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[Update] Labyrinth July Patch - Game Enhancement Part 2


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#1 Lemonteaz

Lemonteaz

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Posted 11 July 2018 - 07:26 PM

Check out the Part 2 of Game Enhancements in this patch right here.



Additional Entry Ticket

Heraldry Scholar Stas no longer runs the Additional Entry Ticket Store.
Additional Entry Ticket cannot be obtained as Daily Mission reward as well.


Hero's Battlefield Reward

♣ Changes in Hero's Battlefield Reward

- Special Box Reward has been changed to “Low Grade Luminous Dragon Jade Fragment” and “Low Grade Luminous Talisman Fragment”.
- The amount of Gold rewarded will remain unchanged.

- Rewards for each rank have changed as follows.

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Deactivated Nest EXP for Parties

With the changes in Garden of Time and Space and Nests added with Labyrinth, Nests that provided x2 Drop Rate Event have been removed.

As a result, information on Nest EXP that was shown with a right click on the character in your party has been deactivated.


Changes in Tooltips

♣ Changes in Item Tooltips

Enhancement Hammer
- Information on target items the hammer can be used on has been added

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Improvements in Character's Looting

Press and hold loot button (F) in battle state to pick items up quickly and repeatedly.


Improvements in Cash Shop

- “Undress All” has been added to Cash Shop preview.
- Zoom in and out range has been expanded for Cash Shop preview.


Additional Polished Garnet

Polished Garnet can additionally be obtained when you clear dungeons and Nests.

When you play in a party, you can roll the dice to acquire the Garnets randomly.
When you’re playing a Nest, Garnets will be dropped with designated ownership.


Enhanced Level 95 Epic Dragon Jade

Basic stats will be provided for Level 95 Epic Dragon Jades.

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Labyrinth Accessory

♣ Additional Items Dropped in Labyrinth
4 accessories that can be acquired in Labyrinth have been added (Ring of New Moon, Ring of Anarchist, Crystal of Flames, Memories of Fog Queen)
From Labyrinth Lv. 1 to 50, accessories from Level 1 to Level 5 will be dropped.
Some of the accessory’s stats will be assigned randomly.


High Grade Unique Dragon Jade Added

High Grade Unique Dragon Jade has been added to Saint Haven’s [Blacksmith] – [Crafting].
To craft High Grade Unique Dragon Jade, you need 1 Mid Grade Dragon Jade Heart and you will get 1 Mid Grade Dragon at 100% chance when you disassemble the item.


Removal of Missions and Titles

♣ With the revamp of Garden of Time and Space, some of the missions in [ Mission (L) – Nest ] have been removed.
※ For categories that contain more than one of the removed missions that have been cleared will be shown in the list.
※ With the removal of certain missions, their corresponding Title rewards can no longer be obtained.




[Removed Missions and Titles]

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Details Added for Ladder Points

♣ Information on Ladder Point Initialisation Added

Information on when Ladder Points are intialised has been added to the tooltip.


Hero Level EXP Limit Raised

♣ Maximum limit for weekly Hero Level EXP has increased.
Now you can get up to 3,000,000 Hero Level EXP each week.

When Hero Level EXP Potion is used, you can still get EXP beyond the 3 million EXP limit.


Dragon Jade Slot Removed from Rental Items

Dragon Jade can no longer be equipped on Goddess’s Agent items which are rental items for premium users.


Changes in Rock of Blessing Effects

Rock of Blessing’s “Blessing of the Earth” buff effect will be changed as follows.

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Changes in Cerberus Nest Beginner Rewards

- Low Grade Weapon/Armour Powerstone have been removed from Party Leader rewards.
- 15 Lebrium Points have been added to Party Leader reward.


