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[Notice] Mise À Jour Le 09 Mai


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#1 Mantou

Mantou

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Posted 08 May 2018 - 06:43 PM

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Chers Joueurs,

Il y aura une Mise à Jour le 09 Mai 2018 à partir de 04h00 (CEST).

Le service de jeu sera indisponible pendant cette période et devrait reprendre à environ 09h00 (CEST).

Nous recommandons vivement que vous vous déconnectiez du jeu avant l’heure stipulée afin d’éviter toute perte d’objets.

Changelog:

General
Machina Awakening
Cerberus Beginner Nest

Cash Shop Update
Monthly Costume – Stewardess Theme
Special Storage Ticket 
Argenta Box [NEW] - Featuring the following key items:
- Argenta's Hidden Burning Necklace- Argenta's Hidden Burning Wings- Argenta's Hidden Burning Tail- Argenta's Hidden Burning Decal- Argenta's Hidden Burning Weapon Exchange Coupon
- Lucid Mythical Guardian Mount

Skill Balancing

PVE

Warrior
Relieve: Skill's maximum level has changed. (PVE)
Relieve: Cooldown duration is now fixed. (PVE)
Relieve: Removes 5 debuffs. (Increases by 1 for each level limit, maximum 7) (PVE)
Breaking Point: Cooldown time and buff duration are changed. (PVE)

Swordmaster
Parrying: Parrying does not consume MP. (PVE)
Brave: Now using [Brave] does not attack enemies. (PVE)
Brave: Cooldown time and buff duration are changed. (based on Skill Level 9) (PVE)

Mercenary
Resentment: Increase in STR and reduction in received damage proportional to the amount of Bubbles accumulated have been removed. (PVE)
Resentment: An effect that reduces received damage has been added. (PVE)
Iron Skin: Cooldown time has increased. (PVE)
Iron Skin: Duration has increased. (PVE)
Battle Howl: Cooldown time is reduced. (PVE)
Battle Howl: Duration has increased. (PVE)
Devitalizing Howl: 10 Rage Points are used for using the skill. (PVE)
Devitalizing Howl: "Resentment" skill has been added to prerequisite skill. (PVE)
Havoc Howl: Rage is no longer used when you use this skill. (PVE)
Havoc Howl: "Resentment" skill has been removed from prerequisite skill. (PVE)
Circle Swing: Super Armour defence power has increased. (Including Circle Swing EX and Ultimate Circle Swing) (PVE)
Flying Swing: Attack Power has increased. (PVE)
Punishing Swing: Attack Power has increased. (PVE)
Ring Bombs: Attack Power has increased. (PVE)
Rolling Attack: Rage is no longer used when you use this skill. (PVE)
Rolling Attack: "Resentment" skill has been removed from prerequisite skill. (PVE)

Barbarian
Circle Swing EX: Ultimate Circle Swing’s 1hit and 2hit Attack Power amplification has been changed. (PVE)
Bone Crash EX: Attack Power rate for additional hit has increased. (PVE)
Class Mastery: Increase in Final Damage proportional to the amount of accumulated Bubbles has been removed. (PVE)
Class Mastery: Increase in own STR effect has been added. (PVE)
Class Mastery: An effect has been added that increases Final Damage when Highlander skill is used. (PVE)
Class Mastery:  Final damage is increased and lasts for 20 sec. (PVE)

[Awakened] Barbarian
Overtaker: Attack Power has increased. (PVE)
Overtaker: Ultimate Circle Swing cannot be activated when you have less than 30 Rage. (PVE)
Frenzy: Attack Power has increased. (PVE)
Frenzy: You will no longer get Rage when Enhanced Whirlwind hits enemies. (PVE)
Frenzy: Enhanced Whirlwind's cooldown time has increased. (PVE)
Frenzy: Enhanced Whirlwind's Attack Power increases by a greater amount. (PVE)
[Awakened Passive] Havoc Howl: Havoc Howl's Attack Power increases by a greater amount. (PVE)

