Kidding aside, this is all about AGI classes in general; ELVES, LOLI, MACHINA, ASSASSIN
With AGI as their main stats, they should be the best one when it comes to dealing criticals. YEY!
But, NO. This is DN, so let's drop that idea aside (- developers).
Nowadays, other classes that are not AGI main can easily reach critical rate cap.
Now, how or when did that happened?
It is when they re-scaled AGI stats to cater the needs of non-AGI class to easily reach critical rate cap.
Now, that's not really the main problem here.
The problem came in when they introduced the insane amount of stats from IDNL set, base stats and enhancement stats.
How is this a problem?
Well, non-AGI classes can easily reach crit rate cap due to the AGI-crit re-scaling from above. With that said, (and nowadays,) they can just focus on their main stat which is either STR or INT.
And since STR and INT increases critical damage, they get the most out of IDNL.
Sure. AGI-classes can benefit from it too. But it would be on a 'what you see, what you get' basis.
STR/INT class can easily reach (read:ignore) critical rate cap while getting the best out of critical damage nowadays
AGI classes, on the other hand, nothing much.
Now, here's the fun part: SUGGESTION. YAY!
I would love it if devs can do a little twerk on critical resists on monsters.
How should I put it .. agi gives a certain number of critical, right?
Then, a certain number of critical is transformed into a %age in terms of critical rate.
Now, when that number of critical reaches maximum, say 890 for a level cap, anything past that is deemed useless. Well, how about making the excess number still do its job while the %age in terms of critical rate stayed the same. I am suggesting that number of critical would not have a critical cap when it comes to the comparison between it and number of critical resists from monsters
at 890 critical, you got 89% critical rate (maxed)
then you got around 1000, as how things are now, the game would only read it as 890
But if we remove that (while the rule for critical rate still applies), 1000 would still be 1000
Now, we have a monster with a 250 critical resist.
Surely, a critical of 1000 vs 250 critical resist would be way better than 890 vs 250
Just my suggestion, I am sure there're other ways to utilize AGI stat well.
HOLY SH T
I thought I have posted this on Feedback and suggestion section
Edited by HurriDANCE, 16 May 2017 - 07:46 AM.