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[Guide]Beckoning The Tormented Souls From Beyond: A Pve Soul Eater Guide (Updated With 70 Cap Builds)


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#1 TimeFox

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Posted 05 April 2013 - 11:51 PM

Disclaimer:

I am not imposing an ideal build to be followed. This is just for reference purposes to aid fellow Soul Eater players. Information stated below will be more or less subjected for updates and changes. I do not possess the wellspring of knowledge for this class so it'll be very appreciated if we maintain a healthy 2-way learning process.


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Clavis
(things you need to note)

Branded Status
-One of the key points you have to abuse as a Screamer (particularly leaning to the Soul tree)
-Only achieved when targets are hit by the skill Stigma of Curse
-Branded Status increases skill coefficients of Paper Spirit, Soul Gate, and Ghost Scream as it adds additional "ammunition" / hits corresponding to the number of branded targets present on the field.
-Enables you to summon your puppet
-PVP: It gets cancelled when the branded target successfully breaks your SA by its attack

Curse
-An aftermath/residual damage similar to burn and poison status effects that follows special mechanics. Curse damage takes effect when enemies are hostile/attacking.
-Skills that inflict curse status: Paper Spirit, Soul Gate, Beast Spirit
-Curse damage is solely dependent on the user's Magic Attack stat and is not affected by Final Damage, Crit, and Dark Attack
-Ghastly dark flames surrounding the afflicted target denotes curse
-There will be different curse counters for every skill that inflicts curse

- Curse also reduces elemental resistance of targets (curse effect is capped at max -15% elem resist)

Delay debuff
-Acts like slow/frostbite but is gradually recovered overtime
-Skills that inflict delay status: Cling Snake, Dragon’s Soul, Ghost Scream
-Targets afflicted with the delay debuff are ensorcelled in magic circles found beneath them reducing their movement speed.

Ghost’s Curse/Specter of Pain debuff
- successfully stacking it 3 times will trigger an medium AoE explosion having high SA break properties
- noted by the white ghastly flames surrounding the afflicted

Grudge Formation Buff and Debuff
- monsters within the AoE will have their SA break capabilities reduced to 0.
- grants additional attack and dark def to allies who are in the zone.


Loss of Will
- debuff applied by Negative Ghost
- forces targets hit to lose their aggression towards the user

Soul Scream Debuff
- reduces target's ability to resist critical damage and increases the player's chance to deal critical hits.




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Soul Eater Base Stats

(level 70)

Str 490

Agi 746

Int 1096

Vit 778



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Level 70 Build
(Hybrid Build)

A general build focused on dealing straight-on damage.

Sps are invested mostly on high damaging skills and some sp for utility skills.

The image shown below is just a base. There are extra 16 Sps left for you to distribute to whichever skills you fancy.


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Level 70 Personal Build
(Pure Build)

This build is tweaked to suit my playstyle.

Skill points are heavily invested in the Soul Tree and Claw Tree skills are learned for utility purposes.

Not to be followed blindly as it is not recommended and is unfriendly towards a PvP environment.

BT skill rotation focuses on debuff application, support spells, and maintaining additional ammunition to Soul Gate Ex, Spirit Paper Ex, and Ghost Scream.


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Skill Explanation

Kali Tree

Soul Wind (lvl1)
- Fair SA break property for a long ranged attack (7m). Can be used to break objects. Decent damage with low cooldown but requires high sp investment for optimization. Not my cup of tea as it has a slow casting time and the projectile's impact AoE is rather small and is easily evaded even by mobs so left it at lvl 1.

Sting Breeze (lvl1)
- Only good in early levels. Can be used as an evasion technique.

- Adds as another juggling skill in pvp to force enemies to waste their aerial evasion.

Soul Kiss (lvl1)
- Executable only on knocked down targets. Covers a small AoE that can hit surrounding targets even if they're not knocked down.

Despair Needle (lvl 11)
- Comparable to sorceress’ poison missile minus the hit limit. It has good damage growth and acts as a defensive-like skill as it causes paralysis on hit targets. Preferred this over Soul Wind as it stays on the field and provides me some crowd control. Maxed as it favors my puppeteer playstyle.

- PvP wise it is best to use in locking in knocked down/floated targets.

Fancy Turn (lvl1)
- Pushes enemies a step away from you. Like sting breeze, It’s physically based so we won’t be benefiting much from it. The last hit can stagger enemies.

