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Compilation Of Sorceress Skill Revamp And Update (Added Black Mara Skill Data)


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#1 Vaahneon

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Posted 15 March 2012 - 07:03 PM

I'll keep a compilation of the skill revamps and potentially new skills that may add to the sorceress job PVE-wise. In here I placed all pertinent (the more technical part) information for each of the skills with some pros and cons, usually not placed in the skill description.


Notes:
  • the peak levels of the skills are as follows 6, 11, 16, 21 etc. And aside from a big jump of damage increase, they also enhance different aspects depending on the skill.
  • All skills with an enhanced effect and animation (inferno, blackhole, comet. poison missile) are set at level 6
  • AOE - Area of Effect - termed it for skills that can hit more than 1 target per hit within its range.
  • Ignite Type - refers to shatter and ignite (also with detonate and poison break), who only dishes damage upon infliction of corresponding status ailment.
  • Coefficient refers to the hidden skill booster in the game, usually skills only have 1 (meaning the coefficient is equal to the board damage) although some have it higher. Coefficients multiply the board damage based on its value
  • Board damage refers to the whole skill amplification formula minus all the additional effects of the skill itself
  • Damage Duplicators - Additional damages that are not added with the skill's original damage and counted as separate, denoted with a + sign, Saleana's Burning Hand and Majesty's Class Mastery I are the damage duplicators under the Sorceress and her specializations tree.
  • Yellow-Frame = denotes high Super Armor, Super Armor value may differ per skill. Skills with high Super Armor will be less likely interrupted by attacks dependent on the Super Armor Break value of the attack done on the caster.
  • White-Frame = Denotes invulnerability for the time frame it is effective.

Sorceress

Witch Slap
CD: 0 sec
Coefficient : 1
Lv1: 50%
Comment: …

Flame Worm
CD: 7 sec

CT: 1.2 sec
Coefficient: 1
Lv 1: 113%, 5 burn ticks, each tick is 5% of the damage inflicted
Lv 27: 249%, 5 burn ticks,
each tick is 5% of the damage inflicted
Comment:  does 6 hits, the first 5 dealing 15% of board damage and the last hit dealing 25% of board damage.

Wheeling Staff
CD: 7 sec
Coefficient: Lv 1-5 = 1, Lv 6+ = 2.1
Lv 1: 191%
Lv 16: 1110%
Comment: fully magic based skill. Does 8 hits, first 4 dealing 10% of board damage, last 4 dealing 15% of the board damage.
When the skill reaches lv 6, generate a tornado, additional damage 25%, hit count increased to 16 , first 4 hits 10% of board damage each, creates a whirlwind which does the first 10 hits using 15% of board each and a final 2 hits which are 10% of board each.

Stiletto Dance
CD: 3 sec
Coefficient: 1
Lv 1: 150%
Comment: …

Glacial Spike
CD: 7 sec

CT: 0.83 sec
Coefficient: 2 on big targets only, 1 with smaller targets
Lv 1:  77%, Slow debuff 30%  duration 5 sec
Lv 27: 217%
Slow debuff 30%  duration 5 sec
Comment: Only good as a filler but maxing is not a neccesity, does 3 hits on small targets, 6 on large targets, each dealing 33% of board damage each hit.

Air Strike
CD: 5 sec
Coefficient: 1
Lv 1: 150%
Comment: …

Poison Missile
CD: 12 sec

CT: 1.2 sec
Coefficient:2 for 2 puddles, 3 for 3 puddles
Lv 1: 89%, 2 puddles, poison damage ?% duration ?sec
Lv 16: 571%, 3 puddles, poison damage ?% duration ? sec
Comment: damage is calculated per puddle, has high flinching power so enemies caught will stay in the puddle for a while, adds 1 more puddle at lvl 6. Does 2 types of damage, air and ground damage. Air damage counts as 1 hit, dealing 10% of board damage, then 18 ground hits dealing 5% of the board damage before the 10 count hit limit, deals 2.5% of the board damage afterwards. does a total of 38 hits for 2 puddles and 57 hits for 3 puddles.

