Jump to content


[Update] Blood Phantom March Patch - Game Enhancement Part 2


  • This topic is locked This topic is locked
No replies to this topic

#1 Lemonteaz

Lemonteaz

    Moderator

  • Moderator
  • 1895 posts

Posted 14 March 2018 - 01:41 PM

Check out the Part 2 of Game Enhancements in this patch right here.

Level 95 Dragon Gem Enhancements

[Level 95 Dragon Gem Enhancements]
-Basic stats for Unique/Legend grade Level 95 Hero’s Dragon Gem have increased.

Posted Image

Hero EXP

[Increased Hero EXP Weekly Limit]
-The limit on Hero EXP that can be obtained within a week has been increased from 5,000 to 30,000.


Improvements in Market Place Preview

•Market Place’s preview screen UI has expanded.
•When cash item is previewed, you can now choose to hide your own helmet and wings.
•Exchange coupon items such as Spirits and Mounts can also be previewed.


Invisible Skill Effect

Changes in Invisible Skill Effect option

  • "Invisible Effect" option has been changed to [Invisible Effect (Oneself)/[Invisible Effect (Party)].
- Making effects invisible used to be applied only to party members' skill effects but now it can be applied on own character's skill effects as well.

  • Own character's and party members' skill effects can be adjusted with each option.

  • The degree of transparency can now be adjusted from level 0 to 10.
- The bigger the number, the more transparent it becomes and skill effects will be completely invisible at level 10.

  • This option will not be applied on certain skills.
- These skill effects will be reviewed internally and will be applied gradually in future updates.

Posted Image


Crystal Store

[Changes in Crystal Store Items]
-Some items sold at Crystal Store have been removed or their prices have changed.
Posted Image

-Items have been added to Crystal Store.
- Abundance Talisman (1 Day)
- Auto-Open Pandora box



Others

•Changes in daily purchase limit of Additional Entry Ticket (Guardian & Volcano Nest)
-Daily purchase limit for Additional Entry Ticket has been changed from 3 times to 4 times.

• Increased damage limit
- The limit on maximum damage a player can deal has doubled compared to the past.
- With this, characters with high increase in attack power is no longer limited by the maximum limit and can deal greater damage.

• Guild Points earned in Slayer Mode and Testing Ground
- You can now earn Guild Points when you play in Slayer Mode and Slayer's Testing Ground.
- You will earn 80 Guild Points when you clear them.

• More Server Storage Items
- Slayer Equipment Pouch can now be stored in Server Storage.
- Commission for using Server Storage has been greatly reduced.

Posted Image

•Changes in level restrictions for wearing Genesis Accessory
- Level restrictions for wearing Genesis accessory has been changed to Lv95 from the previous Lv90 and Lv93.

•[Rune Dragon Equipment Conversion]
- In the next January update, changing Unique/Legend grade Rune Dragon equipment to Lv95 equipment will no longer be possible.

•Increase in number of items stacked
-Some farm produces, seeds, baits, and fishes can now be stacked up to 999 times in the Inventory.

• Enhancing Stone in Account Storage
- Now [Expert Hero's Weapon/Armor Enhancing stone] and [Veteran Hero's Weapon/Armor Enhancing stone] can be moved to the account storage.

• Battle Training Ground Willpower Fragment / Pleasant Premium Benefits Buff
-Buff effect from “Shard of Will” and “Premium Benefit Package” are now applied in [Battle Training Ground].

• Items added to Dungeon Points Store
- At the second General Stock tab in Dungeon Points Store, a new resurrection item [Hope Flower] can be bought with 5000 Dungeon Points.

• Changes in Enhancing stone drop weightage
- Weapon Enhancing Stone and Armor Enhancing Stone drop weightage have been changed.
- Compared to the previous drop of 1 Weapon Enhancing stone and 5 Armor Enhancing Stone, now 2 Weapon Enhancing Stones and 3 Armor Enhancing Stones will be dropped.

• Changes in Special Storage tooltip
We have fixed the problem of the remaining duration not being refreshed when a duration item is received in Special Storage.
- Description shown at Special Storage’s [Receive] has also been changed so that it can be seen more easily.


