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[Guide] Shadow Skills: A Chaser Class' Secret Manual (Last Update 10/18/2016 - 93 Cap & Awakening)


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#1 galeweaver

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Posted 01 January 2016 - 06:54 PM

Shadow Skills: A Chaser Class' Secret Manual

Welcome, one who seeks to improve thy self and learn the secrets to be a master of hidden weapons.


Table of Contents:

Part I. Introduction
Part II. The Chaser

A. Raven

B. Ripper

Part III. Basic Knowledge

A. Stats & Equipment

B. iFrames

C. Skill Analysis

Part IV. Flurry of Blades - The Raven

A. Gameplay & Mechanics

B. Fade

C. Core Skills & Skill Building

D. Skill plate options

Part V. Frenzied Judgment - The Ripper

A. Gameplay & Mechanics

B. Ash Clone

C. Core Skills & Skill Building

D. Skill plate options

Part VI. The Colosseum (PVP)
Part VII. Closing

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PART I. INTRODUCTION
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The goal of this guide is to equip Chasers (Rippers & Ravens) of any skill level with general & advanced knowledge on properly utilizing the class. It is a compilation of experiences from both me and fellow Chasers since the initial release.

This guide is updated with changes up to the latest cap: Lv 93, Warrior-Archer-Sorceresss awakening

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PART II. THE CHASER
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The chaser path is a melee to mid-range class advancement of the assassin. The class specializes in dishing out fast and consistent damage and depending on advancement, is able to deal significant burst damage or augment their DPS capability (damage consistency). Survivability is decent with the amount of movement and iframe skills, thus ensuring a consistent damage output despite various mechanics. It is designated as a DPS/Damage dealer class with almost zero party support.

A.   Raven


Raven is a dark element focused short-mid range flexible DPS class. Raven is able to take advantage of both short and mid-range to deal consistent damage output despite enemy/boss mechanics by virtue of its ranged skills. They are also the only branch able to fully utilize Fade, hence puts emphasis on dealing burst damage.


Most of the Raven side skills are quick cast, "fire and forget" type missile skills. Hence mobility is not penalized most of the time. This category of skill has a special mechanic when used with fade.


While their skills are quick and safe to cast, mastering when to use the skills is a must, as all raven skills are affected by distance, target size, mobility and other properties due to their delayed damage, special mechanics or strange AOE.


B.   Ripper


Ripper is a fire element focused short range DPS class. The class innately has a higher DPS capacity than Ravens by virtue of a 30% Fire ATK buff with virtually no cooldown (in PVE), but is balanced out by dealing their damage consistently over time rather than short bursts.


Ripper can be considered a purely melee class due to the nature of its skills wherein melee range is required for optimum damage output. However, the high damage Ripper skills will make your character stand in place to complete its animation (and deal full damage), hence animation speed plates are almost a necessity to function efficiently. Skills require proper timing to execute and wrong execution often means a loss of a high amount of damage and DPS.


Despite positioning being key when using Rippers, their mechanics are simpler and more compact, therefore less affected by the target's attributes as the case of Ravens. Rippers can expect to deal close to their max DPS potential regardless of enemy attributes


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PART III. BASIC KNOWLEDGE
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A.   Stats & Equipment

Chasers have 3 focuses in stats:

CRIT% - mainly by AGI & Critical plates, equipment

ELEMENT % - Weapon jades (Dark – Raven, Fire – Ripper), Titles, cash equipment

ATTACK - STR & AGI give equal bonuses, equipment, plates, titles


B.   iFrames

iFrames enable your character to ignore/dodge incoming damage and is much better than relying on a heal.


This will make or break a Chaser and generally separates the good players from the average ones. This is one of the reasons Chasers can finish nests with just a good weapon while having subpar armor. As their playstyle is focused on dodging damage, they have horrible DEF and MDEF on both PVP and PVE to cement this. It also makes good chaser players not be a burden to the party, especially the Healers as they have one less person to take care of.


While Chasers have self-heal ability in form of Dedicate Shadow, the skill drains a lot of MP so it should be used sparingly. It also heals over time and now only heals for a maximum of 30% HP which can be inadequate if not careful.


