The BibleThump rule for ML:
STACK THE INT AS MUCH AS POSSIBLE!!
You can see that the build is so much different compared to 80cap as the physical tree got buffed heavily and it's too much to pass on. I will begin explaining my skill build show below.
First of all, I will explain the magical tree. Moonlight splitter's damage with only about 285%x4.5 which is nothing now even when maxed out as compared to triple slash with a whooping 1951% but don't get me wrong, it is still a very good filler, ~1.3k% every 8S, easily out-damages Line Drive for instance and since you have tons of free SP(explained later) you can max MLS too. I would suggest getting a skill up for Triple Slash from weapon costume(Unless Velskud,Abyss etc weapons).
Next,Cyclone slash has been given a huge buff, so much that it even out damages halfmoon slash(That is when all 17 hits are fully hit, but then again, most bosses now are somewhat stationary or big-sized).
Now for the physical tree, in general it's being buffed significantly so just Max out triple slash. LD hits like a truck on big sized bosses like dragons. Dealing all 4 hits can really out damage HMS but not good in small sized mobs (max 2 hits) . The revamped parry is quite nice and gives out nice damage too. I maxed it out for the instant 2160% damage it gives after parry is successful. Use a technique parry ring to save 10 SP from adding a level of parry(unless you're stacking FD) If you only use it for utility, you can allocate the 10 points onto wherever that fits you and eventually you can find out your play style by playing for awhile.
Below are the 3 types of build that I've actually tried:
Style 1 (with spare 10SP): (Follow this skill tree if you're not sure about your playstyle yet)
Style 2 (currently using) :
Style 3 (utility build):
Style 4: (Deep straight lvl 11)
Having 10 SP opens up 3 possible builds as far as i know, so play around and see what fits you better. For example, at first I thought that I needed dash combo to kick seeds at RDN third boss or to just SA break mobs in DQ but eventually I found myself using kicks and Triple Slash to satisfy the conditions. Hence I can put my SP elsewhere.
Skill plates recommended:
Cyclone slash DMG
Half-moon Slash DMG ( To replace Cyclone slash based on your playstyle)
Great wave DMG
Crescent cleave DMG (MUST HAVE!)
Moonblade dance DMG (MUST HAVE!)
Getting Kornu earrings and a ring for the 2 part FD or JUST Felis earring with Lv 90 jades depending on your needs(YES FELIS EARRING IS MUCH BETTER THAN TECH EARRINGS), you can get either wise+crit if you need crit and extra critical or you can get wise+vit if you need hp and magician or Ice jade on ring depending on your build.
1)Necklace for crescent cleave with pure INT stats:
-This I feel is a must for all ML out there as getting it to lv16 deals insane damage on large scaled mobs unless you're going FD build by getting RDNL.
2)Earring for Half-Moon Slash/Triple slash/Cyclone slash with INT or Ice attack(Get one of this temporarily until you get 90 Felis earring with 3rd M.attack):
- Honestly I have not tried out the damage difference between these two but I think it actually depends on your stats? If you have high base damage then I think getting Ice better as it works in % and if you have low base damage, stacking INT is better : 2201 int = 2201 damage x int % stacked x passive 1.4 = ???? O_O (Too lazy to calculate damage, mathematician needed!)
Overall getting either one of them is fine, but I would prefer getting INT.
3) Ring for MBD (Crit+Ele):
- your main dps skill, total increase of about 50% if you landed 10 hits excluding right click. Get critical+elemental if you plan to go elemental which ATM is ice as the best element so far.Add another skill up plate for this AND HELLO DAMAGE!
4) Ring for Parry(Crit+Ele):
- Just to save up that 10SP while you still want to have it maxed, most useful skill to +1 after MBD in my opinion. Relieve +1 just adds 1 more debuff removed but there's no situation where I get more than 3 debuffs so far to relieve.
Possible combinations of accessories used:
1) 4 Tech accessories.
2) 3 Tech accessories + Wise Felis Earring
3) 1 Tech necklace + 1 Tech MBD ring + 1 Kornu ring+ earring
4) 1 Tech MBD ring + 3 RDNL Accs.
Combi 3 and 4 are debatable in several ways, Legend Jades and 90 upgrade-able jades coming soon so It's too soon to tell which is better. Although combi 3 has about 126 Less FD than combi 4, The tech necklace has a very OP stats growth. (Open up the debates!)
Tips and tricks:
1)My Basic rotation:
brave>provoking slam>cyclone slash>crescent cleave>tumble back>MBD>triple slash>HMS.
(Credits to Thauma for the suggestion of brave>provoking slam)
Disclaimer: this may not be achieved due to unforeseen circumstances, use whatever skills you see fit and don't blame your death on me while using this rotation.
With the new flash stance EXI, it serves a much better purpose as a filler than MLS.
However You'll deal more damage with this "filler" rotation: MLS>FS EXI> FS EXI
(Again I emphasize that the remaining 10SP is just to improve your fillers)
We have three I-frame skills with this skill build: circle break,deep straight,flash stance and hacking stance( while dashing forward) and parry. This is where we can differentiate between good swordsmen and novice.
Mastering the power of I frame makes you almost impossible to die.Practice makes perfect so don't be afraid my beloved peeps. ( I am not that of a pro in I-framing myself lol )
3) Crescent Cleave:
This skill can be very inconsistent. You need the right distance to deal the maximum hit possible for human to mid-sized mobs. ( Video available soon!)
I think this is pretty much sums up my PVE guide. Feel free to ask any questions by leaving a comment below and thank you for your time reading!
Edited by xXTatsuSushiXx, 22 April 2016 - 06:33 AM.