Jump to content


Fiery Fury Or Icy Wrath - Saleana And Elestra Pve Guide (Updated To 93 Cap)


  • Please log in to reply
1155 replies to this topic

#41 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 18 August 2012 - 11:06 PM

updated with new findings thanks to saurus... Xd tried and tested but not sure if this will last long enough or i dunno bug...

#42 LanceC

LanceC

    Advanced Member

  • Members
  • PipPipPip
  • 1657 posts

Posted 19 August 2012 - 11:36 AM

With level 50 coming, do you think it's recommended to use a Burning Hand (-CD) heraldry? I think Inferno is mandatory along with Flame Road and Fireball, since most fire builds pump it to high levels (even more important when Inferno EX comes). I can't decide between Rolling Lava and Burning Hand for the last plate. Glacial Wave duration is also another great plate. So many good skills, so few slots (mad)

Edited by LanceC, 19 August 2012 - 06:56 PM.


#43 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 19 August 2012 - 08:04 PM

View PostLanceC, on 19 August 2012 - 11:36 AM, said:

With level 50 coming, do you think it's recommended to use a Burning Hand (-CD) heraldry? I think Inferno is mandatory along with Flame Road and Fireball, since most fire builds pump it to high levels (even more important when Inferno EX comes). I can't decide between Rolling Lava and Burning Hand for the last plate. Glacial Wave duration is also another great plate. So many good skills, so few slots (mad)

CD of burning hand is not really long... neh... rather reserve it for the most powerful skills available...

#44 LanceC

LanceC

    Advanced Member

  • Members
  • PipPipPip
  • 1657 posts

Posted 19 August 2012 - 08:29 PM

View PostVaahneon, on 19 August 2012 - 08:04 PM, said:

CD of burning hand is not really long... neh... rather reserve it for the most powerful skills available...

I thought about that but .7 sec reduction, that would be 2.8 sec left can be really handy especially on multi-hit skills like Flame Road and Inferno. And it activates on ALL fire skills. I hope there's a dps calculation out there somewhere so we can gauge whether it's good or not.

Those Snipers are REALLY lucky with their 1 sec cd Critical Break (sorry)

#45 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 19 August 2012 - 08:32 PM

View PostLanceC, on 19 August 2012 - 08:29 PM, said:

I thought about that but .7 sec reduction, that would be 2.8 sec left can be really handy especially on multi-hit skills like Flame Road and Inferno. And it activates on ALL fire skills. I hope there's a dps calculation out there somewhere so we can gauge whether it's good or not.

Those Snipers are REALLY lucky with their 1 sec cd Critical Break (sorry)

but they're not as powerful as we are anyway... so its okay... well burning hand is a good skill, activates often... I'll let BT and SB solve the CD problem... I'll just concentrate on making burning hand stronger...

#46 Namnami

Namnami

    Member

  • Members
  • PipPip
  • 930 posts
  • DPSnamnami-IamBOA
  • DN, Springwood
  • No longer active in game.

Posted 20 August 2012 - 07:09 AM

Question regarding ice/fire shields. Does the MP consumption increase per level and if it does how impacting will it be considering running dungeons/nest and pvp.

Nice guide btw. ^_^

#47 Namnami

Namnami

    Member

  • Members
  • PipPip
  • 930 posts
  • DPSnamnami-IamBOA
  • DN, Springwood
  • No longer active in game.

Posted 20 August 2012 - 07:11 AM

One more question. I know it's off topic but since you mention sniper's critical break. Does critical break works on PVP or just PVE.

More thanks ^_^ kudos to your thread and tnx for the reply ^_^

Edited by Namnami, 20 August 2012 - 07:12 AM.


#48 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 20 August 2012 - 09:00 AM

View PostNamnami, on 20 August 2012 - 07:09 AM, said:

Question regarding ice/fire shields. Does the MP consumption increase per level and if it does how impacting will it be considering running dungeons/nest and pvp.

Nice guide btw. ^_^

nope, the shields consume a constant % of your mp, only the damage reduction increases, but not so sure with the freeze chances/burn chances... you'll need vigor suffix if you want a perma shield... the vigor suffix is different from mana, as it increases mp recovery by a lot for the next 10 sec, making you mp almost irreducible even with shield on... even now that in t4 that it consumes less mp, all other spells got an mp consumption increase so that suffix is still needed... depending on your gear, full int users or those with very high int won't have much problems... high int = high mp = better recovery from mental training...

View PostNamnami, on 20 August 2012 - 07:11 AM, said:

One more question. I know it's off topic but since you mention sniper's critical break. Does critical break works on PVP or just PVE.