List of iFrame skills:

  • Tumble and Illusion Step
  • Fade – dash part
  • Mortal blow – Initial hit
  • Izuna Drop - Rising part
  • Burning Coal - explosion part
  • Shift Blow EX - right click
  • *Punishment - technically not an iframe, but enables dodging of certain mechanics like stomps while your character is in the air.
  • Ash (Ripper Only) – Using ash to do extra casts of Izuna Drop, Artful Chaser and Shift blow grants the user a very brief iFrame.
C.    Skill Analysis
Spoiler

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PART IV. FLURRY OF BLADES - THE RAVEN
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A.    Gameplay & Mechanics

Raven PVE gameplay is focused on burst, with their damage revolving around Fade. Knowing Fade's mechanics and how it interacts, Raven must capitalize on Fade to increase his damage drastically and then save up enough cooldowns while not sacrificing his damage output for the next "burst window (Fade)".


Ravens no longer need to save cooldowns using Ripper skills due to the overall cooldown reduction by getting EX skills, making pure Raven build viable (and recommended, for PVE). Ravens will still suffer some downtime with their spammy nature with a pure build, but not as bad as to necessitate getting Ripper side skills to compromise. Going hybrid is still viable due to Fade increasing Final Damage (thus affecting Fire skills also), but probably won't achieve the maximum DPS a pure build would offer you.


Factors that affect Raven performance are more attributed to their targets: Size, Mobility, Immunity to debuffs etc. This is due to their skills having "delayed hit" mechanics and generally have unusual hit boxes and/or conditions attached to their skills. This may cause the Raven to not output as much damage as he can theoretically dish out.


B.   Fade

Fade has special mechanics with Ravens as the skill grants the user 30% Final Damage for 10 seconds in PVE with a 30 second cooldown. This temporary damage boost gives Ravens a very burst oriented play style.


Priority list to use under Fade are in order: Rake EX/EXi, Rain Drop, Umbra*, Crow's Deadfall.

Substitute list: Open Edge, Applause, Punishment


The reason is simple. priority list skills take about 1 second to cast with no delay afterwards so you can fit a lot of skills during Fade's buff duration. The substitute list are Open edge (tendency to miss, small AOE), Applause (below average damage potential if not able to land double-hits), and Punishment (long animation).


Note that while Punishment is in the substitute list, it is generally spammed for the debuff to augment succeeding skill damage. And with the longer duration of Fade (10s), Punishment can be cast while still having enough time to do a full rotation of your priority skills, making it viable to use under Fade.


Assuming Fade is unplated, Raven's DPS rotation fits incredibly well in a 15 second regular damage “cycle” in between Fade bursts for your main damage skills: Rain drop (15s w/ plate), Umbra (15s), CDF (15s), Punishment (16s w/ plate). Rake EX/EXi is spammed all the time as main DPS and as filler.


*Umbra has special interactions when it comes to Fade due to it calculating each tick of the skill as a separate hit and deals damage depending on current stats. This means that not all of Umbra’s hits will deal increased damage. Due to this, Umbra can either be used preemptively before Fade to gamble on the explosion damage (most powerful hit) getting the boost, or use the skill early during Fade to gain enhanced damage for most of the hits except the explosion damage.  (Thanks to Xenocho & zuyi for this finding)


c.    Core Skills & Skill Building

As a general rule, choose if you will use skill accessories over other types of accessories. If so, choose the 4 skill accessories you will "Overskill" and max those skills(overleveling skills give a very significant damage boost). Put the other skills you will not have a skill accessory for to their "Growth Level" (6, 11, 16) as this is where damage is greatly boosted. This is so you can free up skill points to allocate into other skills. However, investing points into non-growth levels is also viable to make the most out of the skill depending on player preference.


The following are in my opinion, the minimum skill levels to be taken to function efficiently. The rest of the skill points can be allocated to any skill desired depending on play style and for the purpose of the character, as PVP and PVE have different skill priorities.


PVE

Spoiler


PVP

Spoiler


D.   Skill Plate options

Raindrop CD (PVE) - due to the sheer firepower it offers you with its spammable 6 second cooldown (which you can cut down to 4.8s, syncing its triple cast with Fade). This skill easily tops your DPS charts almost all the time if you remember to use it. It also has a CTC mechanic thus not losing much DPS if you happen to forget. Cooldown is short enough for it to be useable every time you can Fade, greatly increasing its burst potential.