Destroyer
Howl Charging: Shield’s durability is now based on the target instead of skill user. (PVE)
Howl Charging: Shield's durability is equal to a higher percentage of HP. (PVE)
Howl Charging: Cooldown time has increased. (PVE)
Howl Charging: Duration has increased. (PVE)
Howl Charging: More Rage Points are used. (PVE)
Maelstrom Howl: Attack Power has increased. (PVE)
Class Mastery: Increase in own STR effect has been added. (PVE)
Class Mastery: Own Attack Power increases by a greater amount. (PVE)

[Awakened] Destroyer
Crash Mode: Crash Mode skill has been improved. (PVE)
Crash Mode: [Front Direction Button]: Dashes forward and pulls enemies along. (PVE)
Crash Mode: [Normal Attack Button]: Jumps and slams the ground to create shockwaves and pulls nearby enemies. Jump action is skipped when the button is entered continuously. (PVE)
Crash Mode: [Special Attack Button]: Blows enemies in front away. (PVE)
Crash Mode: [Jump Button]: Collects energy to pull nearby enemies and explodes the energy to blow the gathered enemies away. (PVE)
Crash Mode: Further changes - All received damage reduction, HP Recovery, Critical Rate, Cooldown & Skill Duration (PVE)
[Awakened Passive] Howl Charging: Entering Special Attack Button to activate the skill has been removed. (PVE)
[Awakened Passive] Howl Charging: Increase in Final Damage is only applied to the skill user when Howl Charging is used. (PVE)

Gladiator
[Awakened] Triple Slash: Attack Power based on maximum level has increased. (PVE)
[Awakened] Front Shove: Attack Power based on maximum level has increased. (PVE)
Hacking Stance EX: Hacking Stance's Attack Power has increased. (PVE)
Line Drive EX: Line Drive's Attack Power has increased. (PVE)
Infinity Edge: Attack Power based on maximum level has increased. (PVE)
Evasion Slash: Attack Power based on maximum level has increased. (PVE)
Finish Attack: Attack Power based on maximum level has increased. (PVE)
Side Dodge: Attack Power based on maximum level has increased. (PVE)
[Awakened] Brave: Cooldown time and buff duration are changed. (PVE)
Class Mastery: STR increases when you acquire Class Mastery 1. (PVE)
Class Mastery: Increase in STR based on number of [Physical Rising] has been removed. (PVE)

Moodlord
[Awakened] Moonlight Splitter: Attack Power based on maximum level has increased. (PVE)
[Awakened] Moonlight Splitter: Three [Tornadoes] now travel in the same angle. (PVE)
[Awakened] Cyclone Slash: Attack Power based on maximum level has increased. (PVE)
Crescent Cleave EX: Crescent Cleave's Attack Power has increased. (PVE)
Halfmoon Slash EX: Halfmoon Slash's Attack Power has increased. (PVE)
Moon Blade Dance: Attack Power based on maximum level has increased. (PVE)
Moon Blade Dance EX: Moon Blade Dance's Attack Power has increased. (PVE)
Flash Stance: Attack Power based on maximum level has increased. (PVE)
Smash X: Attack Power based on maximum level has increased. (PVE)
Class Mastery: INT increases when you acquire Class Mastery 1. (PVE)
Class Mastery: Increase in INT based on number of [Magic Energy] has been removed. (PVE)

Sorceress
Mana Flow: Cooldown time and buff duration are changed. (PVE)

Saleana
Fireball EX: Maximum charging ATK has increased. (PVE)
Inferno EX: Inferno's Attack Power has increased. (PVE)
[Awakened] Fire Wall: Attack Power based on maximum level has increased. (PVE)
Flame Road EX: Flame Road's Attack Power has increased. (PVE)
Rolling Lava: Attack Power based on maximum level has increased. (PVE)
[Awakened] Ignite: Attack Power based on maximum level has increased. (PVE)
Summon Meteor: Attack Power based on maximum level has increased. (PVE)
Flame Burst: Attack Power based on maximum level has increased. (PVE)
Class Mastery II: Attack Power has increased. (PVE)

Elestra
[Awakened] Icy Shards: Attack Power based on maximum level has increased. (PVE)
Freezing Field EX: Freezing Field's Attack Power has increased. (PVE)
Frozen Spikes EX: Frozen Spikes's Attack Power has increased. (PVE)
Chilling Mist EX: Chilling Mist's Attack Power has increased. (PVE)
[Awakened] Shatter: Attack Power based on maximum level has increased. (PVE)
Ice Sphere: Attack Power based on maximum level has increased. (PVE)
Glacial Field: Attack Power based on maximum level has increased. (PVE)
Ice Cyclone: Attack Power based on maximum level has increased. (PVE)
Ice Cyclone: Now tornado is created in front and attacks enemies on the spot. (PVE)
Class Mastery II: Attack Power has increased. (PVE)