Counter Spell
CD: 12 sec
Coefficient: 1
Lv 1: 150%
Comment: …

Soccer Kick
CD: 3 sec
Lv 1: 150%
Comment: …

Charged Missile
CD: 0 sec
Coefficient: 1
Lv 1: 70%
Lv 15: 158%
Comment: range will increase to 2m once you fully charge it for 1.5 sec, although its actual range is unsure of.

Void Blast
CD: 13 sec

CT: 1.23 sec
Coefficient: Lv 1-5 = 1, Lv 6+ = 1.25
Lv 1: 480%
Lv 25: 1496%
Comment: dark elemental, does quite decent damage, especially at max level, you have to keep in mind of the distance though. Does a single hit dealing 100% of the board damage
. When the skill reaches lv 6, generate a black sphere at the explosion area, first hit is 80% of board damage, then the orb remains in the field and does another 11 hits, 4.1% of board damage each hit.

Escape
Lv1: CD 20sec

Aerial Evasion
Lv 1: CD 18 sec

Shockwave
CD: 17 sec

CT: 1.03 sec
Coefficient: 1
Lv 1: 112%
Lv 23: 264%
Comment:  has high SA break ability, more of a utility spell to push enemies away. A single hit spell dealing 100% of the board damage.


Blink
Lv 1: 0.6 sec CD
Comment: Sorceress' version of the main dodging skill. Visual is a disappear then reappear to wherever you direction you are aiming for. A White-Framed Skill.

Mana Flow
Lv 1: 300 sec duration,-20% MP consumption, adds 10% CD Reduction, 30 sec CD


Physical Mastery
Lv 1: HP +15%
Lv 4: HP +24%

Mental Mastery
Lv 1: MP +15%
Lv 4: MP +24%


Mental Training
Lv 1: MP Recovery +50
Lv 4: MP Recovery +200
Comment: Would probably be included in the MP recovery stat as it is now a flat bonus.










Elemental Lord

  • Burn damage is calculated as 5% of the damage inflicted, ticks every 2 seconds lasting 10 seconds, making a total of 5 ticks.
  • Frostbite debuff induces speed reduction by 30% and lasts 5 seconds.
Icy Shards
CD: 9 sec

CT: 1.43 sec
Coefficient: 1
Lv 1: 600%
Lv 19: 2207%
Comment: deals 3 hits, each hit dealing 33% of the board damage. after the first hit, the frostbite debuff will be applied. Short ranged skill. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec.


Frost Wind
CD: 7sec

CT: 1.08 sec
Coefficient: 1
Lv 1: 113%

Lv 11: 253%
Comment: Does 5 hits for most targets, each dealing 20% of the board damage. More of a filler spell and for staggering enemies in pvp and Elestra's trigger for her Freezing Field EX Instant. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec.

Fireball
CD: 15 sec

CT: 2.43 sec
Coefficient: 2

Lv1: 843%
Lv 19: 2101%
Comment:  A single hit spell and one of the best damage skills of EL but downside is its quite long charging time. Also has almost infinite range, but of course you have to aim very well if you do it at a distance.
charging state damage is as follows, 100%/150%/200%. Charging time is close to 3 seconds. Does 5 burn ticks, each tick 5% of the damage inflicted.

Flame Spark
CD: 7 sec

CT: 0.70 sec
Coefficient: 1
Lv 1: 151%,
Lv 11: 301%
Comment: Has a slight flinching effect and quite a long distance, does 2 hits, each dealing 50% of board damage. Mostly used in pvp apart from it is one of Saleana's triggers for her Fireball EX Instant. Does 5 burn ticks, each tick 5% of the damage inflicted.

Glacial Wave
CD: 12 sec

CT: 1.16 sec
Coefficient: 1
Lv 1: 187%
Lv 11: 314%
Comment: A single hit melee-short range spell, pretty low damage, mostly used as a filler. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec.


Inferno
CD: 16 sec

CT: 3.46 sec
Coefficient: 1.07
Lv 1: 909%
Lv 18: 3469%
Comment: dishes 15 hits each dealing 7.2% of board damage, range is quite far, 5m at low levels and increases to 7m at 6. This is only a linear kind of spell, but you can move your mouse around to burn those not in its reach also it takes a while to get the full hits of this spell.
Does 5 burn ticks, each tick 5% of the damage inflicted.


