Oh yes, you may want to change a few things...
Acro's do have a good mobility, but certainly not the most. BD tops acros easily in terms of mobility, and I think Glad's have that slight
step ahead with front shove ex
The part on baiting/feinting might be a bit too advance for beginners who are introduced to comboing... Sure I understand in today's pvp requirements
, it is important to bait your opponents skills first but... baby steps eh?
If I may intrude on your thread, I would like to add that combos should be focused heavily first instead of mixing them with other pvp factors (skill knowledges, i-frames, sa, what not). This to ensure that every acro can at least perform a combo that never ends until the opponent dies at least, instead of a half baked combo mixture with everything else producing a half baked acro.
Combos in itself has a very strong foundation level that every acro must understand and its roots go even deeper when you add the different varities of combos you can execute based on what you're aiming to do. The following below are just some of the areas which I can think of the top of my head now to better understand :
- DPS or CD concern?
Another which isn't really mentioned are your hotkey settings. Unless you want to strain yourself, hotkeys should be positioned around your movement WASD keys. This cannot be ignored, and is strongly recommended for every class that wants to perform better in pvp. You can also be creative and use ESDF as your movement keys which gives you extra keys on the left side for you to bind your skills with.
Ideally, it is generally better to put skills which you will use a lot or require an instantaneous response (HD) onto your main hotkey tab. Anything which you feel can be placed onto the 2nd tab (buffs, heraldry skills, etc) should be placed there. Experiment with it, everyone has a different ideal setting to go with.
There, and here's the tldr
Edited by Falala, 11 December 2013 - 04:24 AM.