Majesty
[Awakened] Gravity Ball: Attack Power based on maximum level has increased. (PVE)
[Awakened] Triple Orbs: Attack Power based on maximum level has increased. (PVE)
Black Hole EX: Black Hole's Attack Power has increased. (PVE)
Summon Comet: Attack Power based on maximum level has increased. (PVE)
Gravity Ascension EX: Gravity Ascension's Attack Power has increased. (PVE)
Switch Gravity: Attack Power based on maximum level has increased. (PVE)
Gravity Rush: Attack Power based on maximum level has increased. (PVE)
Focus Gravity: Attack Power based on maximum level has increased. (PVE)
Steal Magic: Cooldown time and buff duration are changed. (PVE)
Class Mastery II: Attack Power has increased. (PVE)

Smasher
Linear Ray EX: Linear Ray's Attack Power has increased. (PVE)
[Awakened] Nine Tail Laser: Attack Power based on maximum level has increased. (PVE)
Spectrum Shower EX: Spectrum Shower's Attack Power has increased. (PVE)
[Awakened] Eraser: Attack Power based on maximum level has increased. (PVE)
[Awakened] Laser Cutter: Attack Power based on maximum level has increased. (PVE)
Laser Ray: Attack Power based on maximum level has increased. (PVE)
Arcane: Cooldown time and buff duration are changed. (PVE)
Arcane: Increased mana consumption is removed (PVE)
Class Mastery II: Attack Power has increased. (PVE)

Cleric
Block: Number of blocks has decreased. (PVE)
Aura Restoration: HP recovery rate increases by a less amount. (PVE)

Paladin
Auto Block: Block rate is reduced. (PVE)
Stance of Faith: Now the skill can be used in the midst of any action. (PVE)
Divine Ascension: Changed to active skill. (Usability remains unchanged.) (PVE)
Divine Ascension: Does not use Guardian Bubbles. (PVE)
Divine Ascension: Attack Power is reduced. (PVE)
Divine Vengeance: Attack Power has increased. (PVE)
Divine Punishment: Cooldown time is reduced. (PVE)
Divine Punishment: Duration has increased. (PVE)
Aerial Block: Skill has been deleted. (PVE)
Divine Judgement: New skill has been added - attacks a certain area of enemies in front. (PVE)
Divine Avatar: Increase in VIT effect has been removed. (PVE)
Divine Avatar: Cooldown time has increased. (PVE)
Divine Avatar: Duration has changed. (PVE)
Divine Avatar: Attack Power has increased. Magic ATK > Physical ATK (based on Level 3) (PVE)

Guardian
Guardian Force: Shield’s durability is now based on the target instead of skill user. (PVE)
Guardian Force: Shield's durability is equal to a higher percentage of HP. (PVE)
Guardian Force: Cooldown time has increased. (PVE)
Guardian Force: Duration has increased. (PVE)
Justice Crash: Attack Power has increased. (PVE)
Justice Crash: You can cast a successive skill faster after using this skill. (PVE)
Auto Block EX: Increase in STR proportional to the amount of accumulated Bubbles has been removed. (PVE)
Stance of Faith EX: Effects gained for perfectly timed defence have been enhanced. (PVE)
Stance of Faith EX:  Additional shockwave attack nearby, HP Recovery, More Guardian Bubbles Gained & Removes 1 Debuff for skill user (PVE)
Class Mastery: 50% increase in own STR effect has been added. (PVE)
Class Mastery: You get 1 Bubble when Divine Ascension or Divine Vengeance hits targets. (PVE)
Class Mastery: Increase in maximum HP while Divine Punishment is active has been removed. (PVE)
Class Mastery: Increase in ATK by 50% of VIT while Divine Punishment is active has been removed. (PVE)
Class Mastery: Light Attribute ATK increases by less amount. (PVE)
Class Mastery II: Justice Crash’s cooldown recovery when Divine Vengeance hits targets has been removed. (PVE)
Class Mastery II: When Divine Ascension is used, Divine Vengeance Instant is activated. (PVE)
Class Mastery II: When Divine Vengeance is used, Divine Ascension Instant is activated. (PVE)
Class Mastery II: Reduced received damage effect is removed. (PVE)
Class Mastery II: Increase in ATK effect is added. (PVE)
Class Mastery III: Shield Blow's ATK increases by a greater amount. (PVE)