Phoenix Storm
CD: 18 sec

CT: 1 sec
Coefficient: 3
Lv 1: 92%
Lv 11: 160%
Comment: formula is calculated per bird, each bird is a single hit , dealing 100% of board damage per bird making this spell dish 3 hits if you do it at point blank range, but the range of these birds is quite far, as they will travel in 3 different directions from where you are facing. Does inflict
elemental resist reduction by 20%, debuff duration 10 sec. Also one of the triggers for Saleana's Fireball EX Instant. Does 5 burn ticks, each tick 5% of the damage inflicted.

Frozen Spikes
CD: 13 sec

CT: 1.43
Coefficient: 6
Lv 1: 178%
Lv 16: 346%
Comment: a frontal range spell, has a flinch effect, does 6 hits, each hit deals 100% of the board damage, this skill is the strongest ice skill in terms of both damage and cooldown. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec.


Firewall
CD: 16 sec

CT: 2.7 sec
Coefficient: 1
Lv 1: 718%
Lv 16: 3771%
Comment: Deals 6 hits, first 3 hits dealing 8.33% of the board damage, and the last 3 dealing 25% of the board damage. Caster-centered, short ranged aoe. Skill is fully Yellow-Framed.
Does 5 burn ticks, each tick 5% of the damage inflicted.

Freezing Field
CD: 15 sec

CT: 1.96 sec
Coefficient: 1
Lv 1: 816%
Lv 18: 3260%
Comment: Single hit, short range frontal  mini-aoe spell. This has quite a slow cast time so its hard to hit mobile targets. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec.


Blizzard
CD: 150 sec

CT: 5.56 sec
Coefficient: 1
Lv 1: 6755%
Lv 2: 8169%
Comment: You cannot blink out once you used it but using escape current location will help you move out of it. does 10 hits, each dealing 10% of the board damage. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec. Caster-centered medium ranged AOE.

Chilling Mist
CD: 30 sec

CT: 2.73 sec
Coefficient: 1
Lv 1: 1302%
Lv 13: 4261%
Comment: Medium range frontal mini-aoe. Does 7 hits first 5 dealing 14% of board damage, last 2 dealing 15% of board damage. Inflicts Frostbite debuff, slows enemy movement by 30% duration 5 sec.


Shatter
CD: 18 sec

CT: 1.93 sec
Coefficient: 1
Lv 1: 355%
Lv 14: 696%
Comment: usually used as a killing spell, or good enough for those under the frostbite effect. A single hit medium range caster centered ignite type spell. Cast time is quite slow. Induces 50% slow effect afterwards.

Flame Road
CD 25 sec

CT: 5.10 sec
Coefficient: 4
Lv 1: 511%
Lv 13: 1349%
Comment: A mobility/damage skill of EL. You leave a trail of fire as you ride on your staff, it leaves 7 burn spots (not the black dots you see on the ground but the flames that you leave), each burn spot dealing 6 hits each. Each hit deals 16.67% of the board damage for the first 6 hits then halved for the succeeding hits. Max hit count of flame road is 42. Whole skill is yellow-framed.
Does 5 burn ticks, each tick 5% of the damage inflicted.

Elemental Shield
CD: 30 sec
Lv 1: 40% dmg reduction, SA increase 50%, duration 20 sec
Comment: not much SA increase as before, but damage reduction is always welcome.


Fiery Vortex
CD 150 sec

CT: 5.56 sec
Coefficient: 1
Lv 1: 3845%
Lv 2: 10002%
Comment: Does 11 hits total, the 10 hits deal 8% of the board damage, the last hit deals 20% of the board damage. Burn damage is 5 burn ticks, each tick 5% of the damage inflicted. Long-range wide aoe spell, with 70% damage reduction while channeling the spell. Yellow-frame is visible at the start then disappears when the damage reduction shell envelopes the caster.


Ignite
CD 18sec
CT: 1.93
Coefficient: 1
Lv 1: 312%
Lv 14: 1762%
Comment: Would still remove the chances for both hellfire and burning hand to activate since burn damage is removed for the skill to deal damage. All in all this spell is still handy for mob clearing or as a decent filler. Single hit, caster-centered wide ranged aoe ignite type spell.