Balancing

Engineer
Mine Thrower : Attack Power is increased. (PVE)
Mine Thrower : Cooldown time has changed. (PVE)
Mine Thrower : Skill does not require or spend Ammo. (PVE)
Biochemical Missile : Attack Power is increased.(PVE)
Biochemical Missile : Cooldown time is increased.(PVE)
Biochemical Missile : Skill does not require or spend Ammo.(PVE)
Mecha Shock : Attack Power is increased.(PVE)
Mecha Bomb : Attack Power is increased.(PVE)
Demolition : Attack Power is increased.(PVE)
Demolition : More Ammo is used.(PVE)
  
Shooting Star
Splash : Attack Power is increased.(PVE)
Splash : Character is no longer pushed backwards when the skill is used.(PVE)
Splash : More Ammo is used.(PVE)
Ammo Recharge EX : Cooldown time is reduced more.(PVE)
Mine Thrower EX : Attack Power increases by a higher amount.(PVE)
Class Mastery : Own Attack Power increases by a higher amount.(PVE)
Class Mastery II : Own Attack Power increases by a higher amount.(PVE)
Class Mastery II : Mine Thrower Instant’s cooldown time is increased.
(Does not share cooldown time with Mine Thrower EX)(PVE)
Summon Buster : Cooldown time is shortened.(PVE)
[Awakened Passive] Biochemical Experiment : [Enhancement] Biochemical Missile’s Attack Power increases by a higher amount.
(PVE)  

Adept
Elemental Flair : Skill is changed to be cast immediately and attack power has changed.
Tooltip has been changed to become more intuitive.(PVE)   

Gear Master   
Chain Saw Tower : Attack Power is increased.(PVE)
Big Mecha Bomb : Attack Power is increased.(PVE)
Mecha Bomb EX : Attack Power increases by a higher amount.(PVE)
Class Mastery II : Own Attack Power increases by a higher amount.(PVE)
Mecha Cannon : Cooldown time is shortened.(PVE)
[Awakened Passive] Mechanic Mode : [Awakened] Mechanic Mode’s action speed increases by a higher amount.(PVE)   
  
Cleric
Divine Combo : Finishing attack can be used from level 1 and the tooltip on attack power has been changed to be understood more easily.(PVE)
Lightning Strike : Physical ATK and Magic ATK are now applied at the same rate.(PVE)

Crusader
Elemental Aura : Skill name has been changed to Elemental Blessing and increase in Light Attribute ATK has been reduced.(PVE)
Conviction Aura : Skill name has been changed to Conviction Blessing and increase in movement speed has been changed to increase in movement and action speed.(PVE)
Conviction Aura : Required SP Points has been reduced from 10 to 0 and requires Elemental Blessing as a pre-requisite skill.(PVE)
Holy Relic : Attack Power is increased.(PVE)
Holy Relic EX : Attack Power increases by a less amount.(PVE)
Lightning Zap : Direct hit and charger damage were previously both Magic damage but direct hit has been changed to Physical damage.(PVE)
Lightning Zap : Attack Power is increased.(PVE)
Lightning Zap EX : The effect that gave 1 additional Lightning has been removed.(PVE)
Electric Smite : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Electric Smite EX : Small lightning no longer appears.(PVE)
Thor's Hammer : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Divine Breaker : Attack Power and cooldown time have increased.(PVE)   

