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[Guide]Beckoning The Tormented Souls From Beyond: A Pve Soul Eater Guide (Updated: 90 Cap)


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#1 TimeFox

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Posted 05 April 2013 - 11:51 PM

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Beckoning the Tormented Souls From Beyond: A PVE Soul Eater Guide by TimeFox is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Disclaimer:

I am not imposing an ideal build to be followed. This is just for reference purposes to aid fellow Soul Eater players. Information stated below will be more or less subjected for updates and changes. I do not possess the wellspring of knowledge for this class so it'll be very appreciated if we maintain a healthy 2-way learning process.

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Clavis
(things you need to note)

Branded Status
-One of the key points you have to abuse as a Screamer (particularly leaning to the Soul tree)
-Only achieved when targets are hit by the skill Stigma of Curse
-Branded Status increases skill coefficients of Paper Spirit, Soul Gate, and Ghost Scream as it adds additional "ammunition" / hits corresponding to the number of branded targets on the field.
-
PVP: It gets cancelled when the branded target successfully breaks your SA by its attack
-Enables you to summon your puppet

Curse
-An aftermath/residual damage similar to burn and poison status effects that follows special mechanics. Curse damage takes effect when enemies are hostile/attacking.
-Skills that inflict curse status: Paper Spirit, Soul Gate, Beast Spirit
-Curse damage is solely dependent on the user's Magic Attack stat and is not affected by Final Damage, Crit, and Dark Attack
-Ghastly dark flames surrounding the afflicted target denotes curse
-There will be different curse counters for every skill that inflicts curse

- Curse also reduces elemental resistance of targets (curse effect is capped at max -15% elem resist)

Delay debuff
-Acts like slow/frostbite but is gradually recovered overtime
-Skills that inflict delay status: Cling Snake, Dragon’s Soul, Ghost Scream
-Targets afflicted with the delay debuff are ensorcelled in magic circles found beneath them reducing their action speed.

Ghost’s Curse/Specter of Pain debuff
- successfully stacking it 3 times will trigger an medium AoE explosion having high SA break properties
- noted by the white ghastly flames surrounding the afflicted

Grudge Formation Buff and Debuff
- monsters within the AoE will have their SA break capabilities reduced to 0.
- grants additional attack and dark def to allies who are in the zone.


Fright
- debuff applied by Negative Ghost
- forces targets hit to lose their aggression towards the user

Soul Scream Debuff
- reduces target's ability to resist critical damage and increases the player's chance to deal critical hits.





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Soul Eater Base Stats

(level 90)

Str x

Agi x

Int x

Vit x



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Level 90 Build
(Proposed Build)


This build's sp investment leans on the most damaging skills.
Extra skill points left are for your preferences.


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(Personal Build)

Note that this build utilizes the use of Skill Accessories and Weapon Costume.


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Skill Explanation

Kali Tree

Soul Wind (lvl1)
- skill amp nerfed. Even with the additional 25% damage inc from level 6, skill quality is low.

Sting Breeze (lvl1)
- Only good in early levels. Can be used as an evasion technique.

- Adds as another juggling skill in pvp to force enemies to waste their aerial evasion.

Soul Kiss (lvl1)
- Executable only on knocked down targets. Covers a small AoE that can hit surrounding targets even if they're not knocked down.

Despair Needle (lvl 16 - max level)

- 3R boosted its damage and is one of the most powerful skills in the Kali Skill Tree

Fancy Turn (lvl1)
- Pushes enemies a step away from you. The last hit can stagger enemies.

Negative Ghost (lvl 1)
- A panic skill. Forces targets to lose their aggression for a duration. Duration of the debuff is 4 seconds at lvl 1, 6.5 seconds at level 6, and 9 seconds at level 11. Fright debuff is capped at 9 seconds at any levels above lvl11.

- Can juggle enemies launched in the air.
- Negative Ghost's debuff is negated in pvp.
- Debuff does not affect major bosses and high ranked monsters

Ghost Kick (lvl1)
- Learned this skill for evasion purposes. Landing a hit needs some precision. Usually combo-ed before or after Phantom’s Rage for a faster landing. It also covers a so-so AoE and has decent super armor breaking capabilities.

