Will be a long thread so it's under construction.
Props to this guy for laying down the current DMG/DPS potential on the newly buffed Chaser.
As such, I'll only discuss the growth potential on some skills with +1/+2.
As a Chaser you will want to obviously go techs on 90cap as they provide big DMG growth in dark% and fire% and skill dmg growth%, thus increasing your overall dps way more than a mere normal epic or BDNL, or for the fact even RDNL accessories.
Necklace +1 CDF nothing else
Earrings +1 Rain Drop nothing else
The choice is more on the skill rings.
The good options are, in no particular order, as we will calculate them;
Applause, Punishment, Umbra, Open Edge, Rake.
Grows from 2433% (18) to 2676% (19)
DMG growth is 243% + 73% from EX
DPS growth is 19% + 6% from EX
For a double proc, coefficient is changed to 2;
DMG growth is 486% + 73% from EX
DPS growth is 31,4% + 6% from EX
Grows from 4090% (13) to 4499% (14)
EX adds 30% of board dmg as well as a reduced CD to 20sec, and 20%bonus DMG to the ennemy debuff.
DMG growth is 409% + 122.7% from EX
DPS growth is 20.45% + 6.135% from EX.
From 2956% (8) to 3252% (9)
Skill does an additional 60% bonus dmg to ennemies immune to the attack speed debuff. The Ex add an explosion of 200% of board DMG.
Dmg growth is 296% and 592% from explosion
Dps growth is 19.8% and 39,5% from EX.
If we account the bonus of 60%;
Dmg growth is 473,6% and 592% from EX
Dps growth is 31.6% and 39.5% from EX
Grows from 1597% (19) to 1757% (20)
EX adds 30% dmg and a reduced CD to 6sec.
DMG growth is 160% + 48% from EX
DPS growth is 26,7% + 8% from EX.
Grows from 259% (18) to 285% (19)
EX adds a skill coef to 16, and a reduced CD to 12.
DMG growth is 416%
DPS growth is 34.7%
INS = after casting triple edge can cast Rake Ex instant, Dmg is increased by 20%, do not share CD.
EXi DMG growth is 499.2
EXi DPS growth is 41.6%
Resulting in a total of 915.2% dmg growth and 76.3% dps growth.
For +1, the DMG growth is ;
For +1, DPS growth is;
Therefor, I suggest going +1 Umbra and +1 Rake as for rings as they give the highest DPS growth as well as highest DMG growth.
*Due to the difficulty of placing a good Umbra on its full duration, I would even go as far as to recommend going Applause +1 or Punishment+1 (depending on playstyle aka how often you're able to cast applause double hit and if it is under fade or not).
Rake+2 or Umbra+2 or Rain Drop+2
After doing some researches, I realize how unpractical it is to get a full Umbra60% to hit the boss, as it has alot of duration on the ground before procing the explosion, which is the one that does the most dmg (200% of board dmg); so going Umbra+2, even if it's the best DMG growth in the raven skill build, needs too much set up and conditions to actually reach that dmg, so going Umbra+2 is a no go compared to Rake+2 and Rain Drop+2.
Rake : CD changed to 12 and skill coef to 16.
Rake + EXI (19) is 570% > 9120% DMG and 760% DPS
Rake + EXI (20) is 610% > 9760% DMG and 814% DPS
Leaving you with a growth of 640% DMG and 54% DPS per rotation. If you add the plate of 20% it'll be a growth of 768% DMG and 65% DPS
Rain Drop : CD changed to 6 and skill coef to 8.
Rain Drop (16) is 411% > 3288% DMG and 548% DPS
Rain Drop (17) is 439% > 3512% DMG and 586% DPS
Leaving you with a growth of 224% DMG and 38% DPS per Rain Drop.
Now to compare, lets say we put them on a 12 seconds interval and then on a 30 seconds interval.
- In a 12 seconds interval, you'll cast 1 Rake+EXI vs 2 Rain Drops;
2 RainDrop (17) 3512% DMG and 586% DPS > 7024%DMG and 1172% DPS
- In a 30 seconds interval; you'll cast 2 Rake+EXI vs 5 Rain Drops (we do not take CD plate into account);
5 RainDrop (17) 3512% DMG and 586% DPS > 17560% DMG and 2930% DPS
If you consistently cast RainDrops and get the full effective DMG on the mob (8hit), Rain Drop will outdps Rake+EXI as the DPS growth of the skill is stronger than the one of Rake, even tho Rake does benefit from a stronger DMG growth, for instance, you'll get a stronger burst in going Rake+2, but an overall better DPS by almost 2 times if you go RainDrop +2.
Therefor I'd recommend going RainDrop +2.