[Awakened] Guardian
Thrust Force: 1 Guardian Bubble is used for using this skill. (PVE)
[Awakened Passive] Stance of Faith: Skill has been deleted. (PVE)
[Awakened Passive] Divine Judgement: New skill has been added. (PVE)
[Awakened Passive] Divine Judgement: Divine Judgement now uses Bubble but number of hits and Attack Power are increased. (PVE)
[Awakened Passive] Armour Break: An additional effect extends debuff duration to 20 seconds. (PVE)
[Awakened Passive] Shield Charge: The effect that reduced dash speed and distance upon acquiring Awakened Passive has been removed. (PVE)
[Awakened Passive] Shield Charge: Now you can immediately use final attack by entering Normal Attack Button. (PVE)
[Awakened Passive] Guardian Force: An additional effect reduces Thrust Force and Overwhelm's cooldown by 50% when Divine Avatar is used. (PVE)

Priest
Lightning Bolt: Attack Power has increased. (PVE)
Lightning Bolt: Cooldown time is reduced. (PVE)
Detonate: Attack Power has increased. (PVE)
Blessing of Light: Skill has been deleted. (PVE)
Protection Shell: Cooldown time has increased. (PVE)
Striking: Increased Physical ATK effect has been removed. (PVE)
Striking: Magic ATK increases by a less amount. (PVE)
Striking: Increase in Light Attribute ATK has been added. (PVE)
Striking: Cooldown time is reduced. (PVE)
Striking: Duration has increased. (PVE)
Healing Relic: HP recovery rate has increased. (PVE)
Healing Relic: Cooldown time has increased. (PVE)
Healing Relic: Duration is shortened. (PVE)
Cure Relic: Cooldown time has increased. (PVE)
Cure Relic: Duration is shortened. (PVE)
Miracle Relic: Cure effect has been removed. (PVE)
Miracle Relic: Cooldown time has increased. (PVE)

Inquisitor
Class Mastery II: Attack Power increases by a greater amount. (PVE)

[Awakened] Inquisitor
Lightning Storm: Now maximum damage can be dealt even when Lightning Storm's action is not maintained. (PVE)
Lightning Storm:  Action is cancelled immediately when lightning cloud is summoned, and maximum damage and number of hits will remain unchanged. (PVE)

Saint
Great Heal: Cooldown time has increased. (PVE)
Healing Relic EX: Increased HP recovery effect has been added. (PVE)
Healing Relic EX: Reduces Healing Relic’s cooldown. (PVE)
Healing Relic EX: MP Heal effect has been removed. (PVE)
Cure Relic EX: Reduces Cure Relic’s cooldown. (PVE)
Class Mastery II: Attack Power increases by a greater amount. (PVE)
Highlander (tentative name): New skill has been added. (PVE)
Highlander (tentative name):  When the skill is used, a buff is applied to all party members that lasts for 5 seconds. (PVE)
Highlander (tentative name):  When HP falls under 1 while the buff lasts, the effect is renewed with immortal buff. (PVE)
Highlander (tentative name):  Immortal buff lasts for 5 seconds and prevents HP from falling under 1 while it is active. (PVE)

[Awakened] Saint
Antiphona Pool: Attack Power is reduced. (PVE)
[Awakened Passive] Grand Cross: All features related to Saint Bubble have been removed. (PVE)
[Awakened Passive] Grand Cross: When Grand Cross hits targets, you can use ‘Enhanced Antiphona Pool'. (PVE)
[Awakened Passive] Grand Cross:  Enhanced Antiphona Pool : Enter Normal Attack Button to summon a few Holy Dots. (PVE)
[Awakened Passive] Grand Cross:  However, Holy Dots summoned from second time onwards will not have 200% additional damage effect around it. (PVE)
[Awakened Passive] Saint Roll: [Awakened Passive] Great Heal's name has changed. (PVE)
[Awakened Passive] Saint Roll: [Heal] : HP recovery is increased, HP Recovery changed, Duration % Cooldown is changed. (PVE)
[Awakened Passive] Saint Roll: [Miracle Relic] : Cure effect is added, Received damage is reduced. (PVE)
[Awakened Passive] Saint Roll: [Great Heal] : Change in HP Recovery and Duration. (PVE)