Puppet Soul (lvl1)
- Works just like Escape and Urgency Trick but leaves a paper decoy to draw aggressive units and explodes after a certain duration. A nice skill to divert the enemies' attention. Can be activated after spirit twinge and ghost scream.

Phantom Guard (lvl 1 or none)

- Reduces mana consumption by 80%, increases superarmor by 200, and does mana damage recoil of 26% for 29 seconds.
- This buff could be a double edged sword if you don’t know how to dodge properly for it can drain your mana pool. This buff is good to counter flinching (not SA breaking) skills.

Spirit of Genie (lvl 1)
- Increase your raw stats: Int, Agi, Str, Vit by 10% (nerfed from 80%) in a duration of 300 seconds.






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Screamer Tree

Phantom Claw (lvl1)
- Useful in warding off and flinching enemies and hitting targets from a distance. Quite flexible since you can control the hands’ speed and direction. Take note as it can't hit knocked down targets.

- Increased board damage from 3R. Considerable skill to invest skill points if it is your rpeference.

Chain Claw (lvl1)
- Mainly used to catch targets off guard and send them to the air
- Fast casting and as its name implies, you can use it whenever even during at midcast of a skill

- cooldown is reduced by 1.5 seconds every peak levels
- Increased board damage from 3R. Another considerable skill to invest points with but again, user preference.

Revenge Hand (lvl 11 or 15+1)
- It serves as a herding skill for Screamers. Summon ghost hands that forcefully pull targets into a center point and explodes after. Very good at gathering mobs. Its explosive effect can launch the enemies in the air. Also do note that it also has blind spots.

- Cooldown is reduced by 2 seconds every peak levels
- 3R gave huge boost on this skill. One to be considered investing SPs with. Its damage to cd ratio is *thumbs up*

Phantom’s Rage (lvl1)
- Learned for evasion purposes. Usually combo-ed with Blitz Claw for offensive/evasive purposes. Provides you some air-time to dodge certain skills. What I like about this skill is that you can maneuver yourself either forward, backward, or sideways while performing this skill which can really help you evade more. Be warned as this skill possesses weak super armor. Cast Ghost Kick after for a quicker landing.

- Still a joke.

Blitz Claw (lvl1)
- Learned for evasion purposes due to its i-frame. It deals a good amount of damage in the process. Possesses a hit limit. After the first 2

- High damage growth with regards to dps/cd and dps/ct.
- Cooldown is reduced by 1.5 seconds every peak levels
- This skill can also be activated after turning step by pressing spacebar.
- Hit limit will be removed in future updates.

Rampage Claw (lvl 0)
- Stun chance is increased by 10% for every peak levels.
- Camera lock is applied.
- Additional damage (based on matk) for stun resistant monsters increases by 10% per level.

Phantom's Avenger (lvl1 or max)
- summons the phantom spirit to grant you invincibility status, increased action speed (30%), and decreased cooldown (30%). The initial phase/casting phase, before the ghost hands start to appear, has fair SA and can be interrupted.

- the four outer circles around you can also deal damage. You can successfully land the 3 outer circles on huge targets but requires you to be very close to the target (i.e when facing the dragon sideways).
- 3R increased its board damage

Spirit Twinge (lvl1 - 0)
- One of the skills that can be activated by using turning step like Blitz Claw and Ghost Scream.
- Deals okay damage with a frontal narrow fan-shaped range.
- The enlargement phase of the skill can flinch enemies.

Grudge Formation (lvl1)
- Heavily nerfed - No longer reduces enemies SA break, increases dark def, and is now a self-buff.

- Damage increase buff is at a constant +15% in all levels.
- Grudge formation does not grant attack boosts for allies in air.

Stigma Of Curse (lvl1 - 6)
- Mainly used for Branding ONLY
  • Level 1 - 1 talisman, branded status 17s
  • Level 6 - 2 talismans, 2nd talisman = 20% additional damage, branded status 20s
  • Level 11 - 3 talismans, 3rd talisman = another 20%, branded status 23s
- Has a good staggering effect. As a result, the second talisman will force targets to get knocked down. One of the reasons why PvP oriented builds invest points in it and even max it for the 3rd talisman as the 3rd talisman can push your targets further away.
- In our version, casting stigma of curse to an already branded target will not cancel it out. It refreshes the branding duration instead.
- branded status is now exclusive for increasing ammunition for Spirit Paper, Soul Gate, and Ghost Scream.

