Welcome to Team Riuga
Who We Are
Team Riuga is a raiding team. We set forth to explore and conquer raids in a legitimate and honest way, while holding up to our other ideals.
Equipment is generally held as enough to finish the Goal.
As goals are set and accomplished, we never have one fixed goal for eternity.
Here are our current ones, however:
1) Prepare for Rune Dragon Nest
2) Continue clearing Ice Dragon Nest Abyss and Hardcore in order to achieve our first goal
3) Uphold our seven ideals in everything we do
Section 1 - The Constitution of Team Riuga
The Constitution of Team Riuga (henceforth also referred to as the "Team Agreement", the "Constitution", and/or the "Agreement") sets the principles of Team Riuga (henceforth also known as the "Team") and the rules that each officially accepted team member (the "Member") must follow.
Article I. (Modification of the Constitution)
All powers to change or modify any given part of the Constitution are bestowed upon the current Leader of the Team, whose name can be seen under Section II, and no other person besides the current Leader of the Team has the power to change the Constitution otherwise. Any changes to the Constitution by the Leader must be posted as a new post onto this thread, and only exactly twenty-four hours after the recorded post date of the post containing the new version of the Constitution will the new version of the Constitution take effect.
Article II. (The Ranks, Titles, and Powers of Members)
Article II, Section 1
The Members will follow the ranking system of Team Riuga (henceforth also referred to as the "Ranking System")
Article II, Section 2
The ranks inside the Ranking System are adopted from the United States Marine Corps, and are as follows:
[E-8] Master Gunnery Sergeant (Leader)
[E-7] Master Sergeant (Vice Leader)
[E-6] Gunnery Sergeant
[E-3] Lance Corporal
[E-2] Private First Class (PFC)
Article II, Section 3
This section lists the powers of each rank, as described in Article II, Section 2.
1) The Leader is the ultimate authority over every matter in the Team, unless otherwise stated in this Constitution. He is the official representation of the Team as a whole, to any foreign party or the public.
2) The Vice Leader is prioritized to handle an important task that the Leader is incapable of doing alone. The Vice Leader will also take over command in the absence of the Leader. The Vice Leader will be selected by the Leader, and there may only be one Vice Leader within the Team at any given time.
3) The Gunnery Sergeant is in charge of leadership of the Team in the event that both the Leader and the Vice Leader are absent or can not fully do their job of commanding the Team. One may qualify for the rank of Gunnery Sergeant after 240 days, or eight months, since his promotion to Private. After 240 days, the Leader may promote a Member to this rank if his or her leadership skills are satisfactory. There may only be one Gunnery Sergeant in the Team at any given time.
4) Sergeant is the highest rank a member can hold before he is promoted to an official leadership position. One qualifies for the rank of Sergeant after 6 months, or 180 days, since becoming a Private, but must still be manually promoted by the Leader of the Team to ensure leadership and exemplary standards are met. Sergeants are exemplary Members who are expected to influence and guide those of a lower rank. They are also charged with leading those under their rank when official orders are not present, and the current situation entails them to.
5) Corporals are exceptional Lance Corporals, who through their seniority within the Team, have proven qualities of leadership and exemplariness unlike their Lance Corporal counterparts. One is eligible for the rank of Corporal after 120 days, or four months, since their promotion to Private, but must still be selected by the Leader of the Team to ensure quality. Corporals are meant to stand up for other Members of lower rank when situations get rough and out of hand.
6) Lance Corporal is the highest standard rank in the Team. Members are automatically promoted to Lance Corporal after 90 days, or three months, since their promotion to Private. The rank of Lance Corporal symbolizes the commitment and seniority of a Member. They are expected to provide advice and orientate those under their rank as necessary.
7) Private First Class, or PFC, is the second highest standard rank in the Team. Members are automatically promoted to the rank of PFC after 30 days, or one month, since their promotion to Private. PFCs are expected to be familiar and comfortable with the Team. These characteristics inspire and help guide those under their rank.
8) Private is the lowest standard rank a Member can have. Recruits are promoted to Private after successfully completing Indoctrination Day, or "Hell Day". Privates are fresh Members who have demonstrated they have what it takes to be a Member of Team Riuga, although they are still expected to be hesitant, forgetful, and unfamiliar with the Team.
