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Looking For Physician Build After Awakened


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#1 D3athF0rce

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Posted 16 September 2016 - 01:32 PM

I understand that loli class does not have awakening skills yet in DNSEA. Also, there aren't many updated or active threads about physician as well. I recently created an alchemist but:

i) I not sure what is the ideal build for a physician for PvE mode.

ii) What are the must-max skills?

To be quick, this link is about a clean physician's skill tree with awakening skills:


Thanks for any upcoming replies and i hope this discussion can help those that are looking for skill build as well. In addition, i will add existing thread links which relate to Physician as well.

Cheers!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Additional Information as at 22.01.2017:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- http://forum.cherryc...ills-in-detail/ [RECOMMENDED]
- http://forum.cherryc...d-wax-question/
- http://forum.cherryc...emic-questions/
- http://forum.cherryc...-findings-here/
- http://forum.cherryc...s-skill-a-joke/
- http://forum.cherryc...e-other-im-new/
- http://forum.cherryc...elp-physicians/
- http://forum.cherryc...o-longer-heals/
- http://forum.cherryc...ck-caps-at-100/
- http://forum.cherryc...cian-by-seiggy/
- http://forum.cherryc...pdate-10142013/
- http://forum.cherryc...fter-awakening/

Edited by D3athF0rce, 22 January 2017 - 08:30 AM.


#2 Vaporizer

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Posted 16 September 2016 - 02:48 PM

(For Awakening skill descriptions and videos, check here.)

I am pleasantly surprised that Disease Awakening does not require level 11 Disease EX, merely level 1 (hat)

My planned build would be something like this. This is probably subject to change because I don't know if Disease EX level affects Toxic Pool damage or not (sorry)

Some justifications about this skill build:

Academic Tree:
- Dropped Stun Grenade because PvE content now rely exclusively on damage, no longer Super Armor break.
- lv1 Force Out for pushing stuff.
- lv8 Bubble Bubble for the increased duration of bind and shield. IIRC it still has its infinite Super Armor buff, that was only removed from Guardian Force-esque skills. This would prove useful for mechanics that blow you back without doing damage. Still, this is not necessary and is mostly my preference.
- Dash is also preference. Physicians have enough mobility even without it.

Alchemist Tree:
- Did not max Poison Charging because I always cancel it early to cast PB EXi, so any extra damage from the skill is wasted.
- As I stated before, still not sure if Disease skill level affects Toxic Pool damage, or even if Toxic Pool lingering damage is noticeable at all. If both of these are false, then only 1 level is needed since it would be better to straight up detonate the pool with PB Awakening for extra 1k% damage.
- Did not take Eureka because it has been nerfed pretty badly (removed INT bonus, halved damage reduction to 7.5% reduction at 10 bubbles).
- Took Elemental Bubble Charging because sometimes you just don't have anyone to spam Injector on. Might not be necessary because Injector Awakening gave us back a lesser form of the steroids buff we enjoyed in 80cap (only speed increase, no FD) and thus we would be able to spam Injector on party members once again.

Physician tree:

- Only level 1 Love Virus because the damage is a pittance, the debuff is a fixed 20% at all levels.
- Others are self-explanatory.

#3 StefSan

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Posted 16 September 2016 - 11:38 PM

I will post my build once i have it in jDN (21st) ^^

Since I am waiting for japanese skill description I can better tell about skills
yes... Korean you can use Google Translation.
But I am waiting still for japanese one just to be sure it's correct.

I can test out Disease for you if you want Since we get Free Skill Reset and maybe 1 skill reset scroll each day again

#4 Gelmeister

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Posted 17 September 2016 - 12:46 AM

View PostStefSan, on 16 September 2016 - 11:38 PM, said:

I will post my build once i have it in jDN (21st) ^^

Since I am waiting for japanese skill description I can better tell about skills
yes... Korean you can use Google Translation.
But I am waiting still for japanese one just to be sure it's correct.

I can test out Disease for you if you want Since we get Free Skill Reset and maybe 1 skill reset scroll each day again

Hi Stefsan, can you also link a video of SS gameplay once loli/cleric awakening is in JDN? thanks!

#5 D3athF0rce

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Posted 17 September 2016 - 01:19 AM

Appreciate everyone's feedbacks and efforts. Looking forward the testing results for Disease EX theory.

When comparing the maximum level of Ice palm between DNSEA and KDN server, there's a significant increase in damage. Is it worth investing in ice palm?

#6 PhiLuffy

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Posted 17 September 2016 - 03:28 PM

View PostD3athF0rce, on 17 September 2016 - 01:19 AM, said:

Appreciate everyone's feedbacks and efforts. Looking forward the testing results for Disease EX theory.

