Some of my personal advice
: make sure you’ve read through and clearly understood #2
(CD Reduction Mechanism - Lv.65 Passive
) & #3
(Timeline of Gladiator Awakening
) of this Guide before moving on to this section.
Personally, to be honest, I don't really like the Awakening playstyle of the Gladiator, I feel like I am playing a completely new Class instead. I still prefer the "Hacking Stance era", despite Gladiator is pretty weak at that point of time, I kinda feel fun and exciting when playing. Nevertheless, we have to move on and adapt to changes.
After Awakening, Gladiator requires greater Skills & more Thinking in order to play well as compared to the 90 Cap. Indeed, the changes are pretty significant as compared to the past few Caps, and I bet the majority of the players will have a hard time to adapt to it. Nevertheless, after you've got used to it, you'll realise that there are a lot of different playstyles you can adapt to, and you can even create your own unique playstyle. There are pros and cons after the 93 Cap Awakening.
Here, I'm going to talk about the general gameplay in Phase 2 & Phase 3
. There will be a notable difference in the gameplay as the Developer has modified one of the Skills (Side Dodge), which I've mentioned it in the earlier section (at #3).
Suggested Gameplay 1 - Without Using CD Reduction Mechanism
Suggested Gameplay 2 - By Applying CD Reduction Mechanism
In conclusion, what I have mentioned above are just some of the general play styles. It's just for reference only. Ultimately, it’ll depend on each and every individual to develop their own playstyle after testing out the Awakening Gladiator when it arrives in DN SEA.
Always remember, adapt to changes.
My Skill Build
My Skill Build is based on KDN ver 727
. Refer to #3
- Phase 3 of the Timeline.
Just some random information, since Awakening has been released on CDN, I have used 3 Skill Initialization Scrolls in total. Partly, it is due to the need to test out different Skill Combination, as it is very unlikely to get everything right from the start. In addition, the Developers really like to Modify/Revamp the Skills frequently, and who knows they may do it in future as well. For example, in Phase 3 (KDN ver 727), Side Dodge is modified and from my observation, quite a number of CDN Players are going to reset their Skills again to adapt to the new changes, including me.
Recommendation of the Skill Heraldry
- Finish Attack
(20% Damage / 20% CD Reduction)
- Front Shove
- Line Drive
(3000 MP Recovery)
Regarding Finish Attack, 20% CD Reduction may be considered when you are doing Raid (such as 8-Man IDN where you can spam FA EX frequently). In this way, the CD of FA EX is reduced to 14s and you'll be able to spam it more frequently
in the long run. Nevertheless, 20% Damage is still a priority choice in most cases, and you can never go wrong by equipping it.
Regarding Tumble, due to frequent spamming of Parry, your Mana will deplete very quickly (FYI: Parry is one of the top DPS Skills). Without this Plate, you will run out of Mana very quickly. Thus, MP Recovery
is extremely important, especially you are running Nest/Raid over a long time.
~~~~~ END ~~~~~
Edited by suineg, 17 August 2016 - 04:10 PM.