Academic
Bubble Bubble: Buff applied on allies after accurate hits has changed. Shield durability  >  Increase in Super Armour (Skill Level : 8) (PVE)

Alchemist
Cocktail: The skill no longer uses Alchemy Bubbles. (PVE)
Cocktail: Heal rate increases by a less amount. (PVE)
Cocktail: Cooldown recovery rate increases. (PVE)
Cocktail: Cooldown time is reduced (PVE)
Cocktail: Duration has increased. (PVE)
Sacrifice: HP recovery rate has increased. (PVE)
Sacrifice: Cooldown time has increased. (PVE)
Sacrifice: Duration is shortened. (PVE)
Poison Charging: Changed to active skill. (Usability remains unchanged.) (PVE)
Disease: Attack Power has increased. (PVE)
Mixed Infection: Attack Power has increased. (PVE)
Poison Break: Attack Power has increased. (PVE)

Physician
Love Virus: Attack Power has increased. (PVE)
Heal Shower: HP recovery rate has increased. (PVE)
Heal Shower: Cooldown time has increased. (PVE)
Injector EX: Effect is enhanced. (PVE)
Injector EX:  When Injector hits targets, Slime's cooldown is recovered. (PVE)
Injector EX:  Gives action speed buff to skill user and allies. (PVE)
Poison Break EX: Cure can no longer be used by entering Special Attack Button. (PVE)
Heal Shower EX: Recovery area effect has been removed. (PVE)
Heal Shower EX: Allies who have received Heal Shower will recover HP over time. (PVE)
Poison Cure: New skill has been added. (PVE)
Poison Cure:  Creates a status debuff recovery area for allies when the skill is used. (PVE)
Poison Cure:  Recovers allies' status debuff for a certain duration. (PVE)

[Awakened] Physician
Poison Strike: Changes have been made to skill features. (PVE)
Poison Strike:  Mini slime pool is not created anymore. (PVE)
Poison Strike:  Attack range has increased. (PVE)
Poison Strike:  A powerful explosion occurs immediately when the attack hits enemies and deals damage over a wide area. (PVE)
Poison Strike:  Changes in Attack Damage and Cooldown. (PVE)
[Awakened Passive] Injector: Skill has been deleted. (PVE)
[Awakened Passive] Love Virus: New skill has been added. (PVE)
[Awakened Passive] Love Virus:  Love Virus's size increases and is changed to penetrating skill. (PVE)
[Awakened Passive] Love Virus:  Increase in debuff duration is added. (PVE)
[Awakened Passive] Poison Break: An effect is added that reduces Poison Break's subsequent delay when Awakened Passive is acquired. (PVE)
[Awakened Passive] Sacrifice: Awakened Sacrifice's party buff has been adjusted. (PVE)
[Awakened Passive] Sacrifice:  ATK increases. (PVE)
[Awakened Passive] Sacrifice:  Changes in Skill Duration, Cooldown, HP Recovery rate and scaling. (PVE)

Bringer
Chakra Cure: Cooldown time has increased. (PVE)
Outbreak: Attack Power has increased. (PVE)
Full Brightness: Attack Power has increased. (PVE)
Full Brightness: Cooldown time is reduced. (PVE)
Chakra Energy: Recovers the HP of not the lowest 2 but all allies. (PVE)
Chakra Energy: HP recovery rate is reduced. (PVE)
Chakra Energy: Cooldown time has increased. (PVE)
Ring Strike: Attack Power has increased. (PVE)
Chakra Heal: HP recovery effect is added. (PVE)
Chakra Heal:  Changes in Duration. (PVE)
Chakra Heal: Cooldown time has increased. (PVE)
Chakra Heal: MP heal has been removed. (PVE)
Ring of Energy: Cure effect has been removed. (PVE)
Ring of Energy: Cooldown time has increased. (PVE)
Healing of Ajna: The skill is changed to recovery skill only for the skill user and some changes were made. (PVE)
Healing of Ajna:  Changes in HP Recover, Cooldown and Skill Duration. (PVE)