Punishment CD (PVE/PVP) or DMG (PVP) - mainly for debuff upkeep. You will have a 1 second downtime with this plate effectively boosting your damage by 20% almost permanently. It also has very decent burst damage for general mob clearing. Take note that if you do use Punishment under Fade, use it early for the damage boost, and it also loses the FD damage boost when you run out in the middle of its rather long animation.


Rake DMG (PVE) – one of your main damage skills. Also EXi so you can double cast this for even more damage. There is also a triple cast reset mechanic you can take advantage of making rake a very desirable skill for PVE.


Fade CD (PVE) - a new addition to the growing plate choices. More chances to abuse Fade means more 30% damage buff, equals more DPS increase. This plate is more of a playstyle/preference matter as lowering fade's CD make it so your burst skills do not align properly with the 1 buffed - 1 unbuffed burst rotation that unplated fade gives you. But overall DPS is theoretically higher with this plate than without.


Applause DMG or CD (PVE/PVP) – while no longer Raven's best DPS skill, it is still your best, practical & easy to use burst skill if you can pull off double hits all the time. Damage or cooldown(to maintain debuff) are both viable


Crow’s deadfall DMG (PVE/PVP) or CD (PVP) – The update sync-ed CDF's cooldown with Fade, effectively making the old CD plate obsolete (for PVE). Quick and relatively easy to use means you'll spam this very often and can chunk off a bit of HP when used. It also doesn't suffer from target attributes (eg. target size) like Rake and Umbra, making this a good and safe choice for a plate (though not the "ideal" choice)


Umbra DMG (PVE) - by far Raven's highest burst damage skill if you can time its usage properly to get the full hits and most importantly the explosion damage. It chunks a ton of HP but is extremely conditional as it has an activation time and is heavily affected by a lot of factors like boss mobility. Recommended only if you are able to utilize it properly, otherwise the previous choices are better.


Dedicate Shadow CD (PVE/PVP) – defensive option for survival. Unless tackling very hard content, it's not really essential and the skill itself drains a lot of MP to warrant being spammed.


Shift Blow AS (PVP) - mainly as a SA breaker and for ease of combo. Shift blow with plate can actually be used on low floating enemies to allow combo extension while non AS plated shift blow has a tendency to drop combo on low floating enemies.


Excess Chain CD (PVP) - if you need the extra chase potential


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PART V. FRENZIED JUDGMENT - THE RIPPER
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A.    Gameplay & Mechanics

Ripper PVE is all about positioning. Rippers specialize in dealing consistently high damage. Abuse Flame Locust's damage while keeping up with filler skills in between. Losing Fade but gaining Burning Coal CD reduction also makes Ripper's melee survival a lot better while still dishing out the damage thanks to Burning Coal's damage boost.


Ripper skills have "animation lock" as most of their skills deal most of their damage if the skill was successfully completed. As such, positioning is much more important than Ravens for Ripper's play style. Raven side fillers are optional and are used to fill the gaps in between the next Ripper side skills.


Rippers are in the truest sense a DPS class as they dish out damage consistently with minimal reliance on damage windows.


Factors that affect Ripper performance are more attributed to themselves: Positioning, canceling potential high damage skills in order to dodge, accuracy in landing hits. This makes it easier for Rippers to achieve their max DPS potential as their skills are short and concise, effectively making enemy attributes less of a factor in damage dealing.


B.   Ash Clone

Ash clone is a unique mechanic to Rippers. While they do not have the damage boost of Fade for Ravens, Rippers gains the ability to cast certain skills in succession. Ash is applicable to the following skills: Shift Blow, Izuna Drop, Artful Chaser.


Enabling a second cast via ash clone depends on chance and can only be used within a short duration (~3-5 seconds) or risk losing it. The benefits of using ash not only doubles the skill’s total damage output, but also grant the user a short iFrame which can be used strategically to avoid damage.


C.    Core Skills & Skill Building

As a general rule, choose if you will use skill accessories over other types of accessories. If so, choose the 4 skill accessories you will "Overskill" and max those skills(overleveling skills give a very significant damage boost). Put the other skills you will not have a skill accessory for to their "Growth Level" (6, 11, 16) as this is where damage is greatly boosted. This is so you can free up skill points to allocate into other skills. However, investing points into non-growth levels is also viable to make the most out of the skill depending on player preference.


The following are in my opinion, the minimum skill levels to be taken to function efficiently. The rest of the skill points can be allocated to any skill desired depending on play style and for the purpose of the character, as PVP and PVE have different skill priorities.


