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[Guide+Theorycrafting][93 Cap]Pve Inquisitor 3.0 - A Storm Is Coming


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#1021 Jovion

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Posted 12 March 2017 - 10:07 PM

Going to ask around about this quickly:

Has anyone attempted a Holy Burst+GC into Storm rotation and compared it with Storm first?

Personally I found that both have roughly equivalent DPS and their own pros and cons in terms of rotational tightness:

HB+GC then Storm times HB better and allows the subsequent HBs to be cast almost immediately after Consec(give or take 1-2 seconds), Storm first misaligned HB via-a-vis Consec, and subsequent Consec becomes increasingly awkward as HB is misaligned.


Storm then HB+GC however has a timing advantage with MB EX. MB EX finishes cool down as Storm finishes, allowing you to MB again before HB+GC. HB+GC first means MB EX finishes mid Storm and you lose the debuff for Storm's final hits + Avenging Wave if you squeeze it in after Storm.

Practicality-wise, HB+GC first might have an advantage as they deal their damage almost immediately, so for situations like Consec > Boss decides to run a few seconds later you can get off the HB+GC damage before the boss moves, run to the boss's new location then Storm. With a strict Storm first rotation boss movement = lose HB + GC as you run out of Consec.

I'm currently more inclined to changing the suggested rotation to put HB+GC first before Storm, if anyone can care further insights into the two play styles would be great.

Other planned changes in the near future:
1. Updating the guide for newer gear (Gen earrings, Evo IDN etc) and condensing the main guide to be more user-friendly, shift more to the advanced section.
2. I am considering expanding the guide to include the other two DPS clerics since they lack updated guides. I currently raid IDN HC with all 3 cleric DPS but I am far more solid + optimised on Inqui and Crus and have spreadsheets with gear simulations for them. AH I am currently facing optimisation issues in terms of both gear and gameplay, have no data with regards to stats and gearing choices, but I roughly understand how-to-DPS-on-AH-101.

Edited by Jovion, 12 March 2017 - 10:08 PM.


#1022 soulcrush

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Posted 13 March 2017 - 08:53 PM

DPS wise, I would pick Combo (LS+HB+GC) but situational wise I'll pick HB+GC+LS instead and HB+GC is around worth 10 hits of LS. But GC seems buggier than before.

What I like with the gameplay of the inquisitor class is to pick the best starting and ending skill rotation depending on the boss next attack. The rotation could be changed as long as within the normal rotation = situational rotation, like A + B = B +A is achieved before the consecration explosion.

I recently tested a new combo in BTG which is potentially higher than Combo(LS+HB+GC).

Combo A(LS+HB+GC) with my gears gets an average 136mdps

Combo B(2xjudgement+HB+detonate(reapplying electrocution after)+GC+LS) gets as high as 141mdps

I usually kill the golem by the end of the 2nd consecration explosion along with 3x judgement combo before 2nd consecration ends. This is for both Combo A and Combo B

So in combo B, the Lightning Storm will not get a full 15% additional light damage hit.

And I have not used enhanced detonate in experimenting the comparison of combo A and B.

Edited by soulcrush, 13 March 2017 - 08:54 PM.


#1023 ShirouEmiya27

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Posted 14 March 2017 - 11:19 AM

True that it is situational, as soon as I read this update on combo I tried it and I might say Consec>HB>GC>LS is a much safer move for me to do plus I get to utilize the additional damage enhancement for my HB AND GC while in Consec.

#1024 dupminus

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Posted 02 April 2017 - 11:21 PM

Quick question : Is Shock Transition Activation Rate plate epic good ?

#1025 X1989

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Posted 03 April 2017 - 06:33 PM

View Postdupminus, on 02 April 2017 - 11:21 PM, said:

Quick question : Is Shock Transition Activation Rate plate epic good ?
Unless ED decides to add something new to Shock Transition later, it isnt good now.

#1026 dupminus

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Posted 05 April 2017 - 02:08 PM

Another quick question , do [awk] Detonate modify the Detonate's original damage modifier ? Like ... let's just say , [awk] stomp , or destroyer's [awk] rolling attack

#1027 reymons

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Posted 07 May 2017 - 04:20 PM

Would you guys recommend getting UniqueRuDN gears, since i think it quite cheaper compared to getting L Grades,

#1028 Canddi

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Posted 07 May 2017 - 07:23 PM

Can you post the skill jades of legend dragon armors. And also wondering if rune unique armors or legend red dragon armors? Since we can easily craft it

#1029 Jovion

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Posted 11 May 2017 - 03:14 AM

I would think Rune Unique > RDN L. RDN L was already only slightly better than IDN U, Rune Unique with its higher attack power and insane stats should trash RDN L.

Take this with a grain of salt however, I've yet to sim it.

Skill jades are only relevant for Red Dragon armor, it is a VERY outdated armor but nonetheless, Weapon jades you will want Starlight (light resist), armor jades depends on your needs but you can't go wrong with spare defense (Pick Resistance, Adamantine or Harmony). Niche jades like Swift or Fortitude may be useful for PvP but find limited use in PvE.

Head special pick between Revenge (get yourself hit deliberately, enjoy 20% boost in damage), Another Chance (useful if you find yourself getting cancelled a lot, get a weak skill cancelled and then you can enjoy guaranteed casts on your big skills) or Tree of Life (Survival boost for First Aid).

