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Harnessing Pure Energy Or Manipulating The Power Of Gravity - Smasher And Majesty Pve Guide (Updated To 93 Cap)


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#1 Vaahneon

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Posted 30 July 2012 - 10:31 PM

Freedomplays Version:
Smasher: http://www.freedompl...sher-pve-guide/
Majesty: http://www.freedompl...esty-pve-guide/


Disclaimer: All information stated in this guide is based on what I have researched, tested, experienced and compiled with the Force User classes, any misconceptions or additional information, please do tell me about it.

This guide is not meant to be followed in Toto, but it is to aid players and give them more insights about the Force Users. The template builds below are based more on my own gameplay and preference, whether you follow it or not it is your decision.

Skills are separated according to priority, core skills being the must max or keep at high level skills and optional skills are dependent on preference (either max learned at whatever level or just prereq your call), and finally an explanation on the skills not usually learned or used in PVE. The remaining SP you would notice if you follow the templates exactly are left to spend at your discretion, as I tend to leave it as is if there is nothing else important to learn.

Force Users

Smasher and Majesty


" Controlling the power of time and space, condensing the energy of light, they control the battlefield by keeping their enemies down before they are annihilated"



Force User is a Sorceress specialization that concentrates more on the power of time and space, harnessing the power of lasers and the forces of gravity to hold enemies in place and ultimately finishing them off.

Force Users have high damaging capability, they lack the super armor that Elemental Lords have, in return for higher mobility due to the skill teleport, and of course the general weakness of sorceress, a low base hp pool, and manual dodging ability (you can use teleport for dodging though)

The Roles of the Force User

Force Users hold 3 roles, Ravager (magic damage dealing), Synergist (buff applying) and a Saboteur (debuff applying)

Ravager

Force Users can deal damage by either gravity magic or laser magic. Lasers are non-elemental in nature, which gives the benefit of not caring about elemental resistances, but will also not be boosted by elemental attack stats but can use any element with the elemental conversion jades and they have high skill amplifications with quite fast casting time. Gravity magic is dark elemental, which still has the benefit from elemental attack stat but will be bothered by elemental resistances, slower in nature but just as damaging.

Saboteur

Force Users also have various debuffs like Time Stop and Time Dodge which halts enemies, Gravity Trap to slow enemies down, Force Mirror to raise magic damage to surrounding targets, and the Gravity Spells Gravity Ascension and Meteor Storm to hold enemies down, Black Hole to suck enemies to the center. And the Force User tree holds many Super Armor breaking effects. But not all the time these spells will work on all enemies (exception of Force Mirror) as bosses and some targets are immune to the Saboteur spells of Force Users.

Synergist

Force Users only have a few spells in this role but it makes a huge impact. Force Users are known for the spell of Beyond Time which reduces cooldown of all skills for its duration but the skill itself. This spell can make or break tough situations and it has various uses either for offense or defense. Mana Flow also is under this to reduce mp consumption of all skills, and Smasher has a self buff of arcane to raise her magic damage in exchange for more mp consumption, while Majesty has steal magic to boost her own dark attack stat to raise the power of her gravity magic.

Introduction of the Sub-specializations for the Force Users






Smasher


" Condensing the energy of light, transforming it into a deadly weapon, destroying targets with utmost precision"


Smasher is the neutral longer ranged sub-specialization of the force user. She still bears the disabling capability, but now she concentrates on using the power of the laser tree to deal damage, with both Force Mirror and Arcane to boost her damage output.



Posted Image


The template focuses on the neutral skills more for damage, the dark skills learned are more of fillers or utility. Skill tech are all included ( 4 skill accessories, Cash Weapon, Skill +1 heraldry)

Sorceress Passives
Usually just all maxed out, but the critical passives there would be the increase max HP passive and the MP recovery passive. The increase max MP passive would be optional.

Core Skills:

Laser Ray (Awakening Active Skill)
A channeling skill that deals continuous damage, consumes 5 Laser Energy per sec. Laser Energy is acquired from all Laser spells excluding Laser Ray, Energy Blast and Laser Cutter. can store a maximum of 30 laser energy. Maximum duration of this spell is 6 seconds, so better keep watch of your surroundings. upside is the flexibility and very long ranged (as long as linear ray full charge approximately). Usually the spell that would use up your laser energies.

