Jump to content


Home For Moonlords


  • Please log in to reply
1544 replies to this topic

#21 BloodPrince

BloodPrince

    Member

  • Members
  • PipPip
  • 101 posts
  • VaLcrystZz
  • DN, Desmodeus
  • Deception

Posted 16 October 2013 - 12:02 PM

View PostAdrielferdianto, on 14 October 2013 - 11:05 PM, said:

Since no one's asking, I'll ask first. :)
What do you guys think about Impact Wave? (For PvE, PvP only for laddering)
For PvE - I think Impact Wave is not bad, although slow, it has low cd. Another plus, it deals multiple hits, and quite effective against bosses with huge hitbox as all waves will hit. Good for filler inbetween skills. Do mind, if you max out Impact Wave, go for pure magic build.
For PvP - Not so useful, it's too slow to connect to anything else except wall bounce.

View PostOccurrence, on 15 October 2013 - 11:46 PM, said:

there is no MBD buff .
the developer cancled that buff and boost all our EX skill instead
30 hit mbd would win FA at any % boss hp = discriminated gladi


hybrid ML is not reccommended for 60 cap
50 cap yes since we dont have cyclone / cc EX and those skill are often abandoned at 50 cap , need physical skill as filler

patk and matk wont be close unless u got 50L weaps / dual matk or patk pot / destruction plate
No MBD Buff, but at least they reverted the hit limit back to the old MBD that can hit up to 15 hits in PvE.

#22 SilverPlatinum

SilverPlatinum

    Member

  • Members
  • PipPip
  • 439 posts
  • darthgrim
  • DN, Greenwood

Posted 16 October 2013 - 12:11 PM

View PostBloodPrince, on 16 October 2013 - 12:02 PM, said:

No MBD Buff, but at least they reverted the hit limit back to the old MBD that can hit up to 15 hits in PvE.

Huh? though i have seen numerous post about the ease of hitting 15 hits on some medium-sized bosses after the patch (which are approaching large size anyway), against most smaller sized bosses it's still 10 hits (or maybe up 13 hits if you get everything right, but i doubt anyone can pull this off consistently)

Regardless, it's definitely not the pre-450 mark old MBD, it felt so good to use it to hit something back then.

Edited by SilverPlatinum, 16 October 2013 - 12:13 PM.


#23 Paweee

Paweee

    Member

  • Members
  • PipPip
  • 68 posts
  • Paweee
  • DN, Greenwood
  • Chronos

Posted 16 October 2013 - 12:34 PM

For some reason, I feel my Cresent cleave is more stronger than my MBD to Extra large Monsters. i mean, seeing 150k per hit, 7 waves, Poor Dragons (:D)

For the MBD hit issue, 30 hits might be abit OP (tense)

#24 jcksonyjh

jcksonyjh

    Member

  • Members
  • PipPip
  • 285 posts
  • ArcroidZ (Moonlord)
  • DN, Holywood
  • Servinity aka Lewdity hue

Posted 16 October 2013 - 02:13 PM

What i really want to change MBD is to put back into 15 hits on medium targets and 10 hits while on close range. Its pretty annoying when the boss keeps closing in although trying to cast MBD in long range result only get 5 hits... (sob)

#25 Rein

Rein

    Member

  • Members
  • PipPip
  • 629 posts

Posted 16 October 2013 - 02:33 PM

i love using ML in captain room rather than using my Glad/Guardian. i might be a coward, but i enjoy throwing CS and MBD from afar ended up with "kill steal". (lol)  

what's the point if u're not enjoy the game, are you? (love)

#26 SignusAr

SignusAr

    Advanced Member

  • Members
  • PipPipPip
  • 2032 posts
  • SignusAr
  • DN, Desmodeus
  • GoldHeroes

Posted 16 October 2013 - 04:11 PM

View PostPaweee, on 16 October 2013 - 12:34 PM, said:

For some reason, I feel my Cresent cleave is more stronger than my MBD to Extra large Monsters. i mean, seeing 150k per hit, 7 waves, Poor Dragons
For the MBD hit issue, 30 hits might be abit OP (tense)

It's not only a feeling. Crescent Cleave EX is indeed stronger than MBD for Large monsters. Bear in mind that CC EX's hit per wave dmg is about 2/3rds of MBD's. Since it can hit about 30 - 40 on large ones. Well you can do the math.