Summon Puppet (lvl 1)
- Nerfed heavily by 3R. Its voodoo mechanism is now reduced to an AoE damage debuff dummy that applies a debuff per wave.
- The puppet's HP(durability) is decreased every wave and can be damaged by enemy attacks.
- The puppet's debuff only activates when there are enemy units within its AoE range.

-old puppet info-
Spoiler

Ghost Scream (lvl1 - max)
- One of the skills that can be activated during Turning Step the others being Spirit Twinge and Blitz Claw. Learned as it can hit surrounding enemies 360 degrees around you when shotgunned plus it inflicts them with delay debuff.
- Delay is nerfed and stays at a constant 30% slow at any levels.
- Its cooldown still decreases by 2 seconds every peak levels. Increases the talismans produced when there are branded units.
- Delay recovery duration is increased by 1.5 seconds every peak levels.
- Learned this instead of Spirit Twinge due to having more utility and damage despite the sp requirement. Plus its benefit from the presence of branded targets.

Resent Area (lvl0)
- Beckons spirit hands to attack nearby enemies for every 2 seconds. The whole skill takes a while (every 2 seconds) and requires you to be in melee range for it to hit targets (and enemies with wide hitboxes).

Spirit Paper (lvl6 - 16)
- A very lovely skill~ Has the highest curse counter of all when maxed. Launch making sure that there are branded targets around to maximize this skill.
- Curse duration is increased by 2 seconds for every peak levels. Adds a coefficient of 1 for every branded target present on the field as it adds another bird shaped curse.
- Board damage is increased by 4-5x. One of our powerhouse skills now.

Cling Snake (lvl1 - 16)
- Works like EL’s phoenix storm. Damage is maximized when the snakes are released at point blank aka shotgunned.
- Can hit knocked down targets and can flinch targets upon getting hit. The damage calculation is per snake. It has high dps capabilities in melee range, especially under ex mode. Never a skill to be spammed.
- Utility is majorly nerfed from 3R changes. Delay debuff is fixed at a 3% rate at any levels. Debuff duration is lengthened by 1 second every peak levels.
- Despite the major nerf in utility, the board damage is incerased making it another powerhouse skill.

Soul Gate (lvl15 +1)
- Opens a dimensional gate that summons the souls of the unrest. The gate stays on the field for 11 seconds.
- Can also hit knocked down targets and has a 10 second curse counter. Quick cast time, deals good damage, plus curse damage. Must max. Deals maximum of ten hits on lesser mobs and 15 hits on major/large bosses (+ more when there are branded targets)
- Each additional soul taken from branded targets is equivalent to a coefficient of 1.
- 3R further increased its board damage making it more powerful.

Beast Spirit (lvl 11 - max)
- Covers a wide AoE for mass curse afflicting. Has three damage phases: (1)The summoning phase where the wolf emerges from the Screamer (2)The wolf's landing (3) The howl.The howling part of the skill animation has high SA break capabilities. Can send knocked down units spiraling to the air. Same as Spirit Paper, curse duration is also increased by 2 seconds for every peak levels.
- 3R gave a huge boost on its board damage.

Dragon’s Soul (lvl2)
- One of the coolest ultimates ever! Wide AoE, high suction power, and can inflict delay status. And it doesn't stop there. It grants an additional 15%(and even more) damage to cursed targets. lt grants us a short iframe during the kneeling process and possesses high superarmor throughout the summoning ritual.
- Note: More souls, More power. <3
- With its benefit from Soul Scream from the recent update, Dragon's Soul's usability is raised and very note worthy for bursting.

Increase Soul (lvl 1)
- Same concept as EL’s shields but instead of giving you improved defenses and superarmor with the price of mana, Increase Soul pumps up your magic attack with a price of hp. More magic attack means stronger skill damage and more potent curse damage. The hp redux is negligible actually for the matk boost it provides. The great feature to this is skill is that it is toggle-able.
- now gives a constant +17% additional matk and drains 415 hp every 2 seconds.


Soul Eater Tree

Paper Spirit Ex
- Now even more annoying as it adds 2 more bird talismans and another one for imprinted targets.

