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Dragon Nest Lifehack (Make The Dn World A Better Place)


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#1 MajesticQ

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Posted 12 January 2015 - 03:43 PM

Cut the story short, your connection with Dragon Nest is not desirable. So, here’s what we do but with no pictures:
  • Optimize personal computer. Requires downloading some applications.
  • Network connection to ISP server.
  • ISP server to Singapore-based DN Server thru DNS.


Upload/Download Speed and Programs/Applications
The more important of these two which affects gameplay is the upload speed. But, most ISPs don’t provide a large upload speed without the huge costs. So, we have to block programs from making excessive outgoing traffic. This is where firewalls come-in. But before that, let’s discuss something common to people who use pirated OS and pirated programs-they install and download a lot of applications and many of them are not even used. This problem creates so much outgoing traffic that it makes any PC vulnerable by having their ports open making PCs accessible to listening or at worse hacking.

In this sense, all unused applications should be blocked, particularly the downloaded apps which does not include installation and installed applications.

In my case, I have Glasswire. I recommend this because it’s very friendly and beautiful to the eyes. It also makes report of monthly internet bandwidth consumption on installed PC. Unfortunately, it can’t help with the overall network report.

First things first, monitor your bandwidth consumption for a month. Some programs are nasty and activates itself, when you’re in idle mode. Glasswire also helps you identify those. Make sure that the program runs on start-up.

Firewalls also deal with incoming/inbound traffic. But if that ever happens either you allow it by clicking or installing or agreeing or you are already compromised. Simply to say, incoming/inbound traffic is not much of a threat or affect latency especially if you’re behind a router unless it’s your fault.

Your connection is also at the mercy of your network. You're in a lot of trouble if someone else on the network uploads, downloads, streams or use VoIP.


Tweaking your Registry.
There are important parts in the registry that needs editing to optimize tcp connections but if you, the reader, are not a tech oriented geek, you will probably damage your TCP settings and blame me. So, we need an application. That is TCP Optimizer from speedguide.net.

TCP is something akin to a delivery system where it packs, sends, accepts, transfers and process data.

Read the documentation and Youtube guide, which has transcripts. Everything is explained there. The guides are for Windows 7. Go figure. For other OS, there are documentations but those are outside my scope since I don’t have those OS.

This will require you to:
1. Check your system information
2. Search the internet if your processor is uni or multi
3. Check whether you NIC (Also known as Adapter) is PCI or USB attached. Also called a dedicated NIC.
4. Search on what is Nagle’s Algorithm and the concept of disabling it
5. What is QoS and the concept of disabling it.

Of course this part is bull and obsolete if DN SEA uses UDP packets only!


Disable or Block(Firewall) Unnecessary Services/Features
Logic is, the less ports are opened, the less vulnerabilities there are. It may also help improve system performance and connection by freeing some bandwidth and memory. Unfortunately, make the wrong tweak and you’re screwed. It’s better if you yourself research on this. Before doing any disabling, make a system restore point, as a security in case you screw-up. Firewalls may also serve this purpose.

Ports are something that opens the computer for communications and information sent through. It is comparable to telephones in the act communicating where it allows conversation and transfer of information.

A PC has a lot of unused ports and many ports such as 80, for HTTP, are used by the system. Services and applications always open ports when active or functioning. The less application that is active or working, the less open ports there are. What we need is to close as many ports as possible but without jeopardizing the performance of the system. An example of a port that should be closed or blocked is port 25-mail server. A home computer that doesn’t SMTP authentication in a mail server and doesn’t use mail application/server such as Outlook and Thunderbird should be closed/blocked. Pirated OS who never update software should definitely block this at all cost.

Some service such as PC Tablet for Windows 7 is not needed and should be disabled. The general rule is: When a service/feature is running but it is not necessary or not used or will not be used for a very long period of time, disable it or set a firewall rule against it.

Fortunately, we have Game Booster, so no need to venture into the unknown. However, do research those services/features you don’t need and configure them as disabled in the application.

IMPORTANT NOTE: If you are using pirated OS, uncheck the box named turn off automatic updates. Failure to heed this warning and your PC will be flagged as ‘not genuine’. Haha. Be ready to jack your rj45 (the wire that connects your PC to a router/modem) in case you screw up when windows update.