Note that for head even a IDN U with a Variant jade around +5 is better for DPS vs RDN L, Rune U with Variant should trash a RDN L helm.

So summarily, there is your rough list, but note your special jades won't last long.

Some ramblings/notes on Rune Dragon HC (Personal opinion only, take with a grain of salt):

Transitioning to Rune Legend weapons, just got Wand. Inquisitors are certainly viable and competitive in Rune Dragon Nest, but it is not an ideal nest for us. Trust me, you will be extremely frustrated in the learning phase as I was until you "get" the nest and know when to time your Consecrations and Lightning Storms. Optimal DPS as an Inquisitor requires you to put in enough effort and practice such that you can get used to the mechs and time your skill usage around them.

Oh also, as a small inspiration for those without full FD, while some full FD DPS are definitely required, you can get away with 1-2 non-full FD peeps. My first clear of RuDN HC had a 40% FD ML and a 50-60% FD Ripper (that being said, the other DPS were all 100% FD and 300% crit damage capped).

#1030 Jovion

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Posted 15 May 2017 - 02:36 AM

So today my party scrambled a bunch of sub characters to get additional clears for RuDN HC before the extra Wednesday reset...

Here is a particularly hilarious clear, hilarious af composition. I was running on my sub Inqui (yes, I have two Inquisitors LOL), this friend was using her own Inqui.

So yeah. Messed up composition, 1 Crus, 1 Saint, 2 Inqui. Half the effing party are clerics. Note we typically run 3 healer no tank (seems to work best for us).

Picture credits: My fellow party member (names are not revealed to protect identities)
Posted Image

The Kali died at S3 last bar. Overall managed a 37 min clear in spite of that. Not great but the joke is we cleared with a lack of buffs and a lot of cleric DPS.

Once again, take heart that more or less almost every DPS class is viable to do RuDN HC. Even a screwed up Crus + 2 Inqui Comp with only 2 Rune L Wands in the party (rest are using IDN L) can clear it.

Previously on another run where I was using my main Inqui I managed to do almost an Adept's DPS (was 8m behind the Adept), difference is 1 Rune weapon (I was using Rune Wand, Adept was still on Evo IDN). Part of this can be attributed to 30 mobs however, but that is one place where an Inquisitor pick particularly shines with our massive AoE DPS.

As mentioned, Inqui requires a degree of experience to really maximize DPS using Consec and Lightning Storm. The nature of RuDN being somewhat mobile makes that practically a requirement for Inqui to do well.

I apologize if I cannot provide anything more useful than what I said (admittedly it is pretty useless), but if I were to try and describe how you should place Consec/Use storm for every single part of the nest it would be almost impossible.

However, I can try to give some tips based off my experience, but ultimately the best way to learn how to optimize your DPS as an Inqui is to play the nest itself.

In general, when in doubt, Holy Burst + GC first, Storm can come later even if you are not Consec buffed. The reason is losing HB + GC is more painful than losing Consec buff for your Storm.

For S1, only thing to watch out for is his jumps across the map. Otherwise it is a fairly straightforward boss for Inquis. When he is using Fire Breath, abuse Consec AoE (you can easily place Consec while he is breathing so that you can follow up with HB/GC/Storm once his breath ends).

S2 is again straightforward. Consec combo immediately so that when ADAD -> Free people mech comes up your Consec will come off cooldown in time for the burst window. For shield mech, use Block at the end, run to middle, as soon as your Block his stomp you can immediately launch MB EX and proceed with your combo.

Continuous Charge is can be Blocked and iframed. When in doubt, use Block and Heavenly Judgement to cheese the mech. Beware that Heavenly Judgement renders you immobile so your teammates will hate you especially if you are badly positioned.

S3: I recommend you learn pizza mech in normal so you can save HJ for the last bar pizza - pizzas 1 through 3 are easy (half split, no confuse, full confuse) especially if you have a raid leader calling out the order. For Pizza 4 (half duration confuse) stand in the first one and as soon as the explosion hits IMMEDIATELY hit Heavenly Judgement - you will iframe the entire thing and cheese through the hardest variation of the pizza mech.

Dragon: Straight forward. For P1 as soon as you go to the first zone after wisp hits dragon do Consec > HB > GC but don't bother with Storm, just do some fillers as normally you will get interrupted halfway through Storm with the safe zone change. 2nd zone use Storm + fillers. Last zone drop Consec again and do HB + GC again.

Dragon stage itself is a matter of avoiding mana wipes, for Sign mech, note that if you drop Consec and DPS before you need to move your Consec will continue hitting the boss even while your party is drawing the lines.

30 mobs is where you are king. If possible get your party to gather under the boss so that the mobs converge on you and do Consec > HB > Storm. On a good day you can easily kill up to 15 mobs within the first breath.

Edited by Jovion, 15 May 2017 - 02:42 AM.


#1031 madramenking

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Posted 22 May 2017 - 12:34 PM

hey. what's the best skill build for pve? thanks

#1032 rikolero

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Posted 22 May 2017 - 07:26 PM

View Postmadramenking, on 22 May 2017 - 12:34 PM, said:

hey. what's the best skill build for pve? thanks

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