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Compilation Of Skill Bugs. No Fix Since [Death From The Shadows] Patch


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#1 xKonbini

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Posted 29 April 2017 - 05:58 AM

Legend:

a.) Skill animation/action bugs for the skill, and other linked skills affected by the bug will be described first before heraldry related issues if any.
b.) AS - Action Speed Increase Heraldry
c.) DMG - Damage Increase Heraldry
d.) CD - Cooldown Reduction Heraldry
e.) RST - Cooldown Timer Reset (fixed %) Heraldry
f.) RED - Hit Damage Received Reduction Heraldry
g.) MANA - Recovers 3,000 mana points (MP) per cast Heraldry
h.) EXT - Extends Buff Duration Heraldry

Arch Heretic

[Savage Attack]
- Tendency to not hit accurately, even though the placement was proper. Inconsistent at best.

[Death Gate]
- The current "Fix" is not the same as the original, quite far actually. Current cast will just shoot two (2) spears regardless of player input, then throw the last barrage and fall in such a way that you will be open to any attack at the drop zone (i-frame missing). Previously before it had any kind of bug, [Death Gate] can time shots via left mouse button, or delay till the max delay per shot for the four (4) spears; Full barrage will only auto cast only after all 4 left mouse spears are shot, or if the player inputs a right click at any point of the ultimate, proper descent was the same as Dark Avenger's [Death Knell] when you finish, it is possible to cast one [Aerial Tumble] from the drop zone. Arch Heretic could [Quick Dash] in any chosen direction too at the end of an ultimate cast, regardless of transform/non trans state.

Guardian

[Autoblock EX]
- 5% STR addition per [Guardian Bubble] (stacks to 10) only adds 2% STR per increment/bubble.

[Armor Break]
- Awakening has a slow-motion delay, vulnerable for the entire duration.
- Video:


Paladin

[Divine Vengeance]
- Animation is slowed, affects both Guardian/Crusader. vulnerable for the entire duration.
- Video:


Light Fury

[Chakra Grip]
- Animation speed issues (slower than the preview video in skill tree window) and it gets worse when hit with frostbite/slow/ice. Cannot use [Quantum Trance] when the bug triggers.
- Video:


Bringer

[Rubicon]
- Cannot be cast when knocked down, as opposed to the description.

Ripper

[Tumble]
- Loses full invincibility (i-frame). Changes to block damage, but can be de-buffed during the animation, has a sound when blocking damage.
- Video:


Destroyer

[Class Mastery II]
- Fails to increase ATK by 50% of own health. (PvE/Hunting Description)

Gladiator

[Triple Slash EX]
- Awakening has a bug wherein, if the Gladiator is hit by any skill before the first slash animates (does not break the SA), there is an inconsistent tendency that there will be a 100% Super Armor state while being hit/lifted (standing while being combo-ed) and no damage/hit state can be inflicted on the enemy for the rest of the slashes that follow for [Triple Slash].

Dark Summoner

[Rampage Claw EX]
- Awakening fails to increase the Action Speed by 30% in PvP (should trigger for both Hunting/PvP as description is the same), damage bonus of 50% from awakening works in PvP/PvE.
- Video (PvE/Hunting):
https://www.youtube....eature=youtu.be
- Video (PvP):


Shooting Star

[Splash EX]
- Awakening version of Splash bullets has an inconsistent hitbox. deals 9 hits instead of the proper 18 at melee, range cast retains proper 18 hits.
- Video (PvE/Hunting):
https://youtu.be/C2npgC_G4Lg

[Demolition]
- Deals 3-4 hits in melee, instead of the proper 9-10, range cast retains proper 9-10 hits.
- Video (PvE/Hunting):
https://youtu.be/gDK9mkleYKs


Clarifications:

- Readers are encouraged to discuss, and post any contributions to this thread.
- Entries are removed from above when they have been fixed. Moved below in a less detailed form.

Fixed after Ver .235 (Ninja-ed):

Bugs/Heraldries for Awakening Skills:
- Illusion Strike EX Awakening
- Line of Darkness EX Awakening
- Piercing Star Awakening
- Chakra Miracle Awakening
- Edge of Fan Awakening
- Shadow Hand Awakening
- Class Mastery II (Ripper)

Edited by xKonbini, 29 June 2017 - 09:42 PM.


#2 iCrevan

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Posted 29 April 2017 - 06:07 AM

Bump for convenience store (:D)

#3 xKonbini

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Posted 29 April 2017 - 06:08 AM

up

Edited by xKonbini, 29 April 2017 - 06:11 AM.


#4 xKonbini

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Posted 03 May 2017 - 12:05 PM

.

#5 xKonbini

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Posted 03 May 2017 - 07:02 PM

updated ripper, still testing.

#6 xKonbini

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Posted 03 May 2017 - 07:33 PM

requesting mod to check on these results too :<

#7 CCHelper

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Posted 08 May 2017 - 07:05 AM

Hi xKonbini!

Will forward your compiled list of bugs to our DN team for further investigation.

Thank you for your contribution!