Energy Blast (Awakening Active Skill)
Damage plus escape spell, since you do damage then teleport to the back, also quite good to use especially when under BT. take note though of your laser energy as this consumes 10 laser energy per cast.


Nine-Tail Laser (with Awakening Passive)
One of your usually used spells. Its fast casting time and low cd makes it good to be used under BT buff. Needs positioning to get full hits unless your target is large. The awakening passive grants CD storage up to 3 times, which rakes up the usage of this skill. Skill Tech accessory recommended, also with Skill +1 heraldry since this spell is used a whole lot, and your main laser energy gathering spell.

Force Mirror
Although this skill actually damages with the EX passive, its main use is still to apply the magic damage increase debuff on surrounding targets. This spell must be used as much as possible. The debuff lasts for 21 secs if the target gets hit by all waves, since the debuff is applied per wave and lasts 11 sec.

Spectrum Shower (with Class Mastery II Passive)
Its has fast casting, medium high output, and wide AOE, plus the Instant trigger will make you use this skill all the time. The casting time of the skill is shortened so sometimes even if you do get interrupted, so long as the laser ball is fully summoned the skill will proceed. Skill tech recommended, skill +1 heraldry also recommended if you dont like Nine-tail Laser.

With Class Mastery II Passive, can us the instant version of the spell which is triggered by 2 spells, Spectrum Shower and Force Wave, although Spectrum Shower can reset the CD. So usually you would use Force Wave first before using Spectrum Shower.

Beyond Time (with Awakening Passive)
Makes boss clearing faster when all CD is reduced by 80% for the time being. Your main offense buff, and CD shortened to 60 sec with awakening passive so you can keep this up quite fast.

Arcane
To raise your magic attack stat further, with the cost of more mp consumption, the consumption does not hurt much.

Laser Cutter
The high damage and fast casting nature makes it a must use skill under the BT combo, downside of the skill is the time needed to complete the board damage, which usually the target would already be out of the aoe before the second laser begins to come back. Achieving the explosion hit is also quite difficult especially on mobile bosses, so just cast away and wish your target stays there for a while. The awakening passive of this skill is not very impressive, since you would use laser energy for the 2 awakening actives instead of this skill due to laser cutter's nature of dealing damage. Would recommend not learning the awakening passive of this skill for the time being. Skill tech accessory recommended.

Class Mastery I
Adds 50% intellect, which gives int stat a higher priority for damage increase than plain magic attack. Also reduces 10% cooldown of all skills under the laser tree with the inclusion of Gravity Trap if I'm not mistaken (Eraser not included). Although the effect is not much noticeable with short CD skills, this passive gives smasher a slightly better skill rotation capability especially under BT.

Optional Skills:
Teleport
Mostly as an escape spell, and for faster travel time, maxing this is optional plus plate for more mobility and I-frame.

Force Wave
For triggering Spectrum Shower Instant, but no need for maxing out.

Wheeling Staff and Void Blast
placing points here usually for 45 sp filling requirements. Usually you wont even use these spells in pve anymore.

Time Dodge
Another utility spell to unflinch yourself, or keeping yourself from getting floored, however if you are flipped in air or already kissing the ground this cannot be used.

Triple Orbs
Mostly as filler spell, Triple Orbs usually being the most preferred to max from the dark tree if you want a decent filler.

Comet, Gravity Blast, Blackhole
Not much point in learning these since there's not much room to use anyway.

Linear Ray
The added casting time to charge the skill can be a disadvantage, but its makes it up for the longer range with a fully charged linear ray, but you can also insta-cast it if you do not have the luxury of charging it. Does decent damage so its a pretty good filler. Skill tech accessory optional if you dont have a cash weapon already.

Force Shield
As tempting as the big magic damage increase and the damage reduction this spell offers, its activation rate is quite a big let down, being its too variable, and most of the time you will try not getting hit by anything. This also cancels any skill you are casting when it activates. Mostly for prereq, but IMO if it wasnt under the laser tree I'd pretty much skip it.