Light Fury
Chakra Miracle: Cooldown time has increased. (PVE)
Sunshine Spark: Increased received damage has been removed. (PVE)
Sunshine Spark: Attack Power has increased. (PVE)
Outbreak EX: Increase in received damage has been added. (PVE)
Outbreak EX:  Changes in Duration. (PVE)
Chakra Energy EX: Reduces Chakra Energy's cooldown. (PVE)
Chakra Energy EX: Increased HP recovery effect has been added. (PVE)
Chakra Heal EX: Reduction in received damage is removed. (PVE)
Chakra Heal EX: Reduces Chakra Heal’s cooldown. (PVE)
Chakra Heal EX: Increased HP recovery effect has been added. (PVE)
Class Mastery: Reduces Chakra Cure's cooldown. (PVE)
Class Mastery: Light Attribute ATK increases by less amount. (PVE)

[Awakened] Light Fury
Unseen Art: Increased received damage is added. (PVE)
Unseen Art:  Received damage increases. (PVE)
Unseen Art:  Other skills' increased damage effect can be stacked. (PVE)
[Awakened Passive] Chakra Miracle: Heal proportional to Chakra Miracle's Physical ATK is applied faster. (PVE)
[Awakened Passive] Chakra Miracle:  Duration is reduced. (PVE)
[Awakened Passive] Chakra Miracle: Ring of Energy enhancement effect is added. (PVE)
[Awakened Passive] Chakra Miracle:  Cure effect is added. (PVE)
[Awakened Passive] Chakra Miracle:  Received damage is reduced. (PVE)

Ray Mechanic
Plasma Boost: Cooldown is reduced. (PVE)

PVP

Warrior 
Relieve : Skill's maximum level has changed. (PVP)
Relieve : Removes 5 debuffs. (Increases by 1 for each level limit, maximum 7) (PVP)

Swordmaster 
Parrying : Parrying does not consume MP. (PVP)
Brave: Now using [Brave] does not attack enemies. (PVP)

Mercenary 
Resentment : Increase in STR and reduction in damage taken in proportion to the amount of Bubbles accumulated have been removed. (PVP)
Resentment : Additional effect reduces received damage by 5%. (PVP)
Iron Skin : Duration has increased. (PVP)
Devitalizing Howl : Rage Points are used for using the skill. (PVP)
Devitalizing Howl : "Resentment" skill has been added to prerequisite skill. (PVP)
Havoc Howl : Rage is no longer used when you use this skill. (PVP)
Havoc Howl : "Resentment" skill has been removed from prerequisite skill. (PVP)
Rolling Attack : Rage is no longer used when you use this skill. (PVP)
Rolling Attack : "Resentment" skill has been removed from prerequisite skill. (PVP)

Barbarian 
Class Mastery : Increase in Final Damage proportional to the amount of accumulated Bubbles has been removed. (PVP)
Class Mastery : Own STR increases. (PVP)
Class Mastery : An effect has been added that increases Final Damage when Highlander skill is used. (PVP)
Class Mastery :  Final Damage increases. (PVP)
Class Mastery : Changes in Duration. (PVP)

[Awakened] Barbarian 
Overtaker : Ultimate Circle Swing cannot be activated when you have less than 30 Rage. (PVP)
Frenzy : You will no longer get Rage when Enhanced Whirlwind hits enemies. (PVP)

Destroyer 
Howl Charging : Shield’s durability is now based on the target instead of skill user. (PVP)
Howl Charging : Shield durability is now applied differently. (PVP)
Howl Charging : Cooldown time has increased. (PVP)
Howl Charging : Duration is shortened. (PVP)
Howl Charging : More Rage Points are used. (PVP)
Class Mastery : Own STR increases. (PVP)

