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Pvp Sting Breezer (93 Cap Wip)


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#81 xEquation

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Posted 08 February 2017 - 07:28 PM

so far i noticed the bug tend to happen when the enemy tumbles the moment they was hit (gets debuff, but not dmg) due to the spaghetti coding nature of the skill causing dmg delayed by 0.5s

#82 johanxten

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Posted 10 February 2017 - 11:15 PM

Can anyone confirm if spearhand does more dmg if u throw it instead if u shoot it melee?

I've been trying a ranged spearhand combo and the dmg seems promising even if it's just lvl 1

#83 xEquation

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Posted 11 February 2017 - 02:05 AM

View Postjohanxten, on 10 February 2017 - 11:15 PM, said:

Can anyone confirm if spearhand does more dmg if u throw it instead if u shoot it melee?

I've been trying a ranged spearhand combo and the dmg seems promising even if it's just lvl 1

yeah, from my obsv it does deal more dmg when launched. I believe it does board dmg per hit compared to x2 board on melee explosion. But you need to get ranged launch to hit for more than 3 hits to deal more dmg than melee

#84 johanxten

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Posted 11 February 2017 - 03:29 AM

View PostxEquation, on 11 February 2017 - 02:05 AM, said:

yeah, from my obsv it does deal more dmg when launched. I believe it does board dmg per hit compared to x2 board on melee explosion. But you need to get ranged launch to hit for more than 3 hits to deal more dmg than melee
I got a combo but i could only get 3... it goes to 4 or 5 if there's a wall

I updated the guide

Added skill build and matchups

Edited by johanxten, 11 February 2017 - 04:21 AM.


#85 xEquation

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Posted 11 February 2017 - 10:27 AM

yeah, i meant to write "3 or more hits"... the stagger is actually pretty good, but it took too long to launch it. i mostly used it together with spikes to bait or trap enemy movements

#86 Remilia

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Posted 28 February 2017 - 09:00 PM

Wah I am happy that they fix Dentblow and Hovering SAB bug but now spear hand -> spikes detonation bugged (crazy)

#87 xEquation

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Posted 01 March 2017 - 01:38 AM

i think spear hand detonation in pvp have always been bugged... when i did the tests back then it always work against dummies but against players it almost always didnt happen. not sure if it has a very small detonation range compared to pve or what

Edited by xEquation, 01 March 2017 - 01:39 AM.


#88 Remilia

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Posted 02 March 2017 - 02:30 PM

Last patch I don't have any issue on trigger detonation of spear hand tho

#89 xEquation

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Posted 02 March 2017 - 09:56 PM

hmm... well anyway, how to follow up [Fly to the Heavens] by enhanced spring haze? so far i could only chain it with ranged spear hand if the enemy dun have AE

#90 Remilia

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Posted 03 March 2017 - 05:50 PM

I usually use scar + spikes + spear hand + poking as it give lots of time to prepare. But really, we can chain anything from that moment even 3rd phase spinning cut.

#91 chunyee

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Posted 03 March 2017 - 08:22 PM

Destroyer (5/10): Easy version of barbarian. Same tip. You will almost never see them or the awakenings be used. Maelstrom Howl will just pull you but just dodge at the last hit.

Soul Eater (6/10): I really do not understand Kali awakenings. General advice is to not get hit by paper snakes. Inferior to Dark Summoner

I suggest you learn more about these 2 classes, the descriptions are way off even for individual's experience/opinion

#92 XxXh0lic

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Posted 03 March 2017 - 10:43 PM

View Postchunyee, on 03 March 2017 - 08:22 PM, said:

Destroyer (5/10): Easy version of barbarian. Same tip. You will almost never see them or the awakenings be used. Maelstrom Howl will just pull you but just dodge at the last hit.

Soul Eater (6/10): I really do not understand Kali awakenings. General advice is to not get hit by paper snakes. Inferior to Dark Summoner

I suggest you learn more about these 2 classes, the descriptions are way off even for individual's experience/opinion

I get the Soul Eater part but Mercenaries in general are actually easy for a Sting Breezer.

Also, when will they fix AF bug? It sucks that your combo has to end giving your enemy a free escape because it bugs like crazy.

#93 xEquation

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Posted 04 March 2017 - 12:08 AM

tbh mercs esp destros were easy mark for me as well

#94 Remilia

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Posted 04 March 2017 - 02:42 AM

Waa I just realized Hikariful is u Neko, no wonder the name so familiar, welcome back to dn. To answer your question AF fixed already, u may slip due to connection tho.

Edited by Remilia, 04 March 2017 - 02:42 AM.