When comparing the maximum level of Ice palm between DNSEA and KDN server, there's a significant increase in damage. Is it worth investing in ice palm?
well for physician i dun think so better max magma wave/magma wall
For ice palm non ex/awkg the ai suck and to slow

#7 PhiLuffy

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Posted 17 September 2016 - 03:33 PM

Well im dilemma i want maxing stun grenade since i do respawn when boring but what i should sacrifie magma wall or magma wave :)
Gladly u only need level 1 disease ex to learn her awakening

#8 StefSan

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Posted 17 September 2016 - 10:05 PM

better go for Icing Mass xD
Ice Palm too slow.. only for Adept it's good.

@Gelmeister:
uhm... I will try with a friend since I only have phys/adept :P

#9 Gelmeister

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Posted 17 September 2016 - 10:21 PM

View PostStefSan, on 17 September 2016 - 10:05 PM, said:

better go for Icing Mass xD
Ice Palm too slow.. only for Adept it's good.

@Gelmeister:
uhm... I will try with a friend since I only have phys/adept :P

Hohoho thanks stef :D :D

#10 ikhsanrizky

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Posted 20 September 2016 - 03:41 PM

Here's my upcoming build for Awakened Physician based on my own preference and experience within the class for over than a year.

Posted Image


this is not my final build yet since i still need on-hand experience to make sure all those.


@Vaporizer
how you cast EXi with canceling the Poison Charging? ain't casting Insta during air time already disabled?


- I took Eureka for Survivalbility purpose.

- Maxed Poison Charging to maximize the DPS possibility. And yes it deals great damage as for Utility Skill (1230% level 18)

  *my damage meter in IDN with my current build [ #8 level 19 Magma Punch (atk 946%) , #9 level 1 Poison Charging (atk 620%)]
  
Spoiler

Edited by ikhsanrizky, 20 September 2016 - 03:43 PM.


#11 zuyi

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Posted 20 September 2016 - 03:57 PM

View Postikhsanrizky, on 20 September 2016 - 03:41 PM, said:

-

I think maxing Poison Charging with spare SP would be a good idea because Phys cooldowns are already very low, and they add two more active skills as well as a need to sacrifice for pt damage buff in the rotation.

What I really want to know, and I guess we'll have to wait for the actual awakening for the answer, is that is Magma Wave worth it as a filler compared to Ice Palm? Magma Wall board damage is 1660% until the very recent patch made it 2339%. Ice Palm (maxed) is 1154% per hit in the awakening patch, later nerfed to 1000% per hit. For a single burst skill, Magma Wave undoubtedly does a lot more damage, but for consistent DPS (unless the AI is totally stupid) I wonder how Ice Palm fares compared to Magma Wave.

#12 ikhsanrizky

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Posted 20 September 2016 - 04:17 PM

View Postzuyi, on 20 September 2016 - 03:57 PM, said:

I think maxing Poison Charging with spare SP would be a good idea because Phys cooldowns are already very low, and they add two more active skills as well as a need to sacrifice for pt damage buff in the rotation.

What I really want to know, and I guess we'll have to wait for the actual awakening for the answer, is that is Magma Wave worth it as a filler compared to Ice Palm? Magma Wall board damage is 1660% until the very recent patch made it 2339%. Ice Palm (maxed) is 1154% per hit in the awakening patch, later nerfed to 1000% per hit. For a single burst skill, Magma Wave undoubtedly does a lot more damage, but for consistent DPS (unless the AI is totally stupid) I wonder how Ice Palm fares compared to Magma Wave.

Well, for me i prefer Magma Wave over Magma Wall based on my nest experience. Since Magma Wall might push-back your party member during cast, this might causing a friendly kill. And because of this reason also i don't use it often.

And also, Is normal Ice Palm work as fast as Awakened Ice Palm ?

#13 Vaporizer

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Posted 20 September 2016 - 05:09 PM

View Postikhsanrizky, on 20 September 2016 - 03:41 PM, said:

@Vaporizer
how you cast EXi with canceling the Poison Charging? ain't casting Insta during air time already disabled?

There is a small window of time during the beginning of the spin where you haven't risen up into the air yet, you can cancel the PC into PB EXi if you're fast enough.

I do note that if you're delayed (250+ ping) this might be impossible to do as the yellow frame indicator for PB EXi might not be available fast enough for you to cancel PC.

#14 ikhsanrizky

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Posted 20 September 2016 - 05:28 PM

View PostVaporizer, on 20 September 2016 - 05:09 PM, said:

There is a small window of time during the beginning of the spin where you haven't risen up into the air yet, you can cancel the PC into PB EXi if you're fast enough.

I do note that if you're delayed (250+ ping) this might be impossible to do as the yellow frame indicator for PB EXi might not be available fast enough for you to cancel PC.