Crusader   
Judge's Power : Weightage of STR and INT applied have increased and cooldown time has increased. Skill duration has been reduced.(PVE)
Judgment Hammer : Range has increased for close targets and close range hit effect has been added to make the range more intuitive.(PVE)
Judgment Hammer : The long-distance range of the hammer has been reduced.(PVE)
Judgment Hammer : Tooltip has become more intuitive.(PVE)
Judgment Hammer : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Class Mastery : It has been restructured to make use of Lightning Strike.(PVE)
Class Mastery : - Lightning Strike's Attack Power increases and can be used while using other attacks and Instant Electric Smite can be used when it hits enemies.(PVE)
Class Mastery II : It has been restructured to make use of Divine Breaker.(PVE)
Class Mastery II : - When Divine Breaker hits enemies, Instant Judgment Hammer can be used.(PVE)
Class Mastery III : It has been restructured to make use of Divine Combo.(PVE)
Class Mastery III : - Element that enhances Divine Combo based on whether Instant Electric Smite or Instant Judgment Hammer hits targets has been added.(PVE)
Mighty Blow : Character is no longer invulnerable while on the ground.(PVE)
Mighty Blow : Attack power is not reduced for immediate descent.(PVE)
Mighty Blow : Character can descend sooner and descending speed has increased.(PVE)
Mighty Blow : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Hammer Hand : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
[Awakened Passive] Divine Blessing : First Awakened Passive has been restructured to make use of Elemental Blessing and Conviction Blessing.(PVE)
[Awakened Passive] Divine Blessing : - While Elemental Blessing's effect is being applied, hitting enemies with main skills allows Mighty Blow and Hammer Hand to be used quickly at a set rate.(PVE)
[Awakened Passive] Divine Blessing : - While Conviction Blessing's effect is being applied, Mighty Blow and Hammer Hand's cooldown are reduced and attack power increases.(PVE)
[Awakened Passive] Thor's Hammer : Second Awakened Passive has been restructured to enhance Thor's Hammer. (PVE)
[Awakened Passive] Thor's Hammer : - Action speed increases and when Mighty Blow and Hammer Hand hit targets, Thor's Hammer's cooldown will be recovered.(PVE)
[Awakened Passive] Divine Breaker : Third Awakened Passive has been restructured to enhance Divine Breaker.(PVE)
[Awakened Passive] Divine Breaker : - Divine Breaker which only had Physical ATK now also has Magic ATK of the same rate as Physical ATK.(PVE)
Black Mara
Black Mara : Maximum quantity of [Black Energy] related to transformation has been reduced.(PVE)
Black Mara : [Black Energy] required for transformation has been reduced.(PVE)
Black Mara : [Black Energy] used each second for maintaining transformation has been reduced.(PVE)
Black Mara : Inhale has been added on top of cooldown recovery during transformation.(PVE)
Inhale : Cooldown has been reduced.(PVE)
Enhanced Haze (A) : In addition to aerial usage, 3 additional [Enhanced Contract] can be obtained by hitting enemies accurately.(PVE)
Class Mastery II : Skills that recover cooldown when main skill hits enemies have changed.(PVE)   
                            
PVP
Engineer
Mine Thrower : Cooldown time has changed. (PVP)
Mine Thrower : Skill does not require or spend Ammo. (PVP)
Biochemical Missile : Cooldown time is increased. (PVP)
Biochemical Missile : Skill does not require or spend Ammo. (PVP)
Demolition : More Ammo is used. (PVP)
Shooting Star
Splash : More Ammo is used. (PVP)
Class Mastery : Ammo auto regen cycle has become longer. (PVP)
Adept
Elemental Flair : Skill is changed to be cast immediately and attack power has changed. Tooltip has been changed to become more intuitive. (PVP)  

Cleric
Divine Combo : Finishing attack can be used from level 1 and the tooltip on attack power has been changed to be understood more easily. (PVP)
Lightning Strike : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
  
Crusader
Conviction Aura : Skill name has been changed to Conviction Blessing and increase in movement speed has been changed to increase in movement and action speed. (PVP)
Conviction Aura : - Increase in movement speed : 20% -> Increase in movement and action speed : 10% (PVP)
Conviction Aura : Required SP Points has been reduced from 10 to 0 and requires Elemental Blessing as a pre-requisite skill. (PVP)
Holy Relic : It only had Magic ATK but Physical ATK has also been added. (PVP)
Holy Relic EX : Attack Power increases by a less amount. (PVP)
Sacred Hammering : From Magic ATK, it has been changed to Physical and Magic ATK. (PVP)
Lightning Zap : Direct hit and charger damage were previously both Magic damage but direct hit has been changed to Physical damage. (PVP)
Lightning Zap EX : The effect that gave 1 additional Lightning has been removed. (PVP)
Electric Smite : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Electric Smite EX : Small lightning no longer appears. (PVP)
Thor's Hammer : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Divine Breaker : Attack Power is reduced and cooldown time is increased. (PVP)
  
