Hello everybody once again this is AikawaKazu
This has been a guide that many have been waiting for mostly because of the greatly hyped Moonlord
buffs that showcased a Dark Moonlord in action.
This guide is to help out players who are going to embark on the journey on building an elemental build for classes that uses mostly non-elemental attacks.
This means that if you're trying to build a Dark build tempest, gladiator, windwalker etc. this can be a decent reference.
Before we get to the guide itself here's something you will need to be informed first with regards to elemental builds
- Half-Sugar's video feature the use of a Dark Manticore Gauntlet (which converts all non-elemental attacks to Dark without -30% deficit). This item doesn't exist in any Official Dragon Nest versions after KDN, JDN & CDN)
- You will need a elemental conversion Jade. (Which can only get via an event known as "Saint Haven Defense" -> Click to check out the guide)
- You can get Fire/Ice/Light and Dark Elemental Conversion Jade
- Elemental Conversion Jade cannot convert a elemental attack into another element. It can only convert non-elemental attacks to a specific element (eg. Frost wind from Elemental Lords cannot be changed into Dark Attribute even if you equip a dark elemental conversion jade.
- Elemental Conversion Jade can only used on a Main Weapon
- Elemental Conversion Jade will result in a -30% Elemental Deficit to that specific element jade that you're doing. (Eg. A -30% Dark Attack if you are using the Dark Elemental Conversion Jade)
- An elemental build takes in consideration that you benefit most from the build while bringing the classes that can increase the elemental attack % that you are using. (Eg. Bringing a Majesty, Abysswalker & Dark Summoner if you're a Dark Element user)
Why Dark Elemental Moonlord build?
Personally, the reason for going a Dark Build Moonlord was for the sole reason that I can't afford a full fledged Final Damage Build due to its extremely high cost.
This doesn't mean that Moonlords who are going Final Damage build cannot go for Dark Build, they still can, but it simply means that it costs much more as they will need to juggle with the balancing of more stats.
While elemental attack doesn't translate into direct damage increase like FD Builds (Final Damage damage increase is the last co-efficient placed in the calculation of damage), in simple terms, they work very similarly.
This is the reason why I've decided to go for a Elemental Build since it is significantly cheaper compared to going for FD build
There's more longevity in the build since there's less dependence on 3rd stat FD plates whenever the FD Cap increases with level cap as well.
Buffs and debuffs from a Dark Party Setup such as Majesty, Abysswalker, Dark Summoner & Adepts for example are "free" and can increase your damage output greatly without any direct actual cost in terms of gold/CC/DNP.
In the current status of our skill balancing for DNSEA, dark element or dark attack can be built (via gears) and increased (via buffs and debuffs) more than light attack.
This is why for now, Dark Moonlord Build is preferred over Light.
Other reasons include, that in Lv70 cap, dark resistance is the lowest among all the other elements in nests and raids in general.
Is Light Moonlord still viable and possible to do?
Currently there are accessories that give you light attack like the Ancient Totem Set Accessories shown below:
With high grade Light Grade you're looking at ((5.75x2)+(8.05x2)+ 2.37))= 29.97%
With Titles (Provocateur 6% Light Attack), Cash Costume Rings (Rare =5%, Magic = 4%), and another 8%/8.05% from secondary weapon you're looking at a grand total of around 48.97% from equipment.
This means an effective 18.97% Light Attack increase after using the Light Elemental Conversion Jade for Solo runs.
Blessing of Azuna from LightFury or Abysswalkers can increase your Light attack by 16% (With Skill accessory). (26.97% Light Attack Increase)
In future once Blessing of Light is reverted back to able to increase light attack for team mates (another 24%) and of course cure relic Light attack increase...
Light Elemental Moonlord builds are thus definitely viable especially in the future.
Here's a video of a Barbarian (huwei) from greenwood that went Light Elemental via skill rings only instead of Dark for his conversion jade but didn't use the ancient totem set accessories (He only has 11.18% Light Attack after the -30% reduction)
Note: He has 11.18% Light Attack, 71% DMG Increase via FD and the highlight will be reaching 30million damage gigantic bomber with the help of Priest and Light Fury Blessing of Azuna to beef up his Light Attack to at least over 27%. This allows him to have around 100% DMG Increase with FD and Light Attack Combined.
Again before we move on, I will need to enlighten you regarding the available Dark Moonlord Builds out there.
In summary, here are the 3 most effective Dark Moonlord Builds with regards to accessories:
- Twilight Manticore Accessories Set
- Tough Necklace/Earring with Skill Accessories
- Tough Necklace/Earring with Desert Dragon Legendary Grade Rings
If that's the case you should simply focus on a MATK/Critical/INT focused build instead.
Looking at this, you can see that without Tough Accessories, it makes it extremely hard for one to be able to build a decent Dark Moonlord.
Unfortunately, Tough Accessories no longer drop and thus the number of drops available depends and vary on your server.
In other words, if you're unable to find or be able to own a pair of Tough Necklace/Earring (be careful some tough accessories do not have Dark Attack on them, so make sure you look properly) and are not considering to use Twilight Manticore Accessories set, then Dark Build Moonlord might not be viable for you mainly due to the -30% Dark Attack once you use a Dark Elemental Conversion Jade.
We will now first show the ideal case for the highest possible Dark Attack balanced with MATK potentials.
Currently the best Tough Accessories you can get are the Tough Rose Quality Earrings and Necklace.
These 2 accessories gives you a whooping 23.02% Dark Attack
A pair of DDN L grade Rings will give you 16% Dark Attack and 8.32% MATK Increase.
DDN L grade Gauntlet will give you another 8% Dark Attack and 4.31% MATK Increase
With 5% Dark Attack Increase from Overcoming Limits Title and 5% from Rare Cash Costume Rings, we have a grand total of: 57.02% Dark Attack and 12.93% MATK Increase
This meant that after the -30% Dark Attack reduction due to the Jade, we have 27.02% Dark Attack and 12.93% MATK Increase
With just Incarnation of the Dark (20% Dark Attack) Abysswalker, Blessing of Azuna (32% Dark Attack) Bringer, Sadism Pleasure (20% Dark Attack) Dark Summoner and ignoring the other elemental resistance reduction debuffs, you can have a possible total if 99.02% Dark Attack Increase.
Or if you can only find a Abysswalker, you can get a consistent 59.02% Dark Attack Increase and a duration based 79.02% Dark Attack Increase.
Purpose of this sharing is to show you the potential of Dark Build but also the reality behind it where the possible 99.02% Dark Attack Increase requires precise coordination of buff timings with your party members.
With regards to debuffs such as Gravity Ascension EX via the Majesty Class, it requires the target to be immobile as the dark resistance reduction debuff only occurs after the GA EX explodes which is what I mean by precise coordination and on your part as a player to understand these significant details to know where to start casting your own buffs and debuffs such as Provoking Slam, Brave and Cyclone Slash.
Other useful skills that can provide useful debuffs aside from GA EX are Engineer's Bio-chemical Missile (-15% to all resistance) and Adept's Ethanol Skill (-16%/-18% to all resistance)
With that let's move into the specifics with regards to showing some character stats with regards to the 3 builds mentioned above.
Edited by AikawaKazu, 05 July 2014 - 09:56 AM.