9) Recruit is the lowest rank in Team Riuga, and is technically not a standard rank. Recruits are Members who have yet to complete Indoctrination Day, or "Hell Day", and therefore have not yet proven themselves as "competent" to the rest of the Team.
Article II, Section 4
In the event of a major issue or crisis, the Leader reserves the right to ignore the workings of the Ranking System, if he thinks it will solve the issue or crisis. The problem(s) and his reasoning must, however, be announced publicly.
Article II, Section 5
Additionally, certain Members may be branded with the title of "Protectore" by the Leader. This title signifies that a Member has gone above and beyond what was expected of his service to the Team, and has shown exceptional dedication and loyalty to the Team. Any Member of any rank, besides that of Leader and Recruit, may be branded with this title. The Leader may also revoke this title from a bearer if he deems they are no longer worthy of it. Members with this Title are expected to serve as an example to other members.
Article III. (Rules, Judgement and Punishments)
Article III, Section 1
All members, including the Leader himself, are expected to abide by the following set of rules, as described in the following Sections of Article III. All Members must also acknowledge the judgement system of Team Riuga and the punishments if found guilty.
Article III, Section 2 (High Treason)
A Member commits high treason if he is found to do any of the following:
1) Aiding another person or team outside of Team Riuga in such a way that it ends up slowing the Team down from accomplishing its goals.
2) Conspires a plan with other Members, or with a foreign party or individual, aimed to break the Team apart or overthrow a Corporal, Sergeant, Gunnery Sergeant, Vice Leader, and/or Leader.
3) Attempt to aid an officially declared enemy of the Team ("Enemy") or a member who has committed high treason in the past. Such as by helping them in a nest, helping them in a raid, helping them in a dungeon, befriending them, and/or lending them money or equipment.
4) Bearing false testimony when inquired about why he has done something that has damaged or slown down Team Riuga.
Article III, Section 3 (Extra Offenses in tandem with High Treason)
A Member found guilty of High Treason will be further prosecuted if he is found to commit the following alongside his act of High Treason:
1) Is intentionally silent or has hidden information to the rest of the Team about his or her plan or intent to commit an act of High Treason before it is committed.
2) Refuses to inform the rest of the Team about his act of High Treason within one hour of committing an act of High Treason.
3) Refuses to attend a trial to determine his guiltiness.
4) Refuses to carry out his punishment if found guilty.
Article III, Section 4 (Civil Offenses)
A member commits a civil offense if he does any of the following:
1) Selling or disposing Team property (an item or a certain amount of gold lent by another member of the Team on the basis that you are going to use those items to contribute to the Team). The lender must, however, prove that he has stated the reason for lending is on a Team basis.
2) Attempt to bear false witness in the case that a jury should judge a case against another Member.
3) Behaves rudely or disrespectfully towards other Members intentionally, regardless of rank. Indoctrination Day and acts with the intent of disciplining another Member are exempt from this rule.
Article III, Section 5 (Foreign Offenses)
A foreign individual or party commits a foreign offense if they do any of the following:
1) Spreading false or exaggerated information about the Team that can damage the reputation of the Team and/or the members within it
Article III, Section 6 (Judgement)
For cases related to High Treason and Extra Offenses in tandem with High Treason, a jury of seven Members, besides the accused, will judge. If the jury finds the Member in question guilty in 60% or more of the votes, the said Member shall be found guilty. Depending on whether or not the perpetrator turns himself in, pleas guilty to his acts before found guilty by other Members, and is repentful during his trial, he may either be severely punished and have a second chance in the Team, or will be immediately expelled, banished, and branded as an Enemy without further questioning.
For cases related to civil offenses, either the Leader or Vice Leader will judge the case. For first offenses, the member will be given a second chance depending on the severity of the crime and whether or not he apologizes on behalf of the Team. For second offenses, immediate expulsion and banishment.
For cases related to foreign offenses, a jury of the six Main Members, Vice Leader, and Leader will judge. If the jury finds the foreign party or individual in question guilty in 60% or more of the votes, the said foreign party or individual shall be branded as an Enemy.
