Guess What Is The Skill Awakening For Lancea
Posted 06 October 2016 - 02:17 PM
Need your opinions！！
Posted 06 October 2016 - 08:13 PM
Allow to use the skill in town for Easy Golds.
Posted 07 October 2016 - 11:39 AM
Posted 07 October 2016 - 04:03 PM
Shutter Bounce: Reduce Strike to 1, increase AoE
increase strike to 3, while casting press right click to cancel skill and tumble back
Lollipop chops : Strengthen spin, suction effect added. Last hit strike the ground for bonus dmg (definitely not punishment ex)
Stab Screw : throw the Spear instead, pinning down first target who get caught with it
Rough Sweep: lifts targets higher, added right click after casting to strike lifted opponents back the ground
Spinning Cut: will always do ESC
idea for 2 more active skills,
No.1 i think Flurry lacks those fast stabs attacks. although there is spinning skewer, its more fun if you stab enemies multiple times using spear
No.2 need a chasing skill. How about we bring back the old spinning skewer as awakening skill. increase its range of reach and
Edited by lexlexlex, 08 October 2016 - 12:17 AM.
Posted 07 October 2016 - 08:24 PM
like this skill at 1:45
Edited by xEquation, 07 October 2016 - 08:29 PM.
Posted 08 October 2016 - 02:50 AM
[Blood Maker (Active)]
Allows to casts one more [Maker] skill.
Increase Action Speed and Critical Rate relative to [Fatigue]
Max [Fatigue] increases to 35.
[Spinning Cut] becomes CTC skill.
CTC initializes to 3 every cast of this skill.
When casting [Spinning Cut], allows [Enchanced Spinning Cut] to get triggered regardless of timing.
If you have 35 [Fatigue] after the buff ends you die.
Buff lasts 10 seconds
Cooldown 30 seconds
Edited by TresCommas, 08 October 2016 - 02:53 AM.
Posted 08 October 2016 - 07:42 PM
Posted 08 October 2016 - 10:23 PM
I mean, when there is dps check mechanic, I have to make sure PS are not in CD so I can cast PS four times and explode them afterwards.
Also, the afterimage only lasts 3 seconds, when I cast arcane > dent blow > dent blow ins > oh crap boss attack, evade then the first dent blow afterimage already disappeared before I cast arcane again. Is it because of my skill rotations and familiarity or they seriously need to increase the time back like previously? I saw old simulator which shows those afterimages used to last up to 8 seconds.
Posted 08 October 2016 - 11:02 PM
as of now there isnt much merit of casting both skills except for filler, and dent blow only deals its full board dmg at melee... this may sound OP, but they should make afterimages dmg grow with every hit (around +20% dmg per hits, up to 300%) so that it will be more rewarding to max and use them