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Ml Sp Allocation


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#1 Flam

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Posted 08 May 2017 - 04:20 PM

Hi. I have 9 unallocated SP for the SM tree. Which would be better?

A. Allocate to triple slash level 6
B. Allocate to triple slash, dash slash and dash combo
C. Remove 1 SP from Brave then go Parrying level 2

Inputs from your experiences would be appreciated. Thank you!

#2 NateLawlet

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Posted 10 May 2017 - 07:48 PM

Personally, I don't see why any ML would even need Parry. My build itself goes like this:
-Max everything in the left tree (MLS to Great Wave)

-Max Brave for longer duration

-Max Provoking Slam and Eclipse for Awakening Passive

-Level 1 Aerial Combo, Dash Slash and Dash Combo for utility (great for pvp too)

-Level 1 Triple Slash to push things during mechanic (also very good for pvp)

-Level 1 Front Shove for extra iframe

You're wasting at least 10 sp just by taking parry, and a whooping 20 sp if you decided to take it to level 2.

-Using it for extra damage is absurd. You will be busy just by spamming bubble + MBD EX + Smash X, not to mention that you need to get hit first before Parry deals any damage.

-Using it for extra iframe is silly too. You get 2 additional iframes (Front Shove + Aerial Combo) and more utility for lower sp cost. If you think 3 ground iframe skills (Tumble + Front Shove + Awakened Eclipse) aren't enough, then I don't know what to say...

#3 sngweiwei

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Posted 11 May 2017 - 06:27 PM

Yeah what he said. You dont need lv2 parry. Thats a waste of 20 sp.

Also, lv2 parry eats mp like crazy.

Lv1 parry if you want to play safe.

Otherwise, practice your iframes

If you want a really long iframe? There's infinity edge as well.

Edited by sngweiwei, 11 May 2017 - 06:32 PM.


#4 Nihilism

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Posted 11 May 2017 - 10:12 PM

Putting lvl 2 parry is just a waste of sp and it really eats a looot of ur mana. Go for A. I guess

#5 Flam

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Posted 14 May 2017 - 05:21 PM

Thinking about it, i wasn't really using parry a lot. I tried putting it on my build because maybe it is needed in higher levels and nest raids. But just as NateLawlet said 3 iframes is enough for me. So if ever I would be dropping parry in my build what can you say about this build?

A. https://dnskillsim.h...--0-00-----0--0

B. https://dnskillsim.h...--0-00-----0--0

Thank you!

#6 Nihilism

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Posted 16 May 2017 - 12:06 AM

View PostFlam, on 14 May 2017 - 05:21 PM, said:

Thinking about it, i wasn't really using parry a lot. I tried putting it on my build because maybe it is needed in higher levels and nest raids. But just as NateLawlet said 3 iframes is enough for me. So if ever I would be dropping parry in my build what can you say about this build?

A. https://dnskillsim.h...--0-00-----0--0

B. https://dnskillsim.h...--0-00-----0--0

Thank you!
if you go for pvp I suggest you go put 1 for the drop kick (for style (cool) )
6 circle break and 6 impact wave.
Anyways the difference is really small but if you're the PVE type meh you don't need to be troubled by that much. (I suggest you make the circle break 6 though it has a useful iframe for both PVE and PVP extra iframes always comes in handy)

#7 NateLawlet

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Posted 16 May 2017 - 02:00 PM

View PostFlam, on 14 May 2017 - 05:21 PM, said:

Thinking about it, i wasn't really using parry a lot. I tried putting it on my build because maybe it is needed in higher levels and nest raids. But just as NateLawlet said 3 iframes is enough for me. So if ever I would be dropping parry in my build what can you say about this build?

A. https://dnskillsim.h...--0-00-----0--0

B. https://dnskillsim.h...--0-00-----0--0

Thank you!

A build is almost exactly the same as mine, although there are several key differences.

https://dnskillsim.h...--0-00-----0--0


In PVE, my rotation goes something like this:
Gather 50 bubbles>Cyclone Slash>Provoking Slam>Brave (since the buff has limited effect, unlike the two previous debuffs)>HMS INS>Smash X>MBD EX>MLS EX + Eclipse (to regain bubbles)>Cyclone Slash>MBD EX>Smash X (should be off cd with enough MBD hits, otherwise use moon blader). Repeat as necessary since all core skills has less than 10s cooldown, while Smash X should be ready after two precise MBD.

As you can see, there's barely any place to use other skills. Heck, if it wasn't for its high damage in PVE, I wouldn't increase Crescent Creave at all. Impact Wave may need to be maxed after CM3 comes with level 95 cap, but that's still a long way to go. Level 11 Impact Wave is, to be a frank, a waste of 10 precious SP. Same goes for level 6 Triple Slash.

I would not bother taking Mind Conquer at all, since it's nigh impossible for you to run out of MP (unlike gladiator). The effect is pretty negligible too. Dash Kick level is useless for ML.

#8 Flam

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Posted 16 May 2017 - 04:50 PM

View PostNihilism, on 16 May 2017 - 12:06 AM, said:

if you go for pvp I suggest you go put 1 for the drop kick (for style (cool) )
6 circle break and 6 impact wave.
Anyways the difference is really small but if you're the PVE type meh you don't need to be troubled by that much. (I suggest you make the circle break 6 though it has a useful iframe for both PVE and PVP extra iframes always comes in handy)

yeah you're right about circle break 6. i think i will take it. Thank you! :)

View PostNateLawlet, on 16 May 2017 - 02:00 PM, said:

A build is almost exactly the same as mine, although there are several key differences.

https://dnskillsim.h...--0-00-----0--0


In PVE, my rotation goes something like this:
Gather 50 bubbles>Cyclone Slash>Provoking Slam>Brave (since the buff has limited effect, unlike the two previous debuffs)>HMS INS>Smash X>MBD EX>MLS EX + Eclipse (to regain bubbles)>Cyclone Slash>MBD EX>Smash X (should be off cd with enough MBD hits, otherwise use moon blader). Repeat as necessary since all core skills has less than 10s cooldown, while Smash X should be ready after two precise MBD.

As you can see, there's barely any place to use other skills. Heck, if it wasn't for its high damage in PVE, I wouldn't increase Crescent Creave at all. Impact Wave may need to be maxed after CM3 comes with level 95 cap, but that's still a long way to go. Level 11 Impact Wave is, to be a frank, a waste of 10 precious SP. Same goes for level 6 Triple Slash.

I would not bother taking Mind Conquer at all, since it's nigh impossible for you to run out of MP (unlike gladiator). The effect is pretty negligible too. Dash Kick level is useless for ML.

Wow! Didn't know you can add brave between Provoking Slam and HMS INS. Thank you for your inputs man. Yeah. That Impact Wave at 95cap is kinda good, I hope. Maybe max it later if worth it. :D and why you up Triple Slash to 6? Maybe because no other skills are worth leveling?

#9 NateLawlet

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Posted 18 May 2017 - 10:38 AM

View PostFlam, on 16 May 2017 - 04:50 PM, said:

yeah you're right about circle break 6. i think i will take it. Thank you! :)



Wow! Didn't know you can add brave between Provoking Slam and HMS INS. Thank you for your inputs man. Yeah. That Impact Wave at 95cap is kinda good, I hope. Maybe max it later if worth it. :D and why you up Triple Slash to 6? Maybe because no other skills are worth leveling?

My bad, I was just editing your build but I forgot to move the sp from Triple Slash to elsewhere.

Just move 5 sp from Triple Slash and move it to Impact Wave, that's my build.