In the event that a member of the jury does not wish to cast a vote of guilty or not guilty, the total amount of votes to base the verdict off of shall be one less. In the event that a member of the jury does not show up to vote exactly twenty four hours after voting for the case was declared open by the Leader, the amount of votes to base the verdict off of shall be one less. In the event that a member of the jury does not show up during a trial, he will not be given a chance afterwards to have his say on the punishment of a perpetrator when the punishment has already been determined and the trial has ended.
Article III, Section 7 (Punishment)
When a Member is punished, he or she will be made to complete one or more activities. These activities are classified as either standard or custom.
Standard activities are in-game, and include: running laps around a specified circuit in a certain town, reciting cadence, and rapidly unequipping and re-equipping different pieces of equipment in the order specified. Shouting, vulgarities, and rapid messages may also be applied on top of these activities.
Custom activities are physical exercises conducted through trust and honesty of the Members. Only Lance Corporals and above qualify to be custom-punished. These physical activities include push-ups, sit-ups, flutter kicks, running, and planking. The amount of repetitions and duration of each activity are tailored to the Member's individual level of physical endurance.
In the event that a Member is caught cheating or is dishonest in an activity, he will be made to do an extra set of activities as compensation. If the Member continuously does an activity below the expected standard, he will be issued a Failure-to-Train, or FTT. After a Member receives three FTTs or refuses to carry out his punishment until it is complete, he will be forcibly punished in other ways such as deductions from the gold he earns in doing raids with the Team, depending on the severity of the offense. An FTT will expire three months from the date it was issued.
The Leader will be the one in charge of overseeing a Member's punishment. He may elect up to two other Members as Drill Instructors, whose role is to give the Member carrying the punishment more stress, and tough motivation when necessary. These Drill Instructors will also aid in ensuring that the activities carried out meet the quality standards, and that the Member carrying out the punishment is not cheating. A Drill Instructor may propose an FTT to be issued as he sees fit, however only the Leader can make the proposed FTT official.
Article III, Section 8 (Enemies of the Team)
The official list of enemies and their crimes are detailed in Section 6 of this post.
Article IV. (Performance Rating System and Expulsion)
Article IV, Section 1
Individual Members may submit, on their own will, a vote about another Member's performance in a run with them. These votes may then be submitted to the Leader, who will then forward it to relevant persons. The votes may only be one of the three following possibilities:
A vote of "Good" may convince authorities to promote this Member. A vote of "Average" may convince authorities that this Member is best stay at his current rank. A vote of "Bad" may convince authority to demote the Member .
Article IV, Section 2
Corporals, Sergeants, and Gunnery Sergeants may be expelled over a 70% vote by the remaining Members, including the Vice Leader, and the Leader. Voting sessions must be proposed to the Leader, unless the Leader himself declares a voting session. The Leader may then accept or decline the voting session proposal. If accepted, he will declare a starting time. Votes will be tallied no later than twenty-four hours after the starting time.
Lance Corporals, Private First Classes, and Privates may be expelled by a 50% majority vote from other Members with the same rank or higher. Voting session proposals shall be proposed to and handled by the Leader. If accepted, the Leader will then declare a starting time. Votes will be tallied no later than twenty-four hours after the starting time.
In both cases, only votes to expel or against expelling a Member will be counted to the total.
Article V. (Glasnost Policy)
In order to avoid attacks, scandals, misunderstandings, amongst a plethora of other reasons, the Leader reserves the right to be publicly transparent on matters, news, issues, and decision related to the Team.
Section 2 - The Team
This section lists the rank, title (if applicable), name, and information of all the current, accepted members of Team Riuga
[Leader / MGySgt] LordRiuga, Guardian, 2 years and 9 months within the Team
[Vice Leader / MSgt] AsuraXSoul, Moonlord, 1 year and 5 months within the Team
[1st Sergeant] Aoishiroha, Protectore, Ripper, 2 years and 6 months within the Team
[Sergeant] Zarefeax, Gladiator, 6 months within the Team
[Sergeant] Myst0ganXx, Saleana, 5 months within the Team
[Sergeant] Zerastyx, Physician, 6 months within the Team
[Recruit] Rincetius, Inquisitor, 1 month within the Team
[Recruit] JinVelvet, Artillery, 1 month within the Team
Section 3 - The Schedule
The schedule continuously changes as our goals also change. Keep checking back for an updated schedule. Specific hours and minutes will not be listed as this information can be used against the Team in a malevolent manner.
