I calculated that with this current drop rate, it will take an average of 18 months to fully equip a character with a full SDN hardcore set.
You got only one attempt to complete it per week.
Assuming you succeed, it drops only 4 equips for 8 players.
And out of these 4 equips, chances are that they might be for the wrong class.
Even if they are for the right class, they might not be the piece that you need (because of duplicates).
That means you only have roughly a 1/4 chance of getting an equipment for your class per week, meaning an average of 1 part per month. Considering that you might get duplicate pieces, it'll take an average of (1 + 7/6 + 7/5 + 7/4 + 7/3 + 7/2 +7) = 18 months to get a full set of 7. By the time people even manage to complete a level 40 L-grade set, 50S, 50-L and 60 cap would already be released, making it redundant and obsolete. The only people who manage to complete a full 40-L set before it becomes obsolete would simply be a handful of extremely lucky individuals.
More importantly, it seems that SDN hardcore can be easily cleared by a random unskilled and uncoordinated team with totem/immoral+10 sets, using a ton of breath/vitality/attack pots (even my party completed it in mostly +9/10 40-A gear without anybody dying and in just 27 minutes). Thus, the current system rewards sheer luck rather than skill and teamwork. Getting a full L-grade set before it becomes obsolete is simply a matter of luck, which is disappointing.
How about make it drop 8 equips and class specific equips (e.g. it drops 2 priest parts, 2 paladin parts, 1 fu part, 1 merc part, 2 engineer parts for my party.) To maintain the integrity of L-grade being legendary and rare, make SDN hardcore much much harder such that even people with highly enhanced totem/immoral sets can still get one or two-shotted without proper skill in dodging attacks and without proper teamwork and coordination. That way, getting full 40-L equipment would still be a luxury, but a luxury attained through hard work, practice and prudence, rather than sheer luck.. That means, only a few highly skilled and coordinated parties, rather than lucky players would be able to have a chance of getting a full L-grade set within 6-7 months and at least get to use it for awhile before it becomes obsolete. As opposed to some random uncoordinated party going in with totem/immoral+10 sets and whacking up the dragon with attack pots, and getting lucky with the drops.
Firstly, this benefits CC because it gives people incentive to gear themselves up for SDN hardcore (meaning more CC spent). At the moment, most nests can be cleared easily with just +9/10 40-A, +9/10 50-B or +6/7 50-A.
Secondly, I believe this would result in more people enhancing/jelly-ing the L-grade equips they get. With the change, the distribution of 40-L equips will be concentrated to a smaller number of skilled/coordinated/geared parties (a few individuals holding on to 4-5 L equips), rather than spa-rsely distributed between large number of parties (many individuals holding on to 1-2 L equips). I would think that people in the first scenario are much more likely to enhance their 40-L sets since there is a realistic prospect of completing it before it becomes obsolete, as compared to the second scenario whereby people are unwilling to enhance the 1-2 pieces they obtain because they don't want to use a partial set and lose their current set bonus. (of course some people intend to use only 2 items to get some sort of a 2-2-3 combination, but getting the 2 equips they need is unlikely and still a matter of luck at the moment.)
What do you think? I'm open to criticism, but please give it in a nice logical and sound manner with supported reasoning. Don't just go 'QQ YOU DON'T LIKE THE SYSTEM JUST QUIT THE GAME'.
Edited by patrick_pkl, 04 October 2012 - 04:09 PM.