Elestra


Ice Sphere
CD: 25 sec
CT: 1.43 sec
Coefficient: 56
Lv 1: 21% per icicle, Freeze rate 40%, Freeze duration 3 sec
Lv 11: 35% per icicle, Freeze rate 40%, Freeze duration 8 sec
Comment: dishes approximately 56 hits in total which will only be attained with very big bosses, each hit deals 100% of board damage. Summons a sphere that throws icicles in 6 directions continuously as it moves forward, it has 3 ice spots, each ice spot does approximately 17 hits.


Ice Barrier
CD: 120 sec
Lv 1: Durability = 195% of matk
Comment: with higher base matk, this skill can absorb quite a decent amount of damage. Downside is the really long cd. Duration of 15 sec.



Icy Shards EX
Coefficient: 1.3
Strengthen Icy Shards. Summon a row of ice swords to the front and a huge sword at the end. Damage increase 30%.
Comment: Ex passive adds 1 more hit to ice shards, and the last hit being slightly stronger than the previous hits. Lengthens the range of icy shards, but retains the animation time, and can push your target in the air. Skill is camera locked.


Freezing Field EX
Coefficient: 1.3
Strengthen Freezing Field. Significantly increase the AOE. Damage increase 30%.
Comment: A big range improvement. Freezing Field EX deals 130% of the board damagge.


Frozen Spikes EX
Coefficient: 20
Strengthen Frozen Spikes. Create 2 ice wall every 2 meter. After a certain duration, the ice wall will explode and deal damage to the surrounding. Increase 30% dmg (full hit dmg)
Comment: Summons 3 walls, adds an explosion hit afterward. Also monsters with low SA will be pushed out making it even hit less. Still however one of Elestra's strongest ice spells.
The skill does a total of 20 hits max, each dealing 100% of board damage each.

Chilling Mist EX
Coefficient: 2.3
Strengthen Chiling Mist. Increase AOE. While casting, press "Normal Attack" to create ice from the ground to deal additional damage.  Damage + 30 %
Comment: EX passive adds 1 more hit to Chilling Mist and doubles the initial hit damages, the shards hit is 30% of the board damage.


Ice Barrier EX
Reduces CD by 30% for the following Ice spells, Icy Shards, Freezing Field, Frozen Spikes, Chilling Mist, Blizzard and adds 30% Ice attack, duration 60 seconds.
Comment: more CD reduction for better rotation.

Class Mastery I
Increase Intellect by 50%, Recover Ice Barrier CD by 1 sec for each Ice elemental skill hit.
Comment:
unsure if it stacks with gear bonuses or is a separate one altogether and added last in the equation.

Class Mastery II
After using the spell Frost Wind, Freezing Field EX is changed to EX Instant. It damages enemies within a large AOE. Magical attack is increased by 13%. Freezing Field EX does not share CD with the EX instant.
Comment: The skill animation turns into a caster-centered spell. with almost an even wider range than Freezing Field EX, pretty much Elestra's most spammed skill with its short CD.

[Active Awakening Skill] Glacial Field
Lv 1: 300%
CD: 40 sec
Coefficient: 40
Generate a freezing zone around yourself. Enemies within the freezing will receive damage and be frozen. Increase your movement speed within the freezing zone.
Comment: All ice skills (except for ice sphere, shatter, glacial field, ice cyclone) generate 1 [Bubble] per hit, up to max 50. The skill casting animation cannot be cancelled by blinking, but the skill effect is valid even when your are interrupted by a 3rd party during casting.Lasts 20 seconds, roughly 40 hits total bringing the total board to 12000% approximately.

[Active Awakening Skill] Ice Cyclone
Lv 1: 150%
CD: 25 sec
Coefficient: 39
Summon an ice cyclone. Consume 10 [Bubble] to cast it without consuming CD.The cyclone move forward slowly and track enemies until it hits the 1st target and stop there.
Comment: Lasts 12 seconds, does 39 hits, brings the total board to 5850% per cyclone.

