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#41 light1412

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Posted 19 October 2013 - 06:04 PM

View PostLan, on 19 October 2013 - 03:06 PM, said:

It's good to get Skill Accessories. Nothing wrong with it, unless you want Set Accessories. :x

Dual Int is kinda bad for moonlords. It is better that you let elemental characters have them in a party. So choose either Magic/Wind + Tent or Wind + Wind. Keep in mind that Magic usually has higher critical gain than Wind, so I recommend Magic + Tent. Just check it in DN simulator if you're doubtful. :x

If you're a solo-type player, you may have Wind suffix in some of your armors, but party-wise, it is much better to go pure Int in your armors (helm, upper, lower, boots).

i see, thx for the input.

i'll try first in the DN simulator before choosing which combination best for me :D

#42 KuronoKito

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Posted 19 October 2013 - 08:41 PM

View PostxFeyth, on 19 October 2013 - 12:47 PM, said:

lv 1 rage and maxed out hms, mls?
lv 6 cyclone at least and
c.c not important imo.

but im just a newbie so (;])
for pure pvp lvl 11 rage is actually pretty good for laddering and the cool combo of cap 70 (HMS EX double slash then line drive >.<)
cyclone at 1 is fine, because the ex already expand the size, though i heard lvl 11 increase it again,
btw CC maxed is amazing in pvp and pve, once you get the grasp of cyclone + CC combo it's amazing and seeing CC hit like 10-20 hit group pvp is always amazing (5-7k x 20 (:&gt;) )

#43 VhanzyDesu

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Posted 20 October 2013 - 05:19 AM

View PostKuronoKito, on 19 October 2013 - 08:41 PM, said:

for pure pvp lvl 11 rage is actually pretty good for laddering and the cool combo of cap 70 (HMS EX double slash then line drive >.<)
cyclone at 1 is fine, because the ex already expand the size, though i heard lvl 11 increase it again,
btw CC maxed is amazing in pvp and pve, once you get the grasp of cyclone + CC combo it's amazing and seeing CC hit like 10-20 hit group pvp is always amazing (5-7k x 20 (:&gt;) )

nope not true lvl 11 and lvl 1 cs ex have same size lvl 11 cs has only huge difference jump in damage so its either you have it 11 or leave it at 1

#44 KuronoKito

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Posted 20 October 2013 - 08:06 AM

View PostVhanzyDesu, on 20 October 2013 - 05:19 AM, said:

nope not true lvl 11 and lvl 1 cs ex have same size lvl 11 cs has only huge difference jump in damage so its either you have it 11 or leave it at 1
thx. didn't know it didn't increase the size, then for pure pvp moonlord i guess it's more benefical to go full line drive full HMS just like cap 40 SM isn't it?

#45 trinity92

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Posted 20 October 2013 - 11:46 AM

hi, anyone can show skill tree for moonlord? thanks

#46 VhanzyDesu

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Posted 20 October 2013 - 02:52 PM

View PostKuronoKito, on 20 October 2013 - 08:06 AM, said:

thx. didn't know it didn't increase the size, then for pure pvp moonlord i guess it's more benefical to go full line drive full HMS just like cap 40 SM isn't it?

yes if you can utilize line drive properly having lvl 11 line drive (skill acce +1) is a must mine hit 4-5k per hit without ps/brave
to a fellow warrior

but if not you can go for hacking stance this is much more deadlier in 1v1 if all hits connect

#47 KuronoKito

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Posted 20 October 2013 - 07:42 PM

View PostVhanzyDesu, on 20 October 2013 - 02:52 PM, said:

yes if you can utilize line drive properly having lvl 11 line drive (skill acce +1) is a must mine hit 4-5k per hit without ps/brave
to a fellow warrior

but if not you can go for hacking stance this is much more deadlier in 1v1 if all hits connect
yeah, with ex it hit 1.3k or so with ps and brave, 1k without ex maybe... 42k in single skill if full comboed (:&gt;)

#48 xFeyth

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Posted 21 October 2013 - 08:01 AM

