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[Notice] Game Patch (Completed On 11 July)


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#1 Lemonteaz

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Posted 10 July 2018 - 08:02 PM


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Game Service resumed at 11:28HRS CEST. Happy Gaming! 

Due to major skill balancing, the following classes skills have been reset:

Archer, Sharpshooter, Acrobat, Sniper, Sentinel, Tempest, Wind Walker, Hunter, Silver Hunter, Cleric, Paladin, Guardian, Crusader, Assassin, Chaser, Ripper, Raven, Bringer, Light Fury, Abyss Walker, Phantom, Blood Phantom


Dear Players,

There will be a Game Patch on 11 July 2018 starting from 0400HRS CEST.

The game service will be unavailable during this time and is expected to be resumed by 0900HRS CEST.

We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.


Changelog:

[General]

Labyrinth
Changes in Garden of Time and Space
Lebria Heraldry Quest
Summer Event
Spin-Off Character Scenario  (Black Mara)
Changes and Addition

[Cash Shop]

Addition
Monthly Costume: 
Monthly Costume:Lifeguard Theme

Removal
Monthly Costume: Uniform Theme

[Dragon Box Update]

Dragon Box List Revamp

Addition
Captain of Blue Flag Pirates Spirit
Blue Ocean Guardian Wing
Blue Ocean Guardian Tail
Blue Ocean Guardian Decal
[Space Pod OT Medallion] Mount

Removal
Lucid Mythical Guardian Medallion [Argenta Mount]
Magical Dandelion Spirit (Growth Type)
Pure Light Weapon Exchange Coupon


[Bug Fix]

Blood Phantom/Oracle Elder/Light Fury Debuff Overlap issue

[Balancing]

Archer
Piercing Shot: Attack power has increased. (PVE)
Wise of the Owl: Changed to passive effect. (PVE, PVP)
Rage of the Owl: Cooldown and duration have changed. (PVE)

Acrobat
Spirit Boost: Cooldown and duration have changed. (PVE)
Spirit Acceleration: Cooldown and duration have changed. (PVE, PVP)

Windwalker
Show Time : Cooldown time increased. (PVP)
Swift Attack : Cooldown time increased. (PVP)
Wind of Recovery : Recovery rate has been reduced. (PVP)

Sharpshooter
Bull's Eye: Cooldown has changed. (PVE)
Spirit Acceleration: Cooldown and duration have changed. (PVE, PVP)
Sylph's Aid: Increase in All Attack Power becomes greater. Cooldown and duration have changed. (PVE)
Arrow Barrage: Attack power has increased.  (PVE)

Sentinel
Magical Breeze: Two effects have been combined into a passive effect that enhances Spirit Acceleration. (PVE, PVP)
Conditions for creating [Fatal Tracking] has been changed from [Accurate Magic Arrow Critical Hit] to [Accurate Magic Arrow Hit]. (PVP)
Magical Breeze : Duration has increased. (PVP)