Time Stop and Gravity Trap
The disabling capabilities of these spells are limited, as bosses are usually immune, but great for mob control so they dont interrupt you casting skills especially spectrum shower. Time Stop is more preferred over Gravity Trap if you want a disabling spell.

Eraser
You can use this skill to protect yourself from high damage while being able to do damage, but has low SA, can choose meteor if you want more damage or you are using dark conversion The Awakening passive lets you use blink to get out of the animation stance ( the spell will continue doing damage) can can use other spells while this is active.

Gravity Ascension, Gravity Spark
Has little usage, so left out mostly

Gameplay Overview
Smashers can stay from melee to long range, since her skill base has varying ranges, but she usually abuses both her awakening skills. Mirror and Ninetail Laser are used before using her other spells. Her combo under Beyond Time varies with situation, but usually use Spectrum Shower + EX instant trigger, Laser Cutter, Ninetail Laser and Linear Ray in succession after applying debuffs, or Energy Blast and NTL EX spam.


Gear Suggestions

Skill Plates:

Choice of skill plates from below depending on what you usually use:

Arcane - 20% damage plate (priority plate since this will raise the matk buff of arcane)
Linear Ray - 20% damage
Nine Tail Laser - 20% damage
Spectrum Shower - 20% damage
Laser Cutter - 20% damage
Beyond Time - -20% CD
Teleport - -20% CD

Stat Enhancement Plates
  • Intellect, Wind, Magician, Health, Life Vitality, Fatal as main options
  • Ultimate if you have a bit of FD, Limitation for Critical damage
  • 3rd stat will depend on how you build your char, Critical to raise crit rate to a decent level, Int 3rd stat will provide more offense. FD if you have lots of money.
Talisman Options
  • Intellect and Magician is best for the 200% slot (or Ultimate if you want), then your choice with Fatal, Wind, Health, Life Vitality, Iron Wall/Tent/Limitation with where you want to place them.
Gear Jade Choices:
  • Armor, Earring and Necklace Stat Jade Choices:
    • Either you focus on int jades, secondary stats would either be vit/hp for more survivability or critical/critical damage for more output.
  • Weapon and Ring Jade Choice:
    • Smasher has the option of using the Elemental Conversion Jade, which she may opt to use the Abyss Jade to change her element to dark especially if you still have tough accessories (those with +dark atk%) which even dark elemental spells would have benefits. If not then any element will do.
    • If you plan on staying neutral then just get matk jades.

Edited by Vaahneon, 11 April 2017 - 05:14 PM.


#2 Vaahneon

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Posted 30 July 2012 - 10:31 PM

Majesty

"Harnessing the power of the gravitational forces, opponents shall bow down in disgrace and be crushed into pieces with a snap of a finger"


Majesty uses more of gravity spells to hinder her opponents, stopping them dead in their tracks before crushing them to pieces. She also relies on Force Mirror and Steal Magic to empower her spell craft.



Posted Image


The template focuses on the dark skills more for damage, The only skill from the laser tree that is really needed is Force Mirror, the remaining SP would be spent on either getting other fillers. Recommended Skill techs are also included here (considered are all 4 skill tech accessories, cash weapon and skill +1 heraldry)

Sorceress Passives
Usually just all maxed out, but the critical passives there would be the increase max HP passive and the MP recovery passive. The increase max MP passive would be optional.

Core Skills:
Force Mirror
Your main debuff spell. Keep it up at all times.The debuff lasts for 21 secs, since the debuff is applied per wave and lasts 11 sec.

Beyond Time
The main reason why Force Users have pretty high damage output, though the majesty way of using BT is to spam Class Mastery II trigger.

Gravity Switch
The fastest casting magic spell of majesty, does very high damage, still wait for the 3rd hit before activating the left or right click button (either wouldnt matter) unless the situation calls otherwise. Skill tech accessory and Skill +1 Heraldry recommended.

Steal Magic
Used to raise dark atk by 20%. The buff copying would just be an added bonus, and there's barely any buff to copy actually.

