My sentence was "Erm..... kali awakening to me makes them one of the best"
Maybe I should rephrase it to "Kali awakening to me makes their class one of the best"
I'm not saying that their awakening are the best. It is their awakening + whatever they already have + dash + added changes such as higher curse damage etc, that makes them an absolute pain to fight against.
Most kalis I see now only know how to dash to wait for CD of skills, don't know how to play properly, and still manage to beat many other classes. This is especially true for SD/SE.
SE might not have great awakening passive or awakening skills, but the entire awakening patch itself gives them 6k curse damage + dash, means they can just dash around >spirit paper > continue dashing away from you while you slowly chip your own HP off trying to catch them. On top of that, they dash around totem/gate (which has CD plate), and you die trying to even land anything on them.
I tried playing my DS. I could literally just stand there and cast skills and people are too scared to even come close to me. Imagine if I abuse dash like those wews do. At the start of KOF, I can stand there and fire off some chain claw/phantom claw to catch them. If they catch me, I can AE > blitz claw, chaos formation would be up and I can simple cast it and hide inside it to wait for my other skills to CD. Few seconds later my BANKAI buff would be up and I can go on a rampage ggez. That is without me dashing around like 90% of the kali population.
Once again, not saying that they have amazing awakening skills/passive, just that this patch brings them to a much higher level, with the added dash they already had before, unlike in 90 cap whereby kali didn't have dash. (and for some reason they feel extremely tanky)
Since you mention running/dashing a lot, I'm just gonna assume it's a player-related problem and not a class problem. All 4 Kalis have their own pros and cons.