Sniper
[Awakened Passive]Piercing Shot: Increase in Piercing Shot ATK is added and the handicap of increase in cooldown time has also been added. (PVE)
[Awakened Passive]Piercing Shot: Bleed effect’s duration is shortened and damage is increased.(PVE)
Camouflage: Skill casting time has been reduced and gains Wind Arrows. Cooldown has increased and duration has been reduced. Wind Shaft's speed is accelerated more. (PVE, PVP)
Charged Shot EX: Wind Shaft related functions have been removed from Charged Shot EX and have been transferred to Siege Stance EX. (PVE, PVP)
Charged Shot: Attack power has increased. (PVE)
Siege Stance EX: Wind Shaft related functions have been removed from Charged Shot EX and have been transferred to Siege Stance EX. (PVE, PVP)
Siege Stance EX: Increase in Attack Power has been removed. (PVE, PVP)
Siege Stance EX : We have fixed the problem of excessive Wind Shaft damage being applied compared to the information on tooltip. (PVP)
Arrow Shower: Arrows are no longer fired at a high angle but are sprayed over a wide area. Number of arrows is reduced. (PVE, PVP)
Arrow Shower: Attack power is increased. (PVE)
Arrow Shower EX: Entering additional hit is removed and has been changed to an increase in number of arrows. (PVE, PVP)
Class Mastery III: It has been restructured to enhance Siege Stance by using Piercing Shot. (PVE)
[Awakened Passive] Siege Stance (Aim): Siege Stance is not cancelled after aimed Charged Shot and Arrow Shower are used. Using Aerial Chain Shot requires basic movements. (PVE)
Class Mastery II: Triangle Shot is enhanced. (PVE)
Aerial Chain Shot: Attack power has increased. (PVE)
Cheating Point: Increase in Final Damage has been removed. (PVE)
Cheating Point : Skill has been restructured. (PVP)
Cheating Point :  - When you use Siege Stance after summoning the flower, its seed drops on the ground and explodes to dal damage on a wide area of enemies. (PVP)
Critical Break: Additional Critical damage has been reduced. (PVE)
Siege Stance EX: Cooldown reduction ability which was missing in the tooltip has been added. Cooldown reduction has been enhanced and there is no more cooldown. (PVE)
Class Mastery: Increase in Physical Attack Power is reduced and an effect has been added that reduces Arrow Barrage's cooldown when Wind Shaft hits enemies. (PVE)
Class Mastery : An effect has been added that recovers Arrow Barrage's cooldown when Wind Shaft hits enemies. (PVP)
Class Mastery II: When Triangle Shot hits enemies accurately, shooting time of Arrow Barrage is reduced instead of gaining Wind Arrows. (PVE)
Class Mastery II : Triangle Shot is enhanced. (PVP)
Class Mastery III: Siege Stance is activated when you hold Normal Attack Button after Piercing Shot and the tooltip that showed 4 seconds of Siege Stance acceleration instead of the actual 3 seconds has been fixed. (PVE)
Class Mastery III: Piercing Shot’s cooldown increases by a less amount. (PVE)
Charged Shot EX: Increase in Attack Power has changed. (PVE)
Cheating Point: Skill has been restructured. (PVE)
Cheating Point : Increase in Final Damage has been removed. (PVP)
Cheating Point:  - Provocation is removed and when you attack after summoning the flower, the seed reacts and falls on the ground to explode and deal damage on enemies. (PVE)
[Awakened Passive] Siege Stance (Aim): The missing tooltip on the increase in Siege Stance’s Attack Power has been added and Attack Power has been adjusted. (PVE)
[Awakened Passive] Siege Stance (Aim) : Siege Stance is not cancelled after aimed Charged Shot and Arrow Shower are used. (PVP)
[Awakened Passive] Siege Stance (Accumulate) : Wind Arrows are no longer acquired from Aerial Chain Shot and cooldown recovery rate has changed. (PVP)
[Awakened Passive] Siege Stance (Accumulate): Number of Wind Arrows acquired has increased for aimed Arrow Shower. (PVE)
[Awakened Passive] Siege Stance (Accumulate) : Number of Wind Arrows acquired has increased for aimed Arrow Shower. (PVP)
[Awakened Passive] Piercing Shot: Piercing Shot’s Attack Power increases by a lesser amount. (PVE)
Camouflage: Cooldown is shortened. (PVE)
Critical Break: Activation rate is reduced. (PVE)

Glaciana
Class Mastery III: The button for following up [Glacial Spike] with [Icy Shards EX] has been changed from [Skill Button] to [Normal Attack Button].   (PVE)
Ice Cyclone: The button for using Ice Cyclone in a rapid succession has been changed from [Skill Button] to [Normal Attack Button] (PVE, PVP)

Paladin
Electric Smite: Cooldown is reduced. (PVE)
Lightning Zap: Cooldown is reduced. (PVE)

Crusader
Class Mastery II: An effect has been added that recovers Sliding Step's cooldown when Divine Breaker hits enemies. (PVE)
Class Mastery III: Increase in Divine Combo's Attack Power due to Holy Power and Forestall effects is changed. An effect is added that recovers the cooldown of main skills when Divine Combo hits enemies accurately. (PVE)
Holy Relic EX: Increase in Attack Power has changed. (PVE)
Holy Relic EX: Duration of Attribute Resistance Reduction increases. (PVE)
Lightning Zap EX: Increase in Attack Power has changed. (PVE)
Electric Smite EX: Increase in Attack Power has changed. (PVE)
[Awakened Passive] Divine Blessing: Activation rate for Elemental Blessing has increased. (PVE)
Judge's Power: Cooldown is reduced. (PVE, PVP)

Kali
Spirit of Genie: Duration has increased. (PVE)

Blade Dancer
Twinkle Spin: Attack Power has increased. (PVE)
Inner Fire: Attack Power has increased. (PVE)
Hurricane Gust: Attack Power per hit has increased. (PVE)
Twinkle SpinEX: Twinkle Spin's Attack Power has increased. (PVE)
Twinkle SpinEX: - Twinkle Spin ATK increases by 100% (PVE)
Elegant StormEX: Elegant Storm’s Attack Power increases by a greater amount. (PVE)
Hurricane GustEX: Additional damage has increased. (PVE)
Class Mastery II: Own Attack Power has increased. (PVE)
Grazing Rush: Attack Power has increased. (PVE)
Blade Step: Attack Power per hit has increased. (PVE)

Spirit Dancer
Dusk Hunter : Cooldown time increased. (PVP)
Dusk Hunter EX: Dusk Hunter's Attack Power has increased. (PVE)
Abolisher EX: Abolisher's Attack Power has increased. (PVE)
General Dunblade : Cooldown time increased. (PVP)
General Dunblade EX: General Dunblade's Attack Power has increased. (PVE)
Class Mastery II: Own ATK has increased. (PVE)
Acanthus: Attack Power has increased. (PVE)
Crushing Hammer: Attack Power has increased. (PVE)
[Awakened Passive] Spirit Possession: Wide Stinger’s damage has increased. (PVE)
[Awakened Passive] Spirit Possession: Praetor’s damage has increased. (PVE)

