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Riuga's Rudn, Rdn, And Idn Simulators [Hc S2 Dark Room + Disease-Spacebar + Spacebar Mechanic + Stomp Counting]


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#1 Riuga

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Posted 21 October 2015 - 01:38 PM

Greetings fellow forumers! And also non-forumers, as I know this will spread like wildfire over Facebook and whatnot.

RuDN HC S2 Dark Room Simulator - Version 1.2

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IDN Disease-Spacebar Simulator - Version 2.0

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RDN Stomp Counting Simulator - Version 1.1

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RDN Spacebar Mechanic Simulator - Version 1.0


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Advertisement and Recruitment for "Project S"

Spoiler

Edited by Riuga, 17 May 2017 - 08:51 PM.


#2 lennon001lee

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Posted 21 October 2015 - 02:02 PM

The ball movement isnt smooth ~ but it's a good try tho!

#3 Riuga

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Posted 21 October 2015 - 02:11 PM

The video is choppy for the ball movement. The real thing should be running at my frame limit of 60.

Edit: If what you mean is resetting back to leftmost after a fail then its intentional.

Edited by Riuga, 21 October 2015 - 02:16 PM.


#4 Novissimum

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Posted 21 October 2015 - 06:30 PM

nice work, mate.

#5 Vaporizer

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Posted 21 October 2015 - 06:37 PM

You made a bit of an error in the instructions though, when the test is running, the instructions say "press W to stop the ball" instead of Spacebar.

Otherwise this is pretty nifty.

#6 Riuga

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Posted 21 October 2015 - 07:22 PM

View PostVaporizer, on 21 October 2015 - 06:37 PM, said:

You made a bit of an error in the instructions though, when the test is running, the instructions say "press W to stop the ball" instead of Spacebar.

Otherwise this is pretty nifty.

Oh well. I think I'll just note it on the original post as its a bit pointless to fix.

View PostNovissimum, on 21 October 2015 - 06:30 PM, said:

nice work, mate.

Thanks for the feedback. I'll probably make another one of these for Stage 3 stomp safe zone memorization once my team gets there.

#7 Riuga

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Posted 27 October 2015 - 08:00 AM

And with that, sadly I can only post the download link for now, but I can barely keep my eyes open at this point. The title pretty much sums it up. I'll update the post with a full demo video and whatever in 8 hours or so here.

Edit: Quick note before I go, press Space to jump dodge the ground stomps. If you are mid-air when he does his airstrike, you're dead instantly.

Edited by Riuga, 27 October 2015 - 08:09 AM.


#8 GigaHurtz

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Posted 27 October 2015 - 10:39 AM

Can somebody confirm if this application don't have extra features: like possible hacking?

#9 Riuga

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Posted 27 October 2015 - 01:28 PM

Description updated. Explanation added. Video added. Enjoy the new simulator.

Edited by Riuga, 27 October 2015 - 01:39 PM.


#10 Ennemie

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Posted 28 October 2015 - 04:14 AM

Good job m8

#11 StefSan

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Posted 28 October 2015 - 05:28 AM

wew.. nice work. Good job! :D

=w= time to jump jump (:>)

#12 Malygris

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Posted 28 October 2015 - 06:55 AM

Pink too fat. kenot jump. (T.T)

#13 Kitsu

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Posted 11 November 2015 - 04:11 PM

Regarding the stomp simulator in stage 3

Theoretically speaking how the formula works is correct for the number of odd and even number of up stomps and down stomp

But according on how the mechanic really works i must say this might make things harder for most peoples
From both my experience in running the nest and from observing other videos, i found out that there is a fixed pattern for this stomping mechanic and it applies to both 6 and 7 total stomps

The exact pattern of the stomps will be
DOWN UP DOWN DOWN UP DOWN (4 down 2 up)
And the last hit will be either up or down on randomly

So the easier way to pass this mechanic is to count the total number of stomps. If the total number of stomps are 6 then the safe zone is red by default.
If the total number of stomps are 7, then you only need to pay attention to the last direction where the boss hit whether it's up or down then see the question to move to the safe zone
So if the boss hit 7 stomps and his last hit is up then he asks for number of up stomps, you move to green because up stomps are odd at 5. If he ask for down stomps, you move to red because down stomps are even at 2.
Vice versa if his last hit were down.

Your simulator is correct, but the entire process is randomly generated making it harder and might cause confusion too.
Feel free to check it out yourself if you think i'm wrong.

#14 Riuga

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Posted 12 November 2015 - 12:58 AM

View PostKitsu, on 11 November 2015 - 04:11 PM, said:

*snip*

Upon further observation, your statement seems true enough. I'll update this tomorrow.

On a side note, due to how well-received the first two simulators are, I'm announcing (previously secret) plans to start working on a Tacitus Shadow Assault simulator sometime within the next 7 days. Ideally I want this one to be 3D to make the experience more realistic, however that will depend on whether or not the collaborators feel like making and texturing 3D models for the player and Tacitus. As it seems, their interests are more or less focused on 2D arts strictly, and in the worst case it will be 2D again. If anyone here would like to volunteer to create and texture the said models, I will definitely consider it.

Edited by Riuga, 12 November 2015 - 01:01 AM.


#15 Riuga

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Posted 12 November 2015 - 12:14 PM

Stomp Counting Simulator has been updated to Version 1.1, changing how stomps are determined. Changelog included in the download, located within "Version.txt". Download link has been updated.

Furthermore, those who know how to use cmd can exec this with it, and it will output the total count of up and down stomps after each round.

In the future, I may consider changing the riddles to match SEA's, however I still acknowledge the fact that players from other servers are also using this.

Fun Fact:
Three months before RDN hit SEA, during my three month hiatus, I was actually considering recreating the entire nest in either 2D or 3D in order to help the Team prepare a bit better. The idea never really did make it through and I ended up hopping multiple MMOs until RDN came. However, here I am making "parts of the original idea" piece by piece. I find it a bit... strange how this all came to be.

Edited by Riuga, 12 November 2015 - 12:16 PM.


#16 Riuga

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Posted 10 July 2016 - 07:24 PM

IDN Stage 1 Disease-Spacebar Mechanic Simulator added, as promised in the Dear Diary thread yesterday.

Good luck, and have fun.

If you have time, be sure to spread the word about Project S or even join the development team if you have one of the skill sets listed in the Project S section in the original post. Greatly appreciated.

Edited by Riuga, 10 July 2016 - 07:38 PM.


#17 rikolero

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Posted 10 July 2016 - 07:57 PM

Riuga, is that spacebar mech from IDN similar to that of RDN? I wanna test it but I can't because there's a missing file on my computer

#18 Riuga

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Posted 10 July 2016 - 08:17 PM

View Postrikolero, on 10 July 2016 - 07:57 PM, said:

Riuga, is that spacebar mech from IDN similar to that of RDN? I wanna test it but I can't because there's a missing file on my computer

It's lightning fast, but otherwise, not really. What missing file is this?

#19 rikolero

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Posted 10 July 2016 - 08:27 PM

Posted Image

PC's fault

#20 Riuga

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Posted 10 July 2016 - 08:37 PM

Hold on.

Edit: Updated download link. Try this one.

Edited by Riuga, 10 July 2016 - 08:43 PM.