Gravity Ascension
Does decent damage but used to induce -20% elemental resist on the target, the debuff applies already at the start, so no need to worry about waiting to add the debuff, also refreshes per pulse hit of the skill. There's not much to tech so getting this is fine.

Class Mastery I
Aka previously as Gravity Controller. Works 100% on bosses even if they are liftable, on other mobs it will vary on their SA bar, but will work if target is frozen this only affect Gravity Switch. Aslo increases intellect stats by 50%, which raises the potential of all int increasing gears.

Triple Orbs (with Class Mastery II Passive)
One of the main spells of Majesty, especially this also bears the Instant passive. Getting a tech accessory would be good, also not that easy to get full hits from this spell unless they eat all 3 orbs.

With the instant, casts Triple Orbs in a triangular fashion, which makes it easier for smaller targets to get full hits, triggered by Gravity Spark, but shares CD with the normal spell. Best to use Triple Orbs first before triggering this passive, also note Gravity Spark has to hit a target to get the reset.

Gravity Rush (Awakening Active Skill)
Mobility plus damage, though mind you this has no i-frame. does so so damage, which increases with any lingering gravity balls in the field as they will explode when you touch them. Not really recommended for boss fights since this uses too much time for so so damage.

Focus Gravity (Awakening Active Skill)
Needs a bit of waiting time to make the skill do anything, throws all lingering balls to your chosen target (which is in front of you most of the time) damage differs as to which skill left the lingering gravity balls. Using this skill is quite a gamble on mobile bosses, so needs correct timing after you finish a rotation.

Gravity Mastery (Awakening Passive)
Affects the skills Gravity Blast and Triple Orbs, after dealing damage these skills will leave lingering gravity balls which does nothing and lasts for 5 seconds. These are precursors to use the 2 awakening active spells (actually just Focus Gravity but Gravity Rush does more damage with lingering gravity balls around)

Gravity Blast
Decent filler skill with low cd, used almost always off CD and a precursor to the awakening actives. Tech Accessory recommended if you dont have the Cash Weapon skill +1.

Optional Skills:
Void Blast
Filler spell, one of your primary options since this does pretty good damage, if not then go for Poison Missile since this also has good damage. Though by experience you would neglect these spells.

Gravity Spark
Trigger for Triple Orbs Instant, no need to max as the damage is very low, just a must learn and left at 1.

Teleport (With Awakening Passive)
Mostly as an escape spell, and for faster travel time, maxing this is optional plus plate for more mobility and I-frame. The passive grants weak damage to this spell, the hitbox is from the end magic circle to where you are teleporting to, which the aoe is so small. Gravity Switch Instant can be used after this spell, which is a slightly weaker version of the normal Switch Gravity spell, since it does not carry the 150% damage bonus to the target with the weakest hp.

Time Dodge
Another utility spell to un-flinch yourself, or keeping yourself from getting floored, however if you are flipped in air or already kissing the ground this cannot be used.

Black Hole
Does pretty good damage with wide AOE and a decent mob killer, but still optional due to the high CD and long casting time. This has a skill tech since there are not many choices left.

Comet
Optional if you want a long range SA breaking skill for utility or get higher levels for damage, the long casting time and long cd puts it at a disadvantage.

Charged Missile (With Awakening Passive)
Has some uses, but sort of will be left out in rotation. May opt to leave this out, unless they tweak this passive. Still better to learn charged missile and leave out the passive for now.

Linear Ray, Force Shield, Ninetail Laser
prereq for Force Mirror.

Time Stop and Gravity trap
The disabling capability of these spells are limited, as bosses are usually immune, but great for mob control so they dont interrupt you casting skills. Usually Time Stop is preferred as a disabling spell if needed.

Meteor Storm
Mostly used for clearing mobs, pretty much a suicide skill on bosses due to the lengthy channeling phase.

Force Wave and Spectrum Shower
Not so impressive spells on a majesty, usually left out, Spectrum Shower's casting time is too slow to be used on mob clearing, usually you'd get interrupted before it does any damage.