Mortal Blow and Izuna main usage are for iframe
Blade runner is for gap close/mouvment/utility
III/ Suggested plates ;
- 1) Umbra DMG; High DMG, not a must have tho as utlizing the full duration of umbra is setup-dependent.
- 2) Rake DMG; same reason, main dps skill, dmg way too high to even consider using CD, although getting rake under 10sec is nice, it actually isn't because you would need to wait triple edge CD to use Rake EXi, which also benefits from Rake DMG
- 4)Punishment CD; Will make the Debuff duration equal to the skill CD, having permanant debuff will highly boost your dmg overtime as well as the party's dmg.
- 5) RainDrop reset or CD; Rain Drop reset seems like a troll move and I doubt i'll be very effective, the cd feels redundent as you'll merely reduce its CD from 6 to 4.8 (5) leaving you with 1 additional rain drop per 30 seconds. It all dependa if the cd reset chance is going to proc more than 1 time in a 30 sec rotation, if not CD plate is better. But then again it is not a necessity imo, but still a viable option as rain drop is main dps.
- 6) Optional CDF DMG; viable option, 1k% dmg boost on it.
- I wouldn't go for dedicated crow cd as full rotation with crow under buff +fd is sure to take out 50% in nests, doesn't seems viable in raid either, you would use it once then by the time it comes back boss would already be under 50%, rendering this skill useless to get plated.
- 7) Optional Dedicated Shadow CD; more heals cannot be a bad option, heal would be at 36 instead of 45, healing you 30% in pve over 10sec. Not needed if you know how to dodge.
- 8) The END DMG or CD;
Choice dependent, has more dmg than a full umbra60%, personally would go with CD to use it more often and get a 19074% dmg skill on 100sec cd rather than 22889% on 125cd. But DMG is good choice too. DMG adds 3815% but you would want CD as it enables you to use it more often thus enabeling a "big burst phase" into mech into "burst phase" again.
Ps: I swear to god if you don't use this skill under fade buff I'll fk you up hard.
Would recommend the rotation I wrote as it gives the highest dmg output while fade FD buff whilst reseting some additional skills. You can find a video link of a KR Raven practicing his rotation, that's what you'll be aiming for.
Ripper has still the option of going hybrid build but it's not that good anymore. You can reach the amount of 100% fire under arsonist and 25% dark at the same time and have a debuff of 20% elem on blade runner EX. This is why calculating numbers between hybrid builds are hard.
I/ Crafting skill build
RainDrop vs MortalBlow
As for calculations we're looking at a 0% elemental resist under debuff, (so 20%+debuff). 100% fire and 30% dark.
Skill coef is 8. Cd is 6.
RainDrop 11 is 351%
RainDrop 16 is 411%
Dmg growth per crow is 480%
Dps growth is 80% per crow
Skill coef is 1; 0,2 iframe+poke 0,8 big slap. Cd is 12.
Mortal Blow 11 is 2975%
Mortal Blow 16 is 3426%
Dmg growth is 451%
Dps growth is 38%
Rain Drop 11 is 3651%
Rain Drop 16 is 4275%
Growth is Dmg 624% and Dps 104% per crow
Mortal Blow 11 is 5950%
Mortal Blow 16 is 6852%
Growth is Dmg 902% and Dps 76%
Even if you had only 5% dark, the dps of RainDrop would be higher (411*8*1.05)/6 = 575.4% compared to MB with 100% fire (6852/2) = 571%.
This is due to RainDrop's low CD. We have to take into account as well as casting 3 raindrops in a row is much faster than casting 2 MB in a row as you would need to wait a delay to not miss the 0,2 of board dmg first hit.
You can also 3 raindrops right away for high burst, summing a 9864% without applying elem attack.
For me, RainDrop is 16 and MB, which either way feels like a filler skill, 11.
Applause vs Blade Runner
On part of going hybrid build is the difference in maxing Applause to 18 or Blade Runner to 16.
Applause has 13sec cd and offers a 20% crit resist reduction.
Applause 1 is 1123% dps 87%
Double hit is 2246% dps 173%
Applause 18 is 2433%
DPS is 187%
For double hit it is 4866% and dps 375%
1 hit dmg 1460% dps 113%
2 hit dmg 2920% dps 225%
1 hit dmg 3163% dps 244%
2 hit dmg 6326% dps 487%
Growth from 1 to 18;
1hit dmg 1703% dps 131%
2hit dmg 3406% dps 262%
Blade runner EX has been changed. CD is now 8sec, EX gives 30% bonus dmg.
Blade runner 1 is 1123% with EX is 1460%, dps 182,5%
With elem ; 2920% dps 365%
Blade runner 17 is 1940% with EX goes up to 2522%, dps is 315%.