Saturday - Off
Sunday - Off, or A&S day one (situational)
Monday - Off, Rune Dragon Nest, or A&S day two (situational).
Tuesday - Off, Rune Dragon Nest, or A&S day three and Selection Day (situational).
Wednesday - Rune Dragon Nest
Thursday - Rune Dragon Nest
Friday - Rune Dragon Nest
Only NCOs and SNCOs who are qualified as instructors for A&S will have to be on standby for instructing future A&S classes on Sunday, Monday, and Tuesday. It is at the discretion of the Leader of the Team as to which of the instructor-qualified SNCOs and NCOs will participate in an A&S class. Whenever possible, instructor-qualified SNCOs and NCOs will alternate A&S duty so as to not burden certain instructors more than others. Instructors may take shifts during an A&S class if given permission to do so by the Leader of the Team.
Section 4 - Recruitment Register
Recruitment is currently open for: DPS Classes.
Before you fill out the form and join, you should read the following brief about what you are about to get yourself into.
Indoctrination Day, more commonly known as Indoc, is now a part of Assessment and Selection, otherwise known as A&S. A&S is three days long, and up to five candidates will participate in a single A&S class. Day one is meant to brief the candidates on what to expect and what the rules of A&S are. During day one, candidates will be taught the terminology that will be used in day two and three. Candidates will also prepare for the intensity of day two and day three during this time. Day two of A&S is Indoc, which has also been made longer and more grueling than before. Day three of A&S will assess your teamwork, leadership, raid analysis, and strategy-planning skills. Team Riuga prides itself in being a raid exploration team, therefore we will ensure that we select the most competent candidate in terms of raid exploration. Teaching someone the current dragon raid from scratch is a simple task, however you cannot simply teach someone raid exploration as a whole. As such, it is critical that we select the right person from the start. The specific structure of day two and three are confidential. We expect all candidates to be able to adapt to unexpected and unknown situations and environments quickly and comfortably.
"A&S day two" and "Indoc" refer to the same thing. Indoc varies from class to class. Each candidate has different "soft spots" and breaking points, and thus the structure of Indoc is slightly different for each class in order to make it equally as mentally challenging for all of the candidates involved. We also do not wish for candidates to be able to talk to past Indoc participants in order to know what to expect and how to prepare for it. By varying the structure of Indoc from candidate to candidate, we accomplish this vision. Even if you have talked to one or several past Indoc participants, you should take what they say with a grain of salt. General and vague advice will help, however specific information will almost never be of use.
It should be noted that 'class' here refers to "A&S class", not the class of a candidate. An A&S class refers to a specific A&S that has been held, is currently being held, or that will be held in the future, and all of the candidates and instructors involved in that particular A&S. All A&S classes are named in the format of "YY-CN", where "YY" is the last two digits of the year in which the class was held in, and "CN" is the class number for that year. For example, the first class conducted for a given year will have a class number of "01", while the second class for that same year will have a class number of "02", and so on. For more specific examples, "A&S Class 17-01" would be the first A&S class held in 2017, while "A&S Class 18-01" would be the first A&S class held in 2018.
I cannot disclose the specific structure of day three, however I will warn you that it is far, far more mentally challenging and intense than what you currently expect. Day three technically starts right after day two ends. This may sound confusing right now, however you will see what I mean later should you sign up for A&S and survive until at least the end of day two.
Many will quit A&S before selection. This is because many come to realize that the Team is too fast-paced for them, too strenuous for them, or demands too much commitment from them. Alternatively, it could be the case that they simply lose motivation, doubt that they will get selected in the end out of a class of up to 5, or doubt their ability to keep up with the rest of the Team should they get selected. Out of a class of 5 candidates, it is reasonable to expect that only one or two will be left standing on Selection Day. If a miracle occurs, perhaps three will make it. It is for this reason that candidates who survive until Selection Day and manage to impress the instructor cadre throughout A&S, but do not get selected in the end, get an opportunity to be recommend on behalf of the Team. We recognize that those who make it until the end of A&S, against all the odds while giving it their maximum effort, truly desire to be raiders, and they are prepared to sacrifice more than the average person in order to be one. The Team has a respect for these types of individuals, and if requested, will give these "hidden gems" a recommendation in order for these raiders to fulfill their desires of joining a team and for some other team out there to benefit from their dedication to raiding. It is the least we can do for those who tough out the three days and countless hours of utter hell while impressing the instructor cadre throughout.