I see,

I barely catch the right timing with 150ms+ (no) .

#15 zuyi

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Posted 20 September 2016 - 05:36 PM

View Postikhsanrizky, on 20 September 2016 - 04:17 PM, said:

Well, for me i prefer Magma Wave over Magma Wall based on my nest experience. Since Magma Wall might push-back your party member during cast, this might causing a friendly kill. And because of this reason also i don't use it often.

And also, Is normal Ice Palm work as fast as Awakened Ice Palm ?

I don't know if it's faster or not, but even now it hits about 8~ times max on a non-moving target, that would be 9232% or 8000% after nerf, while Magma Wave is 1660 * 12 (3320%) or 2339 * 1.5 (4678%) after boost. But then again depending on AI smartness and boss movement, Ice Palm damage suffers a lot, while Wave is a sure single hit skill.

CMIIW but I think Fire tree skills did additional 100% damage at 5 bubbles after revamp, right?

#16 Vaporizer

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Posted 20 September 2016 - 05:46 PM

View Postzuyi, on 20 September 2016 - 05:36 PM, said:

I don't know if it's faster or not, but even now it hits about 8~ times max on a non-moving target, that would be 9232% or 8000% after nerf, while Magma Wave is 1660 * 12 (3320%) or 2339 * 1.5 (4678%) after boost. But then again depending on AI smartness and boss movement, Ice Palm damage suffers a lot, while Wave is a sure single hit skill.

CMIIW but I think Fire tree skills did additional 100% damage at 5 bubbles after revamp, right?

Yup, all the skills boosted by bubbles have been nerfed from 3 bubbles = 100%/5 bubbles = 200% to 3 bubbles = 50%/5 bubbles = 100%.

For me I'd say priority is Magma Wave > Magma Wall/Ice Palm. Reason is, normal Magma Wall hitbox is VERY finicky, and it does less damage than Magma Wave if you don't hit all 3 pillars. IIRC from what I remember using Ice Palm during my Physidept days, it hits 7 times max (sorry) . I could be wrong though, haven't used that braindead palm in ages.

#17 zuyi

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Posted 20 September 2016 - 05:49 PM

^ I actually went to try just now and it hit 8 times, I wasn't sure either. But it hits once right upon spawning, so if you summon it during boss iFrame or a bit farther, it'll miss the first hit

#18 StefSan

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Posted 29 September 2016 - 06:55 PM

Physician Awakening

General
  • Max bubbles you can stack now are 20
  • Icing Mass Bubble gain is reduced to 1 again only
  • Heal is still fine
  • Icing Mass changed a bit -> once it hits the ground it will stay for like 6s and do continues dmg if an enemy is on that
*Adept Info: Icing Mass and then cast on the same spot AH2O (?) will cause a huge explosion. (you can do opposite too -> casting AH2O and then cast icing mass on the spot)


Skill Build

My current Skill Build [Link] (still not 100% sure)
Skills which are good/important for phys+Awakening [Link]

Awakening Skill Descriptions
Since the Simulator is buggy or not 100% correct(?) Here are all Awakening Skills with their requirements
Posted Image


So to get all you need to have Disease Lv11 (Vaporizer). But i would say.. It depends on yourself if you want this or not. But I recommend it cause it's very useful.


Skill Information on how they work

Injector
Spoiler


Disease
Spoiler


Poison Break
Spoiler


Sacrifice
Spoiler


Poison Strike (1st Active Awakening)
Spoiler


Slime Pool (2nd Active Awakening)
Spoiler


Heal Shower
Spoiler


About Eureka.. I recommend it if you want more def.. It rly is helpful. You deal rly less dmg with 20bubbles x 0.75 is not bad. But up to you guys again.

I think… the awakening phys is too busy with spamming slime for atk buff (sacrifice) + all the other poison skills which deals now very good dmg.
Currently Mixed Infection is always on Top with Dmg/DPS. It can deal with good hit like 40m+


PvP Info
Spoiler
If you have more question.. Let me know.

*Note:
I can also give u some information about Adept if you want/need.

Edited by StefSan, 29 September 2016 - 06:59 PM.


#19 zuyi

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Posted 29 September 2016 - 08:13 PM

View PostStefSan, on 29 September 2016 - 06:55 PM, said:

Injector
Spoiler


So, just to confirm, it won't actually touch the party members, right? Like, it won't proc Force Users' Force Shield? Thhat's a bit of a downer, but oh well.

#20 cobaltblue12

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Posted 29 September 2016 - 11:56 PM

@Stef, i shall ask questions :)

1. CD of phys awakening skills (PVP)
2. Tick damage of awakened disease and the duration (PVP)
3. Damage of each poison slimes upon contact for PVP too
4. Awakened sacrifice +10% attack buff applies for pvp too?

THANKS :)