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[Notice] Game-Patch Am 14. Mars


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#1 Mantou

Mantou

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Posted 13 March 2018 - 06:12 PM

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Der Spielserver wird ab 08:00 Uhr (CET) wieder erreichbar. Wir sehen euch im Spiel wieder!

Liebe Spieler, 

Am 14. Mars 2017 wird es ab 3:00 Uhr (CET) einen neuen Game-Patch geben. Während dieser Zeit könnt ihr euch nicht in das Spiel einloggen.

Voraussichtlich wird der Server ab 8:00 Uhr (CET) wieder erreichbar sein.

Um den Verlust von Gegenständen zu vermeiden, empfehlen wir, dass ihr euch vor dem Beginn der Arbeiten ausloggt.

Changelog:

General

Blood Phantom
Main Quest Update - Extra Chapter 7. Facing the Enemy
Lv93 Nest - Ominous Mist Nest
Farm Festival
Best Hero Tournament (4-Players)

Cash Shop

Additional
Monthly Costume – Mushroom Theme
Costume Synthesis Update - Sheriff's Costume Theme
[Pet] Darling Deer
[Darling Deer accessories] Certificate of Cuteness Medal
[Darling Deer accessories] Enchanting Cape

Update Dragon Box
Ruthless Fat Cat
Aisha Weapon Treasure Box
Sassy Hero's Golden Weapon Exchange Coupon
Memory of Aisha Necklace

Removed
Dark Banquet
Valentine’s Day
Re-sale of Awakening Costume package [1 month only]
Monthly Costume – Aisha Costume package


Balancing

Engineer
Mine Thrower : Attack Power is increased. (PVE)
Mine Thrower : Cooldown time has changed. (PVE)
Mine Thrower : Skill does not require or spend Ammo. (PVE)
Biochemical Missile : Attack Power is increased.(PVE)
Biochemical Missile : Cooldown time is increased.(PVE)
Biochemical Missile : Skill does not require or spend Ammo.(PVE)
Mecha Shock : Attack Power is increased.(PVE)
Mecha Bomb : Attack Power is increased.(PVE)
Demolition : Attack Power is increased.(PVE)
Demolition : More Ammo is used.(PVE)

Shooting Star
Splash : Attack Power is increased.(PVE)
Splash : Character is no longer pushed backwards when the skill is used.(PVE)
Splash : More Ammo is used.(PVE)
Ammo Recharge EX : Cooldown time is reduced more.(PVE)
Mine Thrower EX : Attack Power increases by a higher amount.(PVE)
Class Mastery : Own Attack Power increases by a higher amount.(PVE)
Class Mastery II : Own Attack Power increases by a higher amount.(PVE)
Class Mastery II : Mine Thrower Instant’s cooldown time is increased.
(Does not share cooldown time with Mine Thrower EX)(PVE)
Summon Buster : Cooldown time is shortened.(PVE)
[Awakened Passive] Biochemical Experiment : [Enhancement] Biochemical Missile’s Attack Power increases by a higher amount.
(PVE)

Adept
Elemental Flair : Skill is changed to be cast immediately and attack power has changed.
 Tooltip has been changed to become more intuitive.(PVE)

Gear Master
Chain Saw Tower : Attack Power is increased.(PVE)
Big Mecha Bomb : Attack Power is increased.(PVE)
Mecha Bomb EX : Attack Power increases by a higher amount.(PVE)
Class Mastery II : Own Attack Power increases by a higher amount.(PVE)
Mecha Cannon : Cooldown time is shortened.(PVE)
[Awakened Passive] Mechanic Mode : [Awakened] Mechanic Mode’s action speed increases by a higher amount.(PVE)

Cleric

Divine Combo : Finishing attack can be used from level 1 and the tooltip on attack power has been changed to be understood more easily.(PVE)
Lightning Strike : Physical ATK and Magic ATK are now applied at the same rate.(PVE)

Paladin
Elemental Aura : Skill name has been changed to Elemental Blessing and increase in Light Attribute ATK has been reduced.(PVE)
Conviction Aura : Skill name has been changed to Conviction Blessing and increase in movement speed has been changed to increase in movement and action speed.(PVE)
Conviction Aura : Required SP Points has been reduced from 10 to 0 and requires Elemental Blessing as a pre-requisite skill.(PVE)
Holy Relic : Attack Power is increased.(PVE)
Holy Relic EX : Attack Power increases by a less amount.(PVE)
Lightning Zap : Direct hit and charger damage were previously both Magic damage but direct hit has been changed to Physical damage.(PVE)
Lightning Zap : Attack Power is increased.(PVE)
Lightning Zap EX : The effect that gave 1 additional Lightning has been removed.(PVE)
Electric Smite : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Electric Smite EX : Small lightning no longer appears.(PVE)
Thor's Hammer : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Divine Breaker : Attack Power and cooldown time have increased.(PVE)