More thanks ^_^ kudos to your thread and tnx for the reply ^_^

both... but I'm not sure how she stands in pvp... all skills work in pvp even the passives...

Edited by Vaahneon, 20 August 2012 - 09:06 AM.


#49 Namnami

Namnami

    Member

  • Members
  • PipPip
  • 930 posts
  • DPSnamnami-IamBOA
  • DN, Springwood
  • No longer active in game.

Posted 20 August 2012 - 09:59 AM

View PostVaahneon, on 20 August 2012 - 09:00 AM, said:

nope, the shields consume a constant % of your mp, only the damage reduction increases, but not so sure with the freeze chances/burn chances... you'll need vigor suffix if you want a perma shield... the vigor suffix is different from mana, as it increases mp recovery by a lot for the next 10 sec, making you mp almost irreducible even with shield on... even now that in t4 that it consumes less mp, all other spells got an mp consumption increase so that suffix is still needed... depending on your gear, full int users or those with very high int won't have much problems... high int = high mp = better recovery from mental training...



both... but I'm not sure how she stands in pvp... all skills work in pvp even the passives...

Wow. Tnx for the fast reply. I suppose snipers will be very deadly if they crit all the time specially in PVP @_@
PS. Tnx don't know there will be a new suffix. Tnx alot.

#50 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 20 August 2012 - 10:06 AM

View PostNamnami, on 20 August 2012 - 09:59 AM, said:

Wow. Tnx for the fast reply. I suppose snipers will be very deadly if they crit all the time specially in PVP @_@
PS. Tnx don't know there will be a new suffix. Tnx alot.

yep... since critical break increases crit damages further... but crit is only 1.5x in pvp and its not that often so its okay i guess...

#51 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 26 August 2012 - 02:16 PM

bumps for the sisters (<3)

#52 Danaia

Danaia

    Advanced Member

  • Members
  • PipPipPip
  • 7084 posts
  • Danaia | Shanaia
  • DN, Westwood
  • Veisla

Posted 27 August 2012 - 01:16 PM

I made a hybrid elestra build. Could you please rate it? I'm getting really confused now. (sorry)

Spoiler


#53 KreyziPayk

KreyziPayk

    Member

  • Members
  • PipPip
  • 22 posts

Posted 27 August 2012 - 06:41 PM

guess it's safe to say that well have T4 on 50 cap!! ^___^!!! gonna stick with my Saleana!! BURN BURN BURN!!!

#54 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 29 August 2012 - 08:27 PM

class name edits to fit with SEA.. bumps as well

#55 Vaahneon

Vaahneon

    Extraordinary Member

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 10924 posts
  • Vaahn
  • Alliance

Posted 31 August 2012 - 11:15 AM

please read for those who still have some doubts... dont need to follow this in toto... kinda tired of answering the same question over and over...

#56 melonee

melonee

    Advanced Member

  • Members
  • PipPipPip
  • 4769 posts
  • melone-Amitie-Sirup
  • DN, Westwood

Posted 01 September 2012 - 01:16 AM

what is vigor... ? (can't find it.. what's the sea name)

Edited by melonee, 01 September 2012 - 04:23 AM.


#57 zzXzzEL

zzXzzEL

    Member

  • Members
  • PipPip
  • 349 posts
  • xMiizaki
  • DN, Holywood
  • VeryBeiz

Posted 01 September 2012 - 01:46 PM

Question: Is it wise to max Fire Shield + Plate OR leave it to lvl.1 and put Rolling Lava DAMAGE plate..

#58 zzXzzEL

zzXzzEL

    Member

  • Members
  • PipPip
  • 349 posts
  • xMiizaki
  • DN, Holywood
  • VeryBeiz

Posted 01 September 2012 - 01:55 PM

"Main Weapon - Intellect or Magic power (IUpdate: dual int still stacks accodring to saurus, and i think it does too wehn i used it before, but it will still not stack with others using int suffix)"

ABOUT THIS: So it's still very good for a Saleana/Sorceress Class to have Both Main and Secondary weapons crafted with Intellect Suffix?


#59 Purplicious

Purplicious

    Advanced Member

  • Members
  • PipPipPip
  • 4606 posts
  • Glaciare
  • DN, Westwood
  • Piglet

Posted 01 September 2012 - 04:23 PM

View Postmelonee, on 01 September 2012 - 01:16 AM, said:

what is vigor... ? (can't find it.. what's the sea name)

X % chance of recovering Y % of mana for every hit you do. I think the SEA name for it is Mana suffix?

