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[T5/3R Guide] Guardians - That Others May Live [Pve Pure Support / Hp-Stacking Guardian] - Now With Video Evidence Of Gf Being Fixed


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#21 Yorozuya

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Posted 08 January 2016 - 10:00 AM

View PostJoluuzz, on 08 January 2016 - 09:47 AM, said:

It's not must but still highly recommended.

enough reason for me to gear up one then. thank you!

#22 Joluuzz

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Posted 08 January 2016 - 10:41 AM

View PostYorozuya, on 08 January 2016 - 10:00 AM, said:

enough reason for me to gear up one then. thank you!

When I say that they are highly recommended it's more on they are the best Tanks as of now. We don't really know in the future.

#23 Yorozuya

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Posted 08 January 2016 - 11:11 AM

View PostJoluuzz, on 08 January 2016 - 10:41 AM, said:

When I say that they are highly recommended it's more on they are the best Tanks as of now. We don't really know in the future.

well, guardian's only rival would be destroyer right? and also afaik, they're pretty good at bdn.

#24 Joluuzz

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Posted 08 January 2016 - 11:38 AM

View PostYorozuya, on 08 January 2016 - 11:11 AM, said:

well, guardian's only rival would be destroyer right? and also afaik, they're pretty good at bdn.

There is Defensio as well from the Machina Job Class.

#25 Yorozuya

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Posted 08 January 2016 - 12:06 PM

View PostJoluuzz, on 08 January 2016 - 11:38 AM, said:

There is Defensio as well from the Machina Job Class.

ohhh, they good? but man.. i dont want female classes. lol.

#26 Joluuzz

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Posted 08 January 2016 - 12:29 PM

View PostYorozuya, on 08 January 2016 - 12:06 PM, said:

ohhh, they good? but man.. i dont want female classes. lol.

They are not that good in terms of tanking but they have better DPS. Guardians are definitely more flexible especially since we can immediately recast Guardian Force.

#27 rikolero

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Posted 09 January 2016 - 12:22 PM

This coming from someone who has experience in tanking using all tank classes in RDN:

Guardians are way easier to use. It may look like the Guardian Bubbles limit you from spamming GF, but if you know what the blockable attacks are, then it's pretty much sustainable. Run out of SOF? Block will back you up.

Defensios are capable of tanking too especially if they dedicate on their role. Their barrier, while good on paper, is iffy, short ranged, and hard to use. Their aggro-drawing skill is very similar to Destroyer's, you have to hit the target using that skill to be able to gain aggro, the only difference is that Defensio's on a melee range, and packs a meaner punch.

Edited by rikolero, 09 January 2016 - 12:27 PM.


#28 Joluuzz

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Posted 10 January 2016 - 06:40 PM

I am not sure if they work. Never really tested them due to Provoke being spammable.

Paladins have roughly 5 Threat Generating Skills; Shin Breaker, Armor Break, Shield Charge, Divine Ascension, and Divine Vengeance.

#29 Riuga

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Posted 10 January 2016 - 08:32 PM

View PostJoluuzz, on 10 January 2016 - 06:40 PM, said:

I am not sure if they work. Never really tested them due to Provoke being spammable.

Paladins have roughly 5 Threat Generating Skills; Shin Breaker, Armor Break, Shield Charge, Divine Ascension, and Divine Vengeance.

If they do work, they will be inferior to Provoke's guaranteed aggro.

I mean the main question here is, will it gain aggro in case the boss does not respond to Provoke? And I think it does not, just from a few tests in Stage 1 and Stage 4 RDN.

Chances are the devs didn't bat an eye about those skills since 40 cap.

Edited by Riuga, 10 January 2016 - 08:32 PM.


#30 rikolero

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Posted 12 January 2016 - 06:10 AM

Yeah, I think it doesn't too.

What I'm thinking is, the skill Joluuzz previously mentioned only works on mobs, and probably minibosses because they have low threat thresholds. Each threat-generating skill deals a certain kind of threat value (an example for this is Mercenary's Taunting Howl, which generates threat at a value of 30k). You have to reach the monster's threat threshold to be able to gain full aggro.

This doesn't work on Provokable bosses because they have such high thresholds; and for that, each tanking class were given one skill that can generate max threat (we already know what they are).

And as a related question, do these threat values stack? Because out of the threr tanks, the Guardian has the most threat-generating skills.

#31 Joluuzz

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Posted 12 January 2016 - 01:44 PM

View Postrikolero, on 12 January 2016 - 06:10 AM, said:

And as a related question, do these threat values stack? Because out of the threr tanks, the Guardian has the most threat-generating skills.

(no) Really hard to say. I tried to once tank provoke a Dungeon boss with just Armor Break  and Shield Charge no Provoke.  I had my friend stay near the entrance. The boss followed me a few times but he still changes targets.

