Being impatient and wanting to know, I've then thought of a concept of how the awakening skills are going to be.
And I also know that these may not be what the final awakening skill is going to be. Heck, it might be completely different.
Though it's just fun for me to brainstorm and create these kind of concept and I thought I could share it to you fellow DN players.
*These are updated to the latest changes from the Korean server with the Erratic Power's update. And Sorry for the wall of text, also forgive me mods T_T*
So anyway, let's start with what I thought of how SB's awakening will be in general.
I think Sting Breezer has a very unique play style with the concept of its main damaging skills are to plant bombs and detonate them. But I did find it somehow lacking. The problems I faced playing as SB are low mobility and action speed (despite the speed boost buffs). Main dps are somewhat for slow opponents only (Bosses that move too much is a nightmare). Low superarmor and superarmor break. In spite of that, I think SB's are still fun to play and with the awakening skills, SB's should still retain its current play style - relying on PS>SH>PB combo and DB combo - while adding more and rewards the users for successful executions.
- Remove debuff of shutter bounce
- Piercing Spike no longer CTC at level 16 but deals more damage *one spear deals twice the damage*
- Fling Fling distance can be shortened by pressing back + skill hotkey
- Hovering Blades Ex debuffs opponent with 20% additional damage received
- Class mastery 1:
-Remove [Enhanced Spring Haze]
-[Focus] Increases Attack Speed by a percentage (5-10%?)
-[Magic Spears Fragments]*that's what I'm calling them* created by Spring Haze are maintained without [Focus]
in effect, attacking an opponent with Arcane Focus causes the Spear fragments to shoot towards the opponent. *in the latest update, i know xD*
Level 90 Awakening Passive: Thorn Maker
-Affects [Piercing Spike] and [Spear Hand]
-Every time [Piercing Spike] &amp; [Spear Hand] explodes, [Magic Spear Fragments] are created
-Randomly shoots 4-6 Spears that damages opponents as they spread throughout the field.
*New Bubble Status System* = You can collect [Magic Spear Fragment] by moving towards them. Maximum of 20 fragments. Collecting the max number of [Magic Spear Fragment] will affect certain skills.
Level 90 Awakening Skill: Queen Bee/Make it Rain
*Devs can reuse Arcane Focus animation for this but faster* xD
-Allows the character to collect a number of [Magic Spear Fragment] at once. (ideally 8-10 frags)
-Cooldown Time = 10 sec
-Collecting 20 [Magic Spear Fragment] disables the skill but enables the user to use the [Make it Rain] skill as long as the number of Fragments remains at 20
Make It Rain
*Again, Devs can reuse Arcane Focus animation and the skill tooltip will have a yellow/gold outline if it's ready*
-The user summons the magic spears in front and above her then "make it rain" and pierce upon opponents in front of her. (See Devil May Cry 4: Special Edition. Vergil's Summoned Swords: Heavy Rain Swords)
-Opponents that are damaged by the spears will be (a.) Slowed, (b.) Stunned, or © Trapped in place. (Haven't really decided because of balancing? but the skill is to keep the enemy immobile or slowed)
-Below average damage (thought of it as utility skill)
-Cooldown Time = 0 (Ideally)
-Consumes (10 or 20?) [Magic Spear Fragment] bubble
Level 91 Awakening Passive: Enhanced Magic Spears *kind of Artillery's Fatal mechanic*
-When 20 [Magic Spear Fragment] are accumulated, [Piercing Spike] and [Spearhand] becomes Enhanced for (5-10) seconds. *creates a bubble status within the duration*
-The skill tooltip will have a yellow/gold outline when the skills are ready to use
-Using either of the [Enhanced] skills will consume the bubble.
-20 [Magic Spear Fragment] bubble are also consumed upon use.
-Does not share cooldown time with normal versions.
-Does have it's own cooldown time, ideally.
Enhanced Piercing Spike
-Jump up into the air and throw a single enormous spear downwards towards the ground.
-Enhanced Magic Spear travels faster and explodes on impact (bit larger AoE than normal Piercing Spike)
-Ideally, 600-800% explosion damage of normal [Piercing Spike]
-Travels shorter distance though.
Enhanced Spear Hand
*Quickly performs the final part of Champagne animation. The one that shoots out laser towards the front*
-Conjures the laser that hits Enemies in a straight line AoE
-Travels farther. Used as long ranged utility
-Ideally, 300-500% explosion damage of normal [Spear Hand]
Level 92 Awakening Passive: Awakened Afterimage
-[Hovering Blade] and [Dent Blow] are enhanced
-[Enhanced Afterimage] becomes [Awakened Afterimage]
-Last double/triple its duration
-When Arcane Focus hits an opponent, [Awakened Afterimage] moves toward that opponent, damaging any enemies on its way.
-Explodes when it makes contact on the opponent hit by Arcane Focus and the Explosion can also hit nearby enemies
-Ideally, a bit lower damage than when [Enhanced Afterimage] shoots through a targeted enemy
Level 93 Awakening Skill: Queen's Fortitude
-Much like Elestra's Ice Barrier, The Sting Breezer conjurs a magic barrier that absorbs an amount of damage based on the user's magic attack
-Lasts for about, ideally, 30-60 seconds
-Cooldown Time = about 120 - 300 seconds
-*Edit* Increases Light Attack by a certain percentage
-Raises the user's super armor
-Cooldown Time decreases whenever [Awakened Afterimages] hit(-0.50 sec)/explode (-5 sec) on enemies
-Consumes 20 [Energy]
Level 93 Awakening Passive: Poking Beehive
-Poking Beehive is enhanced. Whenever the animation end or the Summoned Spear is pulled out, the Summoned Spear explodes instead creating and spreading (3-5?) numbers of [Magic Spear Fragment] throughout the field.
-Additionally, the user can now hold Normal Attack button to increase the duration and continuously spin the Summoned Spear maintaining its damage upon enemies hit.
-Upon holding down the Normal Attack Button, the user can press a directional key and move towards that direction at a slow pace *Edit* and Drags the spear with her
-Initial cast consumes 5 [Energy] and (3-4?) [Energy] per second that it is maintained
-Also Explodes upon release of Normal Attack Button or depletion of [Energy]
*These are extras that I thought but did not include 'cause it could make the other skills or the skill itself loose its purpose or make SB even more OP *
-Queen bee skill can also collect Piercing Spike's Spears on the ground and then either:
-In effect reset Piercing Spike's cooldown
-Or have it float behind the user then recast the skill while on the ground
-Enhanced Queen's Fortitude, which also creates barrier but additionally, summons the collected [Magic Spear Fragment] around the user damaging nearby opponents
^(See Devil May Cry 4: Special Edition. Vergil's Summoned Swords: Spiral Swords)
-Enhanced Magic Spears creates Mini [Magic Walls] upon explosion (half the effects of normal version)
-Awakened Arcane Focus will let the user cast 3 Magic ball instead of one in a coned-shape manner up front.
-Piercing Spike can be cast during the air animations of Fling Fling.
So that's it. Yeah I know these might fall on Dev's deaf ear but what do guys think?
Edited by mondre, 28 December 2016 - 12:13 AM.