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Silver Hunter Dps


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#21 zuyi

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Posted 26 August 2016 - 04:54 PM

Can I request some SH to share their damage meter Skill Details? No need for total damage or DPS, I just want to see how the skills fare in relation to each other. Planning to gear my SH a bit next.

Thank you.

P.S: and if possible, what skill plates were used during that meter, since that would affect the skills. Thanks once again.

#22 fourrier

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Posted 26 August 2016 - 05:05 PM

View PostKawaiiNekoChan, on 26 August 2016 - 04:42 PM, said:

Why won't they fix SH's bugs (mad)  it get's super annoying when tornado doesn't appear or the transformation is a FAIL (mad)
.
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for me SH is an okay class when it come's to PVE since it's easy to avoid and dodge with their monkey skills (tense)  but yeah so much bug in SH ....that i rarely want to use it now (oo;)
.
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also flying to much is bad cuz you'll get used to it and when you're not transformed..you would be like "what? what? wat do i do?"
Silver Hunter EX B will cut 30 more seconds once lv93 is here.
Also, CM2 boosted to 35%. If the DPS scaled with that increase, SH should be on par with current Flurry.

Edited by fourrier, 26 August 2016 - 05:06 PM.


#23 zuyi

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Posted 26 August 2016 - 05:09 PM

View Postfourrier, on 26 August 2016 - 05:05 PM, said:


Silver Hunter EX B will cut 30 more seconds once lv93 is here.
Also, CM2 boosted to 35%. If the DPS scaled with that increase, SH should be on par with current Flurry.

Current FD flurries can do over 50m dps in IDN, SH would be on par with that after a cm2 boost?

No sarcasm or anything intended, I don't know any geared SH so have absolutely no clue on how they fare as a DPS

#24 fourrier

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Posted 26 August 2016 - 06:10 PM

View Postzuyi, on 26 August 2016 - 05:09 PM, said:

Current FD flurries can do over 50m dps in IDN, SH would be on par with that after a cm2 boost?

No sarcasm or anything intended, I don't know any geared SH so have absolutely no clue on how they fare as a DPS
I have similarly geared Flurry to my SH.
DPS test was done on solo run DN normal. About 10 minutes run, not too short, not too long. I guess that's good enough for the comparison.

#25 JamesBOINK

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Posted 27 August 2016 - 06:00 PM

*wrong poasted on a thread*
Since someone requested a sh to share, heres mine (to be updated with skill rotation)
My time in DN Norm(Solo).
Posted Image

My Stats(Transformed+ buffed):
Posted Image

Skill lineup:
Posted Image

Edited by JamesBOINK, 27 August 2016 - 06:02 PM.


#26 zuyi

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Posted 27 August 2016 - 06:12 PM

Thanks a lot.

Liberty attack 5% seems quite nice for just being an ins-trigger. What level is yours? Might be worth investing SP in since the double hit means it gains 548% board damage at level 6, mine is at level 1, though I haven't reset skills since getting her to 90.

Edited by zuyi, 27 August 2016 - 06:14 PM.


#27 JamesBOINK

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Posted 27 August 2016 - 06:25 PM

its maxed at 9/9, its currently part of my ground skill rotation (which is the buffer of like 1-2 seconds when all aerial stuff are down or I just pressed the transform skill). Beware of the ins trigger though as you cannot use tornado shot in the air when its ins(specifically if you use tornado shot in the air as a easy stomp mech dodge due to long aerial time :D

Edited by JamesBOINK, 27 August 2016 - 06:26 PM.


#28 fourrier

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Posted 27 August 2016 - 07:38 PM

Posted Image
I think I never use normal Tornado Shot anymore.

Always keep an eye on Liberty Attack CD. When it's almost ready, fly closer to enemy and secure the blind spot, then do Flamingo> Moon Kick.
Immediately do Liberty Attack> Tornado Shot INS (you can interrupt Liberty Attack animation with Tornado Shot INS).
Then interrupt Tornado Shot INS animation with Moment Evade > Jump.

Normal Tornado Shot takes too long to execute.

#29 fourrier

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Posted 27 August 2016 - 07:46 PM

View PostJamesBOINK, on 27 August 2016 - 06:00 PM, said:

*wrong poasted on a thread*
Since someone requested a sh to share, heres mine (to be updated with skill rotation)
My time in DN Norm(Solo).
Posted Image

My Stats(Transformed+ buffed):
Posted Image

Skill lineup:
Posted Image
My Flurry with 4.725m DPS finished with 07:51 clear time


Let me know if your SH has similar DPS.

#30 FirePhoenix

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Posted 27 August 2016 - 08:03 PM

^
You guys in the same server? It better put 2 class in the same run and check total dmg.
Compare DPS between different run is pointless.

#31 fourrier

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Posted 27 August 2016 - 08:19 PM

Non-solo run can skew the result.

There are windows that are not available on solo but available when duo-ing, be it detrimental or beneficial.