Crusader
Judge's Power : Cooldown time has increased. Skill duration has been reduced. (PVP)
Judgment Hammer : Range has increased for close targets and close range hit effect has been added to make the range more intuitive. (PVP)
Judgment Hammer : The long-distance range of the hammer has been reduced. (PVP)
Judgment Hammer : Tooltip has become more intuitive. (PVP)
Judgment Hammer : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Class Mastery : It has been restructured to make use of Lightning Strike. (PVP)
Class Mastery : - Lightning Strike's Attack Power increases and can be used while using other attacks by cancelling them. (PVP)
Mighty Blow : Character is no longer invulnerable while on the ground. (PVP)
Mighty Blow : Attack power is not reduced for immediate descent. (PVP)
Mighty Blow : Character can descend sooner and descending speed has increased. (PVP)
Mighty Blow : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Hammer Hand : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
[Awakened Passive] Divine Blessing : First Awakened Passive has been restructured to make use of Elemental Blessing and Conviction Blessing. (PVP)
[Awakened Passive] Divine Blessing : - While Elemental Blessing's effect is being applied, hitting enemies with main skills allows Mighty Blow and Hammer Hand to be used quickly at a set rate. (PVP)
[Awakened Passive] Divine Blessing : - While Conviction Blessing's effect is being applied, Mighty Blow and Hammer Hand's cooldown are reduced and attack power increases. (PVP)
[Awakened Passive] Thor's Hammer : Second Awakened Passive has been restructured to enhance Thor's Hammer.  (PVP)
[Awakened Passive] Thor's Hammer : - Action speed increases and when Mighty Blow and Hammer Hand hit targets, Thor's Hammer's cooldown will be recovered. (PVP)
[Awakened Passive] Divine Breaker : Third Awakened Passive has been restructured to enhance Divine Breaker. (PVP)
[Awakened Passive] Divine Breaker : - Divine Breaker which only had Physical ATK now also has Magic ATK of the same rate as Physical ATK. (PVP)

Black Mara
Black Mara : Maximum quantity of [Black Energy] related to transformation has been reduced. (PVP)
Black Mara : [Black Energy] required for transformation has been reduced. (PVP)
Black Mara : [Black Energy] used each second for maintaining transformation has been reduced. (PVP)
Black Mara : Inhale has been added on top of cooldown recovery during transformation. (PVP)
Inhale : Cooldown has been reduced. (PVP)
Enhanced Haze (A) : In addition to aerial usage, 3 additional [Enhanced Contract] can be obtained by hitting enemies accurately. (PVP)
  

Event - Best Hero Tournament

<Best Hero Tournament> has returned!

Posted Image

<Best Hero Tournament> where players battle purely based on their own strength has returned.
This time, the rewards have been upgraded!
Anyone who is at least Lv93 can participate to become the Best Hero!
※ Stats of participants will be balanced.

[Changes]
•Entry Ticket has been added.
-Now you need entry tickets to enter Best Hero Tournament.

•Limit on the number of clears has been changed to 31 times a week.

Entry Ticket Information
Where to get Best Hero Tournament Entry Ticket
- You can get the ticket by clearing 7 daily tasks.
- You can get up to 1 ticket each day.
- Best Hero Tournament Entry Ticket is required to enter <Best Hero Tournament>.


Entry Info
Entry Level: At least Lv93
Route: You can enter at any Saint Haven gate.

Party Size : Up to 4 players
Entry Ticket Item: Best Hero Tournament Entry Ticket x1
Clear Limit : Up to 31 times a week
Resurrection Limit : 3 times


How to play
Goal : Fight against monsters handpicked by the royal palace officials and emerge victorious!
Rules :
  - User’s HP and MP are recovered when each round is cleared.
  - Stage ends when all players are dead.
Reward Conditions :
  - Normal Treasure Chest : Clear Boss Stage Round 3
  - Hidden Treasure Chest : Clear Boss Stage Round 4
※ Players will resurrect automatically when Round 3 and Round 4 bosses are killed.


Stages
•After clearing Round 3, party leader can choose whether to go on to Round 4 or leave.
•Stage entry count will be taken after Round 3 is cleared.
•You can get rewards from the treasure chest after clearing Round 3 and 4.

Posted Image