- The Ex passive addresses the lack of flinching ability of Paper Spirit by changing 30% of the bird's attack into explosions. Take note that each bird-shaped curse still carries only a coefficient of 1 (70% contact damage and explosive damage). The actual boost comes from the additional 2 bird-shaped curses that are added.
- Gains a boost realtive with it nonEx version.

Cling Snake Ex
- Additional 15% damage PER snake. e
Ex mode grants you larger snaks and an additional snake (which is another +1 coefficient). They now can bind enemies for 3 seconds.
- Gains a boost realtive with it nonEx version.

Soul Gate Ex
- Produces 6 waves instead of 5. The waves consist of 4 sets of small spirits and 2 sets of large spirits. Another powerhouse passive skill as it increases the damage of the small spirits by 10%. Large spirits deal 2 types of damage, contact and explosive damage. The large scale explosion has high SA break.

- The number of spirits summoned is increased depending on the number of branded targets on the field.
- Big Spirits deal 400% damage, while small spirits deal 110%.
- Gains a boost realtive with it nonEx version.

Beast Spirit Ex
- Adds additional wolf clones emerging from the original wolf forming a V-like formation. Each wolf clone's AoE is 1/2 of the original wolf's AoE and deals 20% damage per wolf clone.
- The stagger effect of the wolf's landing is changed to knockdown.
- Take note that the wolf's jumping distance is halved from the non Ex.
- Gains a boost realtive with it nonEx version.

Specter of Pain (lvl9)
- 10m range and can pierce through enemies and has a very fast cooldown of 7 seconds. Stacking the spirit curse (up to 3) is best done on heavily mobbed areas and on bosses (obviously). AoE explosion has high SA breaking properties and covers a wide area..
- Explosion damage can also be trigggered with just one spectre on pooled mobs .
- The piercing nature is only removed in pvp.
- 3R gave a huge boost to its board damage making it worthy of its name.
- Our main bread and butter skill.

Soul Scream (lvl5)
- This is one of our key skills during burst windows.
- AoE of the skill is nerfed.
- Debuff is nerfed and is now at a fixed -20 crit resist redux and +20% crit rate.
- Debuff duration increases by 1 second at peak level.
- Still enhances Dragon's Soul's damage

Spectre of Pain Ex
- Ex passive allows you to launch another specter (can also inflict a layer of ghost's curse). Casting speed, specter movement, and AoE are increased and the explosion damage is increased from 100% to 300%. (v)

- The added specter deals 50% of the initial specter.
- This is our new bread-and-butter skill. It's just.. excellent. (love)
- With the 3R boosts, Spectre of Pain lives up to its name. This is our major damaging skill with its high damage amp paired with low cd.

Class Mastery I
- Formerly known as Pain.
- Deals 10% non elemental additional damage to Cursed Units.
- Additional damage is presented with a "+" sign.
- Spectre of Pain and Dragon's Soul can trigger this ability up to three times. (Fixed)

Class Mastery II
- also known as Cling Snake EX instant
- Upon using Turning Step, Cling Snake is changed to an "instant" (yellow-framed) by which it can be used for the duration.
- Upon activation of the instant, it releases snakes outwards in a 360 degree fashion and grants an additional self buff of 5%.

Edited by TimeFox, 18 December 2015 - 11:17 PM.


#2 TimeFox

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Posted 05 April 2013 - 11:51 PM

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Stat Heraldries

  • Intellect - A staple for every magic based class to further boost Int.
  • Magician - Another basic plate that compliments wise to boost your overall base magic attack
  • Wind - enhances your crit rate
  • Fatal - compliments with wind plate with the same purpose
  • Life - For extra bulk and defenses
  • Life Vitality - For extra bulk
Optional Heraldry Plates
  • Vigor - for those aiming for Wind Suffixes on their armors, and for improved mp recovery
  • Tent - for added magical defense
  • Ultimate - for extra damage
  • Iron Wall - for added physical defense
*Int/Magic attack/Critical as 3rd stat is always welcome.
*If you're rich, 3rd stat FD is also an option.