[Awakening Passive] Shatter
Shatter no longer dispel Frostbite or Frozen status; Shatter also has 30%  chance to induce Frozen status for 5 sec.

[Awakening Passive] Ice Sphere
Strengthen Ice Sphere. CD of ice sphere can be charged/stored on Glacial Zone up to 3 times.
Comment: only activates under Glacial Field, the charges are lost outside but regained once you enter/re-cast.

[Awakening Passive] Frost Mastery
Deal 50% additional damage when you are using Frostbite skills on Frozen targets.
Comment: only 25% in actual numbers, actually affects all ice skills, including the freezing skills.

[Awakening Passive] Icy Shards
Icy shards CD can be charged/stored up to 3 times; Blizzard Storm casting time is increased
Comment: Blizzard's hit count increased from 10 to 12.







Saleana

Rolling Lava
CD 24 sec
Coefficient: 1
CT: 1.83 sec
Lv 1: 2450%
Lv 11: 4066%
Comment: deals 16 hits. first 5 (when the ball is being summoned) dealing 2% of the board damage, rolling hits 5% of board damage, total of 10 hits max, then the final explosion hit dealing 40% of board damage. Does 5 burn ticks, each tick 5% of the damage inflicted.

Burning Hand
CD: 0 sec
Lv1: deals 50% additional damage of the hit that triggered it, 20% trigger chance
Comment: Skill is dependent on the hit that activated burning hand. Damage is stronger on skills that are single hit (but it is an all or nothing type), but can also trigger multiple times on multihitting skills, only the trigger chance is the limiting factor for burning hand. The activation rate increase option for heraldry is a flat increase to the skill's activation rate, bringing it to 50% with an Epic skill heraldry.

Fireball EX
Coefficient: 2.4
Strenthen Fireball. +40% extra damage, If the 3-way fireball is used, each fireball is 96% dmg at 3rd stage charging. Does 5 burn ticks, each tick 5% of the damage inflicted.
Comment: Charging state for single fireball is 100%/150%/240%. Very powerful but retains its long charging time and stationary casting, with an advantage of lingering as long as the explosion animation is there.

Inferno EX
Coefficient: 1.4
Strengthen Inferno. Significantly increase the left and right AOE. Increase range to 8m (last hit). The last hit will reduce target's critical resistance by 20% for 10 sec. Damage increase 40%. Does 5 burn ticks, each tick 5% of the damage inflicted.
Comment: The 40% damage increase is also in the explosive animation (inferno and inferno ex minus explosion deals the same damage) which also cancels the skill afterward, if you trigger it early. Inferno EX has 16 hits, same as inferno but the explosion hit does 40% of board damage.  Note that only the explosion hit its 8m. The range of inferno is still 7m at max.

Fire Wall EX
Coefficient: 1.6
Strengthen Firewall. After the initial attack, press "Normal Attack" button to throw flame forward. Increase 60% dmg (full hit dmg). Does 5 burn ticks, each tick 5% of the damage inflicted.
Comment: The 60% damage increase is in the additional forward flames when you press the button, if not firewall and the EX will dish same damage. The forward flames deals 6 hits, first 5 dealing 10% of board damage, final hit dealing 20% of board damage.

Flame Road EX
Coefficient: 7.8
Strengthen Flame Road. The flame on the path will explode after a certain time to deal additional damage. Each explosive hit + 30% damage. Does 5 burn ticks, each tick 5% of the damage inflicted.
Comment: the last 6 hits will change to an explosion effect, hit restriction removed. The first 36 still deal 16.67% of board damage the last 6 explosive hits will deal 30% of the board damage each. all in all the difference of damage between the ex and non-ex is only 10%, not really big in any way.

Class Mastery I
Increase intellect by 50%
Comment: unsure if it stacks with gear bonuses or is a separate one altogether and added last in the equation.

Rolling Lava EX
Coefficient: 2.1
The summoned magma ball can be moved for awhile. Left click to release the magma wall. If it is not released manually, it will be released automatically after a certain time. Additional 50% explosive damage.
Comment: From the skill testing it shows that the summoning hits have raised damage to 5% per hit from 2% per hit, summoning hit count raised to 14 from 5, Rolling hits still the same 5% per hit for 10 hits, Explosive hit raised to 90% from 40%. Total hit count raised to 25 hits. The thing is you need to do the full charge to get the full coefficient of the skill, you can also instantly throw the lava ball, but you will lose a lot of the summoning hits, which usually brings the coefficient down to only 1.5.