#27 demonokra

demonokra

    Member

  • Members
  • PipPip
  • 27 posts
  • Carlmalin2, Arcturus34
  • DN, Greenwood
  • Dexios

Posted 17 October 2013 - 12:00 AM

Err... First time moolordie over here, just wanna ask if this build's good. Currently lvl 60 btw but I just want a second opinion from experienced moolordies out there so bear with me :D

Questions:

1. Should I go double magic for primary and secondary weapons or just the usual magic and tent respectively?
2. Is it bad to go pure magical? I have Front Shove and Triple Slash at level 1, no counter slash or parrying stance as well XD
3. Heraldies. Is this build good? (I am not that rich lol)
    -Intellect (Premium, no 3rd stat)
    -Magician (Premium, no 3rd stat)
    -Wind (Premium), no 3rd stat)
    -Fatal (Premium, no 3rd stat)
    -Restraint (Premium, no 3rd stat)
    -Ultimate (Blue atm)
    -Iron Wall (Blue atm)
    -Health (Blue atm)

Thank you in advance for the reply guys! (:])

#28 SilverPlatinum

SilverPlatinum

    Member

  • Members
  • PipPip
  • 439 posts
  • darthgrim
  • DN, Greenwood

Posted 17 October 2013 - 12:14 AM

View Postdemonokra, on 17 October 2013 - 12:00 AM, said:

Err... First time moolordie over here, just wanna ask if this build's good. Currently lvl 60 btw but I just want a second opinion from experienced moolordies out there so bear with me :D

Questions:

1. Should I go double magic for primary and secondary weapons or just the usual magic and tent respectively?
I personally opted for double magic, however this is best left to the others to answer.

2. Is it bad to go pure magical? I have Front Shove and Triple Slash at level 1, no counter slash or parrying stance as well XD
Pure magical is viable for pve, parrying stance can and is recommended to be added for more survivability but it's isn't an absolute must and it's up to personal preference. Counter slash can be ignored.

3. Heraldies. Is this build good? (I am not that rich lol)
-Intellect (Premium, no 3rd stat)
-Magician (Premium, no 3rd stat)
-Wind (Premium), no 3rd stat)
-Fatal (Premium, no 3rd stat)
-Restraint (Premium, no 3rd stat)
-Ultimate (Blue atm)
-Iron Wall (Blue atm)
-Health (Blue atm)

change Ultimate to some cheap 3rd stat crit plates or to tent/vitality if you aren't intending to go for FD, restraint 3rd stat crit is pretty cheap too (like 2k~?) atm. (of course this is under the assumption that you don't have enough crit, otherwise go for tent/vit i guess)

Thank you in advance for the reply guys! (:])

Edited by SilverPlatinum, 17 October 2013 - 12:18 AM.


#29 demonokra

demonokra

    Member

  • Members
  • PipPip
  • 27 posts
  • Carlmalin2, Arcturus34
  • DN, Greenwood
  • Dexios

Posted 17 October 2013 - 12:23 AM

View PostSilverPlatinum, on 17 October 2013 - 12:14 AM, said:


thank you for your input sir! (:])

#30 VhanzyDesu

VhanzyDesu

    Member

  • Members
  • PipPip
  • 976 posts
  • CrayonChan
  • DN, Springwood
  • Returnee

Posted 17 October 2013 - 01:31 AM

View PostPaweee, on 16 October 2013 - 12:34 PM, said:

For some reason, I feel my Cresent cleave is more stronger than my MBD to Extra large Monsters. i mean, seeing 150k per hit, 7 waves, Poor Dragons br=
For the MBD hit issue, 30 hits might be abit OP (tense)

it is indeed stronger than mbd when it comes to larges monsters under bt and sb CC will tear down any large size monsters hp like a wet paper

#31 BloodPrince

BloodPrince

    Member

  • Members
  • PipPip
  • 101 posts
  • VaLcrystZz
  • DN, Desmodeus
  • Deception

Posted 17 October 2013 - 11:25 AM

View Postdemonokra, on 17 October 2013 - 12:00 AM, said:

Err... First time moolordie over here, just wanna ask if this build's good. Currently lvl 60 btw but I just want a second opinion from experienced moolordies out there so bear with me :D

Questions:

1. Should I go double magic for primary and secondary weapons or just the usual magic and tent respectively?
2. Is it bad to go pure magical? I have Front Shove and Triple Slash at level 1, no counter slash or parrying stance as well XD
3. Heraldies. Is this build good? (I am not that rich lol)
-Intellect (Premium, no 3rd stat)
-Magician (Premium, no 3rd stat)
-Wind (Premium), no 3rd stat)
-Fatal (Premium, no 3rd stat)
-Restraint (Premium, no 3rd stat)
-Ultimate (Blue atm)
-Iron Wall (Blue atm)
-Health (Blue atm)

Thank you in advance for the reply guys! (:])

1.Double magic maximizes dmg output, but somehow i still prefer tent as to reduce mdef of bosses. Debuff can also benefit the party and not only yourself.

