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[Guide] Archer T4 Pve Skill Build - Sniper, Artillery, Tempest, Windwalker


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#361 gseed

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Posted 05 November 2012 - 04:29 PM

i see...then going wind for the armors also not quite recommended isnt it? because i did see some of the arty have like 2 INT + 2 WIND + 1 HP (glove)

anyway, my main question already been answered..thnx for the lovely reply (;])  
will be waiting for the secret guide you've been working on now haha (:D)

#362 Sp3llArr0w

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Posted 10 November 2012 - 07:41 AM

pinned !!! (clap)

#363 gseed

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Posted 10 November 2012 - 12:06 PM

talkin about time (:D) (:D)
finally its pinned (T.T)
+1 to this guide (<3) (<3)  more power to Aza (clap)

#364 Azarael

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Posted 10 November 2012 - 03:07 PM

View PostSp3llArr0w, on 10 November 2012 - 07:41 AM, said:

pinned !!! (clap)

View Postgseed, on 10 November 2012 - 12:06 PM, said:

talkin about time class=)' /> class=)' />
finally its pinned (T.T)
+1 to this guide (<3) (<3)  more power to Aza (clap)

hehe thanks thanks~ (;])

#365 Patapataboy1

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Posted 10 November 2012 - 08:16 PM

congrats on getting pinned...
like finally after how many (up) (rock)

#366 lamona

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Posted 13 November 2012 - 11:29 AM

please help me, I'm nubie for this game

I want to ask what is the best for windwalker job
ranging from suffix, accesories, heraldy enhancement, heraldy skill?

thanks before if someone wants to help me (:])

#367 MercXileSS

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Posted 14 November 2012 - 09:56 AM

Lurking in aza page~~~ Nice guide aza, been looking for a guide for my WW like ages (lol)...  (hat) (hat)

#368 zodius

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Posted 15 November 2012 - 01:14 AM

Hi guys, i am making my 2nd character to WW and i m new to acro. i have try to search around WW guide but seems cant find a guide that cover all, unlike artillery, their guide is all over the place. (T.T)
i have make my own skill build, pls help to give some comment on it. (;])

Posted Image

i take away wise of the owl as i think that the skill c is not worth to take for the buff duration. i still in dilema on max twinshot and multishot... (clap)
have few question that confusing me for quite a time:

1. why sipral vortex is left at level 1? i believe that its dmg output is decent.

2. suffix - i am currently aiming for 5 immortal +2 victor weapon for FD build. but i need help on the suffix side as i not really familiar with WW yet. since WW is easy to hit crit cap, is it necassary to put pure wind for 5 armor part? how bout weapon suffix?

3. potential - what is the good potencial for weapon, armor and accessories?
4. skill plate - currently have air pounce DMG, aim for Rising Storm DMG and double somersault kick DMG. what should i put for last slot? buff skill plate?

#369 Azarael

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Posted 15 November 2012 - 10:07 AM

View Postzodius, on 15 November 2012 - 01:14 AM, said:

Hi guys, i am making my 2nd character to WW and i m new to acro. i have try to search around WW guide but seems cant find a guide that cover all, unlike artillery, their guide is all over the place. (T.T)
i have make my own skill build, pls help to give some comment on it. (;])

Posted Image

i take away wise of the owl as i think that the skill c is not worth to take for the buff duration. i still in dilema on max twinshot and multishot... (clap)
have few question that confusing me for quite a time:

1. why sipral vortex is left at level 1? i believe that its dmg output is decent.

2. suffix - i am currently aiming for 5 immortal +2 victor weapon for FD build. but i need help on the suffix side as i not really familiar with WW yet. since WW is easy to hit crit cap, is it necassary to put pure wind for 5 armor part? how bout weapon suffix?

3. potential - what is the good potencial for weapon, armor and accessories?
4. skill plate - currently have air pounce DMG, aim for Rising Storm DMG and double somersault kick DMG. what should i put for last slot? buff skill plate?

i prefer use SV more to clean up remaining mobs, and main damage comes from pounce/SV/CK under showtime. Damage wise it's not too bad when maxed. You can max it if you want., drop Spiritual Excel if you lack SP.