Negative Ghost (lvl 1)
- A panic skill. Forces targets to lose their aggression for a duration which can give you enough time to set up your puppet, escape, or continue to chain combos. Duration of the debuff is 4 seconds at lvl 1, 6.5 seconds at level 6, and 9 seconds at level 11. Do note that the debuff doesn't affect major nest bosses.

- Can juggle enemies launched in the air.
- Negative Ghost's debuff is negated in pvp.

Ghost Kick (lvl1)
- Learned this skill for evasion purposes. Landing a hit needs some precision. Usually combo-ed before or after Phantom’s Rage for a faster landing. It also covers a so-so AoE and has decent super armor breaking capabilities.

Puppet Soul (lvl2 / max)
- Works just like Escape and Urgency Trick but leaves a paper decoy to draw aggressive units and explodes after a certain duration. A nice skill to divert the enemies' attention. Can be activated after spirit twinge and ghost scream.

Phantom Guard (lvl6)
- For every damage you receive, 22% of it will be subtracted from your MP at the same time it reduces your MP consumption by 60% and also increases your super armor for 25 seconds. This buff could be a double edged sword if you don’t know how to dodge properly for it can drain you and your allies' mana pool. This buff is good to counter flinching (not SA breaking) skills.

- This will become one of the most handy defenses in combo with Bringer's Healing of Chakra

Spirit of Genie
- Increase your raw stats: Int, Agi, Str, Vit by 80% in a duration of 15 seconds.

- One of the best buffs and it's free of charge.




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Screamer Tree

Phantom Claw (lvl1 - 0)
- Useful in warding off and flinching enemies and hitting targets from a distance. Quite flexible since you can control the hands’ speed and direction. Take note as it can't hit knocked down targets.

Chain Claw (lvl1 - 0)
- Mainly used to catch targets off guard and send them to the air
- Fast casting and as its name implies, you can use it whenever even during at midcast of a skill

- cooldown is reduced by 1.5 seconds every peak levels

Revenge Hand (lvl1 - 0)
- It serves as a blackhole-ish skill for Screamers. Summon ghost hands that forcefully pull targets into a center point and explodes after. Very good at gathering mobs. Its explosive effect can launch the enemies in the air. Also do note that it also has blind spots. I usually chain beast spirit/Ghost Scream/Blitz Claw after or Soul Gate prior to Revenge Hand. You can leave it
at level 1 for utility purposes.
- Cooldown is reduced by 2 seconds every peak levels

Phantom’s Rage (lvl1)
- Learned for evasion purposes. Usually combo-ed with Blitz Claw for offensive/evasive purposes. Provides you some air-time to dodge certain skills. What I like about this skill is that you can maneuver yourself either forward, backward, or sideways while performing this skill which can really help you evade more. Be warned as this skill possesses weak super armor. Cast Ghost Kick after for a quicker landing.

Blitz Claw (lvl1)
- Learned for evasion purposes due to its i-frame. It deals a good amount of damage in the process. Possesses a hit limit. After the first 2

- High damage growth with regards to dps/cd and dps/ct. One of the skills to consider in a BT rotation if you're a Dark Summoner.
- Cooldown is reduced by 1.5 seconds every peak levels
- This skill can also be activated after turning step by pressing spacebar.

Rampage Claw (lvl 0 - 11)
- A great dps + control skill with fast cooldown. The hands are maneuverable and covers a wide area. The final hit aka The Clap can stun targets that are caught  in range. Also, good stuff for PvP. You can take out some skill points from Cling Snake and invest it in here if you want it at max. Stun chance is increased by 10% for every peak levels.

- recent patches added 30% additional to the base skill amp. not only that, it now deals an additional 50% damage to targets that cannot be stunned. A must get for hybrid builds.

Phantom Avenger (optional)
- summons the phantom spirit to grant you invincibility status, increased action speed, and decreased cooldown. A shroud of Ghost hands will protect and damage surrounding enemies while channeling the skill. Very useful in critical conditions. The initial phase/casting phase, before the ghost hands start to appear, has fair SA and can be interrupted.

- the four outer circles around you can also deal damage. You can successfully land the 3 outer circles on huge targets but requires you to be very close to the target (i.e when facing the dragon sideways).
- This is very beneficial for Dark Summoners specially for those who've maxed their claw skills which have reduced cd during peak levels.

Spirit Twinge (lvl1 - 0)
- One of the skills that can be activated by using turning step like Blitz Claw and Ghost Scream.
- Deals okay damage with a frontal narrow fan-shaped range.
- The enlargement phase of the skill can flinch enemies.