PVE

Spoiler


PVP

Spoiler


D.   Skill Plate options

Artful chaser AS (PVE/PVP) - so you can spam and deal full damage most of the time due to its channeling nature, thus prone to being cancelled. Clones also take advantage of AS plate making it a very good choice.


Flame Locust DMG (PVE/PVP) - by far your best DPS skill with its 200% final hit from EX. This skill should be spammed every time it is useable, making the plate a very powerful choice. While CD theoretically gives more DPS, you have other skills to use and generally the DPS lost when it is not used immediately upon cooldown make DMG plate more practical.


Shift Blow AS (PVE/PVP) - still a decent choice while no longer as essential as in the past. Use it when you decide to max Shift Blow as the plate also affects clones as well. Mainly used for PVP with some PVE applications.


Blade Runner DMG (PVE) – very good damage growth for PVE. Make the most of a skill you will be spamming for the debuff.


Izuna Drop DMG (PVE/PVP) - 16 seconds in PVE for a decent burst. Also utilized by clones so might as well make the most of it. A very nuke-like skill when coupled with double cast for PVP.


Rain Drop CD (PVE) - still a decent choice even for Rippers. 6 second cooldown, powerful filler skill that would probably appear on your top DPS chart if you remember to use it


Mortal Blow DMG (PVE) - quick cast, single hit means the skill doesn't suffer from enemy factors such as size. It has deceptively decent damage as well due to Rippers having Arsonist and Jade choices are mostly concentrated on Fire Attack%. CTC mechanic also means the skill suffers less from cooldown management issues. Just remember to spam it every 30 seconds and you're set.


Crippling Punisher CD (PVE) – Viable option for PVE depending on preferences. Rippers can utilize their ultimate for extremely high burst damage with it enabling the Ripper to cast their nukes non-stop for the duration of the buff.


Applause DMG/CD (PVP) – If you go hybrid. Decent damage and DPS skill, but last on the list since your other fire skills deal more damage. Mainly used in PVP due to its high damage burst potential.


Dedicate Shadow CD (PVE/PVP) – defensive option for survival. Unless tackling very hard content, it's not really essential and the skill itself drains a lot of MP to warrant being spammed.


Excess Chain CD (PVP) - if you need the extra chase potential


----------
PART VI. THE COLOSSEUM (PVP) - to be updated
----------

For PVP, both classes are all about combo-ing and baiting enemy escapes. Knowing each skill's property and applicable situations will greatly help in getting the upper hand on the opponent. As assassins now have very low defense and equally low attack (in case of comp-on), they need to play carefully but at the same time pressure opponents enough to open up chances for a combo to deal significant damage. It is recommended to learn ALL damage skills to expand combo capability.

Raven
Ravens trade off damage and some speed in return for more reach and utility. They use their ranged skills as a means to disrupt and open up chances for a melee combo. Raven's EX skills concentrate on expanding flexibility by providing their EX skills more range and ability to lift targets. The class rewards smart play with their difficult to land but lengthy disables as setup for powerful burst skills while also providing the skills with significant tactical potential to outsmart their opponent. Their style revolve around shutting down the enemy's attack potential to provide a relatively controlled and safe victory.

Ripper
Ripper trades off heavy damage for a consistent and fast barrage of attacks in conjunction with excellent utility to pressure the enemy and eventually overpower them. Ripper's EX skill concentrates on expanding their already excellent utility even further by adding SA break, SA tanking power and various addition hits that have the lift effect to enhance their re-catch potential. Ripper's Class Mastery II allows ripper to actually deal bursts of damage via double casting their heavy damage skills like Izuna Drop and Artful Chaser by a certain chance and also open up a lot of combo potential to the class. Due to this, Rippers have the capability to end the match fast enough to cover up their weakness in defense by defeating their enemy before they have a chance to fight back.

