CallumTD, on 30 March 2016 - 10:15 PM, said:
People actually max impact punch? thought goldenkingofdneu was joking
I know people always do this but so far (used my unlimited obliv skill reset to test) i dont see much of a damage increase in 6 and 16
(1.5k per hit) - (2k-3k per hit)
Shame i can no longer test max impact punch? mind if anyone tells me how much damage it would hit on warrior - cleric - sorceress?
Leveling Impact Punch is better than leveling any other skill inside of the Warrior tree. The fact that it only has a 6s CD makes it the best option. If you are performing a combo you'd naturally use Impact Punch a lot too.
It's better than putting the points into Rising Slash in which the broad damage is calculated in the first 6 hits as a whole, so if you are like me and mainly use the first part of the skill then that's a waste, and it has 20s CD. Circle Break isn't the best option either 'cuz the damage growth is mediocre and the CD of it is 30s. I also always
save this last skill for potential recatches or escapes/counters.
I'm a Moon Lord main, though. So I basically ran out of skills where I could put my SP into. Leveling Flash Stance to level 11 is a waste due to the lack of a damage break (Flash Stance only has one for PvP at level 6). Leveling any Gladiator tree skill, except for Linedrive, is also a waste due to the damage versus CD ratio.
I can't test the damage of Impact Punch, right now, 'cuz I'm having lectures.