Changes in Balancing Method for Balanced Contents

Balancing method has been changed for balanced contents.
- Special active skills from various item effects can no longer be used. (Costume, Heraldry, etc.)
- Skill level up effect from various items will not be applied. (Weapon, Heraldry, Accessory, etc.)
- Unified level’s passive skills and Origin item’s stats will not be applied.
- Summoning Minions and using Minion skills are unavailable in balanced contents. (except for Treasure Stage)
    ※ Such changes have been made so as to provide the most similar playing experience even when you are matched with party members who are very different.


Others

■ Heraldry Crafting
Jewels (Diamond, Alteum, etc.) are no longer needed for crafting Skill Heraldries.
Jewels are no longer required for crafting Enhancement Heraldries and Special Enhancement Heraldries below Level 95.
Gold required for crafting Skill Heraldries and Enhancement and Special Enhancement Heraldries below Level 95 has been increased by about 1.5 times.

■ Weekly Fatigue Increased
- Weekly Fatigue has been increased from to 3000 from the previous 1500.  

■ Faster Enhancement Completion
- Compared to enhancements in the past, the new enhancement system of Level 95 has a fixed rate with lower risk so we thought the time needed for completing enhancements was too long to satisfy our players. Thus, we have shortened the time needed for enhancement so that you can complete enhancements much faster.

■ Changes in tooltip and location of materials that are no longer available
Tooltip and location of getting the material items have been changed.

■ Improvements in Slayer Mode Store
The prices of Hector equipment and Hector Box item sold in Slayer Mode have been reduced by 50%.

■ Increased Minion EXP
Minions now gain 3% of the player’s EXP.

■ More items for Special Server Storage
- Green Dragon Accessories (Unique/Legend) can now be stored in Special Server Storage.
- Commissions for Special Server Storage are as follows.
→ Green Dragon Accessory (Unique) : 1 Special Storage Ticket for each piece
→ Green Dragon Accessory (Legend) : 2 Special Storage Tickets for each piece  

■ Talisman materials not dropped in Labyrinth
- To maintain the distinct characteristics of Nightmare Dungeon, Talisman materials are no longer dropped in Labyrinth difficulty levels.

■ Changes in Number of Players for Duel Dragon Nest
- Number of players allowed to enter Duel Sea Dragon Nest, Duel Green Dragon Nest, Duel Desert Dragon Nest, and Duel Black Dragon Nest has been changed to 1 player.  

■ Changes in Hero's Battlefield (Hardcore) Entry Limit
Weekly entry limit for Hero's Battlefield (Hardcore) which was once a week has been increased to 10 times a week.
※ Only for Hardcore level.

■ “Something’s Wrong with Garden of Time and Space” Quest
- Information that players have to be at least Level 95 to enter Labyrinth Nest has been added to “Something’s Wrong with Garden of Time and Space" quest which is a guiding quest for Labyrinth.


[Balancing]


Archer
Piercing Shot: Attack power has increased. (PVE)
Wise of the Owl: Changed to passive effect. (PVE, PVP)
Rage of the Owl: Cooldown and duration have changed. (PVE)


Acrobat
Spirit Boost: Cooldown and duration have changed. (PVE)
Spirit Acceleration: Cooldown and duration have changed. (PVE, PVP)


Windwalker
Show Time : Cooldown time increased. (PVP)
Swift Attack : Cooldown time increased. (PVP)
Wind of Recovery : Recovery rate has been reduced. (PVP)


Sharpshooter
Bull's Eye: Cooldown has changed. (PVE)
Spirit Acceleration: Cooldown and duration have changed. (PVE, PVP)
Sylph's Aid: Increase in All Attack Power becomes greater. Cooldown and duration have changed. (PVE)
Arrow Barrage: Attack power has increased.  (PVE)


Sentinel
Magical Breeze: Two effects have been combined into a passive effect that enhances Spirit Acceleration. (PVE, PVP)
Conditions for creating [Fatal Tracking] has been changed from [Accurate Magic Arrow Critical Hit] to [Accurate Magic Arrow Hit]. (PVP)
Magical Breeze : Duration has increased. (PVP)