Chaser class PVP skill properties

Hit states

Legend:
  • Flinch - light hit, opponent can move, counter attack and use escapes
  • Stagger - heavy flinch, opponent unable to move or act for some time and any attack which follow will cause a knockdown. Some escapes and counter skills can be used.
  • Lift - lift the target very high off the ground. Follow up attacks very easy to connect. Opponent can use aerial evasions and other air counter skills.
  • Float - lift/bounces the opponent a bit to the air. Ease of followup attacks dependent on height of float. Can prevent the enemy from falling if used while enemy is in the air on a downed state
  • Knock - forcefully displaces the target hit into a certain direction
  • Ground hit - Able to damage enemies in knockdown state, thereby causing a float or lift state depending on skill property
  • iFrame - Enables the user to completely ignore incoming damage with some exceptions when used.
  • SA Break - Super Armor break, ability of a skill to cancel the enemy's attack and flinch them
  • SA - Super Armor. Ability of a skill to prevent an enemy from canceling your attack
Spoiler

Notable skills for PVP:
  • Shadow Hand Lv 6: fast cast, high SA break skill. Used mainly to break a slow casting high damage skill.
  • Applause: High damage, decent SA break. Opens up a lot of combo options.
  • Mortal Blow: iFrame. You can dodge and initiate a combo at the same time if you can time this well.
  • Punishment, Izuna Drop: These two skills while weak in PVE, deal good damage in PVP. PVP is all about bursting (especially ladder) where you aim to deal as much damage as possible during the time your opponent's escapes are on cooldown. Thus extra damage for relatively easy to use skills are very welcome.
  • Dedicate Shadow: this is your self heal ability. While it no longer reduces damage and no longer a counter to MATK classes, it is still a very useful emergency heal. Just take care not to use it too often or you won't have enough MP to finish the match.
Other skills are self-explanatory and are better learned by actually playing the class.


CLASS VERSUS CLASS

This is solely based on my experience dueling the different classes under an all skills allowed setting (aka, ladder/KOF). In team play, Chasers would generally want to catch stragglers and pick them off one by one or aim for a low HP target, finish them off using your burst skills, and get out of the line of sight of the enemy team.

WARRIOR
Spoiler

Archer
Spoiler

Cleric
Spoiler

Sorceress
Spoiler

Academic
Spoiler

Kali
Spoiler

Assassin
Spoiler

Lancea
Spoiler

Machina
Spoiler

----------
PART VII. CLOSING
----------

93 cap and awakening brought new changes to the game. The buffs to other classes and them gaining awakening has affected Chaser class' status as a damage class not only in PVE but in PVP as well. However, they still remain as a very strong class.

To aspiring Chaser class users, hope you managed to pick up some tricks on using the characters. Hopefully this guide has taught you to properly use your chosen class.

---------

Feel free to comment and share if you find any errors or if you discovered any useful info for chasers.

For SA break values and other info like complete PVE/PVP damage values, please refer to the other guides in this forum or use a skill calc.

Skill % were taken from the tooltip of skills, manual calculations done and may be off for some skills like Rake and Rain drop. Do point out if I made any mistakes. Thanks.

This is a guide I personally wrote. Please do not reproduce or alter in any way without my permission.

Special thanks to DN skill calc for the build planning

Version History:
01/05/2016. Added Gameplay section.
01/29/2016. Rake EX description update. Updated plate choices for Raven.
02/14/2016. Partial update on PVP section to include hit states and skill damage.
02/18/2016: Separated guide into PVE gameplay and PVP gameplay. Major update to PVE and PVP section. Added Class vs Class PVP analysis
02/21/2016: Added short description of general class gameplay in PVP setting.
06/04/2016: Updated guide to reflect Chaser boost.
06/05/2016: Minor grammar edits and further expounded skill analysis to include skill ring viability.
10/18/2016: Major revamp to the guide.

Edited by galeweaver, 18 October 2016 - 08:08 PM.


#2 Constatino

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Posted 01 January 2016 - 10:10 PM

Rain drop max hit is 8 not 7, and for ripper that own old Legend ring with fire and dark pot might want to take lv 11 rain drop or max it, as it will do great damage in big boss

#3 galeweaver

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Posted 01 January 2016 - 11:18 PM

Thanks for pointing it out. Edited :) That further cements Rain Drop as a very good DPS and burst skill

#4 Nsjn

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Posted 04 January 2016 - 01:52 AM

Are raven still great in pvp?

#5 galeweaver

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Posted 05 January 2016 - 06:45 PM

Performance in PVP is relative since it more or less depend on the player's skill.

If we look at it objectively, Ravens remain viable in PVP, but it is now more dependent on player's skill than before. They still have a lot of combo potential and can recatch quite well. Of course, Ripper does this better but Raven makes up for it with flexibility in match ups because of your skills' reach/range (mainly vs classes that kite a lot).