If you wish to go manual:

1. Control Panel>Programs>Turn Windows Feature On/Off

2. Type ‘msconfig’ in the start search bar.

3. Type 'service.msc' in the search start bar.



DNS
DNS is somewhat a mapping guide. Its purpose is to resolve Domain names (words) into IP addresses (numbers). As it does its routing it may lead you to a series of nodes (think of Deus Ex Human Revolution hacking) which may be shorter or longer depending on the DNS. A shorter traceroute may be helpful and should be prioritized.

For this purpose, we need an application called DNS Benchmark. As to how to use it, refer to the documentation. It will do some process where it seeks the most efficient DNS there is on the testers perspective. Learn how to use it, it’s a definite bestfriend. It takes more or less 30 minutes for the complete testing.

Router (Note: For those behind a NAT/Router only)
If you don’t know how to edit as administrator on your router, then you have to learn how to or ask someone who knows.

Your internet protocol version 4 properties (Found on LAN>Properties>Internet Protocol Version 4>properties) should be:
1. Obtain IP address automatically
2. Obtain DNS server automatically.

On your router, set DHCP as enabled (especially if a household uses WiFi). Make sure you limit the number of IP address that the router can lease by editing the start and limit of IP addresses. From here, input the DNS recommended by DNS Benchmark, the one I recommend, Google DNS, Open DNS or the T3 Communications DNS.

Under address reservation, make sure your PC’s lease time is permanent by making you MAC address reserved. The IP input should be one from the start and limit of IP addresses available on the router.

Under ARP Binding, bind your MAC address with the same IP input on address reservation.

Disable SPI Firewall when playing the game and re-enable it when not playing. This input is best applied with Game Booster.

Disable any QoS/Bandwidth Control. If someone has enabled the set-up, ask why. Sometimes, it’s a method to control bandwidth of VoIP or Torrent. Ask the person to disable it or make a rule of preference to your PC and Dragon Nest.

IMPORTANT NOTE: Never share your MAC Address to anyone.

IMPORTANT NOTE: After you are done with DNS search and Router Configuration, open command prompt and type these in proper order. Starting from top to bottom:
ipconfig -flushdns
net stop dnscache
net start dnscache

Port Forwarding: I don’t believe this feature works with DN SEA. I have some TCP ports but probably of no use. Here are some reasoning:

Quote


DMZ: It is an alternative to port forwarding but I highly advise not to use this. This makes all security features on your router useless.

If Port Forwarding does work but you don’t have any TCP ports, DMZ is an alternative. The downside of Port Forwarding and DMZ is that it benefits only one particular PC and exposes you to man-in-the-middle attacks and spoofings.


Network
Some ISP provide proxy. Which should be proper. Some proxy works only for web surfing such as an HTTP Proxy. A proxy is not secure unlike a VPN because it has no encryption. However, if you prefer some kind of protection such as hiding your identity when using torrents and can handle any kind of traffic, try a SOCKS proxy.

Proxy is able to hide your IP Address and offers some kind of protection but does not encrypt.

On the other hand, you might have a VPN. The difference of this from a proxy is that it provides no log records and has a 128 up to 2048 bit encryption. These makes any government surveillance systems find only you and the vpn connection and nothing else. With this encryption in mind, VPN can bypass ISP throttling but the downside is when VPN in under heavy traffic, everything slows down. It is also somewhat pricey.

I recommend disabling proxy by calling your ISP provider or remove any throttling they have implemented. Test it if it improves Dragon Nest connection.

If the removal of the proxy improves game performance, great! If not, get that proxy again.

If you have found-out that they can’t remove bandwidth throttling, try a VPN to bypass it.

So, what is this bandwidth/ISP throttling? Well it's a stupid system that slows down gaming.

How to detect if you have a proxy:
Here is what you need:
1.1   A website that has SSL certificate a.k.a. https
1.2   Avoid https such as Google, Apple, Search Engines and Facebook.
1.3   Try to find some corporate websites or blogs that have SSL Certificates.
1.4   You can use this: https://nakedsecurity.sophos.com/
2.    Open https://www.grc.com/fingerprints.htm
3.    Input the website mentioned in 1.4
4.    Let it investigate.

Once the information pops-up. Just compare the thumbnail of the SSL Certificate and the results of the Fingerprint. If they differ, it is most likely that there’s a proxy.


Network Analysis
Lastly, perform a network analysis using Netalyzr. It requires Java. Same as with packet loss testing from pingtest.net. If you don’t know how to make Java work, then learn how to.

Reminder: Mishandling java can open you to a lot of vulnerability risks.