2.3ple Slash and Front Shove is mandatory. The iframe Front Shove provides is too good to miss. Parry tree can be ignored completely if you feel you're good at dodging, if not, taking up until Parrystance is enough, Counterslash/wave can be ignored.

3.I prefer if you swap out Iron Wall with other more useful Heraldries like Life Vitality to boost more HP. Increasing Pdef on SM class won't do much since their Pdef is already average, plus they have lots of dodges as well.

#32 demonokra

demonokra

    Member

  • Members
  • PipPip
  • 27 posts
  • Carlmalin2, Arcturus34
  • DN, Greenwood
  • Dexios

Posted 17 October 2013 - 02:29 PM

View PostBloodPrince, on 17 October 2013 - 11:25 AM, said:


1.Double magic maximizes dmg output, but somehow i still prefer tent as to reduce mdef of bosses. Debuff can also benefit the party and not only yourself.

2.3ple Slash and Front Shove is mandatory. The iframe Front Shove provides is too good to miss. Parry tree can be ignored completely if you feel you're good at dodging, if not, taking up until Parrystance is enough, Counterslash/wave can be ignored.

3.I prefer if you swap out Iron Wall with other more useful Heraldries like Life Vitality to boost more HP. Increasing Pdef on SM class won't do much since their Pdef is already average, plus they have lots of dodges as well.

thank you sir, i'll put these things in mind, again thank you very much! (:D)

#33 KuronoKito

KuronoKito

    Advanced Member

  • Members
  • PipPipPip
  • 1600 posts
  • Shikyoku, Riryuu
  • DN, Holywood
  • DragonTear

Posted 18 October 2013 - 12:33 AM

View PostOccurrence, on 15 October 2013 - 11:46 PM, said:

there is no MBD buff .
the developer cancled that buff and boost all our EX skill instead
30 hit mbd would win FA at any % boss hp = discriminated gladi


hybrid ML is not reccommended for 60 cap
50 cap yes since we dont have cyclone / cc EX and those skill are often abandoned at 50 cap , need physical skill as filler

patk and matk wont be close unless u got 50L weaps / dual matk or patk pot / destruction plate
discriminated gladi is impossible to happen.... you know how public think right... they see gladi is better for long and it will be like that for long too... arti and sniper is a good example, sniper buffed much and actually able to go on par with arti but then is still discriminated because public think sniper is weak, and no MBD won't win FA at any % bar, if we use that logic too HS EX would win FA in almost any bar also, will that make HS EX imba? nope
what make FA is desirable is fast casting time and cancellability, while MBD 30 hit cap damage is big the casting time animation and buff compatibility(you can't receive buff,heal etc in air while MBD-ing) what make FA is more desirable.
btw, i don't really think they won't buff MBD, i think they was just testing the water, if CC EX buff is enough to make ML get out of discrimination hell and able to get on par with glad, they won't buff MBD, if it's not enough and ML-Glad difference is still big they will give that last push for ML(MBD buff), though it's just my assumption... it will suck if they really don't buff MBD because our dps difference with glad is still bit far right now with patk matk range and FA damage factor...

#34 xFeyth

xFeyth

    Member

  • Members
  • PipPip
  • 53 posts

Posted 19 October 2013 - 10:57 AM

View PostKuronoKito, on 18 October 2013 - 12:33 AM, said:

discriminated gladi is impossible to happen.... you know how public think right... they see gladi is better for long and it will be like that for long too... arti and sniper is a good example, sniper buffed much and actually able to go on par with arti but then is still discriminated because public think sniper is weak, and no MBD won't win FA at any % bar, if we use that logic too HS EX would win FA in almost any bar also, will that make HS EX imba? nope
what make FA is desirable is fast casting time and cancellability, while MBD 30 hit cap damage is big the casting time animation and buff compatibility(you can't receive buff,heal etc in air while MBD-ing) what make FA is more desirable.
btw, i don't really think they won't buff MBD, i think they was just testing the water, if CC EX buff is enough to make ML get out of discrimination hell and able to get on par with glad, they won't buff MBD, if it's not enough and ML-Glad difference is still big they will give that last push for ML(MBD buff), though it's just my assumption... it will suck if they really don't buff MBD because our dps difference with glad is still bit far right now with patk matk range and FA damage factor...

Is ML useless in nests?

Im about to make a moonlord for nesting with my friends.