Grudge Formation (lvl9)
- Increases the attack (both physical and magic) and dark resistance of allies. Also reduces the targets’ SA break by 100%. The buff and debuff will only apply to units that are within the range of the spirit zone. There will be an icon flashing above your head to denote the presence of the buff. A must to max.

- Grudge formation does not grant attack boosts for allies in air.

Stigma Of Curse (lvl1 - 6)
- Mainly used for Branding and for puppet.
  • Level 1 - 1 talisman, branded status 17s
  • Level 6 - 2 talismans, 2nd talisman = 20% additional damage, branded status 20s
  • Level 11 - 3 talismans, 3rd talisman = another 20%, branded status 23s
- Has a good staggering effect. As a result, the second talisman will force targets to get knocked down. One of the reasons why PvP oriented builds invest points in it and even max it for the 3rd talisman (with the use of skill rings) as the 3rd talisman can push your targets further away.
- Double branding is most useful on maps bearing two bosses and Chaos difficulty dungeons.
- The additional talisman grants you another talisman which means you can link 2 targets on a puppet. The additional talisman also ensures a branded status in case the first one fails to hit. .
- In our version, casting stigma of curse to an already branded target will not cancel it out. It refreshes the branding duration instead.

**Remember, branding enemies will further increase your Spirit Paper Ex, Soul Gate Ex, and Ghost Scream's dps capabilities

Summon Puppet (max)
- A MUST MAX for every PvE Screamers. The puppet will only work on linked targets. Summons a puppet that will act as a voodoo doll.

- It inflicts curse to targets within its 5m radius. That's an automatic -5% elem resist reduction to everyone in the area.

How does the puppet work?
  • Successful linking of a puppet to a branded target is denoted by a revolving egyptian glyph resembling an eye around the target.
  • The puppet automatically applies a debuff to the target which makes it receive additonal damage depending on your skill level. Take note that the damage increase from the puppet is not categorized under the additive buffs (includes bull's eye, force mirror, provoking slam, etc). It is counted as a separate one similar to freeze.
  • The puppet will be a replica of the linked target meaning it will always have the same stats of the enemy and will not affect elemental resistances / weaknesses whatsoever.
  • The damage debuff does not exclusively apply when you hit the puppet per se. In other words, as long as the puppet is on the field the linked targets will receive additional damage either you hit the puppet or the linked target itself.
  • Latest patches fixed puppets inability to recieve debuffs. That means that Summon Puppet's Voodoo mechanism is now properly working. You can now officially apply debuffs to the puppet. Which is a very big plus especially when you have a tank in your party.
  • The hitbox duration of puppet lasts only for 5 seconds (maxed leveled) during boss fights. Do note that the puppet's damage debuff still applies even after the puppet hitbox disappears (credits to SaitoHikari for sharing and to DN NA screamer community) .
  • It is a must to maintain the puppet's presence during BT rotations.
- Very useful in nests and raids. Skill accessory is encouraged. Also, It is possible to link 2 branded targets at most to a puppet at this level cap. And 3 if you have it at level 10 with a +1 from skill ring.
-  ALWAYS INFORM YOUR PARTY MATES ABOUT YOUR SET UP.

Additional Notes
  • Puppet Linking Issues
    **Your puppet can be cancelled by another Screamer's puppet if they are linked to the same branded target. Only 1 puppet per branded targets is applicable. This also applies to double branding for users who have their stigma of curse at level 6. Example: Screamer A brands monsters a and b and links it to her puppet then Screamer B comes in and brands monsters b and c and links it to her own puppet. In this case, monster b will lose its link from Screamer A's puppet and will be linked to Screamer B's puppet instead.
    **Branding status is cancelled when your branded target successfully break your super armor - this is only applied to pvp.


  • Regarding Puppet and Linked targets caught within the AoE of skills
    We have different skills and skill behavior. In this portion to avoid confusion, i'll be classifying skill behavior into two simplified categories that are most relevant in this mostly asked question. Take in mind that some skills possess both behavior.

    Kinetic
    - a skill behavior in which skills deal damage from its point of origin to another point and mostly travels in a linear fashion and is piercing in nature (meaning the skill still continues to progress after hitting an initial target). In other words, parts of the skills that travel.
    - to name a few we have bull's eye, crescent cleave, lightning bolt, rolling lava, spectre of pain, and rapid shot.

