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For Players Who Just In Case You Have Read The Actual Game Enhancements !.


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#1 Mickman

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Posted 30 April 2017 - 02:22 AM

Majesty
Class Mastery II: Hitting enemies with [Gravity Sphere] does not recover the cooldown of [Triple Orbs EX Instant] anymore. (PVP)

I don't play Majesty so I just wanted to say condolence .


Just in case you haven't read it I just copy paste

Skill Balancing

Destroyer
Class Mastery: HP recovered when [Howl Charging] and [Highlander] are used is reduced from 3% to 1%. (PVE)
Class Mastery: [Battle Howl]’s “Increase in HP for each VIT” is removed and changed to increase in maximum HP by 50%. (PVE)

Crash Mode: [Rage] is not used when defence stance is taken. (PVE, PVP)
Crash Mode: HP recovery every 2 seconds is changed from 3% to 1%. (PVE)

[Awakened Passive] Howl Charging: Increase in ATK is removed and is changed to increase in Final Damage (PVE, PVP)

[Awakened Passive] Maelstrom Howl: Amount of [Rage] needed for casting the skill has been changed to 2 points from the previous 5 points. (PVE, PVP)

Artillery
Cannonade: Location is now set using the mouse, not keyboard. (PVE, PVP)

Force User
Triple Orbs: Attack power increased (PVE)

Black Hole: Cooldown reduced (PVE)

Summon Comet: Attack power increased (PVE)
Summon Comet: Cooldown reduced (PVE)

Gravity Ascension:  Attack power increased (PVE)
Gravity Ascension:  Cooldown reduced (PVE)

Majesty
Class Mastery II: Hitting enemies with [Gravity Sphere] does not recover the cooldown of [Triple Orbs EX Instant] anymore. (PVP)

Paladin
Lightning Zap: Attack power reduced (PVP)

Guardian
Justice Crash: Cooldown reduced (PVP)

Stance of Faith EX: Reduction in cooldown is removed. (PVP)

Thrust Force:  Attack power increased (PVP)
Thrust Force:  Cooldown increased (PVP)

Overwhelm: Damage of additional attack due to entering [Normal Attack Button] is reduced (PVP)

[Awakened Passive] Armour Break: Damage of additional attack due to entering [Normal Attack Button] is reduced (PVP)

[Awakened Passive] Stance of Faith: HP recovered when defence is successful is reduced
Priest

Protection Shell: Cooldown increased (PVP)
Protection Shell: Duration decreased (PVP)

Chain Lightning: Electrocute rate is reduced (PVP)

Mind Breaker: The problem of excessively high stun rate is fixed.

Detonate: Cooldown increased (PVP)

Saint
[Awakened Passive] Holy Burst: Now Holy Burst will be activated around oneself too. (PVE, PVP)

[Awakened Passive] Grand Cross: Amount of [Saint Bubbles] attained for each Grand Cross and
Antiphona Pool hit is increased from 1 to 3. (PVE,PVP)

Blessed Sign: Attack power reduced (PVP)

Inquistor
Consecration: Cooldown increased (PVP)
Consecration: Attack power reduced (PVP)

[Awakened Passive] Lightning Bolt: Increase in ATK of Lightning Bolt is reduced (PVP)

Lightning Storm: Attack power reduced (PVP)

Judgement Spear: Additional damage due to after-images is reduced (PVP)

Engineer
Mechanic Mode: Attack power reduced (PVP)

Gear Master
Chain Saw Tower: Cooldown increased (PVP)

Big Mecha Bomb: Cooldown increased (PVP)

Tower Recall: Cooldown increased (PVP)

Mecha Cannon: Cooldown increased (PVP)
Mecha Cannon: Attack power reduced (PVP)

Alchemist
Disease: Cooldown increased (PVP)

Poison Break: Cooldown increased (PVP)

Physician
[Awakened Passive] Disease: Cooldown reduced (PVP)

Avenger
Graves: Attack power increased (PVE)

Dark Stinger: Attack power increased (PVE)

Piercing Crescent: Attack power increased (PVE)

Doom Blade: Attack power increased (PVE)

Vengeance Storm: Attack power increased (PVE)

Avenger Force:  Cooldown reduced (PVE)

Dark Avenger
Dark Crash: Attack power increased (PVE)

Hunter
Aerial Wild Shot: Attack power increased (PVE)

Arrow Storm: Attack power increased (PVE)

Deluge Bolt: Attack power increased (PVE)

Rising Wind: Attack power increased (PVE)

Destruction Aria: Attack power increased (PVE)

Mara
Cleaving: Attack power increased (PVP)

Void Coil: Now each coil fired in a succession and casting speed is increased(PVE, PVP)

Smoke Storm:Casting speed increases greatly  (PVE, PVP)

Smoke Storm: First hit's Super Armour ATK is reduced. (PVE, PVP)

Deadly Smoke: The problem of invincibility not being applied has been fixed (PVE, PVP)

Shadow Shell: The problem of Engraving and Skill Dragon Jade effects being applied when the skill is casted has been fixed (PVE, PVP)

Haze: Cooldown increased (PVP)

Wraith Form: Cooldown increased (PVP)

Entomb: Now the shadow shots will not be blocked by walls. (PVE, PVP)
Entomb:  Cooldown increased (PVP)
Entomb:  Attack power reduced (PVP)

Complete Darkness: Increase in Dark Attribute ATK is reduced from 30% to 20%. (PVE)

Ebony Spark: Abyss Flames' Super Armour ATK is increased. (PVE, PVP)

Turbulence: It can now be activated during [Blink], [Normal Attack] and [Jump]. (PVE, PVP)

Black Mara
Inhale: It can no longer be used by cancelling during skill usage. (PVE, PVP)

Class Mastery: Decrease in ATK for [Enhanced Contract]'s target skills is increased (PVE, PVP)
Class Mastery: You can now see the amount of [Enhanced Contract] on the screen. (PVE, PVP)
Class Mastery: [Enhanced Contract] succession attack can now be used by just holding [Normal Attack Button] down. (PVE)
Class Mastery: Chances of attaining [Enhanced Contract] increased (PVP)

[Black Mara] Cleaving: Casting speed increases greatly. (PVE, PVP)

[Black Mara][Enhanced Contract] Cleaving: Super armour attack power is reduced and casting speed increases.(PVE, PVP)

[Black Mara] Smoke Storm: Casting speed increases greatly. (PVE, PVP)

[Black Mara][Enhanced Contract] Void Coil: Super armour attack power is reduced and casting speed increases. (PVE, PVP)   

Gladiator

Hyper Drive will no longer consume physical bubbles  (PVP)

MoonLord

Flash Stance : Cooldown decreased, Super armour attack power is increased  and can now be casted in mid air.


(chuckles)

#2 Xenocho

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Posted 30 April 2017 - 10:28 AM

The problem is that you present no discussion and just post wall of text. What is there to say?