After you followed these instructions, some major issues should disappear and minor issues be minimal. The following are of great concern/importance:
1. HTTP caching in RED
2. Detection of proxy (This will make certain TCP protocol blocked in the test and will display a red or yellow notice.)
3. Network packet buffering in RED or YELLOW
4. Delayed clock in YELLOW
5. uPnP in YELLOW

All HTTP Tests, DNS Tests, IPv6 Tests, Network Security Protocols, Host Properties and Address Based Tests should be green.

For an optimized connection, Network Access Link should all be green.

As to reachability test, with a VPN and proxy, a lot will be displayed in yellow and red. The most important parts here are: Traceroute, Path MTU, Hidden Proxy Detection, UDP Connectivity. These mentioned should be okay or in the clear.


Traceroute (Your guide to troubleshooting)
Basically this requires the ability to know how to read traceroute. You need to know what is Round Trip Time, Time To Live, IMCP, UDP, TCP, Traceroute latency calculation, etc.. The first two hops of a traceroute are within your reach or in your neighborhood. This could be a router which could be troubleshoot by a well-informed personnel or you yourself. You should see a <1 on the first hop because it is the nearest to you especially if it’s a router. Some modems are not in traceroute because they act only as bridges. Some asterisk at the first two hops may or may not pose an issue. The next hops are probably those outside of your control and might need ISP intervention or assistance.

From the perspective of gaming, the most important hop is the endpoint.

For guide on how to read tracert:
https://www.nanog.or...ceroute_N45.pdf
http://www.inmotionh...read-traceroute
http://customer.comc...eroute-command/

Reminder: Traceroute can be deceiving at certain times.


PINGTEST to Singapore:
I have nothing to say on this as I have a poor C rank. Haha.

Edited by MajesticQ, 19 January 2015 - 05:08 AM.


#2 MajesticQ

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Posted 12 January 2015 - 03:43 PM

Wireless vs. Wired:
The game should not be played wireless. Gameplay is affected by channel/frequency, environment, transmit/tx power, USB adapter and antenna.

Wifi signal interferes with another WiFi on the same channel and adjacent channels. In practice, if your neighborhood uses WiFi on the same channel, it’ll interfere with your wireless connection. Adjacent channels also interferes with connection. This is resolved by talking with your neighbors to have about 3 to 4 clears between channels to prevent overlapping and at the same time, agree to decrease transmit power if channel overlapping cannot be prevented.

In some countries, transmission power is regulated by law and enforcing agency. Exceeding tx-power may very well be an infraction.


Quote


Quote


Edited by MajesticQ, 13 January 2015 - 12:40 PM.


#3 MajesticQ

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Posted 12 January 2015 - 03:44 PM

Optimize Graphics Card to Dragon Nest: (NVIDIA)
On the control panel, under 3D Settings, Click ‘use my preference emphazing’. Choose ‘Performance’ so that it’ll be a global setting. (Note: By choosing this, it’ll affect every application that requires NVIDIA. Go figure.)

Next, choose Manage 3D Settings and go to program settings. Everything is left alone except for: Power Management. Set this to high performance. Thanks to fourrier for this one.


Note:
You may also disable NVIDIA Streamer Service if you aren't using them.


Dragon Nest Disconnections
I know at least three disconnections with Dragon Nest:  
1. In-Game Message ‘You are Disconnected from the Server’,
2. Event Type=AppHangB1 and ConsentKey=AppHangXProcB1
3. Top Level Window is Idle.
4. A request to disable the Desktop Window Manager was made by process (Dragon Nest)


In-Game Message ‘You are Disconnected from the Server’. This will simply prompt players that the connection from client to server has been severed. As to the reason, be my guess. It could either be: insufficient bandwidth (upload to server), packet loss (upload to server), network throttling (local QoS or ISP Fair Usage Policy), bottleneck in bandwidth use (such as: other people in LAN use torrent sharing or VoIP while playing the game), loss of internet connection, or unstable connection from wireless. All these may contribute to the message pop-up. It could also be the GPK acting-up or a built-in security feature against hackers or when it perceives an act or series of events as a hack cheat.