Paladin
Judge's Power : Weightage of STR and INT applied have increased and cooldown time has increased. Skill duration has been reduced.(PVE)
Judgment Hammer : Range has increased for close targets and close range hit effect has been added to make the range more intuitive.(PVE)
Judgment Hammer : The long-distance range of the hammer has been reduced.(PVE)
Judgment Hammer : Tooltip has become more intuitive.(PVE)
Judgment Hammer : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Class Mastery : It has been restructured to make use of Lightning Strike.(PVE)
Class Mastery : - Lightning Strike's Attack Power increases and can be used while using other attacks and Instant Electric Smite can be used when it hits enemies.(PVE)
Class Mastery II : It has been restructured to make use of Divine Breaker.(PVE)
Class Mastery II : - When Divine Breaker hits enemies, Instant Judgment Hammer can be used.(PVE)
Class Mastery III : It has been restructured to make use of Divine Combo.(PVE)
Class Mastery III : - Element that enhances Divine Combo based on whether Instant Electric Smite or Instant Judgment Hammer hits targets has been added.(PVE)
Mighty Blow : Character is no longer invulnerable while on the ground.(PVE)
Mighty Blow : Attack power is not reduced for immediate descent.(PVE)
Mighty Blow : Character can descend sooner and descending speed has increased.(PVE)
Mighty Blow : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Hammer Hand : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
[Awakened Passive] Divine Blessing : First Awakened Passive has been restructured to make use of Elemental Blessing and Conviction Blessing.(PVE)
[Awakened Passive] Divine Blessing : - While Elemental Blessing's effect is being applied, hitting enemies with main skills allows Mighty Blow and Hammer Hand to be used quickly at a set rate.(PVE)
[Awakened Passive] Divine Blessing : - While Conviction Blessing's effect is being applied, Mighty Blow and Hammer Hand's cooldown are reduced and attack power increases.(PVE)
[Awakened Passive] Thor's Hammer : Second Awakened Passive has been restructured to enhance Thor's Hammer. (PVE)
[Awakened Passive] Thor's Hammer : - Action speed increases and when Mighty Blow and Hammer Hand hit targets, Thor's Hammer's cooldown will be recovered.(PVE)
[Awakened Passive] Divine Breaker : Third Awakened Passive has been restructured to enhance Divine Breaker.(PVE)
[Awakened Passive] Divine Breaker : - Divine Breaker which only had Physical ATK now also has Magic ATK of the same rate as Physical ATK.(PVE)

Black Mara
Black Mara : Maximum quantity of [Black Energy] related to transformation has been reduced.(PVE)
Black Mara : [Black Energy] required for transformation has been reduced.(PVE)
Black Mara : [Black Energy] used each second for maintaining transformation has been reduced.(PVE)
Black Mara : Inhale has been added on top of cooldown recovery during transformation.(PVE)
Inhale : Cooldown has been reduced.(PVE)
Enhanced Haze (A) : In addition to aerial usage, 3 additional [Enhanced Contract] can be obtained by hitting enemies accurately.(PVE)
Class Mastery II : Skills that recover cooldown when main skill hits enemies have changed.(PVE)

Blood Phantom
Intense Suffering : Duration in the air after entering [Special Attack Button] after using Suffering has increased by about 0.25 seconds.(PVE)
Intense Suffering : When moving to midair, the character will follow the direction key pressed.(PVE)
Soul Breaker : When jumping to midair after using the skill on the ground, the character will follow the direction key pressed.(PVE)
Soul Breaker : Hit area has widened a little.(PVE)
Phantom Drive : Hit confirmation area has become bigger when charging forward and hit occurs sooner.(PVE)
Phantom Drive : Super Armour while charging forward has been added.(PVE)
Shinpo : Hit range has increased for swinging the weapon.(PVE)


PVP


Engineer
Mine Thrower : Cooldown time has changed. (PVP)
Mine Thrower : Skill does not require or spend Ammo. (PVP)
Biochemical Missile : Cooldown time is increased. (PVP)
Biochemical Missile : Skill does not require or spend Ammo. (PVP)
Demolition : More Ammo is used. (PVP)

Shooting Star
Splash : More Ammo is used. (PVP)
Class Mastery : Ammo auto regen cycle has become longer. (PVP)

Adept
Elemental Flair : Skill is changed to be cast immediately and attack power has changed. Tooltip has been changed to become more intuitive. (PVP)