       Static
    - a skill behavior in which skills are fixed at one point and has the ability to hit all its targets at the same time. This behavior includes explosions
    - to name a few we have Gravity Ascension, Freezing Field, Glacial Wave, Binding Shot, Soul Scream, and Inferno Ex's final explosion hit.
The image below sums up the most common scenarios in which the puppet and the linked target can be both hit. For kinetic behaving, we'll be labeling the images from left to right as A, B, and C respectively. Green square represents the linked target, Purple square represents the puppet, Blue lines represent the attack behavior and/or range.

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  • In terms of the kinetic behaving skills. It's just a matter of who gets hit first.
    (A) If the Puppet is in a much nearer proximity to an approaching attack, then the puppet takes the damage and transfers it to the linked target.
    (B) This scenario is the same with static behaving skills.
    (C) If the linked target is in a much nearer proximity to an approaching attack, then the linked target takes the damage. Take not that the damage the linked target receives is still the same as (A) since the debuff of the puppet (as long as it is present on the field) is applied even without hitting the puppet.
  • In terms of the static behaving skills. The puppet will be the main receiver of the damage but the additional mechanics of the skill will still apply to the linked target. Which means Gravity Ascension's pin down effect will still be applied to the target while Freezing Field's freeze and/or ice resist reduction (depending on the linked target's location) will still apply.
Take note that Summon Puppet only works 1/3 of its duration in the following instances
  • Desert Dragon Nests
  • Mist Nest
  • Guardian Nest
Puppet Issues
  • DoTs like curse, burn, and poison are not stored by puppet but secondary effects of the DoTs are still applied like burning hand and hell fire activation from burn and elemental redux from curse. Poison Break will be tested.
  • After the skill balancing patch, puppet is unable to live up to it's name as extra hitbox towards bosses having invincibility shields. ie: Bishop in ABN and Lamia in Arnute Canyon.
Ghost Scream (lvl6)
- One of the skills that can be activated during Turning Step the others being Spirit Twinge and Blitz Claw. Learned as it can hit surrounding enemies 360 degrees around you when shotgunned plus it inflicts them with delay debuff. Delay is increased by 5% for every peak levels. Its cooldown also decreases by 2 seconds every peak levels. Increases the talismans produced when there are imprinted units.
- Learned this instead of Spirit Twinge due to having more utility and damage despite the sp requirement. Plus its benefit from the presence of branded targets.

Resent Area (lvl1 - 0)
- Beckons spirit hands to attack nearby enemies for every 2 seconds. A neat source of dps but the whole skill takes a while (every 2 seconds) and requires you to be in melee range for it to hit targets. BUT if you know how to control your screamer, this is one of the best dps skills specially while dodging attacks in melee range.

Paper Spirit (lvl6 - 16)
- A very lovely skill~ Has the highest curse counter of all when maxed. Launch making sure that there are imprinted targets around to maximize this skill. Quite lame during early game. The lack of damage from the skill itself is compensated by the curse damage. To be loved even more under Ex mode. Curse duration is increased by 2 seconds for every peak levels. Adds a coefficient of 1 for - every branded target present on the field as it adds another bird shaped curse.

Cling Snake (lvl1 - 16)
- Works like EL’s phoenix storm. Damage is maximized when the snakes are released at point blank aka shotgunned. Also reduces the target’s movement by 40% for 6 seconds. 50% for 7 seconds at lvl 11. Can hit knocked down targets and can flinch targets upon getting hit. The damage calculation is per snake. It has high dps capabilities in melee range, especially under ex mode. Never a skill to be spammed. I majorly use this right after I've summoned a puppet to optimize its hits.

Soul Gate (lvl15 +1)
- Opens a dimensional gate that summons the souls of the unrest. The gate stays on the field for 11 seconds. This skill is very efficient if mobs are in queue (this is where revenge hand comes in handy). Can also hit knocked down targets and has a 10 second curse counter. Quick cast time, deals good damage, plus curse damage. Must max. Deals maximum of ten hits on lesser mobs and 15 hits on major/large bosses (+ more when there are branded targets)
- Each additional soul taken from branded targets is equivalent to a coefficient of 1.

Beast Spirit (lvl 11 - max)
- Covers a wide AoE for mass curse afflicting. Has three damage phases: (1)The summoning phase - where the wolf emerges from the Screamer (2)The wolf's landing (3) The howl.The howling part of the skill animation has high SA break capabilities. Can send knocked down units spiraling to the air. Same as Spirit Paper, curse duration is also increased by 2 seconds for every peak levels.
- Skill Earring is recommended to reach its peak level for a significant damage boost.