Sniper
[Awakened Passive]Piercing Shot: Increase in Piercing Shot ATK is added and the handicap of increase in cooldown time has also been added. (PVE)
[Awakened Passive]Piercing Shot: Bleed effect’s duration is shortened and damage is increased.(PVE)
Camouflage: Skill casting time has been reduced and gains Wind Arrows. Cooldown has increased and duration has been reduced. Wind Shaft's speed is accelerated more. (PVE, PVP)
Charged Shot EX: Wind Shaft related functions have been removed from Charged Shot EX and have been transferred to Siege Stance EX. (PVE, PVP)
Charged Shot: Attack power has increased. (PVE)
Siege Stance EX: Wind Shaft related functions have been removed from Charged Shot EX and have been transferred to Siege Stance EX. (PVE, PVP)
Siege Stance EX: Increase in Attack Power has been removed. (PVE, PVP)
Siege Stance EX : We have fixed the problem of excessive Wind Shaft damage being applied compared to the information on tooltip. (PVP)
Arrow Shower: Arrows are no longer fired at a high angle but are sprayed over a wide area. Number of arrows is reduced. (PVE, PVP)
Arrow Shower: Attack power is increased. (PVE)
Arrow Shower EX: Entering additional hit is removed and has been changed to an increase in number of arrows. (PVE, PVP)
Class Mastery III: It has been restructured to enhance Siege Stance by using Piercing Shot. (PVE)
[Awakened Passive] Siege Stance (Aim): Siege Stance is not cancelled after aimed Charged Shot and Arrow Shower are used. Using Aerial Chain Shot requires basic movements. (PVE)
Class Mastery II: Triangle Shot is enhanced. (PVE)
Aerial Chain Shot: Attack power has increased. (PVE)
Cheating Point: Increase in Final Damage has been removed. (PVE)
Cheating Point : Skill has been restructured. (PVP)
Cheating Point :  - When you use Siege Stance after summoning the flower, its seed drops on the ground and explodes to dal damage on a wide area of enemies. (PVP)
Critical Break: Additional Critical damage has been reduced. (PVE)
Siege Stance EX: Cooldown reduction ability which was missing in the tooltip has been added. Cooldown reduction has been enhanced and there is no more cooldown. (PVE)
Class Mastery: Increase in Physical Attack Power is reduced and an effect has been added that reduces Arrow Barrage's cooldown when Wind Shaft hits enemies. (PVE)
Class Mastery : An effect has been added that recovers Arrow Barrage's cooldown when Wind Shaft hits enemies. (PVP)
Class Mastery II: When Triangle Shot hits enemies accurately, shooting time of Arrow Barrage is reduced instead of gaining Wind Arrows. (PVE)
Class Mastery II : Triangle Shot is enhanced. (PVP)
Class Mastery III: Siege Stance is activated when you hold Normal Attack Button after Piercing Shot and the tooltip that showed 4 seconds of Siege Stance acceleration instead of the actual 3 seconds has been fixed. (PVE)
Class Mastery III: Piercing Shot’s cooldown increases by a less amount. (PVE)
Charged Shot EX: Increase in Attack Power has changed. (PVE)
Cheating Point: Skill has been restructured. (PVE)
Cheating Point : Increase in Final Damage has been removed. (PVP)
Cheating Point:  - Provocation is removed and when you attack after summoning the flower, the seed reacts and falls on the ground to explode and deal damage on enemies. (PVE)
[Awakened Passive] Siege Stance (Aim): The missing tooltip on the increase in Siege Stance’s Attack Power has been added and Attack Power has been adjusted. (PVE)
[Awakened Passive] Siege Stance (Aim) : Siege Stance is not cancelled after aimed Charged Shot and Arrow Shower are used. (PVP)
[Awakened Passive] Siege Stance (Accumulate) : Wind Arrows are no longer acquired from Aerial Chain Shot and cooldown recovery rate has changed. (PVP)
[Awakened Passive] Siege Stance (Accumulate): Number of Wind Arrows acquired has increased for aimed Arrow Shower. (PVE)
[Awakened Passive] Siege Stance (Accumulate) : Number of Wind Arrows acquired has increased for aimed Arrow Shower. (PVP)
[Awakened Passive] Piercing Shot: Piercing Shot’s Attack Power increases by a lesser amount. (PVE)
Camouflage: Cooldown is shortened. (PVE)
Critical Break: Activation rate is reduced. (PVE)


