rdn hc - 2 scales, 1 accs, 1-2 jades - x.x uh not worth run
i was thinking about a system like this:
if the leader of the party achieved ALL missions in the nest / dungeon, there will be extra difficulties that we can choose from, like:
-20% overall hp from all players - gives +20% loot
+20% dmg from enemies (even dragons etc) - gives +20% more loot
+15% action speed for enemies (hehe that will suck xD) - +40% more loot
-50% effective heals - +x% loot
+50% enemy hp - more loot
during some skills slowdown debuff - more loot
something like this, maybe in addition to this, some challenges to unlock needs to do multiple other challenges at the same time
(maximum number of challenges is to make loot +100 or 200% dropchance)
that way lower lvl content will be harder but more rewarding at the same time !
what u think? ^-^
Edited by Quacksel, 05 October 2016 - 02:54 AM.