Analysis of Gravity Mastery, Gravity Rush and Focus Gravity

coming soon



Gameplay Overview
Majesty is mostly melee due to her more powerful skills being close ranged. And her Beyond Time combo after using Gravity Ascension and Force Mirror is spamming Triple Orbs and Gravity Switch like no tomorrow. Since most of her spells have similar damages, she can rotate them outside of the BT buff.


Advanced Tactics : Double Cast of Triple Orbs EX instant by GreyRobin

This explains how to more often than not execute double cast of triple orbs ex instant by GreyRobin. Im not really an expert in this so I leave it to this information. This however can raise your dps count by a good amount if done right.

Link: http://forum.cherryc...xi-double-cast/


Gear Suggestions

Skill Plates
  • Gravity Blast (damage plate)
  • Triple Orbs (damage Plate)
  • Summon Comet (damage plate)
  • Teleport (cooldown plate)
  • Gravity Switch (damage plate)
  • Gravity Ascension (damage plate)
  • Beyond Time (cooldown plate)
Stat Enhancement Plates
  • Intellect, Wind, Magician, Health, Life Vitality, Fatal as main options
  • Ultimate if you have a bit of FD, Limitation for Critical Damage
  • 3rd stat will depend on how you build your char, Int 3rd stat for offense, Critical for higher crit rate. FD if you have lots of money.
Talisman Options
  • Intellect and Magician is best for the 200% slot (or Ultimate if you want), then your choice with Fatal, Wind, Health, Life Vitality, Iron Wall/Tent/Limitation with where you want to place them.
Armor, Earring and Necklace Stat Jade Choices:
  • Int jades with secondary stat of either hp or crit.
Weapon and Ring Jade Choice:
  • Dark Jades for higher dark attack, its the only good jade for majesty.

Edited by Vaahneon, 27 April 2017 - 10:36 PM.


#3 Vaahneon

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Posted 30 July 2012 - 10:31 PM

reserved

#4 Vaahneon

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Posted 30 July 2012 - 10:32 PM

Useful Links

Sorceress Skill Data: Board Damage and Coefficients

http://forum.cherryc...amp-and-update/

Sorceress Skill Analysis, Ranking and Comparison

http://forum.cherryc...kr-skill-boost/

Sorceress PVE Gear Guide

http://forum.cherryc...kill-jade-list/


Credits

Freedom Forums, definitely a big help with the information, especially Kentasan and Chaose5, who have enlightened me with the Sorceress Class

My nesting buddy and our guild leader TimeFox, for his aid in testing out the Sorceress skills, and his majesty build posted here

My guild PulseL'cie, where we make a difference

My fellow sisters of the convent who have aided me with information and testing as well

All those who also have made criticisms about what I made, I think we learned a thing or two from each other

Edited by Vaahneon, 21 January 2014 - 12:09 AM.


#5 Nretep

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Posted 30 July 2012 - 10:40 PM

reserved ... er wrong name.

When is Trap better than TStop ? Especially since Trap has a far longer animation time.
Why is TimeFrozen halved in PVP and reduced by [A]+[D] while frozen not halved ?
Any changes in StealMagic? Making this skill like ... use more than once to test?

#6 Vaahneon

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Posted 31 July 2012 - 06:50 AM

View PostNretep, on 30 July 2012 - 10:40 PM, said:

reserved ... er wrong name.

When is Trap better than TStop ? Especially since Trap has a far longer animation time.
Why is TimeFrozen halved in PVP and reduced by [A]+[D] while frozen not halved ?
Any changes in StealMagic? Making this skill like ... use more than once to test?

steal magic none... still useless... although you might wanna steal protection shell or berserk (I dunno if berserk affects matk here though) from some monsters... gravity trap is only 30 sec in cd so you can spam this more than TS smasher can make use of this since casting is frontal so you can charge linear ray ex or use laser cutter afterward and adding poison missile would definitely keep the monster in the circle... and its good enough as they can't get outta there unless you yourself move it out of the circle... I'm not sure but my friend said G trap cd reduces with every level increase so increasing its levels are worth the investment (he has it at lvl 6)... will reconfirm since I forgot to do this one as I was more concerned with damage...

not sure about pvp... we didnt bother with pvp yet... and i dont think my friend would bother, as he doesnt do pvp as well... this is for you guys to try out...