“A Request to Disable the Desktop Window Manager was made by Process (Dragon Nest)”. This is not an error. However, it leads to an error Event ID 1001 and 1002. Check the picture below:

Posted Image

Before the error, I was performing an alt+tab or application switching. It seems DWM is not compatible with Dragon Nest and may lead to a deadlock because the former occupies the front-buffer and the latter needs to lock the front buffer for read-back or some other purpose. A solution to this are:

1. Disable Windows Composition [DragonNest.exe>Application>Compatibility> Check Disable]. However, an alt-tab/switch to a windows with ‘GDI only’ settings may create an error. Al-tab is still risky.
2. Disable windows desktop manager in ‘services.msc’ or ‘msconfig’. Alt-tab may still cause an error
3. Disable all applications which render ‘GDI only’ as a setting, if there’s a possibility that it will be opened. Safe but too much work and precautions.
4. Don’t open any applications other than Dragon Nest. Safest method.



From certain readings display scaling on high DPI setting should also be disabled. The reason seems that many applications are not compatible with it. Just do it.


There are separate cases of Event ID 1001 and 1002 which are not connected to disabling of DWM.


EVENT ID 1002 or Top-level Window is Idle. It is an error. Its layman explanation is that the application stops responding to the system for some seconds and is dropped by the system and is unrecoverable. The game/software could be doing something, waiting for an I/O or for something to finish-up or maybe totally hangs.


DWM actually helps in informing this by making a ghost copy of the application and a notice that ‘Dragon Nest is not Responding. Close the program or Wait for the program to Respond/Reset the application’. Unfortunately, it works only when DWM is enabled and the game is in window mode. This is very important when it comes to nests and pvp, because when the error occurs in normal mode, it is perceived as lag when in fact it is a disconnection. The windows error window appears late or not at all.

My Recommendation: Enable DWM and Play in Window Mode.


EVENT ID 1001 or Event Type=AppHangB1 and ConsentKey=AppHangXProcB1. This is an error report or a hang or the result of Task End in Task Manager. AppHangB1 is the error event while AppHangXProcB1 is a consent from user to terminate the program. When both of this appears, it means that there was a hang and the user chose to terminate the application.

AppHangB1 has 5 parameters. The most important are 4 and 5:

Stack Hash (P4) - hang reporting traverses the wait chain and for the final thread in the chain before it jumps to a different process, we generate a hash based on the thread’s stack back trace. P4 is a restricted hash which means we chop the MD5 128-bit hash down to 16 bits.  This prevents any wild spraying of buckets and when we studied it we were still achieving ~85% uniqueness.

Type Code (P5) - this is a bit field based in part on the WCT_OBJECT_TYPEs found during wait chain traversal with GetThreadWaitChain (e.g., mutex, COM, etc.) but also on a few other items too - like if there's a deadlock or if the hang report came from End Task in Task Manager (more blog fodder).


So what is this, Wait Chain Traversal?

Applications use synchronization objects, such as critical sections, to control access to shared resources. Applications can suspend execution of threads and processes while waiting to acquire synchronization objects or while waiting for a thread or process to finish executing. Race conditions and failure to release synchronization objects can lead to threads and processes hanging indefinitely. Applications can also end up in a deadlocked state where dependency requirements cannot be satisfied. For example, consider an application with two threads (A and B and two synchronization objects (1 and 2). If Thread A has Object 1 and is blocked waiting for Object 2, while Thread B has Object 2 and is blocked waiting for Object 1, the threads are said to be deadlocked.

Wait chain traversal (WCT) is a mechanism for debugging blocked threads and processes, and detecting deadlocks.

For a complete reading here is a link: CLICK ME


Solution: Wait for the program. Unfortunately the client can't reset unless it goes with the loading screen, its loading time, GPK start, and DNLauncher. .  



One stab in the dark approach that might just work: Re-install the game or replace the GPK folder and dll. There is a guide in the forums which actually tells that. The dynamic link library is very important, it could be corrupt, should be deleted and needs replacement. A new one is desirable. Ask a friend for some copy of the dll. The folder must be deleted. Fortunately, if you have the new dll, opening the client will re-create a new GPK folder.

The only condition seems to be: both ends should be on the current and/or latest patch and same installer version. If not, the method may not work. If that ever happens, gamers must resort to download and re-install a new client or ask some friends for an uncorrupted installer.

Re-installing the client requires deleting registry keys and remaining folders. Revo Uninstaller helps with these.


Final Notes on Disconnection:
To prevent some disconnections . Tweak the following.

1. Disable Aero.

2. Change to Windows 7 Classic

3. Change Windows Appearance. Under visual effects, select 'Adjust for best performance'.


Edited by MajesticQ, 15 January 2015 - 04:04 PM.


#4 ColdZeroJN

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Posted 12 January 2015 - 03:50 PM

Is this really necessary just to play an MMORPG?