PVPing as a Raven I can say became a bit more difficult (but not that much) because of all the EXi and the nerfed defense (and damage output) of assassins in general so you have to play a bit safer and combo longer to match another class' damage output (main reason why it got more difficult).

You won't be 100% to 0% ing any class right now with just 1 combo, and other classes can pretty much take out 50% or more of yours (and even kill you outright) in 1 combo if you're not careful (barbs, Sorc classes except elestra). For some reason I have difficulty fighting Ruina but I need more matches to fairly judge it since they're new.

Overall Ravens still does quite well in PVP, but no longer OP and faceroll as before.

Edited by galeweaver, 05 January 2016 - 06:46 PM.


#6 NoHealNoHP

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Posted 08 January 2016 - 06:00 AM

Hi~ for the upcoming boost in KDN what skill plate do you think is good to use when it will arrive here @ SEA?

#7 galeweaver

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Posted 08 January 2016 - 09:58 AM

I'd need it to come here first since I don't really recommend things if I haven't played it yet.

But if we go by theory, probably the same things. Rake and applause are still staple for PVE with their high damage and low cooldown. Rain Drop may go from a core plate to an optional one since 6s is pretty low already. Kinda like how Flame locust is better off with a damage plate since you're not spamming it every time its on CD if you get a CD plate for it.

The only thing added is that Fade cooldown plate may be a thing now. Since Raven exclusive skills: Umbra and CDF were reduced to the 15s mark, and the two skills are generally recommended to be used during Fade (see gameplay section for reason), bringing down Fade's 20s cooldown to around that time (16s) gives it better synergy.

This applies for punishment too. Mainly because Ravens have no sustainable debuff like rippers 8s blade locust, punishment has a 15s debuff time, and 20s cooldown. Bringing down that 20s cooldown to 16s gives ravens a semi-permanent debuff.


That's 2 new options to choose from. As I said in the plates section, Raven plates are more of a playstyle issue than actually needing it. This future patch just opens up some nice plate options to choose from.

#8 Constatino

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Posted 08 January 2016 - 03:20 PM

the latest chaser boost in kdn,
lv 18 flame locust damage 2017%
flame locust ex: additional hit damage 200%
(tense)

#9 lexlexlex

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Posted 08 January 2016 - 04:53 PM

nice dude ill skim into this when i have time

#10 galeweaver

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Posted 08 January 2016 - 05:51 PM

View PostConstatino, on 08 January 2016 - 03:20 PM, said:

the latest chaser boost in kdn,
lv 18 flame locust damage 2017%
flame locust ex: additional hit damage 200%
(tense)

I'm not sure if that 200% is 2x FL's base damage? That means FL kas like 6k% on a 6 second cooldown. But it just pushed it to Ripper's main skill than Artful chaser, which is pretty weird IMO. We'll have to see how it develops.

But with that change, and the change to Arsonist. Rippers can trade off arsonist plate for FL damage plate for even more damage.

Probably core skill plates with the Ripper boost would be: Artful chaser AS, Shift blow AS, Flame Locust DMG, and 1 more optional (probably Izuna DMG)

#11 galeweaver

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Posted 29 January 2016 - 07:33 PM

Version update: Rake EX now properly resets when triple edge hits a target. Rake EXi still has share cooldown with Rake EX. Still no fix to shotgun Rake missing its first hit on medium sized targets.

#12 Exassassin

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Posted 30 January 2016 - 12:47 AM

View Postgaleweaver, on 29 January 2016 - 07:33 PM, said:

Version update: Rake EX now properly resets when triple edge hits a target. Rake EXi still has share cooldown with Rake EX. Still no fix to shotgun Rake missing its first hit on medium sized targets.

Do you know if Rake skill plate affects dmg for the EXi? Thinking of not getting it after buff and only use rake tech. I reccomend ulti cd plate for Rippers, as you want to have that up as often as possible for RDN especially. Also looking at damage meter for damage done by each skill, the ultis dps always come in 2nd while Artful chaser is first, although that'll change with flame locust buff.

Edited by Exassassin, 30 January 2016 - 12:48 AM.


#13 galeweaver

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Posted 30 January 2016 - 02:34 AM

View PostExassassin, on 30 January 2016 - 12:47 AM, said:

Do you know if Rake skill plate affects dmg for the EXi? Thinking of not getting it after buff and only use rake tech. I reccomend ulti cd plate for Rippers, as you want to have that up as often as possible for RDN especially. Also looking at damage meter for damage done by each skill, the ultis dps always come in 2nd while Artful chaser is first, although that'll change with flame locust buff.