#95 johanxten

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Posted 04 March 2017 - 10:20 AM

Oh im sorry about the kali matchups cuz the awakening came out with the lancea buff (i edited this only a day or so of the patch) so the kali part lacked information. As for destroyer and barb, i still do not have an issue with them as much as those SE and guards

Edited by johanxten, 04 March 2017 - 10:24 AM.


#96 XxXh0lic

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Posted 04 March 2017 - 10:27 AM

View PostRemilia, on 04 March 2017 - 02:42 AM, said:

Waa I just realized Hikariful is u Neko, no wonder the name so familiar, welcome back to dn. To answer your question AF fixed already, u may slip due to connection tho.

Yahallo Remi. I fought you last night but I got dced lmao. As expected from a veteran SB, it was a hard match for me.

But I was fighting with good connection but AF still has this delay especially if it hits a moving person.

#97 johanxten

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Posted 04 March 2017 - 10:32 AM

Oh it's also worth noting that some sorcs are bugged from time to time which makes their skills miss. So you may want to beat up some of them while they're screwing up more

#98 chunyee

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Posted 04 March 2017 - 04:03 PM

Maybe I should give out some analysis based on warrior's own perspective

Barbarian's awakened status pretty much changed nothing other than giving them a variation of stomp and enhanced circle swing (awakening actives are useless in a serious match). Starting from stomp awakening, due to how slow effect was removed and how 2nd wave has a reduced SAB of 400, it can be arguably considered "better" only for the shorter animation delay but doesn't have any impact gameplay-wise (possibly inferior if your opponent is not a valid SA stacking class or can dodge everything, which would be better to pick up the slow from original stomp that helps crippling possible evasions during combo). Enhanced circle swing is one of the real deal but there is a weakness when barbarian casts it, the SA lowers to an insignificant amount. Let's say they are successful with the enhanced circle swings, that will be the only reliable skill in catching a lancea because of how it screws up dodge timing

Destroyer on the other hand, received a lot of handy buffs both to their damage output and utility. Rolling attack has 3 ctc stacks, significant increase in damage and can receive a lot more benefit with a cooldown plate (26.5s cooldown for every ctc). Maelstrom howl awakening also improves the spam rate with lower cooldown, while not as destructive as before, it is going to tank every skill and WILL ALWAYS end up trading more damage to opponent in the end if a clash happens. How about flying swing instant? It is going to be a free catch almost everytime just like ECS, a successful ring bomb>flying swing instant combo is worse as it takes away more than a full whirlwind EX

But why is destroyer said to be stronger than barbarian from gameplay perspective? Overall stronger in potential damage aside, destroyer is also capable of a defensive gameplay approach (Things like high SA AoE tanking of maelstrom howl and rolling attack's landing AoE that discourage SA tanking counter), which is a lot better considering SB as a highly maneuverable character that you won't be consistently landing hits. If you can't hit them, it is better you make yourself untouchable as well. When it comes to combo, lancea's escapes are also more versatile and occur more on the ground's side, destroyer's continuous launch attacks are only effectively affected by aerial evasion, making destroyer more consistent in dealing damage in a combo

TL;DR : Destroyer is not in a position to easily deal with lancea but it is definitely overall stronger than barbarian no matter which match up comes into play, also offering extra counter-play options considering SB's playstyle

#99 Remilia

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Posted 04 March 2017 - 04:44 PM

View PostXxXh0lic, on 04 March 2017 - 10:27 AM, said:

Yahallo Remi. I fought you last night but I got dced lmao. As expected from a veteran SB, it was a hard match for me.

But I was fighting with good connection but AF still has this delay especially if it hits a moving person.

Nah I also close to dying and you have been hiatus for some time now.
Regarding AF it's certainly not perfect but I would grade it as "fixed" already. Its especially harder to successfully hit for fast moving opponent.

View Postjohanxten, on 04 March 2017 - 10:32 AM, said:

Oh it's also worth noting that some sorcs are bugged from time to time which makes their skills miss. So you may want to beat up some of them while they're screwing up more

There are 2 cases with the bug:
1. Both Sorcs and us can't hit each other
2. Sorcs can hit us but we can't hit them

The bug advantage more inclined to them and to top it off they are ranged class. In my observation the bug will last about 3-5 seconds, so once you notice that you are not hitting them. I recommend to save your skill and enter defensive rather than flailing but hitting air.

Btw what's your IGN in SW? want to meet up more lancy in pvp~

View Postchunyee, on 04 March 2017 - 04:03 PM, said:

-snip

Yeah I agree that Destroyer certainly have more advantage against us compared to Barbarian. We need to think twice before charging to Destroyer.