@ Topic Edit:

I think I covered Smasher aspects... will proceed to majesty sometime...

Edited by Vaahneon, 31 July 2012 - 08:25 AM.


#7 Nretep

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Posted 31 July 2012 - 03:40 PM

GravTrap sLvl decreased CD with T3. But with the T4 changes it'd not be needed then. But it's possible.

I really miss void explosion in your build. short cast and high dmg in T4. It's a mini comet with shorter cast and w/o kd.

Devs really hate majesty. Making them further based of controlling and keep crippling them in nests.

#8 Vaahneon

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Posted 31 July 2012 - 04:05 PM

View PostNretep, on 31 July 2012 - 03:40 PM, said:

GravTrap sLvl decreased CD with T3. But with the T4 changes it'd not be needed then. But it's possible.

I really miss void explosion in your build. short cast and high dmg in T4. It's a mini comet with shorter cast and w/o kd.

Devs really hate majesty. Making them further based of controlling and keep crippling them in nests.

Void blast is definitely a keeper if you'd max it... but GS still wins IMO and I use it a lot... void blast definitely dishes tremendous damage and Smasher is pretty much the best class to handle this skill...

#9 Nretep

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Posted 31 July 2012 - 04:43 PM

VoidBlast is also a good skill as BHole combo. I'm definitely gonna get it. As compared to your sorc tree, leaving maxMP to lvl1 will grant you either shockwave of voidblast. And then letting PMissile at 1 will give you VoidBlast 6 instead.

#10 Qenjuquany

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Posted 31 July 2012 - 06:40 PM

Does Arcane effected by BT ?

#11 ryouji85

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Posted 31 July 2012 - 06:50 PM

void explosion can dish massive damage if paired with old manticore weapon which dont exist in our server.but it can be consider to taken as dps.
as far i remember,lvl 50 cap,FU can gt BT lvl 3 though paired with skill acc,u get 15 sec to spam skills

#12 WitWiwWako2

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Posted 31 July 2012 - 06:57 PM

Gravity trap deals damage now? YEY!  (clap) (clap) (clap) (clap) (clap) (clap) (clap) (clap)

Edited by WitWiwWako2, 31 July 2012 - 06:58 PM.


#13 Vaahneon

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Posted 01 August 2012 - 07:57 AM

View PostQenjuquany, on 31 July 2012 - 06:40 PM, said:

Does Arcane effected by BT ?

arcane lasts for 180 secs... why do you need BT for it? cd of arcane is way less than the duration time...

#14 Vaahneon

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Posted 01 August 2012 - 08:01 AM

View PostNretep, on 31 July 2012 - 04:43 PM, said:

VoidBlast is also a good skill as BHole combo. I'm definitely gonna get it. As compared to your sorc tree, leaving maxMP to lvl1 will grant you either shockwave of voidblast. And then letting PMissile at 1 will give you VoidBlast 6 instead.

better remove poison missile all the way if that's the case... its pathetic at low levels... I dunno I find that I couldn't use void blast sometimes since a lot of skills will be available already after a while... unless you really only have a few skills... I think I tried void blast at 8 and dishes like 20k damage with only 2.5k matk... from the vids its as high as 100k+ but I dunno the level...

#15 ryouji85

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Posted 01 August 2012 - 12:39 PM

here is result of t4-2 test by cDN players
credits to chaose5 from mmosite
Toxic Spray(poison missle)
T4-1
if a target is being hit 10 times, the subsequent hits will only deal 5% of original dmg to that target.
Lv1: Each puddle 77%+502 (172%+112)
Lv10 (Lv16): Each puddle 151%+11041 (201%+3380)
Comment: I miss out the important word of "each puddle" in the text. In this case, this might be a big boost to the dmg of poison. 2 puddle at lvl1, 3 puddle at lv6.
~~~~~~
T4-2
If a target is being hit 10 times, the subsequent hits will only deal 50% of original dmg to that target.
Lv1: Each puddle 77%+241 (172%+112)
Lv10 (Lv16): Each puddle 151%+10951 (201%+3380)
Comment: The hit-limit dmg is boosted to 50%. This skill emerge stronger than the pre-T4 version, despite the hit limitation.

Force Explosion
T4-1
Lv1: 189%+1175 (126%+142)
Lv15: 310%+22270 (Lv14, 151%+2832)
Comment: More than 2x the dmg...
~~~~~~~
T4-1
Lv1: 189%+435 (126%+142)
Lv15: 310%+21820 (Lv14, 151%+2832)
Comment: With the old sunset manticore staff, dark force explosion (max) extremely powerful.