With elem ; 5044% dps 631%
Growth from 1 to 17;
Dmg 2124% dps 266%.
It comes down to the same problem as RainDrop vs MortalBlow, do you want more constant DPS or more burst ?
Take note that applause will only be better at burst if you manage to 2hit with it.
Personally I feel like we have enough filler skills for constant DPS with shiftblow and flame locus being 6sec cd and artful chaser taking time to cast which gives time for cd to come back. Either way you will be casting both of those skills because of their debuff, so there is no "ye but you spam blade runner more often".
Both of those skills are worth each other, I cannot recommend any, it all comes down to personal preference and gameplay+skill.
ShiftBlow vs Izuna
One of the choices I have to make in my "optimal build" is either I want ShiftBlow from 16 to 19 or Izuna from 11 to 13.
Shiftblow has been slightly nerfed, but actually buffed. Arsonist now changed its cd to 6sec while it's active. EX adds 50% of the board dmg on the last big hit.
16> dmg 1461 dps 243.5%, with EX; 2191,5% dps 365%
19> dmg 1527 dps 254.5% with EX; 2290,5% dps 382%
Growth of 99% dmg and 17% dps.
Izuna has been highly dmg buffed, EX cd is changed to 16sec, ex gives 30% additional dmg on the big hit.
Nb: izuna drop small hits hit for 0,1 and big hits are 0,9. On EX, big hit is 1,2 of board dmg and small hits 0.1
11> 3514% dps 220%, with Ex; 4569% dps 285,5%
13> 3642%, with EX; 4735% dps 296%
Growth from 11 to 13 ;
Dmg 166% dps 11%
Once again it comes down to burst vs constant dmg. I would give it to max shiftblow to 19 and izuna to 11 since the overall dps increase is actually is 35% more dps while maxing shiftblow (1-(11/17))
However there is a fact to take into account, shiftblow's cd compared to izuna. SB is 6sec compared to the 16 of Izuna, thus meaning that you can throw 3 shiftblows for 1 izuna, meaning that it is 3 times more likely to get ashes (class mastery Il) ouf of shiftblow than izuna, meaning that the overall DPS is potentially much higher.
However let's not forget two important facts about izuna;
Firstly, it can now be dmg platef offering a 950% dmg increase (4735>5682) whilst shiftblow is AS mendatory.
Secondly, you'll be cancelling shiftblow EX most of the times for various reasons (cancel tumble, iframe timing, mech that forces you to run, pushing statues) rendering it's ex to 20% of board dmg compared to the 50% at charged hit.
Thirdly, as long as you have 1 skill off cooldown, you should opt to maximize the burst of your skills, ripper have 2 skills which cooldowns are 6sec, so theoriticly you should always have a skill (dps or filler) off cd
Fourthly, ultimate enables you to cast izuna drop, AC and ShiftBlow on a 5sec cd for 15sec, thus giving you 3 izunas and 3 Ac which are high% skills.
Therefor, after hard reflection I have come to the conclusion that Izuna 13 and Shiftblow 16 is the best option.
II/ Skill Accessories
Necklace burning call, only option
Earrings either RainDrop or MortalBlow (I would go RainDrop)
Leaving us with skill rings;
In my build I'm not going ShiftBlow 16, therefor it will be excluded.
Flame locus, Blade Runner or Applause, Izuna Drop, Artful Chaser.
I'm going to straight up exclude Blade Runner and Applause as they are supposed to be filler skills and even without calculation, their overall DPS is way lower due to Applause needing 2 hits and being Dark and Blade Runner ex having the lowest EX dmg boost.
It has the biggest boost, cd is already very low on that skill (6sec@16) and the EX got changed from 50% to 200% of board dmg.
Skill coef is 1; 0.5first hit little charge hit and 0,5up-roundhouse-kick. Ex is 2times board dmg.
18> dmg 2017% dps 336%
With EX; dmg 6051% dps 1009%
19> dmg 2219% dps 370%
With EX; dmg 6657% dps 1110%
Growth is dmg 606% dps 110%
Dps might seem high but it is actually balenced. Just double the dmg of it and compare it to Umbra60% and Rake+EXi.
We looking at how much more burst can this skill add. Ex is 30% of board dmg, coef is 0,1 for small hits and 1,2 for big hit. Cd is 16.