Unfortunately no, Rake EXi isn't affected by damage plate. You can test it yourself in PVP test dummy. As for ulti plate, it's more of preference but I personally don't like dedicating a plate on a long cooldown time skill that you will use on a situational basis. It is more practical to allocate the precious slot to something you use more often.

Edited by galeweaver, 30 January 2016 - 02:37 AM.


#14 Exassassin

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Posted 30 January 2016 - 11:16 AM

View Postgaleweaver, on 30 January 2016 - 02:34 AM, said:

Unfortunately no, Rake EXi isn't affected by damage plate. You can test it yourself in PVP test dummy. As for ulti plate, it's more of preference but I personally don't like dedicating a plate on a long cooldown time skill that you will use on a situational basis. It is more practical to allocate the precious slot to something you use more often.

To me I just find it most beneficial to crest a skill that does highest dps regardless of cd, I agree it's more situational though but for RDN you want to have it up for perfect burn moments, DK SA break, good to have for jasmine mech and phase 1 dragon dps check. Mortal blow dmg should be a good plate as well being 12 sec cd dealing 3k%. and Blade runner dmg being 8sec cd.

Have you tested if Ravens Punisher EX damage amp stacks with other damage amps? Like walking target for example. Much like how blade runner EX debuff stacks with other elemental resist debuffs.

#15 galeweaver

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Posted 30 January 2016 - 01:06 PM

View PostExassassin, on 30 January 2016 - 11:16 AM, said:

To me I just find it most beneficial to crest a skill that does highest dps regardless of cd, I agree it's more situational though but for RDN you want to have it up for perfect burn moments, DK SA break, good to have for jasmine mech and phase 1 dragon dps check. Mortal blow dmg should be a good plate as well being 12 sec cd dealing 3k%. and Blade runner dmg being 8sec cd.

Have you tested if Ravens Punisher EX damage amp stacks with other damage amps? Like walking target for example. Much like how blade runner EX debuff stacks with other elemental resist debuffs.

Mortal blow might be okay for future update, but currently mortal blow is not that good of a skill and is last priority on your skill rotations. For future patch, I posted a chart of Ripper and Raven skill DPS in this thread. You can check it out, and even with the boost, Mortal blow still deals very low DPS compared to other boosted Ripper skills.

No I haven't tested damage stacking. but I've read somewhere that EX-type damage boosts do stack with base skill damage boosts as they are treated separately.

#16 RoronaKenshin

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Posted 31 January 2016 - 12:14 PM

share hotkey arrangement please :)
-beginner ripper here

#17 galeweaver

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Posted 31 January 2016 - 01:15 PM

It really depends on what you are comfortable with. This is my skill key. I made it universal so I can use the same skillsets for my Raven as well.

Posted Image

#18 DrySpell

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Posted 14 February 2016 - 02:14 AM

Hi, nice guide you have there. With the upcoming update (dnKR 1/6) with the chaser classes, what would be your changes in your ripper skill build? would you still take fade? go pure or hybrid?

#19 galeweaver

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Posted 14 February 2016 - 12:59 PM

Pretty much the same IMO. They're promoting pure builds with this coming patch so fire skills get a tremendous boost. Fade is exclusive for ravens now that they removed the attack boost from it, so it can be removed from the build. The points you get from it can be allocated into maxing your other skills. Flame locust and Shift blow are pretty much must max skills now due to the reduced cooldown on shift blow and the insane damage of flame locust.  

Still, applause and raindrop remain good skills to get for ripper so you'll have to choose if you want to go hybrid or not. But going pure build looks way more promising in a PVE perspective. PVP though, both are viable.

I made a thread about it here will pretty much answer your questions.



EDIT:
Updated the PVP section of the guide. Do point out if there's anything I missed especially on the hit-states of the skills. Still incomplete, will update again in the future when I'm not busy.

Valentine gift to frustrated singles who wanna take out their frustrations in PVP (:>) jk

Edited by galeweaver, 14 February 2016 - 03:02 PM.


#20 DrySpell

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Posted 14 February 2016 - 03:47 PM

With CD changes I think going pure would need no filler skills. Let say I wanna get punishment for debuff and leave all raven skills to 1, is that viable?