Will it be a huge burden compared to gladiator?

#35 Pepsee

Pepsee

    Member

  • Members
  • PipPip
  • 35 posts
  • Kurama
  • DN, Springwood
  • Wooters

Posted 19 October 2013 - 11:46 AM

Guys , i need help . Cant find a pure pvp skill build for moonlord .
Any reply will be
appreciated . Thanks in advance.

#36 xFeyth

xFeyth

    Member

  • Members
  • PipPip
  • 53 posts

Posted 19 October 2013 - 12:47 PM

View PostPepsee, on 19 October 2013 - 11:46 AM, said:

Guys , i need help . Cant find a pure pvp skill build for moonlord .
Any reply will be
appreciated . Thanks in advance.

lv 1 rage and maxed out hms, mls?
lv 6 cyclone at least and
c.c not important imo.

but im just a newbie so (;])

#37 Pepsee

Pepsee

    Member

  • Members
  • PipPip
  • 35 posts
  • Kurama
  • DN, Springwood
  • Wooters

Posted 19 October 2013 - 01:22 PM

View PostxFeyth, on 19 October 2013 - 12:47 PM, said:



lv 1 rage and maxed out hms, mls?
lv 6 cyclone at least and
c.c not important imo.

but im just a newbie so (;])

Posted Image
What do you think about this sir ?
So going for lvl 6cs then 16 Ts ?

#38 Luxtroll

Luxtroll

    Advanced Member

  • Members
  • PipPipPip
  • 2963 posts
  • Xero
  • DN, Springwood
  • Soloist Expert

Posted 19 October 2013 - 02:31 PM

View PostxFeyth, on 19 October 2013 - 10:57 AM, said:

Is ML useless in nests?

Im about to make a moonlord for nesting with my friends.

Will it be a huge burden compared to gladiator?
Its not that I'm discouraging you or stuff like that, the truth is, you won't regret being an Moonlord but you definitely would have a hard time improving it.

The common warrior stacks more STR and AGI and that much is certain/given. Moonlord's main attribute is INT which means, the more INT you have the more RAW MATK you'll get. Stacking INT for a STR based class is hard. The Gladiator itself will benefit you for a longer duration.

However, as I've said, DN is a game of wits not numbers. If the ML suites your playstyle go for it. Its not discriminated but as Obli,said,

" Moonlords are not overall weak it just so happen that not many people prioritize the field where it shines most, please don’t let the main stream mentality eat you up.."

#39 Occurrence

Occurrence

    Member

  • Members
  • PipPipPip
  • 1043 posts

Posted 19 October 2013 - 02:52 PM

View PostPepsee, on 19 October 2013 - 01:22 PM, said:

Posted Image
What do you think about this sir ?
So going for lvl 6cs then 16 Ts ?
lv 1 cs / lv 6 cs makes no diff
leave it at lv 1
ts also lv 1 , dmg not that good , use for utility

lv6 eclipse , dmg growth is high for pvp
lv 1/11 cc personal preference , i leave it at lv 11 , dmg isnt bad

#40 Lan

Lan

    Advanced Member

  • Members
  • PipPipPip
  • 2285 posts
  • LoliAgent
  • DN, Springwood

Posted 19 October 2013 - 03:06 PM

View Postlight1412, on 16 October 2013 - 11:06 AM, said:

newbie in Moon lord here XD

i just reach 60 for my moon lord and i haven't made any suffix for my gear (just use plain +6 along my way grinding till 60 )

i've tried the dn simulator, but somehow i confuse in choosing which suffix and ring should i use

FYI, my skill build is pure magician moon lord and pve type where my MLS 16, CC 11(with skill ring), CS 11, provoking slam 8 (with skill ring), half-moon slash 11 (with skill ring)

my plan now is like this:
helm : wind II
upper : intellect II
lower : intellect II
glove : will II
boots : wind II
Sword: Intellect II (last time i check on guides around here, it said better choose on dual int or int with tent)
gauntlet : intellect II
last ring : fatal ring lv 60 / sage ring unique lv 60

any suggestions?

CMIIW and thx
It's good to get Skill Accessories. Nothing wrong with it, unless you want Set Accessories. :x

Dual Int is kinda bad for moonlords. It is better that you let elemental characters have them in a party. So choose either Magic/Wind + Tent or Wind + Wind. Keep in mind that Magic usually has higher critical gain than Wind, so I recommend Magic + Tent. Just check it in DN simulator if you're doubtful. :x

If you're a solo-type player, you may have Wind suffix in some of your armors, but party-wise, it is much better to go pure Int in your armors (helm, upper, lower, boots).