[Awakened] Destroyer 
Crash Mode : Crash Mode skill has been improved. (PVP)
Crash Mode : [Front Direction Button]: Dashes forward and pulls enemies along (PVP)
Crash Mode : [Normal Attack Button]: Jumps and slams the ground to create shockwaves and pulls nearby enemies. Jump motion is skipped when the button is entered continuously (PVP)
Crash Mode : [Special Attack Button]: Blows enemies in front away. (PVP)
Crash Mode : [Jump Button]:Collects energy to pull nearby enemies and explodes the energy to blow the gathered enemies away. (PVP)
Crash Mode : Changes - All received damage is reduced, Critical Rate increases, Cooldown & Skill Duration. (PVP)
[Awakened Passive] Howl Charging : Activating skill with Special Attack Button has been removed. (PVP)
[Awakened Passive] Howl Charging : Increased Final Damage is only applied on the skill user when Howl Charging is used. (PVP)

Gladiator
Class Mastery: STR increases when you acquire Class Mastery 1. (PVP)
Class Mastery: -STR increases by 40% (PVP)
Class Mastery: Increase in STR based on number of [Physical Rising] has been removed. (PVP)

Moodlord
Class Mastery: INT increases when you acquire Class Mastery 1. (PVP)
Class Mastery: -INT increases by 25% (PVP)
Class Mastery: Increase in INT based on number of [Magic Energy] has been removed. (PVP)

[Awakened] Guardian 
Thrust Force : 1 Guardian Bubble is used for using this skill. (PVP)
[Awakened Passive] Stance of Faith : Skill has been deleted. (PVP)
[Awakened Passive] Divine Judgement : New skill has been added. (PVP)
[Awakened Passive] Divine Judgement : Divine Judgement now uses Bubble but number of hits and Attack Power are increased. (PVP)
[Awakened Passive] Divine Judgement :  ATK increases. (PVP)
[Awakened Passive] Divine Judgement :  Uses Guardian Bubbles (PVP)
[Awakened Passive] Shield Charge : The effect that reduced dash speed and distance upon acquiring Awakened Passive has been removed. (PVP)
[Awakened Passive] Shield Charge : Now you can immediately use final attack by entering Normal Attack Button. (PVP)
[Awakened Passive] Guardian Force : An effect is added that reduces Thrust Force and Overwhelm's cooldown when Divine Avatar is used. (PVP)

Elestra
Ice Cyclone: Now tornado is created in front and attacks enemies on the spot. (PVP)

Smasher
Arcane: Increased mana consumption is removed (PVP)

Priest 
Blessing of Light : Skill has been deleted. (PVP)
Striking : Increased Physical ATK effect has been removed. (PVP)
Striking : Magic ATK increases by a greater amount. (PVP)
Striking : Increase in Light Attribute ATK has been added. (PVP)
Healing Relic : Duration is shortened. (PVP)
Cure Relic : Duration is shortened. (PVP)
Miracle Relic : Cure effect has been removed. (PVP)

[Awakened] Inquisitor 
Lightning Storm : Now maximum damage can be dealt even when Lightning Storm's action is not maintained. (PVP)
Lightning Storm :  Action is cancelled immediately when lightning cloud is summoned, and maximum damage and number of hits will remain unchanged. (PVP)

Saint 
Healing Relic EX :  Additional HP recovery. (PVP)
Healing Relic EX : Reduced received damage effect is removed. (PVP)
Highlander(tentative name) : Cannot be used in PVP. (PVP)

[Awakened] Saint 
[Awakened Passive] Grand Cross : All features related to Saint Bubble have been removed. (PVP)
[Awakened Passive] Saint Roll : [Awakened Passive] Great Heal's effect is added and skill name has changed. (PVP)
[Awakened Passive] Saint Roll : [Heal] : HP recovery is increased, Changes in Cooldown. (PVP)
[Awakened Passive] Saint Roll : [Miracle Relic] : Cure effect is added, Received damage is reduced. (PVP)
[Awakened Passive] Saint Roll : [Great Heal] : Changes in HP recovery and Duration. (PVP)

Academic 
Bubble Bubble : Buff applied on allies after accurate hits has changed. (PVP)
Bubble Bubble :  Shield durability > Increase in Super Armour (Skill Level : 8) (PVP)