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Talisman

200% Slots - Magician and Intellect
1xx% Slots - Critical and Agility OR Health and Vitality

1xx% Slots - Health and Vitality OR Critical and Agility

100% Slot - Tent and Iron Wall


Future Talismans
Geraint Ability Talisman - Physical and Magic Attack + 3%
Karacule Wish Talisman - Final Damage Stat + 190
Nerwin elegance Talisman - Str, Agi, Int +3%


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Skill Heraldries


Priorities

Beast Spirit (damage)

Spectre of Pain (damage)

Cling Snake (damage)

Revenge Hand (damage)

Spirit Paper (damage)


Preferences
(extra heraldry slots)
Soul Gate (cooldown)
Soul Scream (debuff duration)

Summon Puppet (cooldown > debuff duration)

Grudge Formation (cooldown)

Spirit of Genie (buff duration)

Despair Needle (damage)


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Equipment


Accessory Options

  • Tough (Ruby/Goldie/Sylvie Ana/Red Rose) Earrings
  • Tough (Goldie/Sylvie Ana/Red Rose) Necklace - Red Rose is the best due to higher %
  • Twisted Obsession Earrings (dark attack)
  • Twisted Obsession Necklace (dark attack)
  • Black Dragon L-Grade Rings
  • Desert Dragon L-Grade Rings
  • Green Dragon L-Grade Rings
  • Twisted Obsession Rings (dark attack)
  • Meteor Ranceia Accessory Set

Skill Accessories

  • Necklace: Soul Gate
  • Earrings: Revenge Hand
  • Rings: Spirit Paper, Cling Snake, Spectre of Pain

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Jades

  • Intellect Jades
    - self explanatory
    - helps to raise critical damage
  • Vitality Jades
    - for more bulk and defenses
  • Wind Jades
    - to help raise crit rate
  • Dark Jades
    - self explanatory
    - obviously go for magic attack based
  • Magician Jades
    - this jade choice will reflect on your party composition
    - self explanatory
  • Marion Jade
    - grants additional magic attack boost and reduces target's magical defense by 7%
    - 10 second duration upon activation with a cooldown of 60 seconds
  • Ghost Village Jade
    - reduces targets' dark elemental defense by 5% & grants addit'l magic attack boost
    - 10 second duration upon activation with a cooldown of 60 seconds

  • Resistor Jade
    - recover a small amount of HP and increase both mag/phys defense by 10%
    - 5 seconds duration upon activation with a cooldown of 30 seconds
  • Unison Jade
    - recover a small amount of HP and increase magical defense by 20%
    - 5 seconds duration upon activation with a cooldown of 30 seconds
  • Guardian Jade
    - recover a small amount of HP and increase physical defense by 20%
    - 5 seconds duration upon activation with a cooldown of 30 seconds

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Beneficial Titles

Heroes Battlefield Crusher

Volcano Conqueror

Overcoming Limits

Gigantomakia

Dean
Emeritus Professor

Cold Hearted

Forest

Mutant

The 7 Heroes

Queen of Greed

My name is

I only kill the strongest

Riverwort Chieftain



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Pros and Cons

(+)
  • All skills on the soul tree induces debuffs on targets that are mostly complimentary in nature
  • Fast channeling
  • Permanent -15% to -30% of elemental resistance reduction
  • Curse Damage is very debilitating and isn't affected by dark resist
  • Summon Puppet provides effortless AoE damage debuffing
  • Most skills are long ranged - mostly covers 7m and 10m
  • Ex passives grant more AoE
  • Branded Status further increases DPS
  • Better and more consistent crit than dark summoners due to Soul Scream
  • Delay debuff (kinda)
(-)
  • Long animation skills
  • Expensive and quite a challenge to gear
  • Curse only benefits elemental classes

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Extras


3-hit Spectre of Pain 3rd Stack Sample



Prof K Run Time


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References

Kali General Info by Chaose5

Kali Skill Coefficients by Azure

Cherry Credits' Kali Microsite

Personal Research & Testing and Hands-on Experience


Edited by TimeFox, 05 December 2015 - 11:52 AM.


#3 TimeFox

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Posted 05 April 2013 - 11:51 PM

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Skill Chart I

The graphical representation(s) below is based on 90 Cap max level skills on a 50,000 Matk value with 32% dark attack not counting buffs, elemental resistance, magic defenses, and added levels from skill accessories. Branded Status and Curse damages are also excluded.