Glaciana
Class Mastery III: The button for following up [Glacial Spike] with [Icy Shards EX] has been changed from [Skill Button] to [Normal Attack Button].   (PVE)
Ice Cyclone: The button for using Ice Cyclone in a rapid succession has been changed from [Skill Button] to [Normal Attack Button] (PVE, PVP)


Paladin
Electric Smite: Cooldown is reduced. (PVE)
Lightning Zap: Cooldown is reduced. (PVE)


Crusader
Class Mastery II: An effect has been added that recovers Sliding Step's cooldown when Divine Breaker hits enemies. (PVE)
Class Mastery III: Increase in Divine Combo's Attack Power due to Holy Power and Forestall effects is changed. An effect is added that recovers the cooldown of main skills when Divine Combo hits enemies accurately. (PVE)
Holy Relic EX: Increase in Attack Power has changed. (PVE)
Holy Relic EX: Duration of Attribute Resistance Reduction increases. (PVE)
Lightning Zap EX: Increase in Attack Power has changed. (PVE)
Electric Smite EX: Increase in Attack Power has changed. (PVE)
[Awakened Passive] Divine Blessing: Activation rate for Elemental Blessing has increased. (PVE)
Judge's Power: Cooldown is reduced. (PVE, PVP)


Kali
Spirit of Genie: Duration has increased. (PVE)


Blade Dancer
Twinkle Spin: Attack Power has increased. (PVE)
Inner Fire: Attack Power has increased. (PVE)
Hurricane Gust: Attack Power per hit has increased. (PVE)
Twinkle SpinEX: Twinkle Spin's Attack Power has increased. (PVE)
Twinkle SpinEX: - Twinkle Spin ATK increases by 100% (PVE)
Elegant StormEX: Elegant Storm’s Attack Power increases by a greater amount. (PVE)
Hurricane GustEX: Additional damage has increased. (PVE)
Class Mastery II: Own Attack Power has increased. (PVE)
Grazing Rush: Attack Power has increased. (PVE)
Blade Step: Attack Power per hit has increased. (PVE)


Spirit Dancer
Dusk Hunter : Cooldown time increased. (PVP)
Dusk Hunter EX: Dusk Hunter's Attack Power has increased. (PVE)
Abolisher EX: Abolisher's Attack Power has increased. (PVE)
General Dunblade : Cooldown time increased. (PVP)
General Dunblade EX: General Dunblade's Attack Power has increased. (PVE)
Class Mastery II: Own ATK has increased. (PVE)
Acanthus: Attack Power has increased. (PVE)
Crushing Hammer: Attack Power has increased. (PVE)
[Awakened Passive] Spirit Possession: Wide Stinger’s damage has increased. (PVE)
[Awakened Passive] Spirit Possession: Praetor’s damage has increased. (PVE)


Dark Summoner
Chaos Formation : Cooldown time increased. (PVP)
Ascending Phantom : Cooldown time increased. (PVP)


Assassin
Raid: Duration has increased. (PVE)


Chaser
Dedicate Crow: Cooldown time has changed. (PVE)


Ripper
Arsonist: Cooldown time has changed. (PVE)
Arsonist: Buff duration has changed. (PVE)
Arsonist : Additional Flame Attack Power has been reduced. (PVP)
Class Mastery : Increase in STR/AGI has been reduced. (PVP)


Boadicea
Bifrost : Cooldown time increased. (PVP)