View PostzzXzzEL, on 01 September 2012 - 01:46 PM, said:

Question: Is it wise to max Fire Shield + Plate OR leave it to lvl.1 and put Rolling Lava DAMAGE plate..
If you're a Saleana, your role is to deal damage. You do not need to go up close to do that, so don't max Fire Shield (damage reduction is nerfed a lot) and drop shield plate.
If you're an ice-stacking Elestra, follow what Vaahneon said - max your Ice Shield to be safe. (although I won't be doing that, MP drainer (crazy) )

View PostzzXzzEL, on 01 September 2012 - 01:55 PM, said:

"Main Weapon - Intellect or Magic power (IUpdate: dual int still stacks accodring to saurus, and i think it does too wehn i used it before, but it will still not stack with others using int suffix)"

ABOUT THIS: So it's still very good for a Saleana/Sorceress Class to have Both Main and Secondary weapons crafted with Intellect Suffix?


Yes, it's has always and still is, good to get dual intellect.

Edited by Purplicious, 01 September 2012 - 05:29 PM.


#60 llPYROll

llPYROll

    Newbie

  • Members
  • Pip
  • 1 posts
  • ELESTRA
  • DN, Greenwood
  • Most W4anted

Posted 01 September 2012 - 05:28 PM

View PostVaahneon, on 21 July 2012 - 07:37 AM, said:

Elestra

She can play various roles depending on build, either as DPS or damage booster... but still she has more ways to keep the enemy frozen than her sister Saleana...

Proposed Skill Builds:

Fire Type Build (aka Fire Elestra)

- follows the Saleana build, which focuses more on fire to dish damage and ice only as freezing spells or fillers

Posted Image
Posted Image

Skill Explanation:
  • Glacial Spike 17 - still one of the best skills to spam in the sorceress tree...
  • Void Blast 6 - filler to get the 45 sp requirement... its pretty strong anyway, but you might not use it much in the long run...
  • Passives - max since they more useful than before but you may want to decrease some of them to make way for poison missile... (but I'd rather take a small perma boost than a skill I wont use much)
  • Fireball 12 - even without the ex passive this skill dishes nice output... must max...
  • Inferno 1 - needs too much sp to get a better output so better left as prereq...
  • Firewall 1 - good enough even at lvl 1... not that big of a growth anyway...
  • Flame Road 7 - still the best mob clearing/ dps skill to learn in the fire tree... must max...
  • Frost Wind 1 - adding -30% ice resist... apart from that its nothing special...
  • Flame spark 1 - nice long range skill... not really big in terms of damage though... you can take this out if you want...
  • Icy Shards 6 - to unlock ex passive, and this skill does nice damage anyway, but not maxed as it wont crit much unless you will get max crit and have ice pots as well then you may max this one...
  • Glacial Wave 7 - who wouldnt learn this anyway... a must have for freezing purposes...
  • Frozen Spikes 9 - still one of the best skills to max in the Ice tree even if it doesnt crit much unless you got max crit then this is deadly...
  • freezing Field 1 - prerequisite and used to add - ice resist for prolonging freeze duration...
  • Freezing Shield 1 - needs testing once bug is resolved... since this may still be considered as one of the freezing spells or not depending on outcome...
  • Chilling mist 1- prereq to learn blizzard... not really that powerful in comparison to the rest of the EL skills... not big of a growth with higher levels...
  • Hellfire - well you are more on fire skills so this one gives more crit edge... XD
  • Blizzard - one of the best freezing spells available... and dishes big damage if you have ice pots and have high crit...
  • Ice Barrier 1- keeps you protected for a bit, but mostly used to freeze enemies, but timing this skill to freeze is quite hard... the hp of this barrier isnt really high depending on your magic atk values...
  • Ice Injection 1- can freeze anyone within range... so its pretty deadly... and shoots a lot of spikes, so the 40% freezing chance is still a sure hit... this can be deadly if the monster gets full hits from this spell...
Note: you can opt to skip both chilling mist and freezing shield, learn fiery and blizzard to unlock the Frost Witch Skills... I made that build since freezing shield is still considered as a freezing spell so its still useful and skipping chilling mist is also the same as learning fiery...

Ice Type Build (aka the Stacker build)

- focuses more on Ice, still having a few fire skills for damage dishing... her main role in the party is to boost damage through freezing ( can only do up to 3 at a time only though or depends on what freeze amplification we get), disabling though slows by inflicting frostbite status, stops enemies through freezing... her main advantage over Pandemonium as they can do this as well is that she can keep the enemies frozen for a longer duration as she has more freezing spells...