Pretty decent read though. Good job on this.

#5 Nuellen

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Posted 12 January 2015 - 04:31 PM

Too much technical jargons. Nice guide, though.
What is your router?

#6 MajesticQ

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Posted 12 January 2015 - 04:37 PM

Here are some papers discussing the conflict between UDP and TCP. Just some random post.

Quote

The characteristics of UDP packet loss have been investigated, in terms of the effects of TCP flow control over the UDP and TCP co-existing WAN with the following results:

First, we focused on the case in which only TCP connections use all of the bandwidth of the network. In particular, when network delays of connections are the same, all TCP congestion window sizes change in a synchronized manner (i.e., TCP synchronization). In these cases, the queue length of bottleneck node buffer evolves in a periodic way, and can stay full or almost empty for a relatively long duration.


Second, we treated the case in which UDP streams are added to the TCP synchronization case. UDP packet loss occurs more often and successively in the TCP synchronization case. This is because the TCP synchronization can make the node buffer full for a relatively long duration repeatedly and periodically. Even if the node is filled with packets, UDP packets are still transmitted constantly and must be dropped successively. Therefore, the UDP stream suffers harmful effects of the TCP synchronization.


Third, as for the effect of UDP packet size, UDP packet-loss rate is relatively low when the UDP packet size is small. In particular, packets of small size are very effective in moderating severe packet loss occurring due to TCP synchronization.


Forth, with respect to the effect of UDP transmission rate, we have shown that the packet-loss rate is not reduced by use of lower transmission rates. This feature can be explained as follows. TCP connections are capable of sharing all the available bandwidth among them by using their flow control mechanism. Therefore, even if the UDP stream reduces its transmission rate, the resulting available bandwidth will be consumed promptly by TCP connections. This is why reducing transmission rate of UDP packets will not contribute to improving the UDP packet-loss performance.


In this paper, a single UDP stream with some parameters is dealt with, but we have done the simulations in the case where more than one UDP stream exists and the obtained results are almost the same as shown here, although some UDP streams often affect each other.


From our simulation results, we conclude that, when the real-time applications use UDP as a transport protocol, the best performance can be obtained using small packet sizes at a rather high transmission rate.

However, it should be noted that packets of small size require a relatively large overhead due to UDP and IP headers. This results in the inefficiency of network use. In this sense, in order to send traffic from real-time applications with good quality, much more bandwidth than that generated by the applications will be required, whereas the quality required is not yet guaranteed.

Edited by MajesticQ, 17 January 2015 - 01:16 PM.


#7 Elcine

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Posted 12 January 2015 - 04:40 PM

ill just ask addison kan... i mean mantou for another trace route/ ping test optimization and there goes the lag (clap)

nc post though very helpful, very informative u deserve a like

#8 MajesticQ

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Posted 12 January 2015 - 08:44 PM

View PostNuellen, on 12 January 2015 - 04:31 PM, said:

Too much technical jargons. Nice guide, though.
What is your router?

Guess I'll explain briefly some of those. Currently using TP-Link.

Edited by MajesticQ, 13 January 2015 - 12:17 AM.


#9 BlessedRai

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Posted 13 January 2015 - 08:12 PM

OMG! (oo)
im trying to play dragon nest for almost a week now.
i always get "unable to load patch config list" followed by "launcher initialization failed E:5".
With just a an internet connection from a proxy using a 3G broadband stick, also i'm trying to boost my signal by a signal booster from a stainless strainer to prevent connection lost.
my hardware is good, the problem is i'm in a remote area, and if i want to play dragon nest, i need to go to the city proper and rent for a computer shop.....

then i read your topic.......

you make my heart shattered to pieces,

i had to admit,
im trying everything....just the love for the game

my cash just pump out from renting pc....(even i have one but w/ poor internet connection).

this frustations.....

thank you for your topic,
now i know what to cry for (sob)

Edited by BlessedRai, 13 January 2015 - 08:15 PM.


#10 siakpay01

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Posted 13 January 2015 - 08:25 PM

my ping got higher which is actually high from before but beareable haha

#11 MajesticQ

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Posted 14 January 2015 - 02:31 AM

View PostBlessedRai, on 13 January 2015 - 08:12 PM, said:


You're using a stick? What are the download and upload speed? What is also the cap limit, if fair use policy is enforced? I'm thinking it could be because either your proxy's fault, your ISP implements throttling or your bandwidth consumption is creating a bottleneck that Dragon can't start.