Dragon’s Soul (lvl2)
- One of the coolest ultimates ever! Wide AoE, high suction power, and can inflict delay status. And it doesn't stop there. It grants an additional 15% damage to cursed targets. lt grants us a short iframe during the kneeling process and possesses high superarmor throughout the summoning ritual.

Increase Soul (max)
- Same concept as EL’s shields but instead of giving you improved defenses and superarmor with the price of mana, Increase Soul pumps up your magic attack with a price of hp. More magic attack means stronger skill damage and more potent curse damage. The hp redux is negligible actually for the matk boost it provides. The great feature to this is skill is that it is toggle-able.
- This skill synchronizes better with dark summoners as they have Sadism Pleasure. But they can't have all the fun, can they?



Soul Eater Tree

Paper Spirit Ex
- Now even more annoying as it adds 2 more bird talismans and another one for imprinted targets. - - The Ex passive addresses the lack of flinching ability of Paper Spirit by changing 30% of the bird's attack into explosions. Take note that each bird=shaped curse still carries only a coefficient of 1 (70% contact damage and explosive damage). The actual boost comes from the additional 2 bird-shaped curses that are added.


Cling Snake Ex
- Additional 15% damage PER snake. Ex mode grants you larger snakes and an additional snake (which is another +1 coefficient). They now can bind enemies for 3 seconds. When learned you'll be using this more often than before.

Soul Gate Ex
- Produces 6 waves instead of 5. The waves consist of 4 sets of small spirits and 2 sets of large spirits. Another powerhouse passive skill as it increases the damage of the small spirits by 10%. Large spirits deal 2 types of damage, contact and explosive damage. The large scale explosion has high SA break.

- The number of spirits summoned is increased depending on the number of branded targets on the field.

Beast Spirit Ex
- Adds additional wolf clones emerging from the original wolf forming a V-like formation. Each wolf clone's AoE is 1/2 of the original wolf's AoE and deals 20% damage per wolf clone.
- The stagger effect of the wolf's landing is changed to knockdown.
- Take note that the wolf's jumping distance is halved from the non Ex.

Specter of Pain (lvl6)
- 10m range and can pierce through enemies and has a very fast cooldown of 7 seconds. Stacking the spirit curse (up to 3) is best done on heavily mobbed areas and on bosses (obviously). AoE explosion has high SA breaking properties and covers a wide area.. This skill packs a punch when mastered.
- Specter of Pain's debuff stacking is applicable on puppets. (:>)
- Always cast it asap

Soul Scream (lvl3)
- Covers a wide fan shaped AoE that closely resembles binding shot's. The crit chance and crit resist enhancement mechanics is a great plus in PvE solo or party-wise. Skill accessory is recommended.


Pain Ability (lvl1)
- Deals 10% non elemental additional damage to Cursed Units.
- Nothing special about it. Just gives us more power. Additional damage is presented with a "+" sign.

Edited by TimeFox, 21 March 2014 - 12:21 PM.


#2 TimeFox

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Posted 05 April 2013 - 11:51 PM

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Stat Heraldries

  • Intellect - A staple for every magic based class to further boost Int.
  • Magician - Another basic plate that compliments wise to boost your overall base magic attack
  • Wind - enhances your crit rate
  • Fatal - compliments with wind plate with the same purpose
  • Life - For extra bulk and defenses
  • Life Vitality - For extra bulk
Optional Heraldry Plates
  • Vigor - for those aiming for Wind Suffixes on their armors, and for improved mp recovery
  • Tent - for added magical defense
  • Ultimate - for extra damage
  • Iron Wall - for added physical defense
*Int/Magic attack/Critical as 3rd stat is always welcome.
*If you're rich, 3rd stat FD is also an option.

