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Elemental Gm!


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#1 ElociN

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Posted 16 May 2017 - 10:57 AM

Hello, I was planning to have an elemental Gearmaster. Is it good for gm to have elemental gm? Or is it good pure? And if elemental, what element is better?? Thanks

#2 Xenocho

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Posted 16 May 2017 - 11:08 AM

View PostElociN, on 16 May 2017 - 10:57 AM, said:

Hello, I was planning to have an elemental Gearmaster. Is it good for gm to have elemental gm? Or is it good pure? And if elemental, what element is better?? Thanks

Element is better. Any element which you can stack highest is better, depending on gears.

This helps in planning: https://spacem.githu...earsim/#/builds

Have a good day.

#3 ElociN

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Posted 16 May 2017 - 11:49 AM

Okay okay thanks, but i was also thinking if elemental + fd is possible??

#4 Xenocho

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Posted 16 May 2017 - 11:52 AM

View PostElociN, on 16 May 2017 - 11:49 AM, said:

Okay okay thanks, but i was also thinking if elemental + fd is possible??
Element is stacked using diff gears than FD, such as ele rings, title, jades. FD is stacked by plates.

#5 ElociN

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Posted 16 May 2017 - 12:39 PM

Okay, i'll stick with elemental maybe, but i hardly understand what is the benefits of element, can you kindly link me some element explanation? Thankss

#6 Xenocho

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Posted 16 May 2017 - 12:42 PM

View PostElociN, on 16 May 2017 - 12:39 PM, said:

Okay, i'll stick with elemental maybe, but i hardly understand what is the benefits of element, can you kindly link me some element explanation? Thankss
There is no official document/explanation for this. So, the best thing I can do is explain it:

Total damage dealt by skill:

Skill damage (%) * PATK * (1 + Elemental attack (%)) * (1 + Total FD (%))



If you use no element, the equation becomes this:



Skill damage (%) * PATK * (1 + Elemental attack (%)) * (1 + Total FD (%))



While you get lower PATK by wearing Elemental-conversion Jades and Elemental-attack Jades, you will often find that using Elemental-conversion yields higher damage.

Edited by Xenocho, 16 May 2017 - 12:43 PM.


#7 ElociN

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Posted 16 May 2017 - 01:39 PM

Ohh, so it works like fd too? Well, i will stick to element i guess

#8 ElociN

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Posted 16 May 2017 - 01:39 PM

Ohh, so it works like fd too? Well, i will stick to element i guess

#9 Xenocho

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Posted 16 May 2017 - 01:46 PM

View PostElociN, on 16 May 2017 - 01:39 PM, said:

Ohh, so it works like fd too? Well, i will stick to element i guess
Yeap. Crit damage works the same but that is extremely difficult to raise as an Agi class. Crit chance is the best multiplier to boost to 89% (Max crit chance). Elemental attack should gain second priority but it all boils down to obtaining the highest value based on the calculation above.

#10 ElociN

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Posted 16 May 2017 - 05:25 PM

I thought agi class has to the easiest class to raise a crit?? Coz every points give a crit chance? Is it???

#11 Xenocho

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Posted 16 May 2017 - 05:27 PM

View PostElociN, on 16 May 2017 - 05:25 PM, said:

I thought agi class has to the easiest class to raise a crit?? Coz every points give a crit chance? Is it???

It is true that agi stat increases crit, but depending on gear, sometimes extra gearing is required.

#12 SorceressHater

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Posted 19 May 2017 - 01:21 PM

AGI raises crit chance (how often you land crits) not crit damage (the damage you deal when a crit hit lands).

#13 rikolero

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Posted 19 May 2017 - 03:37 PM

View PostElociN, on 16 May 2017 - 05:25 PM, said:

I thought agi class has to the easiest class to raise a crit?? Coz every points give a crit chance? Is it???

Well, kinda. But take note, every class has a different AGI to Crit conversion. For example, an Engineer has a 3.5 conversion (meaning, 1 AGI = 3.5 Crit), while a Priest has 7.

#14 atom100

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Posted 19 May 2017 - 11:39 PM

its really easy for GM to hit 89% critical chance cap because of +50% agi passive, even for non L grade user but it's really hard to increase critical damage since agility don't contribute critical damage.