I did not intent for this guide to be someone's misery but that it could forward players to troubleshoot any problems.

#12 BlessedRai

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Posted 14 January 2015 - 12:26 PM

(oo;) yes....im using a globe tattoo prepaid stick, the only available service in my area. other network has, but globe isn't the worst of the worst..

my download speed is 4.75mbps and upload speed of .40mbps by speedtest.net

and yes i suspect its my proxy's fault because i can play DN like a couple of minutes then DC if i use the network so called "fair policy" but they decrease  your speed if you have reach certain data consumption...idk what they have to do it. but the fact that you pay to have internet access then drag you down to the ditch of slow net....that makes me angry. so i used proxy always when browsing the web,downloading files,watching videos...

if there is a nice event or a new a cap, that's the time i rent pc...

actually your guide is awesome, in fact i learn something new.
sorry if i pour my desperation to this game to your guide. thanks a lot (:])

#13 MajesticQ

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Posted 14 January 2015 - 03:34 PM

The guide cannot help those with connections other than WiFi. I don't have those to currently troubleshoot. I've also made point that wireless is not recommended for given reasons.

GPRS, 3G and 4G Mobile Broadband Networks related inquiries are currently out of the scope of the guide. However, 4G-LTE network seems to be the best there is according to some readings but I've found-out that it is only available in certain parts of NCR, it's a network implemented and used by tattoo black globe.

It seems that the costs of upgrading communications network to comply to LTE is quite expensive and thus Globe is limited to only some areas.

Edited by MajesticQ, 15 January 2015 - 07:23 AM.


#14 MajesticQ

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Posted 14 January 2015 - 04:47 PM

The guide does not address game freeze, sudden disconnections, windows error crash report, problems with GPK. I don't experience such problems as often as other gamers do. Opportunity to troubleshoot is quite rare.

As for my part:
i. 'Launcher Initialization failed' only appears when I'm not connected to the internet.
ii. 'Disconnected from the Server' only appears when my bandwidth is experiencing a bottleneck such as when someone streams or uses torrent. I even replicated the same by using VoIP such as Skype and maximizing the use of Bittorent.
iii. 'Windows Error Crash Report' appears only when I'm online for a very long time, kept changing applications or open a new one.

Edited by MajesticQ, 15 January 2015 - 12:35 AM.


#15 MajesticQ

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Posted 15 January 2015 - 12:35 AM

Updated with Disconnections.

#16 MajesticQ

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Posted 17 January 2015 - 12:55 AM

Added how to detect proxy.

#17 StefSan

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Posted 17 January 2015 - 05:07 AM

great thread and good job! (up)

And thanks for glasswire.. I will use this and see which programs use outgoing connections. Never heard about the program. (:])

All I can say is... my ping average is 350 for Europe and it's quiet okay.. no lag so far. I got most lag from my old Graphic Card.. the main issue most ppl have is not the internet stuff Iguess.. it's more their PC is too old/slow/whatever (shame)

#18 MajesticQ

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Posted 17 January 2015 - 11:59 AM

View PostStefSan, on 17 January 2015 - 05:07 AM, said:

great thread and good job! (up)

And thanks for glasswire.. I will use this and see which programs use outgoing connections. Never heard about the program. (:])

All I can say is... my ping average is 350 for Europe and it's quiet okay.. no lag so far. I got most lag from my old Graphic Card.. the main issue most ppl have is not the internet stuff Iguess.. it's more their PC is too old/slow/whatever (shame)

Sometimes, given that the PC is somewhat old, the one at fault is the NIC (Network Interface Controller) a.k.a. adapter.

#19 MajesticQ

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Posted 18 January 2015 - 12:01 PM

Somehow I am lead to believe that TCP connections works somehow in the game.

I had a run in Mist Nest. After killing Gutscry, I was in a certain location I'll call point A. The vines were removed and I immediately went to point B or the part where a second closure of vines were located and where the windy area opens. Unfortunately, the vines did not open a path.

My guildmates could see/witnessed that I was somehow running against an invisible wall. Then all of a sudden, My char teleport from Point B back to Point A and the vines then vanished.

This leads me to believe that there must be some re-ordering of packets and TCP somehow plays a role in this.

#20 Kruzikrel

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Posted 01 February 2015 - 09:03 PM

Alot to digest for a day hahaha
A really good read thou
haven't finish reading it yet but will definitely give the suggestions a go \
thanks mate you deserve a medal xD