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[Notice] DN Skill Tree Revamp + Skill Reset (Important)


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#1 Argentum

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Posted 28 August 2012 - 04:03 PM

This Level 50 update brings about some significant changes to the Skill Trees in Dragon Nest. All players are strongly advised to read through the information provided below to prevent making any distressing mistakes with your character skill builds as there will not be any free [Skill Initialization Scroll] given through quests from Levels 41-50.

*However, please note that we have already performed an automated skill reset for all characters in all worlds upon completion of today’s patch update on 28/08/12. Do NOT be alarmed by empty hotkey slots, this is merely a part of the skill reset conducted.

With the introduction of the Skill Tree Revamp, there are some implications that players will face. These changes are more evident as the revamp was implemented while majority of players are at level 40.

The skill tree revamp requires players to spend a minimum of skill points (SP) on their basic class tree (eg. Warrior, cleric, archer, academic & Sorceress) so that they can learn skills in their 1st job tree.

A minimum of 40SP is required for players to learn level 32 skills and 45SP is required for the learning of the ultimate skills. Academic based classes are an exception where only 35SP is required for learning of Level 32 skills. For those who are going for perfect or ideal builds for your respective classes, you might have difficulty in achieving these minimum requirements without deviating from your perfect/ideal skill builds that were meant for Level 50.

The majority of classes will be able to hit the minimum requirement of 40SP spent in their basic tree while not deviating from their perfect/ideal skill builds. This allows them to at least learn Level 32 skills which usually deal significant damage hence allow or easier clearing of dungeons while leveling to 50.

Those classes that are unfortunate to not spend at least 40 SP (35SP for Academic Based classes) will need to rely on their other low level skills for leveling. You will however in the end still be able to learn your level 32 and ultimate skills, but just not at level 40 if you want to maintain the integrity of having a perfect/ideal build in the end.

We have included a guide below (in the forum posts) to aid players with their allocation of skill points for their classes while they are at level 40 so that they do not risk the usage of a [Skill Initialization Scroll].

Screenshots of recommendations for all 20 classes are included below. Do note that the builds are mostly based off PVE ideal/perfect builds and players must use discretion in deciding if the builds provided in the guide is the ideal/perfect build they are going for.
Each screenshot will be accompanied by a short written explanation to enlighten players some of the thoughts behind the decision making.

Please view the guide and recommendations in the forum posts below (Posts #1-20) Physician is located on the 2nd page.

#2 Argentum

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Posted 28 August 2012 - 04:03 PM

Gladiator


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Aspiring Gladiators will be glad to know that they can achieve the minimum 40 SP requirement so that they can learn Line Drive (Level 32 Skill)

Rising Slash is level 13 as pure gladiators will get this skill up to level 16.
Circle Break is not learnt as gladiators will be getting Final Attack when they are level 50 which make the 3 SP spent to learn circle break no worthwhile.

#3 Argentum

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Posted 28 August 2012 - 04:03 PM

Moonlord

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Rising Slash is level 6 to allow for an additional “rising”, very useful for PVP.

Impact Wave is Level 7 as though Level 6 is enough for the increase in range from 4m to 7m, we want to achieve the minimum 40SP to learn half moon slash. Impact wave will be leveled to 11 and above for pure moonlords as it is a magic attack based skill
Other passive skills learnt are pretty standard.

#4 Argentum

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Posted 28 August 2012 - 04:04 PM

Destroyer

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Similar to Gladiators, destroyer will also get rising slash to level 16, so getting it to level 13 at level 40 is fine especially when you need to spend SP in order to learn level 32 skills that will make leveling significantly faster.

#5 Argentum

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Posted 28 August 2012 - 04:04 PM

Barbarian

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No difference between barbarian and destroyer for the basic class tree.

#6 Argentum

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Posted 28 August 2012 - 04:04 PM

Saleana

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Glacial Spike Level 14 is in view of getting level 16 at level 50. Glacial spike grants a chance to freeze targeted monsters which increases their overall damage taken.
It also has a low cool down despite its usefulness which makes it a must get even for pure fire build Saleana users.

Do note that only 32 SP is spent in the basic sorceress tree which does not allow skills like flame road to be learnt at level 40.

#7 Argentum

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Posted 28 August 2012 - 04:04 PM

Elestra

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This build is a little inclined towards PVP due to the learning of shockwave which is an extremely useful skill in breaking super armor of your opponents in addition to pushing them away from you.

Poison Level 6 allows for 3 pools of poison instead of 2 which also contributes to the PVP utility to such a build.

40 SP spent in the basic sorceress tree thus allows for the learning of both chilling mist and flame road should you want to go for an “Fire” Elestra build.

#8 Argentum

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Posted 28 August 2012 - 04:04 PM

Majesty

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Enemy frozen by glacial spike takes increased damage from skills.
A total of 44 SP is spent which allows the learning of level 32 skills

Level 8 poison spray is learnt in view that majesty players might want to focus on getting as much dark attack as they can and poison spray is based off dark element.