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Talisman

200% Slots - Magician and Intellect
1xx% Slots - Critical and Agility OR Health and Vitality

1xx% Slots - Health and Vitality OR Critical and Agility

100% Slot - Tent and Iron Wall


Future Talismans
Geraint Ability Talisman - Physical and Magic Attack + 3%
Karacule Wish Talisman - Final Damage Stat + 190
Nerwin elegance Talisman - Str, Agi, Int +3%


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Skill Heraldries

Spirit Paper (damage/debuff duration)
Soul Gate (damage)
Beast Spirit (damage)
Spectre of Pain (damage)
Soul Scream (damage/debuff duration)

Cling Snake (damage)

Summon Puppet (cooldown > debuff duration)

Spirit of Genie (cooldown)

Grudge Formation (cooldown)


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Equipment


Armor Suffixes (Phased Out)


Orni = Intellect
Chori = Intellect
Sarwal = Intellect
Rakki = Will / Life / Iron Wall /Tent
Jutti =  Intellect
Charm = Intellect / Tent
Fan = Intellect / Magic / Darkness

  • Intellect Suffix
    - to increase overall damage, MP, magic defense, etc falling under that umbrella
    - grants a boost for all elemental users and can help you bypass dark resistance
    - increases elem resist and makes you immune to status effects when activated
  • Magic Power
    - Procs only one hit of your skills
    - boosts your base magic attack and adds more crit
  • Will
    - adds more super armor that prevents enemies from cancelling your skills
    - grants you an agi bonus for more crit
  • Life
    - for extra recovery and extra hit points
    - helpful to compensate for Increase Soul's effects (depends on the player)
  • Tent
    - further increases overall magic damage by decreasing the targets mdef
    - best left for the non elem classes


Accessory Options

  • Tough (Goldie/Sylvie Ana/Red Rose) Earrings
  • Twisted Obsession Earrings (dark attack)
  • Tough (Goldie/Sylvie Ana/Red Rose) Necklace - Red Rose is the best due to higher %
  • Twisted Obsession Necklace (dark attack)
  • Green Dragon L-Grade Rings
  • Twisted Obsession Rings (dark attack)

Skill Accessories

  • Necklace: Soul Gate
  • Earrings: Beast Spirit, Soul Scream
  • Rings: Rampage Claw, Stigma of Curse, Summon Puppet, Spirit Paper, Cling Snake, Spectre of Pain

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Jades

  • Intellect Jades
    - self explanatory
    - helps to raise crit damage (future patch)
  • Vitality Jades
    - for more bulk and defenses
  • Wind Jades
    - to help raise crit rate
  • Dark Jades
    - self explanatory
    - obviously go for magic attack based
  • Magician Jades
    - this jade choice will reflect on your party composition
    - self explanatory
  • Marion Jade
    - grants additional magic attack boost and reduces target's magical defensse by 7%
    - 10 second duration upon activation with a cooldown of 60 seconds
  • Ghost Village Jade
    - reduces targets' dark elemental defense by 5% & grants addit'l magic attack boost
    - 10 second duration upon activation with a cooldown of 60 seconds

  • Resistor Jade
    - recover a small amount of HP and increase both mag/phys defense by 10%
    - 5 seconds duration upon activation with a cooldown of 30 seconds
  • Unison Jade
    - recover a small amount of HP and increase magical defense by 20%
    - 5 seconds duration upon activation with a cooldown of 30 seconds
  • Guardian Jade
    - recover a small amount of HP and increase physical defense by 20%
    - 5 seconds duration upon activation with a cooldown of 30 seconds

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Beneficial Titles


Overcoming Limits

Gigantomakia

Dean
Emeritus Professor

Cold Hearted

Forest

Mutant

The 7 Heroes

Queen of Greed

My name is

I only kill the strongest

Riverwort Chieftain



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Pros and Cons

(+)
  • All skills on the soul tree induces debuffs on targets that are mostly complimentary in nature
  • Fast channeling
  • Permanent -15%of elemental resistance reduction
  • Curse Damage is very debilitating and isn't affected by dark resist
  • Summon Puppet provides effortless AoE cursing
  • Most skills are long ranged - mostly covers 7m and 10m
  • Great debuff and buff mechanics for the party
  • Ex passives grant more AoE
  • Branded Status further increases DPS
  • Better crit than dark summoners due to Soul Scream
  • Better Puppet utilization than dark summoners
(-)
  • Long animation skills
  • DPS Zone you are going to provide might be the Zone of you and your party's death. lol
  • Mediocre defenses
  • Requires some time to set-up. Optimal set-up requires your party's coop'n and coord'n.
  • Expensive and quite a challenge to gear
  • Curse only benefits elemental classes
  • Lower mp recovery compared to sorceress

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Extras


3-hit Spectre of Pain 3rd Stack Sample



Prof K Run Time


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References


Kali General Info by Chaose5

Kali Skill Coefficients by Azure

Cherry Credits' Kali Microsite

Personal Research & Testing and Hands-on Experience


Edited by TimeFox, 15 March 2014 - 01:17 AM.