#32 Yorozuya

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Posted 13 January 2016 - 07:27 AM

should i go pursue buying RDN unique even tho jade enhancement is coming? are 80 jades affected by the enhancement or only 90 jades?

#33 rikolero

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Posted 13 January 2016 - 05:21 PM

View PostYorozuya, on 13 January 2016 - 07:27 AM, said:

are 80 jades affected by the enhancement or only 90 jades?

My inkling tells me it's only for 90 jades. If gear progression for 80 cap is crafting vanilla 80 jades to high grades, then for 90 cap it's the upgrading a la equipment style via blacksmith.

#34 Yorozuya

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Posted 15 January 2016 - 04:11 PM

View Postrikolero, on 13 January 2016 - 05:21 PM, said:

My inkling tells me it's only for 90 jades. If gear progression for 80 cap is crafting vanilla 80 jades to high grades, then for 90 cap it's the upgrading a la equipment style via blacksmith.
thanks! ayttt another question!!

RDN unique +9-+10 costs around 30k gold in our server. is this set better than Daedalus set? coz if it is, im just gonna buy RDN Unique. If not, ill just buy cauda for now then change to daedalus set. plz halp. i dun wan to buy something then resell again after. :(

#35 Vaporizer

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Posted 15 January 2016 - 05:33 PM

View PostYorozuya, on 15 January 2016 - 04:11 PM, said:

thanks! ayttt another question!!

RDN unique +9-+10 costs around 30k gold in our server. is this set better than Daedalus set? coz if it is, im just gonna buy RDN Unique. If not, ill just buy cauda for now then change to daedalus set. plz halp. i dun wan to buy something then resell again after. :(

Offensive-wise, RDN unique > Daedalus.

Defensive-wise, Daedalus > RDN unique.

Bear in mind in the future 90 epics (Daedalus/Kornu/Nightmare) can be upgraded to unique, and this one is better than RDN unique.

#36 allenXD123

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Posted 19 January 2016 - 11:56 PM

ehm. is toughness really not necessary?

#37 rikolero

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Posted 20 January 2016 - 01:39 AM

Guardians already have high PDEF, and Toughness only decreases physical damage taken, so no, not really.

#38 Konnichiwa

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Posted 20 January 2016 - 04:28 PM

I just wanna say one thing to maker of this guide: ''God bless you guys''

#39 Joluuzz

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Posted 03 February 2016 - 12:50 PM

UP

Cleric

Toughness: add effect- reduce magical damage by 10%
Paladin

Iron Will
– add superarmor effect (PVE, PVP)
– duration is change to 23 sec (PVE), 18sec (PVP)
– change to: receive 30% of the phy/mag damage dealt to you (PVE, PVP)


Elemental Aura: does not consume MP (PVE, PVP)
Conviction Aura: does not consume MP (PVE, PVP)

Source:

Changes are basically:

[Toughness: Reduce Magical Damage by 10%]


Does this mean toughness will now provide -10% on both Physical and Magical Damage?

Is it worth getting now?

[Iron Will]

Will the Super Armor Effect Stack with Guardian force?


Duration change is plus or barely beneficial?

Minus damage by 30% or absorb 30% of the damage to you? (kinda like a  Medusa's 3rd Skill in Dota)

#40 Riuga

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Posted 03 February 2016 - 03:16 PM

View PostJoluuzz, on 03 February 2016 - 12:50 PM, said:

UP

Cleric

Toughness: add effect- reduce magical damage by 10%
Paladin

Iron Will
– add superarmor effect (PVE, PVP)
– duration is change to 23 sec (PVE), 18sec (PVP)
– change to: receive 30% of the phy/mag damage dealt to you (PVE, PVP)


Elemental Aura: does not consume MP (PVE, PVP)
Conviction Aura: does not consume MP (PVE, PVP)

Source:

Changes are basically:

[Toughness: Reduce Magical Damage by 10%]


Does this mean toughness will now provide -10% on both Physical and Magical Damage?

Is it worth getting now?

[Iron Will]

Will the Super Armor Effect Stack with Guardian force?


Duration change is plus or barely beneficial?

Minus damage by 30% or absorb 30% of the damage to you? (kinda like a  Medusa's 3rd Skill in Dota)

About 13 hours ago, the Freedom page said that Iron Will gives you 30% of the damage you should be taking. Seems like they edited it again. If that's true, we're basically expecting 80-cap Lv 1 Iron Will.

Duration increased by about 6 seconds, though I personally find this a strange increase. I can do fine with 10 seconds since Iron Will is so situational.

Personally I find that Toughness is worth taking now. We can cut 5 points from Charge bolt and shave off a couple from Paladin.