I'm interested whether DPS can be linearly mapped to clear time, regardless of job.

Edited by fourrier, 27 August 2016 - 08:26 PM.


#32 FirePhoenix

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Posted 27 August 2016 - 09:01 PM

View Postfourrier, on 27 August 2016 - 08:19 PM, said:

Non-solo run can skew the result.

There are windows that are not available on solo but available when duo-ing, be it detrimental or beneficial.

I'm interested whether DPS can be linearly mapped to clear time, regardless of job.
This is MMO though, and people play as a team. So solo DPS have not much important as DPS in team.
In DN, people usually dont care about solo DPS. When compare between class, people usually care about their perfomance in raid environment.

Edited by FirePhoenix, 27 August 2016 - 09:04 PM.


#33 zuyi

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Posted 27 August 2016 - 09:27 PM

Going by gearing, my raven has dual coma unique +10 weapons and coma +10 gears along with dual ddnu rings with 4.5% agi/str/dark pot, raindrop 2.9k agi earrings and a wind benedict neck. No 3rd stat heraldries and plates. From the screenshot, our accessories are similar, gearing also looks similar.

Usual solo clear time for DN norm is around 3:30~4:00 min I as far as I remember.

Given the fact that when we 1-wave bosses and skip mechs, we save a lot of time, it does seem plausible with these times that SH could match up with ravens and flurries after a cm2 30% boost.

Well anyway, once I get my laptop back (in repairs sadly), I'll share my SH dps in solo runs and possibly other classes too, gimme a few days.

Edited by zuyi, 27 August 2016 - 09:29 PM.


#34 fourrier

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Posted 28 August 2016 - 12:21 AM

View PostFirePhoenix, on 27 August 2016 - 09:01 PM, said:

This is MMO though, and people play as a team. So solo DPS have not much important as DPS in team.
In DN, people usually dont care about solo DPS. When compare between class, people usually care about their perfomance in raid environment.
But that's not the point of my response. I'm interested whether DPS from the meter can be mapped linearly to clear time.  

I'll save the debate whether one should play solo or party in the cult / religion discussion.

#35 zuyi

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Posted 28 August 2016 - 12:28 AM

View Postfourrier, on 28 August 2016 - 12:21 AM, said:


But that's not the point of my response. I'm interested whether DPS from the meter can be mapped linearly to clear time.  

I'll save the debate whether one should play solo or party in the cult / religion discussion.

DPS and clear time should be linear. The only things that would affect the total damage dealt would be
Hounds in s1
The dark room in s3
Tentacles in s4
And maybe the blue bar dps check a s2 and s5 low hp. Since all of these have very low hp, I do believe dps x clear time should be linear (until you get to the point where you 1-wave bosses and skip extra dps mechs).

Edited by zuyi, 28 August 2016 - 12:30 AM.


#36 fourrier

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Posted 31 August 2016 - 07:34 PM

Just did a quick solo run again after this 93 cap.

I haven't touched my SH since yesterday, so it's safe to compare the performance with my previous run

Previous run : 9:46 3.875m DPS
After 93 run : 8:28 4.25m DPS

Overall... it's lower than what I'd expect. I kinda expecting it to be 4.8m something, with 5% -> 35% ATK boost on CM2, as well as increase on INT-giving jades/talisman/heraldry.

#37 zuyi

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Posted 31 August 2016 - 07:42 PM

^ Don't know about 90 jades but both 80 jades and all third stat int is still not balanced yet btw.

#38 fourrier

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Posted 31 August 2016 - 07:55 PM

View Postzuyi, on 31 August 2016 - 07:42 PM, said:

^ Don't know about 90 jades but both 80 jades and all third stat int is still not balanced yet btw.
90 INT jades/talisman/heraldry have. and that's what I had/have.

#39 JamesBOINK

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Posted 18 September 2016 - 12:41 PM

Update:

I had hit past 9m DPS, and 9b++ damage on TKN HC, thing is I dced on the 2nd run... *CURSES on the ISP* (mad) (mad) (mad)

This is the sample matk when fully buffed on the current cap(189.5k town)
Posted Image
DPS Meter:
Posted Image
Damage Meter:
Posted Image

SHAME ON MY LOLI RL FRIEND WHO DIED 3x then left me to solo dragon

Edited by JamesBOINK, 18 September 2016 - 03:55 PM.


#40 GreenApple

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Posted 01 October 2016 - 10:25 PM

View Postfourrier, on 27 August 2016 - 07:38 PM, said:



Always keep an eye on Liberty Attack CD. When it's almost ready, fly closer to enemy and secure the blind spot, then do Flamingo> Moon Kick.
Immediately do Liberty Attack> Tornado Shot INS (you can interrupt Liberty Attack animation with Tornado Shot INS).
Then interrupt Tornado Shot INS animation with Moment Evade > Jump.

Normal Tornado Shot takes too long to execute.
why flamingo???
i'm newbie SH
flamingo has no invincible frame why do you mind using that skill?