Void blast level 6 is in view of getting at least 45SP for the learning ultimate when you reach level 50.  It is also another dark element based skill.

#9 Argentum

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Posted 28 August 2012 - 04:04 PM

Smasher

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As smashers skills are focused on magic attack only, there is no learning of poison spray here.

Glacial Spike is an extremely useful skill even for Smashers as frozen targets takes increased damage.

Players can look into getting level 1 shock wave and void blast for getting the necessary SP required to reach 45 for learning ultimate skills when reaching level 50.

#10 Argentum

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Posted 28 August 2012 - 04:05 PM

Tempest

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Multi-shot is placed to be level 13 as Tempest deal damage up close and multi-shot does decent up close. A good filler skill to use while waiting for other skill cool downs to be available.

#11 Argentum

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Posted 28 August 2012 - 04:05 PM

Windwalker

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Windwalker and tempest builds are similar for the basic archer skill tree focused on multi-shot as well.

#12 Argentum

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Posted 28 August 2012 - 04:05 PM

Sniper

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Twin shot is one of the skills that a has short cooldown and decent range which makes it a recommended skill to spend SP on.

Multi-shot is not recommended as it’s more applicable for acrobats due to the skill having maximized damage at close range.

#13 Argentum

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Posted 28 August 2012 - 04:05 PM

Artillery

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The Artillery is magic attack based class but Twin Shot is still added due to the “Magical Breeze” (2nd job skill) which converts all attacks to magic attack based.

However, it is not recommended to learn Magic Arrow even though it is magic attack based because the damage does not scale well with increasing skill level.

#14 Argentum

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Posted 28 August 2012 - 04:05 PM

Guardian

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This is built towards a more defensive guardian. Block is at level 4 for 5 blocks as boss mechanics in nest usually hit up to 5 times. For example the "purple bomb" attack encountered in the Sea Dragon Nest.

#15 Argentum

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Posted 28 August 2012 - 04:05 PM

Crusader

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Charge bolt is one of the skills with decent DPS for crusaders to be.

As Crusaders are not usually semi-DPS, the skill Toughness is not necessary unless you wish to Main Tank.

Get Block at level 4 for the same reasons as the Guardian above, where nest mechanics usually last up to 5 hits.

#16 Argentum

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Posted 28 August 2012 - 04:05 PM

Saint

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Again, Block is pumped till level 4 for 5 blocks as most nest and raid mechanics from bosses last for about 5 hits.

For a Saint to provide support effectively, they need to ensure that they stay alive which is why Toughness is added to increase survivability.

#17 Argentum

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Posted 28 August 2012 - 04:05 PM

Inquisitor

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This build is targeted towards inquisitors who want to provide competitive DPS to their team while still being able to support well.

Charge Bolt is a skill with high DPS which is why it is at level 13. It is probably even recommended to pump it up to level 16 when you hit Level 50.

Block is not recommended for Inquisitors as you don't want your skills to have a chance of being cancelled while you have the buff up. If you really like Block, you can still add SP into it but don't go beyond level 4.

#18 Argentum

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Posted 28 August 2012 - 04:06 PM

Gear Master

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It is highly recommended to max out Level Wax as soon as possible as it increases movement speed for yourself aswell as your party mates.

Stun Grenade is very useful as it has the awesome utility of stunning enemies and maxing it will give a very decent stun rate. This is usually better than maxing skills like Napalm Grenade because the damage doesn't scale very well.

Alfredo is level 1 as Gear Masters don't rely on Alfredo for DPS.

You may choose to learn Bubble Bubble if you're into PVP.

#19 Argentum

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Posted 28 August 2012 - 04:06 PM

Shooting Star

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Unlike it's counterpart, the Shooting Star requires a lot more on Alfredo for DPS. Thus, it is recommended to pump it up to level 3 and above for the Shooting Star because future Nests and Raids to be released will probably kill off your Alfredo too easily if it is left at just level 1.

Remember, Shooting stars have skills that trigger Alfredo to deal more damage, so a dead Alfredo equals to a significantly less overall damage output.

Maxing Wax is a good idea as it is an extremely useful buff for yourself and your party.

Again, you may consider getting Bubble Bubble if you're into PVP.

#20 Argentum

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Posted 28 August 2012 - 04:06 PM

Adept

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Level 1 Bubble Bubble should be enough for you unless you focus on PVP more, then feel free to add more points to this skill to increase it's effective duration. Although this skill is magic attack based, it does not deal a whole lot of damage.

Maxing Wax is a good idea as it is an extremely useful buff for yourself and your party.

Stun Grenade has a very decent stun rate if you level up the skill to a high level and provides better utility compared to other skills in the basic tree.