Alchemist 
Cocktail : The skill no longer uses Alchemy Bubbles. (PVP)
Cocktail : Heal rate increases by a less amount. (PVP)
Sacrifice : Duration is shortened. (PVP)
Poison Charging : Changed to active skill. (Usability remains unchanged.) (PVP)

Physician 
Poison Break EX : Cure can no longer be used by entering Special Attack Button. (PVP)
Heal Shower EX : Recovery area effect has been removed. (PVP)
Heal Shower EX : Allies who have received Heal Shower will recover HP over time. (PVP)
Poison Cure : New skill has been added. (PVP)
Poison Cure :  Creates a status debuff recovery area for allies when the skill is used. (PVP)
Poison Cure :  Recovers allies' status debuff for a certain duration. (PVP)

[Awakened] Physician 
Poison Strike : Changes have been made to skill features. (PVP)
Poison Strike :  Mini slime pool is not created anymore. (PVP)
Poison Strike :  Attack range has increased. (PVP)
Poison Strike :  A powerful explosion occurs immediately when the attack hits enemies and deals damage over a wide area. (PVP)
[Awakened Passive] Injector : Skill has been deleted. (PVP)
[Awakened Passive] Love Virus : New skill has been added. (PVP)
[Awakened Passive] Love Virus :  Love Virus's size increases and is changed to penetrating skill. (PVP)
[Awakened Passive] Poison Break : An effect is added that reduces Poison Break's subsequent delay when Awakened Passive is acquired. (PVP)
[Awakened Passive] Sacrifice : Awakened Sacrifice's party buff has been adjusted. (PVP)
[Awakened Passive] Sacrifice : Changes in ATK Damage, HP Recovery, Cooldown & Skill Duration. (PVP)

Bringer 
Chakra Energy : Recovers the HP of not the lowest 2 but all allies. (PVP)
Chakra Energy : HP recovery rate is reduced. (PVP)
Chakra Energy : Cooldown time has increased. (PVP)
Chakra Heal : HP recovery effect is added. (PVP)
Chakra Heal : Cooldown time has increased. (PVP)
Chakra Heal : MP heal has been removed. (PVP)
Ring of Energy : Cure effect has been removed. (PVP)
Healing of Ajna : Changed to a recovery skill that is applied only on the skill user. (PVP)
Healing of Ajna :  Changes in Cooldown and Skill Duration. (PVP)

Light Fury 
Sunshine Spark : Increased received damage has been removed. (PVP)
Outbreak EX : Increase in received damage has been added. (PVP)
Outbreak EX :  Changes in Duration. (PVP)
Chakra Energy EX : Reduces Chakra Energy's cooldown. (PVP)
Chakra Energy EX : Increased HP recovery effect has been added. (PVP)
Chakra Energy EX :  Changes in Duration. (PVP)
Chakra Heal EX : Reduction in received damage is removed. (PVP)
Chakra Heal EX : Reduces Chakra Heal's cooldown. (PVP)
Chakra Heal EX : Increased HP recovery effect has been added. (PVP)
Chakra Heal EX :  Recovers additional HP. (PVP)
Chakra Heal EX :  Changes in Duration. (PVP)

[Awakened] Light Fury 
[Awakened Passive] Chakra Miracle : Heal proportional to Chakra Miracle's Physical ATK is applied faster. (PVP)
[Awakened Passive] Chakra Miracle : Duration reduced. (PVP)
[Awakened Passive] Chakra Miracle : Ring of Energy enhancement effect is added. (PVP)
[Awakened Passive] Chakra Miracle :  Cure effect is added (PVP)
[Awakened Passive] Chakra Miracle :  Received damage is reduced. (PVP)


Following the changes in skill balancing, some effects will be removed from certain Skill Heraldries:
Cooldown reduction effect removed: Howl Charging
[font=Lato, sans-serif]Cooldown reduction effect removed: Heal[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Healing Relic[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Cure Relic[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Miracle Relic[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Sacrifice[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Heal Shower[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Chakra Cure[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Chakra Heal[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Chakra Miracle[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Overclock[/font]
[font=Lato, sans-serif]Cooldown reduction effect removed: Chakra Energy[/font]
[font=Lato, sans-serif]Increased heal effect removed: Chakra Energy[/font]


#2 Mantou

Mantou

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Posted 08 May 2018 - 06:43 PM

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