Class Mastery II

Magic Attack +10%
After using the spell Phoenix Storm or Flame Spark, Fireball EX is changed to EX Instant. It can be cast instantly at 3rd charge phase. Your magical attack is increased by 5%. Fireball EX does not share CD with the EX instant.
Comment: Gives Fireball skill icon a yellow frame meaning you can trigger it. Only Phoenix Storm can reset the CD of the Instant, Flame Spark can trigger but it will not reset the CD, so its best to trigger it with Flame Spark first, then Phoenix Storm afterwards. Saleana's most spammed skill.


[Active Awakening Skill] Meteor Call
Lv 1: 3975%
CD: 32 sec
Coefficient: 1.4
Summon a huge meteor, the impact site of the meteor produces hot steam and deals continuous damage.

Comment: does a total of 9 hits, 1 explosion hit and 8 steam hits. The explosion hit is 100% of the board damage while the steam hits are 5% of the board damage.

[Active Awakening Skill] Flame Burst
Lv 1: 4200%
CD: 15 sec
Coefficient: 1
Gather fire energy around yourself and ignite it to deal damage to surrounding enemies
Comment: with delayed action, about 5 sec approximately. Single hit spell. Currently bugged, also raises 20% fire attack while the explosion has not occurred yet, also triggers the effects of the engraving system on the caster. upon using the blink skill, sometimes the fire energy will be left on your previous spot.

[Awakening Passive] Ignite
The casting time lessened, CD of Ignite is changed to 15 sec and the damage is increased by 100%
Comment: casting time shortened, almost as fast as detonate skill, which is almost half of the casting time previously.

[Awakening Passive] Fire Wall
Fire Wall generates fire waves which can slow the action speed by 50% of enemies on hit, duration x sec.
Comment: diameter is as wide as elemental shield (approx 5m radius from caster). an instant cast spell.

[Awakening Passive] Fever Mastery
When Fire Wall and Ignite hit enemies, there is a 50% chance to gain [ Fever] (bubble), max of 3. Meteor Call and Flame Burst deal additional damage and consume [Fever]. Generate multiple impact with Meteor; generate multiple explosion with Flame Burst.
Meteor: Consume 1 [Fever], summon 3 meteors simultaneously, CD 5 sec.
Flame Burst: Consume 2 [Fever], generate 3 explosions, CD 5 sec.
Fever Meteor and Fever Flame Burst do not share CD with their original skills.
Comment: exactly triples the coefficient of each skill, considered like EX instant, and also shortens the delay action of each skill.

[Awakening Passive] Flame Mastery
Increase 20% Fire elemental attack when Fire elemental skills hit enemies, duration 5 sec.
Comment: make sure to always use a weaker fire skill before unleashing a stronger fire spell to get most out of the passive (esp. Firewall and Fireball since the strongest hit is the first hit)

Edited by Vaahneon, 02 March 2017 - 12:13 PM.


#2 Vaahneon

Vaahneon

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Posted 15 March 2012 - 07:03 PM

Force User




Triple Orbs
CD: 16 sec

CT: 2.40 sec
Coefficient: 3
Lv 1: 777%
Lv 18: 2241%
Comment: Each orb deals 6 hits before disappearing, each hit dealing 16.6% of the board damage. Total of 18 hits if the target managed to touch all the 3 orbs. quite slow casting and can shift the direction of the orbs depending on where you are facing.


Linear Ray
CD: 13 sec

CT: 1.37 sec
Coefficient: 1
Lv 1: 896%
Lv 19: 1893%
Comment: Medium range frontal linear skill, dishes 5 hits max each dealing 20% of the board damage per hit, with knockback effect after the 3rd hit.

Force Wave
CD: 6 sec

CT: 0.80 sec
Coefficient: 1
Lv1: 97%
Lv 11: 232%
Comment: can be a substitute to shockwave since they have the same functions with lower cd, although you will waste blink to use this, also this has lesser SA break than shockwave. A single hit, with SA break, caster centered short range aoe. One of Smasher's trigger for Spectrum Shower Ex Instant.

