Gearing Section - Average
As I've seen this being asked quite often, I will try to update this section for it to be always relevant to the current cap.
This section will only cover up to Unique grade of equipment.
- Dragon Nest is continuously increasing level caps, and each caps provide set of equipment for that cap.
Always remember that the most fun you can experience is IN the latest cap.
So do not bother optimizing your gears if it's not matched with the current cap (e.g. level 40 equip on a level 93 level cap).
While grinding / doing main quest, the dungeons you are doing drops equipment that are good enough
to get you through leveling. Whenever you change to higher level dungeon, compare the newly dropped equipment to your current equipment, if you see the stats better, use it.
Repeat this process til you reach max level.
- You need to decide what's your equipment goal, and slowly work your way to it. If you aim for evolved equipment (epic changed to unique), here's what you can do
Current level cap is 93, and the basic epic equipment (that I know of) is called Theano.
You can acquire this from nests like TKN / PKN but pubs won't accept you if your gear is not even Theano, so you can go instead in Daily Quest or Distorted Zone parties.
You can also acquire Theano gears from DQ dungeons and the slightly better Desirous Theano gears from Distorted Zone dungeons.
Aim for your enhancement level. The usual acceptable for epic is +10 all armors and +12 / 13 weapons.
Save your Theano gears and Garnets (the jewel used for enhancing level 93 equipment) for gambling on enhancement.
Note that only until +6 is the safe enhancement level. Past +6, you will need to use Enhancement Protection Jelly (protects your gear from breaking but not from failing of degrading enhancement) and / or a lot of luck.
Once you get full +10 (you can go higher) armors and +12 weapons on Theano gears, aim for the higher tier of epic equipment like Desirous, or the much better Obsession Theano, which you can get from PKN HC. The best is Ultimate Theano which (what I know) is randomly acquired from selection chest of TKN / PKN HC.
For the weapon, you can do the special stage - Deep Nighmare Dungeon to get Nightmare Stars that you can exchange for Nightmare Theano weapons. Each weapon costs 66k Nightmare Stars and each week can give you around 6 - 8k Nightmare Stars (so 10 weeks for 1 weapon?).
After you acquire the higher tier epic equipment, you can use the Enhancement Transfer feature from the blacksmith. This will transfer the enhancement of your basic Theano gear to your higher tier epic equipment without any risk.
There's no restriction on gear part like headgear should only transfer to headgear, you can transfer enhancement from any part to any part.
- You can acquire jades from level 93 dungeons, Distorted Zone being the one that drops the most and also from Level 93 nests.
Attack (Red) Jades: are those that you equip on your weapons and rings
Dark gives Dark Attack %
Light gives Light Attack %
Fire gives Fire Attack %
Lake gives Ice Attack %
Magic gives Magic Attack %
Destruction gives Physical Attack%
Defense (Green) Jades: are those that you equip on your armors (head, upper, lower, glove, shoes)
Wind gives AGI
Bear gives STR
Intellect gives INT
There are two types of stats for armor jades, main stat (INT, STR, AGI) and either Critical Chance % or VIT.
Which to use depends on your needs. If you have trouble dodging and gets hit a lot, use VIT. If you are already confident of your skills and the knowledge of the mechs but lacking Critical Chance %, use the one with Critical.
Personally, I'd stick with the one with VIT, and not use a single jade with Critical. HP shouldn't be compromised for critical so finding other source of critical like plates and accessories is much better option (for me) than getting it from jades.
Enhancing jades require Jade fragment (can be acquired from disassembling Jades using the Disassembler), Hardened Labyss (can be acquired from PKN normal and HC, and Distorted Zone level 93 dungeons), and Garnet.
Jade Enhancement can go up until +12. Failure of enhancement doesn't result to breaking of jades nor degrading of enhancement level, however the materials used will be destroyed.
100% enhancement is guaranteed until +6. Past +6 will require you to use Jellies. Using Jellies guarantee 100% enhancement again (only for jades).
You can opt to use Variant Jade
(currently level 90) for your headgear.
Elemental Conversion Jade (ECJ)
is a main-weapon-only jade that converts all your attacks / skills that are of NEUTRAL element to either fire / ice / light / dark element.
Abyss Elemental Conversion Jade converts your attacks to Dark Element and your damage numbers will be colored Violet (yellow orange if Critical) with Skull icon.
Lightning Elemental Conversion Jade converts your attacks to Light Element and your damage numbers will be colored light yellow (yellow orange if Critical) with asterisk * icon.
Heatwave Elemental Conversion Jade converts your attacks to Fire Element and your damage numbers will be colored red (yellow orange if Critical) with 2 ember icons overlapping each other.
Iceberg Elemental Conversion Jade converts your attacks to Ice Element and your damage numbers will be colored blue (yellow orange if Critical) with teardrop icon.
- Aside from gears, heraldry is another way to increase your character's stats. Heraldry is a result of crafting a plate, which you can get from nests and other methods like buying from NPCs, plate pouches, etc.
As much as possible, aim for the latest cap heraldry.
For AGI classes
Destruction - Gives PATK (there's no magical AGI user as of this writing).
Wind - Gives AGI. AGI gives CRIT, but it also gives PATK to AGI classes.
For INT classes
Magician - Gives MATK (there's no physical INT user as of this writing).
Intellect - Gives INT. INT gives MDEF, but it also gives MATK to INT classes.
For STR classes
Destruction - Gives PATK (there's no magical STR user as of this writing)
Bear - Gives STR. STR gives CRIT DMG, but it also gives PATK to STR classes.
Health - Gives VIT. VIT increases total HP, and gives PDEF.
Ultimate - Gives FD, it increases damage regardless if the class is PATK or MATK.
Iron Wall / Tent - Gives PDEF and MDEF respectively, choose only one, I personally choose base on my current PDEF and MDEF, if PDEF is lower, I'll take Iron Wall, and vice versa.
Fatal - Gives CRIT. Only AGI classes may opt not to take this due to natural CRIT source.
Attack - Gives PATK, MATK, and FD.
Life Vitality - Increases total HP.
Survival - Increases HP, PDEF, and MDEF.
Concentration - Increases FD, CRIT, CRIT Dmg (rare and may be costly).
Limitation - Increases CRIT Dmg (rare and may be costly).
"3rd Stats" heraldry
These heraldry are those that are crafted with extra stat from the usual stats given by that certain heraldry (example: Bear Plate (STR) with CRIT).
These heraldry can further increase your character's stats, but is way more costly than the normal versions, and the cost ranges depends on the 3rd stat type.
The usual objective of gearing 3rd stats heraldry is to increase damage output, hence the following are the famous choices (sorted from the highest cost)
FD (Final Damage) - hitting FD for the current level cap will give 100% more damage regardless of the target's resistance.
Respective Class' Main Stat (Wind / Bear / Intellect) - With the introduction of awakening, awakened classes gets a skill that raise the main stat by 50%, making the main stat as 3rd stat better option than PATK / MATK in heraldry.
CRIT (Critical Chance) - STR and INT classes may have to use 3rd stat CRIT heraldry to reach CRIT cap.
PATK / MATK - Mainly chosen for main stat heraldry, (Wind / Bear / Intellect) because Wind for example will not have AGI as 3rd stat. So Wind with PATK is the option for AGI class, Bear with PATK for STR class, and Intellect with MATK for INT class.
Edited by SorceressHater, 28 April 2017 - 03:06 PM.