#8 JonSnu

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Posted 09 May 2017 - 04:17 PM

Hallo, jus wan some additional info with regards to some Ripper bugs(at least).
Somehow there's a bug with tumble in which it cancels(Like you have been electrocuted). I've only experienced this using my Ripper. I'm not sure with other classes.
In addition, Ripper tumble iframe got removed and seems to work as a block. Meaning it receives debuffs which is very disadvantageous. idk if this is intentional or a bug.

Edited by JonSnu, 10 May 2017 - 10:58 PM.


#9 xKonbini

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Posted 12 May 2017 - 01:31 AM

View PostJonSnu, on 09 May 2017 - 04:17 PM, said:

Hallo, jus wan some additional info with regards to some Ripper bugs(at least).
Somehow there's a bug with tumble in which it cancels(Like you have been electrocuted). I've only experienced this using my Ripper. I'm not sure with other classes.
In addition, Ripper tumble iframe got removed and seems to work as a block. Meaning it receives debuffs which is very disadvantageous. idk if this is intentional or a bug.

Okay, I hopped on to look at it. It feels similar to the standby animation of izuna drop/izuna drop ex, has the same sound effect too. Thanks for the information, included this above.

Edited by xKonbini, 12 May 2017 - 01:37 AM.


#10 Verbena

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Posted 14 May 2017 - 11:29 PM

The Heraldries is something we have been aware already.

I believe most hitbox and skill function changes are intended, like Tumble now being intended to be a block/parry, but I will need to confirm.

Would appreciate videos of Line of Darkness and Chakra Grip.

#11 JonSnu

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Posted 16 May 2017 - 08:22 PM

View PostVerbena, on 14 May 2017 - 11:29 PM, said:

The Heraldries is something we have been aware already.

I believe most hitbox and skill function changes are intended, like Tumble now being intended to be a block/parry, but I will need to confirm.

Would appreciate videos of Line of Darkness and Chakra Grip.

The skill desc/effect written for tumble gives 0.6s of invincibility. I also tried it on other classes and the other 3 assassin class(invincibility works pretty well), only Ripper gets this issue. This is probably due to its awakening passive: Counter attack, although its not written there that it removes the iframe for tumble. I really hope this is not intentional.

#12 Verbena

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Posted 20 May 2017 - 12:35 AM

I'm being asked to provide a video for the Tumble/Counter Attack issue. Has anyone made any?

#13 MyCheeseCake

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Posted 31 May 2017 - 10:21 PM

There's a bug on Light Fury that makes Ring Strike EX hit the ground instantly after using Outbreak EX (not sure if it happens with the normal versions of the skills).

Steps to replicate bug:
1. Cast Outbreak EX and press Normal Attack(slam).  
2. Cast Ring Strike right after.

FYI, I added all awakening skills.

Edited by MyCheeseCake, 31 May 2017 - 10:21 PM.


#14 xKonbini

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Posted 03 June 2017 - 11:00 PM

View PostVerbena, on 14 May 2017 - 11:29 PM, said:

The Heraldries is something we have been aware already.

I believe most hitbox and skill function changes are intended, like Tumble now being intended to be a block/parry, but I will need to confirm.

Would appreciate videos of Line of Darkness and Chakra Grip.

Sorry very late reply, do you still need this?

View PostVerbena, on 20 May 2017 - 12:35 AM, said:

I'm being asked to provide a video for the Tumble/Counter Attack issue. Has anyone made any?

Like the first quote do you still need this? I am updating this thread since there have been some fixes.

View PostMyCheeseCake, on 31 May 2017 - 10:21 PM, said:

There's a bug on Light Fury that makes Ring Strike EX hit the ground instantly after using Outbreak EX (not sure if it happens with the normal versions of the skills).

Steps to replicate bug:
1. Cast Outbreak EX and press Normal Attack(slam).  
2. Cast Ring Strike right after.

FYI, I added all awakening skills.

I think some skills that can be triggered in the air have this kind of effect, its not a bug. outbreak/outbreak ex (lmb) -> plasma burst will give you this same effect, for lightfury you can use a grounded sunshine spark on top of the above combo, chakra heal -> lmb (sunshine spark ex) will throw it close to the ground and straight forward like a ground skill.

Though you can press spacebar to trigger quantum trance even after a slam outbreak then use ringstrike to produce a similar action to the pre-awakening ringstrike.

Edited by xKonbini, 03 June 2017 - 11:11 PM.


#15 xKonbini

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Posted 04 June 2017 - 12:46 AM

Added chakra grip + awakening tumble bug videos.

Edited by xKonbini, 04 June 2017 - 10:32 AM.


#16 xKonbini

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Posted 04 June 2017 - 12:54 AM

Updated to skill bugs for all classes.

#17 xKonbini

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Posted 04 June 2017 - 01:46 AM

Added Arch Heretic, Guardian, Paladin, Bringer inputs.

#18 xKonbini

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Posted 04 June 2017 - 10:34 AM

bump.

#19 Verbena

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Posted 05 June 2017 - 01:58 PM

Still following this thread, thanks for the additions.

#20 redevans

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Posted 06 June 2017 - 10:02 AM

I BUMP FOR GUARDIAN BUG FIX! (mad) (mad) (mad)