#3 TimeFox

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Posted 05 April 2013 - 11:51 PM

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Skill Chart I

The graphical representation(s) below is based on 70 Cap max level skills on a 30,000 Matk value with 32% dark attack not counting buffs, elemental resistance, magic defenses, and added levels from skill accessories. Branded Status and Curse damages are also excluded.

Spoiler


Skill Chart II
Data presented below will contain the same values stated in Skill Chart I but this time, it will include skill ring level increase and special mechanics of specific skills: Curse damage and branded status. In the charts below, I will be using a +1 branded target.

Spoiler

Changelogs

Spoiler

Compilation of Screamer Updates and Changes
(Past and Future)

Spoiler

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Gameplay Videos




Edited by TimeFox, 16 March 2014 - 02:19 PM.


#4 AbihaiI

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Posted 06 April 2013 - 12:02 AM

Wow this came in quickly... Keep them coming :>

#5 TetsuoRyuu

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Posted 06 April 2013 - 02:08 AM

Question regarding Summon Puppet,

this question is been around here in forum for quite some time, and I'm hoping for a clear answer.

So how does the damage works if you both hit the target and the puppet at the same time?

Also, does the stats. of Puppet can be change after you casted it?

For example, Let A = monster without debuff, B = monster with debuff

You imprinted A and use summon puppet, then your allies applied, so it'll become B. Does the puppet will follow the stats. of the B monster after applying the debuff?

#6 Itacco

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Posted 06 April 2013 - 08:09 AM

Alas! Brainfood!! Thanks for this Timefox may ur b3wbs always be lifted! Amen (lol)

#7 Poseidon354

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Posted 06 April 2013 - 08:21 AM

I prefer to have my Stigma of Curse at lvl 6 for the additional talisman just to be sure that I'll imprint the target if in case I cast the skill and the first talisman missed, maybe due to the enemy moved or what. While Cling Snake at lvl 1 because I find it's damage meh and you have to be at point blank range to make sure all 3 snakes will hit the target for max damage but by doing so rendering you closer to danger. Overall we have the same skill build except for the ones mentioned. But still it's based on personal preference.

Good job btw. Kudos! I'll be lurking in this thread every now and then for any updates. (pop)

#8 reywho

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Posted 06 April 2013 - 09:37 AM

Thanks. Following. Preparing questions as I reach 50. (hat)

#9 TimeFox

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Posted 06 April 2013 - 10:33 AM

View PostTetsuoRyuu, on 06 April 2013 - 02:08 AM, said:

Question regarding Summon Puppet,

this question is been around here in forum for quite some time, and I'm hoping for a clear answer.

So how does the damage works if you both hit the target and the puppet at the same time?
If you are pointing out to which will receive the damage, the puppet will ALWAYS receive it.

Also, does the stats. of Puppet can be change after you casted it?
No, there will be no stats changes whatsoever applied to the caster nor to the branded target itself. The puppet will possess the branded target's stats but with the presence of the debuff.

For example, Let A = monster without debuff, B = monster with debuff

You imprinted A and use summon puppet, then your allies applied, so it'll become B. Does the puppet will follow the stats. of the B monster after applying the debuff?
Honestly, this scenario is quite hazy to me as well. Although, I haven't had moments that debuffs are transferred from the puppet to the branded target. So at the meantime while clearing out this fog, I suggest applying party debuffs first before summoning the puppet just to play it safe as debuffs shouldn't be wasted. I have to request you to hold on this thought for a while.
Will be posting some vids for supporting data and evidence. (peace)

Fellow Kalis, your knowledge and experience about the subject is very welcome. Let's make this a 2-way learning process. (rock)


View PostItacco, on 06 April 2013 - 08:09 AM, said:

Alas! Brainfood!! Thanks for this Timefox may ur b3wbs always be lifted! Amen (lol)
Thanks for your support!
(lol) May yours be lifted as well~ (ok)

Edited by TimeFox, 06 April 2013 - 12:55 PM.