View PostOccurrence, on 15 October 2013 - 11:46 PM, said:


hybrid ML is not reccommended for 60 cap
50 cap yes since we dont have cyclone / cc EX and those skill are often abandoned at 50 cap , need physical skill as filler

patk and matk wont be close unless u got 50L weaps / dual matk or patk pot / destruction plate

I think that i will get destruction plate for sure if i have the money (T.T)

dual matk patk pot will cost too much to even try right? (sob)

L weapons will be a pain enhancing maybe hybrid moonlord is not for meee

#49 Express

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Posted 26 October 2013 - 02:07 AM

Wow! :)) It's good to see that a lot of people are still interested in taking the ML's path even though they are "sort of" discriminated.

Kudos to you guys! :3

#50 Mark_Imon

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Posted 26 October 2013 - 11:01 AM

View PostExpress, on 26 October 2013 - 02:07 AM, said:

Wow! :)) It's good to see that a lot of people are still interested in taking the ML's path even though they are "sort of" discriminated.

Kudos to you guys! :3

yeah i even made a ML vs glad guide just to make them understand more on that "discrimation" lol...

#51 Express

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Posted 27 October 2013 - 08:16 AM

View PostMark_Imon, on 26 October 2013 - 11:01 AM, said:



yeah i even made a ML vs glad guide just to make them understand more on that "discrimation" lol...


That''s why i'm sticking with ML in pvp even though my skills are hybrid. Got no rage, but still pawning some vets. I want them to realize how strong ML's are. It's not about all of the skills of your char has, its how you utilize it properly. :3

Just my 2 cents.

#52 Vlide

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Posted 27 October 2013 - 06:47 PM

Is this build ok? Link
I haven't played DN since 32 cap so i don't know how good certain skills are in pvp with the current amount of P. and M. Attack we can reach, also how about circle break's utility? i am actually planning to use this build for both pve and pvp although i am a more pvp focused player. I'm currently using a build with no rage, so some opinions and insights could do me some good.

Edited by Vlide, 27 October 2013 - 07:18 PM.


#53 light1412

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Posted 27 October 2013 - 07:27 PM

View PostVlide, on 27 October 2013 - 06:47 PM, said:

Is this build ok? Link
I haven't played DN since 32 cap so i don't know how good certain skills are in pvp with the current amount of P. and M. Attack we can reach, also how about circle break's utility?

first, are you more into PVE or PVP?

regarding your build, IMO

Warrior tree:
-you should reduce the mp mastery (mental Fortitude) to 1, because we don't need that high and the sp could be spend on another skill
- Rising slash would be good for pvp but not for PVE, better get the circle break for its damage and AOE
- i would drop the sweeping kick and spend on other skill though, its good for PVP but kinda useless for PVE

Swordmaster tree:
- drop the line drive/ frenzied charge to lv 1 for utility usage, well this skill won't be needed for pure PVE type but still ok to take
- drop the eclipse into lv 1, the growth just so-so better spend on the other skill like Cyclone slash and Crescent cleave
- you should consider get parry and parrying stance in PVE for survival especially in raids
- Cyclone slash would be good lv 1 or lv 11, don't lv it till 6 only
- Crescent Cleave is one of our main skills for ML, better to pump it up unless you're PVP type, its ok to leave it on lv 1
- Dash slash and dash combo, for PVP it would be good but in PVE we ML tend to position our self on middle not close range battle thus it quite useless

that's all i can share, CMIIW (correct me if i wrong)

#54 tirinsdib

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Posted 28 October 2013 - 11:43 AM

is 60% crit enough for a ML? if need to up more, how much crit % is enough for ML? :)

#55 Mark_Imon

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Posted 28 October 2013 - 01:30 PM

View Posttirinsdib, on 28 October 2013 - 11:43 AM, said:

is 60% crit enough for a ML? if need to up more, how much crit % is enough for ML? :)

69% is the ideal build for any class doin raid / pt related pve...(assuming archers are always on those said pts )

Crit Buff
Owl's Sight (Archer): + 70% crit chance, 20sec duration (120 sec CD)
Eagle Anger (Archer): +20% crit chance, 180sec duration (10sec CD)
These 2 buffs of archer are extremely powerful. They add (NOT multiply) the % directly upon the crit chance in your stats window.
For example, if your crit chance is 10%, after the Owl'S Sight buff, you would have 10%+70% = 80% ! of crit chance.