Force Shield
CD: 21 sec
Lv 1: 24% phy/mag dmg reduction, 40% matk increase Duration 20sec 10% activation rate
Comment: Some may find this useful as the magic damage increase is quite good, but the downside is the variable triggering chances, with it interrupting your spellcasting, which sometimes bring more harm than good, but since this spell is a prerequisite to Force Mirror, there is no chance to not learn the spell.

Gravity Spark
CD: 6 sec

CT: 0.90 sec
Coefficent: 1
Lv 1:71%
Lv 18: 183%
Comment: long range frontal spell that can hit enemies extremely close to where you aim it, does 4 hits max, each dealing 25% of the board damage. With slight flinch effect. Majesty's trigger for Triple Orbs EX Instant.

Gravity Blast
CD 9 sec

CT: 1.20 sec
Coefficient: 1
Lv 1: 836%
Lv 19: 1986%
Comment: does 2 types of damage, touch damage max of 3 hits dealing 10% of board damage and the stronger exploding damage 1 hit, dealing 70% of the board damage. Short range mini aoe skill with high SA break ability. Very nice filler.


Gravity Trap
CD: 30 sec

CT: 1.20 sec
Coefficient: 1
Lv 1: 121%
Lv 11: 212%
Comment: Range diameter increases at Lv 6. Does 20 hits with a small flinch effect each dealing 5% of the board damage, frontal medium range aoe, slows targets movement by 60%.

Nine Tail Laser
CD: 13 sec

CT: 1.50 sec
Coefficient: 1
Lv 1: 1704%
Lv 16: 2914%
Comment: Does 18 hits, 9 touch and 9 stronger explosive hits. The explosive hits deal 9.1% of the board damage each, the touch hits deal 2% of the board damage each hit. Also requires you to have a bit of distance from the enemy to be able to deal most of the hits.

Force Mirror
CD: 25 sec

CT: 1.43 sec
Lv 1: + 20% damage debuff
Comment:Lasts about 12 secs in the field. The range of this skill is quite far so you can just place it anywhere, do note it can block others view of the battlefield so place it where it will not be a distraction or a disturbance. The debuff would actually last for at least 22 seconds if you manage to keep the target within the pulsating distance of the mirror, as the mirror would refresh the debuff per pulse which happens every 2 seconds.

Time Dodge
CD: 21 sec
Lv 1: time stop duration 1.5 sec
Lv 9: time stop duration 5.5 sec
Comment: also activates only when hit, not really that useful in pve apart from it saves you from flinching further. Also most bosses are immune to this skill.

Time Stop
CD: 40 sec
Lv 1: time stop duration 6 sec
Lv 5: time stop duration 14 sec
Comment: Only useful with mobs. Most bosses are immune to the effects of this skill.

Comet
CD: 20 sec

CT: 2 sec
Coefficient: 1
Lv 1: 1155%
Lv 15: 4042%
Comment: does a single hit, long range frontal aoe spell. Size of the rock increases at level 6, which can hit more enemies obviously. Does quite decent damage but downside is the slow casting time of the skill.

Blackhole
CD: 18 sec

CT: 2.37 sec
Coefficient: 1
Lv 1: 1990%
Lv 16: 3030%
Comment: range increases at level 6, also with slightly more suction power, but the suction power itself isnt really that powerful and heavy targets usually are not affected at all by this skill. Does 9 hits, each dealing 11.1% of the board damage.

Spectrum Shower
CD: 25 sec

CT: 2.90 sec
Coefficient: 1.4 on big targets, 1 on smaller targets
Lv 1: 1452%
Lv 13: 2785%
Comment: Considered as a mob killing spell for FU, problem is still the slow casting time, low SA and the blind spot at the middle. A caster- centered wide ranged circular aoe. Does 2 types of hits, sweeping (when the laser first passes through) which deals 10% of the board damage, and then explosive damage afterward dealing 30% of the board damage. 1 sweep and 3 explosive for small targets and 5 sweep 3 explosive for big bosses.