#10 TimeFox

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Posted 06 April 2013 - 12:30 PM

Gonna add some life to this boring wall of text soon. (:D)

#11 Domluxe

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Posted 06 April 2013 - 02:46 PM

hey ...what a nice skill build you got there...=D...can you post a balance  PVE/PVP skill build..XD..... i have a question... I am a lvl:16 Screamer...and im confuse to what to follow??.....lvl:50 skill build OR lvl:24 skill build???...so if I follow lvl:50 Skill build I need more SP and..I cant get some skills..because of lacking SP spent from my kali skill tree...if I follow lvl:24 skill build...well it fits my SP..and I can get more Skills.....so please answer my Question =DD....and I have my last question.....yeah I know that in lvl:15 you will get a free skill reset Scroll...and I use it....and here's the question...in lvl 30 and 40 they said that i can get a free reset scroll again....is that true???...and back to our first topic..the skill build topic XD...if I follow Skill build lvl:24..and sooner and later..if get lvl:30 or 40...I can reset all my SP...and follow the lvl:50 Skill build......uhmm is this allright???

#12 TetsuoRyuu

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Posted 06 April 2013 - 02:49 PM

Does Cling Snake works on raid boss?

#13 TimeFox

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Posted 06 April 2013 - 03:23 PM

Haven't tried it yet on raid bosses.

#14 Domluxe

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Posted 06 April 2013 - 05:07 PM

Can someone answer my question??  (oo;)

#15 TimeFox

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Posted 06 April 2013 - 06:06 PM

View PostDomluxe, on 06 April 2013 - 02:46 PM, said:

hey ...what a nice skill build you got there...=D...can you post a balance  PVE/PVP skill build..XD..... i have a question... I am a lvl:16 Screamer...and im confuse to what to follow??.....lvl:50 skill build OR lvl:24 skill build???...so if I follow lvl:50 Skill build I need more SP and..I cant get some skills..because of lacking SP spent from my kali skill tree...if I follow lvl:24 skill build...well it fits my SP..and I can get more Skills.....so please answer my Question =DD....and I have my last question.....yeah I know that in lvl:15 you will get a free skill reset Scroll...and I use it....and here's the question...in lvl 30 and 40 they said that i can get a free reset scroll again....is that true???...and back to our first topic..the skill build topic XD...if I follow Skill build lvl:24..and sooner and later..if get lvl:30 or 40...I can reset all my SP...and follow the lvl:50 Skill build......uhmm is this allright???
A Skill Reset will be available from the level 30 Achievement Reward Box. (:])

If you're saving them Skill Initialization Scrolls, I suggest you follow the lvl 50 one. But if you want to immediately learn the skills ASAP, you can follow the lvl 24 sp allocation thingy but as you've said you'll be forced to allocate points to skills you don't intend to level. But since we have the Free skill reset stated above, it's okay to just follow the level 24 skill allocation thingy and just open the box and reset once you reach 50 altho there might be a small chance you'll be changing your game play in the process.

With regards to balanced PvP/PvE build: click this

Edited by TimeFox, 06 April 2013 - 06:27 PM.


#16 LouiseBoom

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Posted 06 April 2013 - 08:52 PM

Here take my like sir +1

this is one of those guide i wanted to read, clear explanation and self insight on skills itself

Posted Image

Still i want to know how much damage does curse due in comp. on PVP

i know on comp. on pvp have it's fixed base stat but how much does dmg does it really inflict per hit the attack is pressing any skills or normal attack

#17 iDreamy

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Posted 06 April 2013 - 09:18 PM

I'm too confused with the skills when reading (crazy)
I guess I'll just have to do actual tests also (:[)
Why ako so bobo (T.T)

#18 TimeFox

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Posted 06 April 2013 - 09:26 PM

View PostLouiseBoom, on 06 April 2013 - 08:52 PM, said:

Here take my like sir +1

Still i want to know how much damage does curse due in comp. on PVP

i know on comp. on pvp have it's fixed base stat but how much does dmg does it really inflict per hit the attack is pressing any skills or normal attack
Thanks for your support~ (up)
Curse damage is fixed depending on your magic attack. The curse damage kicks in once your enemy uses an attacking move and ticks every 2 seconds.


View PostiDreamy, on 06 April 2013 - 09:18 PM, said:

I'm too confused with the skills when reading (crazy)
I guess I'll just have to do actual tests also (:[)
Why ako so bobo (T.T)
(shame) No, don't label yourself as such. It just takes a while to get used to their skills. I too was confused during skill testing.
and I'm looking forward for your testing results. Let's expand the wellspring of knowledge for Kalis (bow)
Thanks for your support (rock)

Edited by TimeFox, 06 April 2013 - 09:27 PM.


#19 TimeFox

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Posted 06 April 2013 - 09:28 PM

Update: added references

#20 Vaahneon

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Posted 07 April 2013 - 10:25 AM

bump~

will try posting your counterpart dark summoner by tuesday... plus spirit dancer...