Battle Howl (Merceneary): +3320 crit, 180sec duration (10sec CD)
With skill + 1 accessory, it will become +6640 crit, which is also equivalent to additional 20% crit chance at lvl60 cap.

It is widely believed that, the crit buff will not be able to overcome the 89% crit cap. However, there is one single skill which allows this crit cap to be violated: Soul Scream

Ghost Scream ( Soul Eater): +55% crit chance, 15sec duration (40sec CD)
Again, the 55% chance is added (NOT multiplied) to the crit chance in your stats window[ Thx Eros Eros for the test].
This is a special skill since it is not a buff to a char; It is a status which is applied to the target and anyone who hit it will have additional chance to deal crit damage.
It is widely believed (not proven), this debuff can violate the 89% crit cap since it is not applied to the char itself, but on your target.


unlike the mentality back then people who do their best in reaching 89% crit cap are just wasting investments...(instead of pumping base attack more theyd rather go for crit pots)....

credits to chaose5 for the copy pasted info above :D

#56 tirinsdib

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Posted 28 October 2013 - 11:44 PM

View PostMark_Imon, on 28 October 2013 - 01:30 PM, said:

69% is the ideal build for any class doin raid / pt related pve...(assuming archers are always on those said pts )

Crit Buff
Owl's Sight (Archer): + 70% crit chance, 20sec duration (120 sec CD)
Eagle Anger (Archer): +20% crit chance, 180sec duration (10sec CD)
These 2 buffs of archer are extremely powerful. They add (NOT multiply) the % directly upon the crit chance in your stats window.
For example, if your crit chance is 10%, after the Owl'S Sight buff, you would have 10%+70% = 80% ! of crit chance.

Battle Howl (Merceneary): +3320 crit, 180sec duration (10sec CD)
With skill + 1 accessory, it will become +6640 crit, which is also equivalent to additional 20% crit chance at lvl60 cap.

It is widely believed that, the crit buff will not be able to overcome the 89% crit cap. However, there is one single skill which allows this crit cap to be violated: Soul Scream

Ghost Scream ( Soul Eater): +55% crit chance, 15sec duration (40sec CD)
Again, the 55% chance is added (NOT multiplied) to the crit chance in your stats window[ Thx Eros Eros for the test].
This is a special skill since it is not a buff to a char; It is a status which is applied to the target and anyone who hit it will have additional chance to deal crit damage.
It is widely believed (not proven), this debuff can violate the 89% crit cap since it is not applied to the char itself, but on your target.


unlike the mentality back then people who do their best in reaching 89% crit cap are just wasting investments...(instead of pumping base attack more theyd rather go for crit pots)....

credits to chaose5 for the copy pasted info above :D

i see. ill just stick with 60% and pump my base attack. thnx bro. (rock)

#57 KnShuran

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Posted 29 October 2013 - 06:04 PM

is level 11 CSlash better than getting lvl 1 Line drive??????

#58 KuronoKito

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Posted 29 October 2013 - 07:49 PM

View PostKnShuran, on 29 October 2013 - 06:04 PM, said:

is level 11 CSlash better than getting lvl 1 Line drive??????
yep the dps is bit far on that one + how hard to use line drive 4 hit at your opponent makes LD bit sucks in pve, in pvp line drive 11 is amazing(very) or you can go hacking stance way with 11 and get it a heraldry (also amazing)

#59 Aldyei

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Posted 30 October 2013 - 05:49 PM

i agree with the post above, I just personally use line drive for utility before i switched to pure magic tree

#60 Dmitz

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Posted 31 October 2013 - 12:23 AM

Lvl8 Line Drive
is better