Spoiler


Skill Chart II
Data presented below will contain the same values stated in Skill Chart I but this time, it will include skill ring level increase and special mechanics of specific skills: Curse damage and branded status. In the charts below, I will be using a +1 branded target.

Spoiler

Changelogs

Spoiler

Compilation of Screamer Updates and Changes
(Past and Future)

Spoiler

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Gameplay Videos




Edited by TimeFox, 14 December 2015 - 06:56 AM.


#4 AbihaiI

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Posted 06 April 2013 - 12:02 AM

Wow this came in quickly... Keep them coming :>

#5 TetsuoRyuu

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Posted 06 April 2013 - 02:08 AM

Question regarding Summon Puppet,

this question is been around here in forum for quite some time, and I'm hoping for a clear answer.

So how does the damage works if you both hit the target and the puppet at the same time?

Also, does the stats. of Puppet can be change after you casted it?

For example, Let A = monster without debuff, B = monster with debuff

You imprinted A and use summon puppet, then your allies applied, so it'll become B. Does the puppet will follow the stats. of the B monster after applying the debuff?

#6 Itacco

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Posted 06 April 2013 - 08:09 AM

Alas! Brainfood!! Thanks for this Timefox may ur b3wbs always be lifted! Amen (lol)

#7 Poseidon354

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Posted 06 April 2013 - 08:21 AM

I prefer to have my Stigma of Curse at lvl 6 for the additional talisman just to be sure that I'll imprint the target if in case I cast the skill and the first talisman missed, maybe due to the enemy moved or what. While Cling Snake at lvl 1 because I find it's damage meh and you have to be at point blank range to make sure all 3 snakes will hit the target for max damage but by doing so rendering you closer to danger. Overall we have the same skill build except for the ones mentioned. But still it's based on personal preference.

Good job btw. Kudos! I'll be lurking in this thread every now and then for any updates. (pop)

#8 reywho

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Posted 06 April 2013 - 09:37 AM

Thanks. Following. Preparing questions as I reach 50. (hat)

#9 TimeFox

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Posted 06 April 2013 - 10:33 AM

 TetsuoRyuu, on 06 April 2013 - 02:08 AM, said:

Question regarding Summon Puppet,

this question is been around here in forum for quite some time, and I'm hoping for a clear answer.

So how does the damage works if you both hit the target and the puppet at the same time?
If you are pointing out to which will receive the damage, the puppet will ALWAYS receive it.

Also, does the stats. of Puppet can be change after you casted it?
No, there will be no stats changes whatsoever applied to the caster nor to the branded target itself. The puppet will possess the branded target's stats but with the presence of the debuff.

For example, Let A = monster without debuff, B = monster with debuff

You imprinted A and use summon puppet, then your allies applied, so it'll become B. Does the puppet will follow the stats. of the B monster after applying the debuff?
Honestly, this scenario is quite hazy to me as well. Although, I haven't had moments that debuffs are transferred from the puppet to the branded target. So at the meantime while clearing out this fog, I suggest applying party debuffs first before summoning the puppet just to play it safe as debuffs shouldn't be wasted. I have to request you to hold on this thought for a while.
Will be posting some vids for supporting data and evidence. (peace)

Fellow Kalis, your knowledge and experience about the subject is very welcome. Let's make this a 2-way learning process. (rock)


 Itacco, on 06 April 2013 - 08:09 AM, said:

Alas! Brainfood!! Thanks for this Timefox may ur b3wbs always be lifted! Amen (lol)
Thanks for your support!
(lol) May yours be lifted as well~ (ok)

Edited by TimeFox, 06 April 2013 - 12:55 PM.


#10 TimeFox

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Posted 06 April 2013 - 12:30 PM

Gonna add some life to this boring wall of text soon. (:D)

#11 Domluxe

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Posted 06 April 2013 - 02:46 PM

hey ...what a nice skill build you got there...=D...can you post a balance  PVE/PVP skill build..XD..... i have a question... I am a lvl:16 Screamer...and im confuse to what to follow??.....lvl:50 skill build OR lvl:24 skill build???...so if I follow lvl:50 Skill build I need more SP and..I cant get some skills..because of lacking SP spent from my kali skill tree...if I follow lvl:24 skill build...well it fits my SP..and I can get more Skills.....so please answer my Question =DD....and I have my last question.....yeah I know that in lvl:15 you will get a free skill reset Scroll...and I use it....and here's the question...in lvl 30 and 40 they said that i can get a free reset scroll again....is that true???...and back to our first topic..the skill build topic XD...if I follow Skill build lvl:24..and sooner and later..if get lvl:30 or 40...I can reset all my SP...and follow the lvl:50 Skill build......uhmm is this allright???