Proposed Skill Build:
Posted Image

Posted Image


Skill Explanation:
  • Passives - still maxed... same as other builds...
  • Glacial Spike 17 - still one of the best skills to spam in the sorceress tree... one of your freezing spells...
  • Poison Missile 6 - flinching and other purposes...
  • Fireball 1, Inferno 1, Firewall 1, Fire Shield 1 - prereqs...
  • Flame Road 7 - still your main mob clearing spell...
  • Shatter 7 - there's a trick to this one explained below... one of your main damaging skills...
  • Icy shards 12 - with the ex passive... decent enough damage and wont make you that vulnerable... can also stall enemies that are flippable
  • Freezing Field 11 - use in combo with shatter, and nice for its long ice resist duration to power up your stronger ice skills... doesnt really dish that high of damage, but seems to get a slight damage range increase at lvl 6... visually nothing new though...
  • Frozen Spikes 9 - your star DPS skills for the EL ice tree... with enough crit this dishes mega damage...
  • Chilling Mist 6 - still dishes decent damage, but comparing it to the other skills this really is lame damage wise...
  • Glacial Wave 7- one of the freezing spells and pretty much the easiest one to use...
  • Freezing Shield 3 - serves both as a freezing spell and protection... better with shield plate and Vigor staff...
  • Blizzard -having the longest freeze duration, serves both as a damage skill and a freezing spell...
  • hellfire - if you dont have max crit, well it helps giving more crit to fire skills... anyway this doesnt consume any sp...
  • Ice Barrier - another freezing spell... will only activate if you consumed the shield's hp or the duration expires... hard to time with the other freezing skills so needs a bit of mastering...
  • Ice Injection - both a damaging skill and a freezing spell (although getting the best damage output from this skill will require a really big boss)... can be the wider version of glacial wave since it can hit targets in a wider distance... XD
Note: (research accdg to saurus of the mmosite forums http://forum.mmosite...d7eef13-86.html, not sure if its a bug or not, doesn't look like one actually but anyway we will update if we see fit)

Shatter is used even under frozen targets without breaking the ice with a decent setup... First off you must have a frostbite inducing skill that will be higher than shatter's skill level (the first 2 of the ice tree icy shards or freezing field will do), then freeze first with a long lasting freezing spell like GW or ice sphere... the cast your frostbite inducing skill then use shatter afterwards... possible explanation is shatter will only remove the frostbite and the -ice resist induction status but not the frozen status,.. hence shatter here is pretty powerful can turns into a decent mob clearing spell or dps spell with bosses without harming the precious ice stacks... XD


Skill Plate Choices:

Fire Type - Almost same as Pandemonium (minus the Rolling Lava plate obviously)... also depends on most used skill but these are more recommended...

Phoenix Storm - 20% damage
Flame Road - 20% damage
Ignite - 20% damage
Fireball - 20% damage

Ice Type - will use more of Ice skill plates... depends on your preference... added Freezing Shield here since a stacker will usually get close and personal to add freezing layers so added defense is more of survivability...

Freezing Shield - 15% damage reduction
Icy Shards - 20% damage
Frozen Spikes - 20% damage

Then these plates may also be taken into consideration:

Fire Type:
Fire Shield/Freezing Shield - 15% damage reduction (defense)
Frozen Spikes - 20% damage (useful if you got ice pots)

Ice Type:
Ice Injection - 20% damage (since this skill can only dish good damage output with big bosses)
Flame Road/Phoenix Storm - 20% damage (If you want more DPS as an Ice type, which is only useful if you got both fire and ice pots)

Gear Suffixes:

same as Pandemonium... although you may opt for vigor suffix to make your shield permanent which is more needed by Ice Types... everything else is the same...

Gameplay:
  • Changed to adding 3 layers at a time before dishing any damage from T3's trying to stack all 6 in one go... so Stacking is still a must... anyway explained some pointers for freeze stacking...
  • Fire Type is the same as Pandemonium in a lot of ways... so I wont need to explain further, aside from the fact that Frost Witch has more freezing spells and lesser DPS skills...
  • generally the main role of Frost Witch is damage booster, so learn to time your freezing skills well... secondary will be damage...
  • Since Frost Witches need to get up close and personal most of the time to do an efficient stack, you need the added defense of the shield skills to survive more (and of course almost 0 interruption)...
That's all what i can think of putting for now... feel free to tell me of anything else to put in...