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New End Lvl Addition


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#1 Quacksel

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Posted 05 October 2016 - 12:25 AM

hi i just thought about something like:

rdn hc - 2 scales, 1 accs, 1-2 jades - x.x uh not worth run



i was thinking about a system like this:

if the leader of the party achieved ALL missions in the nest / dungeon, there will be extra difficulties that we can choose from, like:

-20% overall hp from all players - gives +20% loot
+20% dmg from enemies (even dragons etc) - gives +20% more loot
+15% action speed for enemies (hehe that will suck xD) - +40% more loot
-50% effective heals - +x% loot
+50% enemy hp - more loot
during some skills slowdown debuff - more loot

something like this, maybe in addition to this, some challenges to unlock needs to do multiple other challenges at the same time :D
(maximum number of challenges is to make loot +100 or 200% dropchance)

that way lower lvl content will be harder but more rewarding at the same time ! :D



what u think? ^-^

Edited by Quacksel, 05 October 2016 - 02:54 AM.


#2 Venour

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Posted 05 October 2016 - 12:48 AM

I like it, give this man a cookie +1 (but it should have overall higher stats though hehe)

#3 CloudS

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Posted 09 October 2016 - 08:10 AM

copy/past from path of exile. :D
but +1 for idea to do it in DN.

#4 Hept

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Posted 11 October 2016 - 07:49 PM

Or just include Chaos mode to rdn where u have to fight 2 tacitus at the same time or something like that. https://www.youtube....h?v=ZuGbqtTO0qA

#5 BiiiBiii

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Posted 15 November 2016 - 10:30 PM

+1

#6 Onz

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Posted 20 November 2016 - 02:27 PM

+1