Suffix wise go for pure wind for all your armour since it adds to phy attack as well. Not many other choices besides wind (HP suffix got nerfed)
For gloves choose the suffix you like more, any suffix is good.
Weap suffix go Wind for Bow, Destruction for quiver if you're playing solo, Iron Wall if you're running more with parties

last skill plate can choose Twinshot DMG (:])

Edited by Azarael, 15 November 2012 - 10:10 AM.


#370 YuenAi

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Posted 25 November 2012 - 11:17 PM

I don't really want to make a new thread about this so I'll ask here (:])

Is the revamped Sylph's Aid a party buff or will remain as a self-buff?

#371 Sp3llArr0w

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Posted 26 November 2012 - 06:40 AM

View PostYuenAi, on 25 November 2012 - 11:17 PM, said:

I don't really want to make a new thread about this so I'll ask here (:])

Is the revamped Sylph's Aid a party buff or will remain as a self-buff?
Self (:])

If party buff sure acrobats will forsaken (:D)

#372 YuenAi

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Posted 26 November 2012 - 08:44 AM

View PostSp3llArr0w, on 26 November 2012 - 06:40 AM, said:

Self (:])

If party buff sure acrobats will forsaken br=
That's too bad (sorry)
I thought BMs will rule the pub parties (:>)

#373 aHero

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Posted 29 November 2012 - 08:54 AM

I am about open WW, should i take Air pounce or spirit shot?

Edited by aHero, 29 November 2012 - 11:33 AM.


#374 Azarael

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Posted 29 November 2012 - 12:57 PM

View PostaHero, on 29 November 2012 - 08:54 AM, said:

I am about open WW, should i take Air pounce or spirit shot?
max air pounce, leave spirit shot at lvl 1
get a dmg plate for air pounce too

#375 aHero

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Posted 29 November 2012 - 01:42 PM

View PostAzarael, on 29 November 2012 - 12:57 PM, said:

max air pounce, leave spirit shot at lvl 1
get a dmg plate for air pounce too
By max do you mean Lv 6 or 11? (it can reach lv 12 if i am not wrong).
Would it be fine if i mix it? i mean Lv 6 ss & air pounce lv 6 (just wonder)...

#376 Azarael

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Posted 29 November 2012 - 03:13 PM

View PostaHero, on 29 November 2012 - 01:42 PM, said:

By max do you mean Lv 6 or 11? (it can reach lv 12 if i am not wrong).
Would it be fine if i mix it? i mean Lv 6 ss & air pounce lv 6 (just wonder)...

spirit shot damage doesn't improve at high levels
1) Its based on your mag att, which is normally low because you don't focus on it
2) lvl 11 spirit shot does 167% per hit, air pounce does 1270% at the same level. More that 10X damage.
in short, best to leave it at lvl 1.

lvl 11 is good for air pounce, that 1 extra SP can go into other skills (:>)

Edited by Azarael, 29 November 2012 - 03:15 PM.


#377 wolf999

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Posted 29 November 2012 - 03:54 PM

err i've heard actually spirit shot is physical.
the tooltip is typo since a long time ago since the dinosaurs roam on earth and nvr been fixed.


cmiiw im not too sure. but the damage of T3 spiritshot on my low matk acro is too good if considering it was matk based (shame)

#378 Azarael

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Posted 30 November 2012 - 09:03 AM

View Postwolf999, on 29 November 2012 - 03:54 PM, said:

err i've heard actually spirit shot is physical.
the tooltip is typo since a long time ago since the dinosaurs roam on earth and nvr been fixed.


cmiiw im not too sure. but the damage of T3 spiritshot on my low matk acro is too good if considering it was matk based (shame)

oh...no wonder
confused me cos it looks like a magic arrow projectile (shame)

#379 aHero

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Posted 30 November 2012 - 03:28 PM

Mmm... Well if it's based on atk power than is it should be good (?) Or to stick air pounce?

Edited by aHero, 30 November 2012 - 03:33 PM.


#380 wolf999

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Posted 30 November 2012 - 04:32 PM

forget about it.
T4 really ruins spiritshot. lvl 1 like almost 1/2 damage of lvl 1 T3. and maxing it is not worth the SP point imo