You should not even think about slacking off during A&S. For one, this will severely hurt your chances of being selected in the end, and more importantly, the instructor cadre can forcefully drop you from A&S for what's called "failure to train", or FTT. If you fail to train to the minimum standards of the instructor cadre at any time during A&S, including day one, you can bet on the fact that you will be forcefully dropped from A&S and never be allowed to re-apply for the Team ever again.
It is important to note that:
1) The rank E-0 is not a standard rank.
2) The ranks E-1, E-2, and E-3 are considered junior enlisted ranks.
3) The ranks E-4 and E-5 are NCO (non-commissioned officer) ranks with small leadership responsibilities, and require a promotion from the Leader, in addition to a lengthy time in the Team.
4) The ranks E-6, E-7, and E-8 are senior NCO ranks with greater leadership responsibilities, and are seldom selected or promoted.
Team Riuga will be one of the most strict, punishing, fast-paced and stressful teams you will ever experience. Our way of doing things are modeled after the United States military. It is due to this way of doing things that we accomplish our objectives in a timely, organized, and efficient manner. We have made it through 30 months and over 80 members, and are still going strong. If you are seeking an easy or care-free ride, this is not the team for you. You must be ready to give it your all twenty-four-over-seven. The only easy day you will have while in this Team will be yesterday. You will be expected to apply the standard code of honor and loyalty to your fellow comrades-in-arms. You are expected to memorize our seven ideals by heart and to represent and uphold them regardless of what you do. You are to have a decent memorization of the Constitution of Team Riuga. Once you have read the Constitution, read it again. Now read it again. Now read it again. Now read it one more time.
Over the past 30 months, this Team has grown a reputation for being what it is. An extra-ordinarily determined Leader who will never give up regardless of the situation, one who ensures the objectives are met quickly and efficiently, and one who upholds a moral shield while ensuring the objectives are met.
Is gear important to us? No. Our standards for gear are rather low compared to some of the other teams out there. If you are going to bring up the term 'gear' as the first thing when describing yourself in your recruitment application, or attempt to emphasize the term 'gear' somewhere in it, you will most likely be ignored or disqualified. We see the act of advertising your gear in your recruitment application as a cheap and unoriginal way of telling us why we should consider you as a Recruit. A Member is defined by his mental capabilities, not by his gear. Instead of describing your gear to us, I urge you to describe what your mental capabilities are instead. A description of your real life situation, such as Internet reliability, is also encouraged. If your application gets accepted, I will let you know during the interview if your gear is below our standards. If it is fine, I will often not even bring up the subject of your gear even after the interview is over with.
We are not looking for just anyone. We are looking for those who have the mental capacity and will to do the job. A quitter is the last thing we want to see. We are the fifth unique team to finish Red Dragon Nest, the fourth unique team to finish Red Dragon Nest Hardcore, the third unique team to finish Ice Dragon Nest, and the third unique team to finish Rune Dragon Nest Hardcore on the HW/SW server. We have accomplished these feats mainly through mental strength, skill, and determination. These are the qualities we want to find in a Member.
The only easy day you ever had was yesterday. Never quit. Hooyah.
Now go and read the Consitution one more time.
Assuming you are still interested in joining after reading the gut-check brief above, the following is the form you are required to fill out and post to this thread in order to be potentially qualified for an interview, and if that goes well, you may get accepted as a candidate awaiting A&S.
Past experiences (on the subject of previous teams, previous raid nest exploration experiences):
Available times in GMT+8:
If you are a student, do you have exams within the next six months?
If you fall down, do you stay down or get up and get some more?
What does the word comrade mean to you?
What is a quitter to you?
Do you consider yourself a quitter?
Undeniably there will be much on the negative side when it boils down to raid nest exploration.
How do you plan to deal with the negative emotions that come from this?
Will you let these negative emotions come to you?
There will be cursing and blaming simply because there are humans within the team.
Do you have a problem with being able to brush off as much as is thrown at you, and still be able to move on with an iron will?