Light Fury
Outbreak EX : Cooldown reduction has been added to PVP as well. (PVP)
Slamming Attack Power has increased. (PVP)
Ring Strike EX : Increase in ATK has changed. (PVP)
[Awakened Passive] Piercing Star : Increase in ATK has changed. (PVP)
[Awakened Passive] Chakra Illusion : Increase in ATK has changed. (PVP)
Chakra Grip : Cooldown time has been reduced. (PVP)
Unseen Art : Cooldown time has been reduced. (PVP)


Valkyrie
Flag Sign : Cooldown time increased. (PVP)
Angelic Spear : Cooldown time increased. (PVP)


Phantom
Shadow Step: Now it can be used in air. (Only on enemies in front) (PVE, PVP)
Shadow Step: Now it cannot be used during Dash. (PVE, PVP)
Bloody Sign: [Bleed] effect has been removed. (PVE, PVP)
Bloody Sign: Duration of increased damage taken has changed. (PVE)
Draw Blood: Recovers HP by a small amount when enemies with [Bleed] are hit accurately. (PVE, PVP)
Deathweb: Last hit must hit enemies accurately for the action speed debuff to occur. (PVE)
Phantom Drive: It inflicts [Bleed] on enemies that are hit accurately at a set rate. (PVE, PVP)
Phantom Drive: Cooldown is recovered more when the attack hits enemies accurately. (PVE)
Phantom Drive: Attack Power is reduced. (PVE)
Madness: From Level 1, cooldown saving is fixed to 2 times. (PVE, PVP)
Soul Breaker: Cooldown time has changed. (PVE, PVP)
Intense Suffering: Cooldown of Madness is recovered once when the skill hits enemies accurately. (PVE, PVP)
Lethal Torture: Prerequisite action has been reduced for the attack. (PVE, PVP)
Chain of Pain: Skill effect has changed. (PVE, PVP)
Pain Killer : Frequency of explosion attack has been reduced from 5 to 3 times but total damage remains unchanged. (PVP)
Pain Killer : When attacked right after the skill is used, all damage is dealt at once and the skill ends. (PVP)
Pain Killer : HP recovery effect has been removed. (PVP)

Blood Phantom
Blood Phantom Transformation: Attack Power is reduced. (PVE)
Shadow Overdrive: Cooldown time has increased. (PVE, PVP)
[Cruel] Intense Suffering: Attack begins immediately from upward slash. (PVE, PVP)
[Cruel] Intense Suffering: - Total Attack Power remains unchanged. (PVE)
Lethal Torture Instant: Lethal Torture gains freedom when Instant is used. (PVE)
Lethal Torture Instant: Inflicts [Bleed] when it hits enemies accurately. (PVE)
Class Mastery: Stats are enhanced. (PVE)
Class Mastery: Increase in Attack Power has been transferred to Class Mastery II (PVE, PVP)
Class Mastery II: Increase in Attribute Attack Power has been changed to increase in Attack Power. (PVE, PVP)
Enhanced Draw Blood (A): Number of additional hits has been changed to 4 from the previous 1. (PVE, PVP)
Enhanced Draw Blood (A): - Attack Power remains unchanged. (PVE, PVP)
Enhanced Draw Blood ( B): Draw Blood's HP recovery is changed to immediate recovery. (PVE, PVP)



Changes in Damage (PVP Only)
Lancea Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Piercer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Boadicea Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Valkyrie Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Kali Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Screamer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Dancer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Oracle Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Dark Summoner Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Soul Eater Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Spirit Dancer Attack Skill : Damage of attack skills is reduced by 10% (PVP)
Blade Dancer Attack Skill : Damage of attack skills is reduced by 5% (PVP)
Windwalker Attack Skill : Damage of attack skills is reduced by 5% (PVP)
Phantom Attack Skill : Damage of attack skills is reduced by 7% (PVP)
Blood Phantom Attack Skill : Damage of attack skills is reduced by 7% (PVP)
Light Fury Attack Skill : Damage of attack skills is increased by 10% (PVP)