Cleric
Divine Combo : Finishing attack can be used from level 1 and the tooltip on attack power has been changed to be understood more easily. (PVP)
Lightning Strike : Physical ATK and Magic ATK are now applied at the same rate. (PVP)

Paladin
Conviction Aura : Skill name has been changed to Conviction Blessing and increase in movement speed has been changed to increase in movement and action speed. (PVP)
Conviction Aura : - Increase in movement speed : 20% -> Increase in movement and action speed : 10% (PVP)
Conviction Aura : Required SP Points has been reduced from 10 to 0 and requires Elemental Blessing as a pre-requisite skill. (PVP)
Holy Relic : It only had Magic ATK but Physical ATK has also been added. (PVP)
Holy Relic EX : Attack Power increases by a less amount. (PVP)
Sacred Hammering : From Magic ATK, it has been changed to Physical and Magic ATK. (PVP)
Lightning Zap : Direct hit and charger damage were previously both Magic damage but direct hit has been changed to Physical damage. (PVP)
Lightning Zap EX : The effect that gave 1 additional Lightning has been removed. (PVP)
Electric Smite : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Electric Smite EX : Small lightning no longer appears. (PVP)
Thor's Hammer : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Divine Breaker : Attack Power is reduced and cooldown time is increased. (PVP)

Crusader
Judge's Power : Cooldown time has increased. Skill duration has been reduced. (PVP)
Judgment Hammer : Range has increased for close targets and close range hit effect has been added to make the range more intuitive. (PVP)
Judgment Hammer : The long-distance range of the hammer has been reduced. (PVP)
Judgment Hammer : Tooltip has become more intuitive. (PVP)
Judgment Hammer : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Class Mastery : It has been restructured to make use of Lightning Strike. (PVP)
Class Mastery : - Lightning Strike's Attack Power increases and can be used while using other attacks by cancelling them. (PVP)
Mighty Blow : Character is no longer invulnerable while on the ground. (PVP)
Mighty Blow : Attack power is not reduced for immediate descent. (PVP)
Mighty Blow : Character can descend sooner and descending speed has increased. (PVP)
Mighty Blow : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Hammer Hand : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
[Awakened Passive] Divine Blessing : First Awakened Passive has been restructured to make use of Elemental Blessing and Conviction Blessing. (PVP)
[Awakened Passive] Divine Blessing : - While Elemental Blessing's effect is being applied, hitting enemies with main skills allows Mighty Blow and Hammer Hand to be used quickly at a set rate. (PVP)
[Awakened Passive] Divine Blessing : - While Conviction Blessing's effect is being applied, Mighty Blow and Hammer Hand's cooldown are reduced and attack power increases. (PVP)
[Awakened Passive] Thor's Hammer : Second Awakened Passive has been restructured to enhance Thor's Hammer.  (PVP)
[Awakened Passive] Thor's Hammer : - Action speed increases and when Mighty Blow and Hammer Hand hit targets, Thor's Hammer's cooldown will be recovered. (PVP)
[Awakened Passive] Divine Breaker : Third Awakened Passive has been restructured to enhance Divine Breaker. (PVP)
[Awakened Passive] Divine Breaker : - Divine Breaker which only had Physical ATK now also has Magic ATK of the same rate as Physical ATK. (PVP)

Black Mara
Black Mara : Maximum quantity of [Black Energy] related to transformation has been reduced. (PVP)
Black Mara : [Black Energy] required for transformation has been reduced. (PVP)
Black Mara : [Black Energy] used each second for maintaining transformation has been reduced. (PVP)
Black Mara : Inhale has been added on top of cooldown recovery during transformation. (PVP)
Inhale : Cooldown has been reduced. (PVP)
Enhanced Haze (A) : In addition to aerial usage, 3 additional [Enhanced Contract] can be obtained by hitting enemies accurately. (PVP)

Blood Phantom
Suffering : Duration in the air after entering [Special Attack Button] after using Suffering has been increased by about 0.25 seconds.. (PVP)
Suffering : When moving to midair, the character will follow the direction key pressed. (PVP)
Soul Breaker : When jumping to midair after using the skill on the ground, the character will follow the direction key pressed. (PVP)
Soul Breaker : Hit area has widened a little. (PVP)
Phantom Drive : Hit confirmation area has become bigger when charging forward and hit occurs sooner. (PVP)
Phantom Drive : Super Armour while charging forward has been added. (PVP)
Shinpo : Hit range has increased for swinging the weapon. (PVP)





#2 Mantou

Mantou

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Posted 13 March 2018 - 06:12 PM

Reserved.