The key in a raid exploration team is to view everything negative about it as a normal aspect of life. Never let the negativity get to you personally. People will naturally vent their frustration at everything. This behavior is encouraged as running with anger inside of you will only make it worse. Look past everything else and focus on what you need to learn and what you need to improve on and get it done. Can you grasp this ideology?
The following is an example of a debrief and strategy discussion post:
Note that that is only 70% of the post, as I cannot zoom out further. During raid exploration seasons, there will be one such post for every day that we run. I always write one after the runs are completed. You will be expected to read, memorize, and master the information and strategies discussed in the post within 24 hours. You cannot cheat out of this because we always test each other to single out those who may have missed even one minor detail of a strategy. The failure of even one person to demonstrate mastery and memorization of a new strategy results in a group punishment - everyone will have to practice with this one person until he masters it. We will not run until everyone masters the new strategy. On a scale of 1 to 10, how confident are you in being able to keep with a constant barrage of walls of text that you must master and memorize in just a short period of time?
At that, the said posts usually contain words and phrases that some non-native English speakers find hard to understand. On a scale of 1 to 10, how would you rate your knowledge of the English language?
Do you swear that you have not falsified any piece of information given here?
Have you read, acknowledged, and agreed with our Consitution?
Are you registering for this Team on your own free will?
By joining, you acknowledge that the Constitution can change. Do you accept the fact that the new Constitution will take effect immediately after exactly 24 hours after the new version has been officially posted on this thread?
And do you acknowledge that you will be under its rules and policies unless you leave the Team within the those 24 hours?
By signing up for the Team, you will be subject to Assessment & Selection, or A&S. This event is three days long. During day two, also known as "Indoc" and "Hell Day", you will be subject to stress, shouting, vulgarities, and activities of all types that are made to break you down mentally, stress you out, degrade your individuality, and ultimately make you quit if you can not keep up with what is to be expected of a Member. The length of Indoc is varies greatly. Neither you nor the instructors will know when it will end. The instructors will only secure your Hell Day when they are satisfied that they have ruled out all of the quitters. Only one candidate will be selected 7 days after the end of Day Three. If you get selected in the end, you will be promoted to Private, and formally be a part of Team Riuga. If you get dropped out of A&S due to failure to conform up to the expectations of the instructors, or you drop on request, you will be removed from the Team and A&S immediately, and will never again be able to re-apply for the Team unless you are issued a waiver. You may only get a waiver to re-apply through convincing the Leader of Team Riuga as to why you deserve a second chance. Understand that waivers have never been issued in the past, nor do I see myself issuing one even until the day Dragon Nest SEA shuts down. A waiver is extremely situational, and you will never be issued a waiver if you drop out of A&S on your own free will, otherwise known as a "drop on request". Do you acknowledge the fact that you will be put through this brutalizing course by signing up for the Team, and that you may not get selected in the end?
Section 5 - The Strategy
The strategy videos, image explanations, and text are now private and can only be viewed by a Member. Strategy is strictly confidential during raid exploration seasons, and no Member is allowed to leak it until the raid exploration season is over.
Section 6 - List of Enemies
In accordance with Article III of the Constitution of Team Riuga, this section is to keep track of past and present enemies, why they are branded as such, to be used as a reference by current and future recruits.
As a rule, Team Riuga will never adhear to the Enemy, who has attempted to derail Team Riuga. If we adhear to them, we make them think they can mess with us and get away with it for free. We have dignity, and we refuse to let ourselves be their pawns.
Surely what they have done in the past, cannot be changed. The damage has already been done. What we can change, however, is what can happen in the future. Perhaps they might do something in Team Riuga again if it went untolerated the first time. If not us, we actually have a heart to care about what these people might do to other teams in the future.
Puzzzzle - In accordance with Article III, Section 2, Case 1; one count.
SedutLemak - In accordance with Article III, Section 2, Case 4; three counts.
mARkiebOwi - In accordance with Article III, Section 2, Case 1; one count.
StevieJobs - In accordance with Article III, Section 2, Cases 1, 3, and 4, one count of each.
Finally, if you have any questions or concerns, feel free to drop me a PM on LordRiuga.
Edited by Riuga, 01 May 2017 - 05:51 PM.