#12 TetsuoRyuu

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Posted 06 April 2013 - 02:49 PM

Does Cling Snake works on raid boss?

#13 TimeFox

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Posted 06 April 2013 - 03:23 PM

Haven't tried it yet on raid bosses.

#14 Domluxe

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Posted 06 April 2013 - 05:07 PM

Can someone answer my question??  (oo;)

#15 TimeFox

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Posted 06 April 2013 - 06:06 PM

 Domluxe, on 06 April 2013 - 02:46 PM, said:

hey ...what a nice skill build you got there...=D...can you post a balance  PVE/PVP skill build..XD..... i have a question... I am a lvl:16 Screamer...and im confuse to what to follow??.....lvl:50 skill build OR lvl:24 skill build???...so if I follow lvl:50 Skill build I need more SP and..I cant get some skills..because of lacking SP spent from my kali skill tree...if I follow lvl:24 skill build...well it fits my SP..and I can get more Skills.....so please answer my Question =DD....and I have my last question.....yeah I know that in lvl:15 you will get a free skill reset Scroll...and I use it....and here's the question...in lvl 30 and 40 they said that i can get a free reset scroll again....is that true???...and back to our first topic..the skill build topic XD...if I follow Skill build lvl:24..and sooner and later..if get lvl:30 or 40...I can reset all my SP...and follow the lvl:50 Skill build......uhmm is this allright???
A Skill Reset will be available from the level 30 Achievement Reward Box. (:])

If you're saving them Skill Initialization Scrolls, I suggest you follow the lvl 50 one. But if you want to immediately learn the skills ASAP, you can follow the lvl 24 sp allocation thingy but as you've said you'll be forced to allocate points to skills you don't intend to level. But since we have the Free skill reset stated above, it's okay to just follow the level 24 skill allocation thingy and just open the box and reset once you reach 50 altho there might be a small chance you'll be changing your game play in the process.

With regards to balanced PvP/PvE build: click this

Edited by TimeFox, 06 April 2013 - 06:27 PM.


#16 LouiseBoom

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Posted 06 April 2013 - 08:52 PM

Here take my like sir +1

this is one of those guide i wanted to read, clear explanation and self insight on skills itself

Posted Image

Still i want to know how much damage does curse due in comp. on PVP

i know on comp. on pvp have it's fixed base stat but how much does dmg does it really inflict per hit the attack is pressing any skills or normal attack

#17 iDreamy

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Posted 06 April 2013 - 09:18 PM

I'm too confused with the skills when reading (crazy)
I guess I'll just have to do actual tests also (:[)
Why ako so bobo (T.T)

#18 TimeFox

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Posted 06 April 2013 - 09:26 PM

 LouiseBoom, on 06 April 2013 - 08:52 PM, said:

Here take my like sir +1

Still i want to know how much damage does curse due in comp. on PVP

i know on comp. on pvp have it's fixed base stat but how much does dmg does it really inflict per hit the attack is pressing any skills or normal attack
Thanks for your support~ (up)
Curse damage is fixed depending on your magic attack. The curse damage kicks in once your enemy uses an attacking move and ticks every 2 seconds.


 iDreamy, on 06 April 2013 - 09:18 PM, said:

I'm too confused with the skills when reading (crazy)
I guess I'll just have to do actual tests also (:[)
Why ako so bobo (T.T)
(shame) No, don't label yourself as such. It just takes a while to get used to their skills. I too was confused during skill testing.
and I'm looking forward for your testing results. Let's expand the wellspring of knowledge for Kalis (bow)
Thanks for your support (rock)

Edited by TimeFox, 06 April 2013 - 09:27 PM.


#19 TimeFox

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Posted 06 April 2013 - 09:28 PM

Update: added references

#20 Vaahneon

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Posted 07 April 2013 - 10:25 AM

bump~

will try posting your counterpart dark summoner by tuesday... plus spirit dancer...