#16 Nretep

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Posted 01 August 2012 - 04:20 PM

View PostVaahneon, on 01 August 2012 - 08:01 AM, said:

better remove poison missile all the way if that's the case... its pathetic at low levels... I dunno I find that I couldn't use void blast sometimes since a lot of skills will be available already after a while... unless you really only have a few skills... I think I tried void blast at 8 and dishes like 20k damage with only 2.5k matk... from the vids its as high as 100k+ but I dunno the level...
I currently have PMissile maxed (12), but VoidBlast and/ or Gspike are better for DPS (Animation), I think. PMissile is stationary and deals damage over a long duration and medium-long cast time.

I think the 100k comes from DarkManti + DarkAtk and FD. But higher levels would make a significant difference, too. As I said, a faster version of comet. Would also fit Smashers so they don't have to get BHole.

With PMissile1, I'd only use it as hitlock/ wall instead of damage. Nothing for big mobs but rather a crowd of small ones.

#17 Vaahneon

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Posted 01 August 2012 - 05:32 PM

View PostNretep, on 01 August 2012 - 04:20 PM, said:

I currently have PMissile maxed (12), but VoidBlast and/ or Gspike are better for DPS (Animation), I think. PMissile is stationary and deals damage over a long duration and medium-long cast time.

I think the 100k comes from DarkManti + DarkAtk and FD. But higher levels would make a significant difference, too. As I said, a faster version of comet. Would also fit Smashers so they don't have to get BHole.

With PMissile1, I'd only use it as hitlock/ wall instead of damage. Nothing for big mobs but rather a crowd of small ones.

a Saleana used it... using fire suffix it went to 300k with the suffix effect... well that's the main use of PM anyway... which is why its nice to combo under GT... so they stay there lol... I might retry void blast though, still got 2 skill resets with my test smasher...

#18 Nretep

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Posted 01 August 2012 - 06:00 PM

It's hard to fit the sorc tree, if you want to fit them all in. I think I'll have to lower GSpike to 5 to get Shockwave1, PMissile1 and maxed VoidBlast.

Then I need to get maxed 9Tail instead Ray (probably better choice anyways) and I have Comet, BHole, 9T and VExplosion (and StealMagic, lol) as distance spells with similar distance.
But as Smasher, I'm not sure if VExplosion has an effective combo. It is a great skill of its own, but awesome comboed with BHole (if you don't want Comet).

#19 Vaahneon

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Posted 01 August 2012 - 06:28 PM

View PostNretep, on 01 August 2012 - 06:00 PM, said:

It's hard to fit the sorc tree, if you want to fit them all in. I think I'll have to lower GSpike to 5 to get Shockwave1, PMissile1 and maxed VoidBlast.

Then I need to get maxed 9Tail instead Ray (probably better choice anyways) and I have Comet, BHole, 9T and VExplosion (and StealMagic, lol) as distance spells with similar distance.
But as Smasher, I'm not sure if VExplosion has an effective combo. It is a great skill of its own, but awesome comboed with BHole (if you don't want Comet).

I think many will get comet... its very powerful... I dont even have any dark atk (i think about 60k, I haven't used it much since I used 50 gears, the storm keeps me from playing, and leveling priest since I need partying with my friend to make full use of FTG for 50-60)...

well I'll try to find a decent combo for void blast... you might need spectrum a lot... even at lvl 1 its already more than what it currently does in SEA...

Edited by Vaahneon, 01 August 2012 - 06:29 PM.


#20 ryouji85

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Posted 01 August 2012 - 07:04 PM

try this vid
http://www.youtube.c...h?v=BK1VJZbRUiA