13> dmg 3642%
With EX; 4735% dps 296% (under ulti dps is 947%)
14> dmg 4006%
With EX; dmg 5208% dps 325,5% (under ulti dps is 1042%)
Growth is dmg 473% dps 30% (dps growth under ultimate 95%)
When you use that skill everyone fishn stops and look at who's that bauss over there reking that mob's Hp nigu
Coef is 1, 8hits, each hit is 0,125 of board dmg. EX adds 50% of board dmg as additional hits 8hits (0,0625 of board dmg per hit) and 25% of board dmg explosion. Cd is 20.
11> dmg 4478%
Under EX; dmg 7836,5% dps 392% (under ulti dps 1567%)
12> dmg 4926%
Under EX; dmg 8621% dps 431% (under ulti dps 1724%)
Growth is dmg 784,5% dps 39% (under ulti dps 157%)
- Artful Chaser+1
- Flame Locus+1
Artful Chaser ;
12> dmg 4926%
Under EX; dmg 8621% dps 431% (under ulti dps 1724%)
Under EX; dmg 9224% dps 461% (under ulti dps 1845%)
- Growth is dmg 603% and dps 30% (under ulti dps growth it 120.6%)
19> dmg 2219%
With EX; dmg 6657% dps 1110%
20> dmg 2374%
With EX; dmg 7122% dps 1187%
- Growth is dmg 465% and dps 78%
In choosing between which one you want to +2 are alot of facts coming in to play, main ones being;
1) Are you able to constantly cast Flame Locus through it's cd replenish on a duration of 100 sec
2) The range, as you can either miss AC explosion (25% board) or FL 1st hit (50% board)
3) How often is AC going to proc ClassMastery II ?
4) Can you burst into mech, thus AC under ulti being better and then mech giving you time to get CD off ulti (cf stage1 RDN)
Nonetheless, I would say it highly depends on situation, but for me Flame locus +2 is better as it offers more constant and easier to place DPS rather than standing still for 4sec casting AC and EX to make up for the dmg, while you can just cast the normal to get the 4500% of it and go on with your normal dps rotation, as burning coal and flame locus are back every 6 sec.
IV/ Skill plates
- 1) Artful Chaser AS; mendatory self-explainatory. Even if you don't cast AS as much, it stills stays an usefull plate as it'll directly affect your clones under ultimate.
- X) ShiftBlow AS; After running some researches on the gameplay, going 16 points in SB feels redudntent because it's a mere 1600%, and forces you to run AS plate, when you have better skills with as low cd as SB (Rain Drop + MB + FL + BC). So going level 11 in SB to max MB + Blade Runner is a decent option, and removing the AS plate for SB doesn't seem like an overall bad idea.
- 3) Flame Locus DMG; mendatory self-explainatory
- 4) Ultimate CD; Going duration for it will put it at a duration of 19.5sec, thus not being able to cast izuna+ac a 4th time because of effective CD of those being 5sec.
- Optional for extension IzunaDrop DMG; More burst under ulti and overall burst potential. DMG growth is 950% (lvl13> 4735*1.2-4735) per izuna.
- Optional for extension RainDrop reset chance; cf Raven
- Optional for extension Dedicated Shadow CD; cf Raven
- Optional for extension Burning Call DMG; lol. BC being at lvl 10 is 2200%, dmg plate will add it to 2640%, and the cd is changed for ripper to a mere 6sec, leaving you a dmg growth of 440% and dps growth of 74%
Side Notes :
Nb: CDF iframe removed whilst ulti stil has iframe.
Nb2: Never use more than 2 rain drops while waiting for fade !
This is so because RainDrop is one of the main DPS skill with 6sec CD, it needs 18sec to get 3 charges, which you will want to have for fade burst period. 2 additonal charges make the total cd of 5 cast rain drops to 30sec.
Nb: Carefull with shotgun (extremly close range) on Rake and Rake EXi, as they can bug the total board dmg, thus only dealing dmg while coming back (known bug)
Nb: Put triple edge on skill bar as it would prevent you having to tumble to activate it.
Nb: Punishment can be used to dodge a stomp if well timed (lmao)
Nb: Applause can 3hit, putting it at a 3.3 coef, although very hard and obscure on how to do it.
Nb: Carefull while being under fade as the dmg taken while under it is increased (previoisly at 30%), you MUST dodge when fade is active. Don't use it against harder bosses as a dead chaser is 0dps.
Cf death knight surprise attack @RDN
Nb: Mortal Blow and Burning Call iframe is when you press the button, ie immediatly.
Nb: With recent changes, Izuna Drop has iframe through all its duration (apparently), use this as a second tumble.
Nb: practice practice practice!
If you are starting or already played a bit chaser, keep in mind that there is always room for progress in combo chaining and dodge timing. This is why I play chaser, gameplay and skill has a huge impact on your overall dps output.
Chaser master race
Edited by From, 28 March 2016 - 09:50 PM.