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Guess What Is The Skill Awakening For Lancea


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#1 lolzpo

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Posted 06 October 2016 - 02:17 PM

As the title stated,i think that would be interesting discussing this topic.

Need your opinions!!

#2 XianRx

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Posted 06 October 2016 - 02:42 PM

Pole Lance dance for "party" buff of 300sec. (lol)

#3 Remilia

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Posted 06 October 2016 - 06:05 PM

Something like this?
https://youtu.be/VLrt313lNBE
Skip to 3:00

Or 360 no scope nuke skill please.

#4 XaelCry

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Posted 06 October 2016 - 08:13 PM

View PostXianRx, on 06 October 2016 - 02:42 PM, said:

Pole Lance dance for "party" buff of 300sec. (lol)
That would be interesting,
Allow to use the skill in town for Easy Golds.

#5 Siberia200

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Posted 07 October 2016 - 11:39 AM

well if its like that we already have piercing spike which we can throw 4 if SB hahah

#6 lexlexlex

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Posted 07 October 2016 - 04:03 PM

ideas for Flurry ?

Awakening Passives:

Shutter Bounce: Reduce Strike to 1, increase AoE
or:
increase strike to 3, while casting press right click to cancel skill and tumble back

Lollipop chops : Strengthen spin, suction effect added. Last hit strike the ground for bonus dmg (definitely not punishment ex)

Stab Screw : throw the Spear instead, pinning down first target who get caught with it (:D)
Rough Sweep: lifts targets higher, added right click after casting to strike lifted opponents back the ground

Spinning Cut: will always do ESC (:>)


idea for 2 more active skills,

No.1 i think Flurry lacks those fast stabs attacks. although there is spinning skewer, its more fun if you stab enemies multiple times using spear (:>)

No.2 need a chasing skill. How about we bring back the old spinning skewer as awakening skill. increase its range of reach and lets turn it into a line drive make it looks like Fling Sky, but this time it will be horizontal

Edited by lexlexlex, 08 October 2016 - 12:17 AM.


#7 xEquation

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Posted 07 October 2016 - 08:24 PM

imo i've always imagined a skill that pokes multiple times for flurry. its possible that skewer can be awakened into the variant that stabs another 2-3 times with the final blow has launching capability (deals 100% of total dmg), or something like larger aoe multiple stabbing

like this skill at 1:45


Edited by xEquation, 07 October 2016 - 08:29 PM.


#8 TresCommas

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Posted 08 October 2016 - 02:50 AM

View Postlexlexlex, on 07 October 2016 - 04:03 PM, said:

Spinning Cut: will always do ESC (:>)

[Blood Maker (Active)]

Allows to casts one more [Maker] skill.
Increase Action Speed and Critical Rate relative to [Fatigue]
Max [Fatigue] increases to 35.

[Spinning Cut] becomes CTC skill.
CTC initializes to 3 every cast of this skill.

When casting [Spinning Cut], allows [Enchanced Spinning Cut] to get triggered regardless of timing.

If you have 35 [Fatigue] after the buff ends you die.

Buff lasts 10 seconds
Cooldown 30 seconds

Edited by TresCommas, 08 October 2016 - 02:53 AM.


#9 xEquation

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Posted 08 October 2016 - 07:42 PM

i really hope they improve some of our skills utilities, especially SBs. the afterimages need serious rework, both in travelling speed and dmg, maybe add in some utlities like debuff or reducing other skills cd when hit

#10 AlyceEcyla

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Posted 08 October 2016 - 10:23 PM

Anyone feel the same with me that Sting Breezer needs too long casting time for setup to deal damage and she needs a awakening active that doesn't need any other skills to maximize the output and deals decent damage?
I mean, when there is dps check mechanic, I have to make sure PS are not in CD so I can cast PS four times and explode them afterwards.

Also, the afterimage only lasts 3 seconds, when I cast arcane > dent blow > dent blow ins > oh crap boss attack, evade then the first dent blow afterimage already disappeared before I cast arcane again. Is it because of my skill rotations and familiarity or they seriously need to increase the time back like previously? I saw old simulator which shows those afterimages used to last up to 8 seconds.

#11 xEquation

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Posted 08 October 2016 - 11:02 PM

yes they did last 8 seconds, but with 10 hits limit... although its no hit limit right now, only dent blow may hit more than 10 times on dragons (managed to hit 12~14 times per dent blow afterimage on ddn) due to nature of backstep of hov blade...

as of now there isnt much merit of casting both skills except for filler, and dent blow only deals its full board dmg at melee... this may sound OP, but they should make afterimages dmg grow with every hit (around +20% dmg per hits, up to 300%) so that it will be more rewarding to max and use them