Dark Summoner
Chaos Formation : Cooldown time increased. (PVP)
Ascending Phantom : Cooldown time increased. (PVP)
 
Assassin
Raid: Duration has increased. (PVE)

Chaser
Dedicate Crow: Cooldown time has changed. (PVE)

Ripper
Arsonist: Cooldown time has changed. (PVE)
Arsonist: Buff duration has changed. (PVE)
Arsonist : Additional Flame Attack Power has been reduced. (PVP)
Class Mastery : Increase in STR/AGI has been reduced. (PVP)

Boadicea
Bifrost : Cooldown time increased. (PVP)

Light Fury
Outbreak EX : Cooldown reduction has been added to PVP as well. (PVP)
Slamming Attack Power has increased. (PVP)
Ring Strike EX : Increase in ATK has changed. (PVP)
[Awakened Passive] Piercing Star : Increase in ATK has changed. (PVP)
[Awakened Passive] Chakra Illusion : Increase in ATK has changed. (PVP)
Chakra Grip : Cooldown time has been reduced. (PVP)
Unseen Art : Cooldown time has been reduced. (PVP)

Valkyrie
Flag Sign : Cooldown time increased. (PVP)
Angelic Spear : Cooldown time increased. (PVP)

Phantom
Shadow Step: Now it can be used in air. (Only on enemies in front) (PVE, PVP)
Shadow Step: Now it cannot be used during Dash. (PVE, PVP)
Bloody Sign: [Bleed] effect has been removed. (PVE, PVP)
Bloody Sign: Duration of increased damage taken has changed. (PVE)
Draw Blood: Recovers HP by a small amount when enemies with [Bleed] are hit accurately. (PVE, PVP)
Deathweb: Last hit must hit enemies accurately for the action speed debuff to occur. (PVE)
Phantom Drive: It inflicts [Bleed] on enemies that are hit accurately at a set rate. (PVE, PVP)
Phantom Drive: Cooldown is recovered more when the attack hits enemies accurately. (PVE)
Phantom Drive: Attack Power is reduced. (PVE)
Madness: From Level 1, cooldown saving is fixed to 2 times. (PVE, PVP)
Soul Breaker: Cooldown time has changed. (PVE, PVP)
Intense Suffering: Cooldown of Madness is recovered once when the skill hits enemies accurately. (PVE, PVP)
Lethal Torture: Prerequisite action has been reduced for the attack. (PVE, PVP)
Chain of Pain: Skill effect has changed. (PVE, PVP)
Pain Killer : Frequency of explosion attack has been reduced from 5 to 3 times but total damage remains unchanged. (PVP)
Pain Killer : When attacked right after the skill is used, all damage is dealt at once and the skill ends. (PVP)
Pain Killer : HP recovery effect has been removed. (PVP)

Blood Phantom
Blood Phantom Transformation: Attack Power is reduced. (PVE)
Shadow Overdrive: Cooldown time has increased. (PVE, PVP)
[Cruel] Intense Suffering: Attack begins immediately from upward slash. (PVE, PVP)
[Cruel] Intense Suffering: - Total Attack Power remains unchanged. (PVE)
Lethal Torture Instant: Lethal Torture gains freedom when Instant is used. (PVE)
Lethal Torture Instant: Inflicts [Bleed] when it hits enemies accurately. (PVE)
Class Mastery: Stats are enhanced. (PVE)
Class Mastery: Increase in Attack Power has been transferred to Class Mastery II (PVE, PVP)
Class Mastery II: Increase in Attribute Attack Power has been changed to increase in Attack Power. (PVE, PVP)
Enhanced Draw Blood (A): Number of additional hits has been changed to 4 from the previous 1. (PVE, PVP)
Enhanced Draw Blood (A): - Attack Power remains unchanged. (PVE, PVP)
Enhanced Draw Blood (B): Draw Blood's HP recovery is changed to immediate recovery. (PVE, PVP)


Changes in Damage (PVP Only)
Lancea Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Piercer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Boadicea Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Valkyrie Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Kali Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Screamer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Dancer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Oracle Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Dark Summoner Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Soul Eater Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Spirit Dancer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Blade Dancer Attack Skill : Damage of attack skills is reduced by 5% (PVP)
Windwalker Attack Skill : Damage of attack skills is reduced by 5% (PVP)
Phantom Attack Skill : Damage of attack skills is reduced by 7% (PVP)
Blood Phantom Attack Skill : Damage of attack skills is reduced by 7% (PVP)
Light Fury Attack Skill : Damage of attack skills is increased by 10% (PVP)

[Manual Patch Version 254 to 259]
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#2 Lemonteaz

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Posted 10 July 2018 - 08:03 PM

[Manual Patch Version 254 to 259]
Download Link

#3 HiddeNNN

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Posted 10 July 2018 - 08:28 PM

DASH
  • The skill has been removed from all classes except Warrior.
Korea Patch Notes.

Where is it


Dash + Sniper RIP PVP (Balance)

There is great disparity here

Edited by HiddeNNN, 10 July 2018 - 10:49 PM.


#4 Anelin

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Posted 11 July 2018 - 04:42 AM

I saw what you did there. B)
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