Meteor Storm
CD: 125 sec

CT:  8.60 sec
Coefficient: 1
Lv 1: 11562%
Lv 2: 13982%
Comment: does 13 hits, first 12 deals 6.6% of the board damage, the last hit deals 20% of the board damage. Wide range aoe, also has very high SA break ability. Mobs and some bosses will be unable to move for the duration of the channeling.

Eraser
CD: 125 sec

CT: 7.17
Coefficient: 1
Lv 1: 7625%
Lv 2: 9198%
Comment: wide range frontal aoe that deals max 18 hits on 1 target, each dealing 5.5% of the board damage. This skill doesnt have as much SA as Fiery Vortex though, but still has the 75% damage reduction while channeling.

Gravity Ascension
CD: 24 sec

CT: 7 sec
Coefficient: 1
Lv 1: 1612%
Lv 13: 4798%
Comment: this skill forces SA to be broken on some monsters so this also has a very high SA breaking ability. Short range, frontal medim wide aoe, deals max of 6 hits on 1 target each hit dealing 16.6% of the board damage.


Beyond Time
CD: 120 sec
Lv1: 15 sec duration, 80% cooldown reduction
Comment: One of the most important and the star skill of FU as it enables the caster to deal more damage (yes it is a solo buff). With its long CD take caution when to use it. A fully yellow-framed skill.

Teleport
Lv 1: 15 sec
Lv 6: 10 sec
Comment: a utility skill,  Enables you to evade when timed right or when you just like to move faster.





Smasher




Arcane
CD: 10 sec
Lv 1: Adds an additional 16% to the base magic attack power and mp consumption increases by 10%, duration 180 sec
Comment: nice self buff which enhances the damage capability of smasher. The matk boost can be increased further with the Arcane +20% damage plate.

Laser Cutter
CD:  20 sec
CT: 1.32 sec
Coefficient: 1
Lv 1: 3546%
Lv 11: 5588%
Comment: the star skill of the smasher tree with its low cd and easy usage. The laser will travel forward dealing 12 full hits, each hit dealing 8.33% of the board damage, the 50% additional dmg is half of its total actual output if you hit it against an obstacle, this deals 50% of the board damage, but rarely happens.

Linear Ray EX
Coefficient: 1.8 (3rd stage), 1.5 (2nd stage), 1 (1st stage)
Strengthen Linear Ray. Charging state increases its attack strength. 3 stage charging Stage 1- 100%, stage 2- 150%, stage 3- 180% and range increases by 2m by 3rd stage
Comment: dishes the same 5 hits even with if skill animation shows 6 orbs. Damage still quite low for the added charging time but range makes up for it a bit to hit targets from a very far distance. Still does 5 hits, when fully charged it will deal 36% of the board damage each hit.

Nine Tail Laser EX
Coefficient: 1.5
Strengthen Nine Tail Laser.  Additional 3 core lasers which are traveling in the center. Smaller laser will have explosive AOE.  lasers damage increase 50%.
Comment: improved SA break,  the 3 additional lasers deal 3 hits each total of 27 hits for the Ex version. Aside from the 18 hits, the 3 added lasers will each deal 1 touch (2% of the board damage), 1 explosive (9% of the board damage) and 1 extra (5.6% of the board damage).

Force Mirror EX
Coefficient: 6
Strengthen mirror. Reduce the casting time of mirror.  Deal magical damage to surrounding enemies. Each attack is 130%, AOE 7m.
Comment: deals very decent damage, aside that the damage also gets boosted by the debuff. deals damage every 2 seconds, total 6 hits, each hit deals 100% of the board damage.

Spectrum Shower EX
Coefficient: 1.6?
Strengthen Spectrum Shower. Reduce casting time. Increase 1 laser beam from the ball. The damage of the additional laser beam is half of the original one. The additional laser beams draw smaller circles within the original circle to attack enemies. The damage of the last 3 hits is increased by 60%
Comment: reduced casting by to 2.07 sec from 2.9 sec. unknown if it still does more hits on large bosses.

Class Mastery I
All CD of active skills under smasher skill tree are reduced by 10%. Intellect +50%
Comment: not as big as expected. Although this still gives an impact to the smasher class, better rotation with the laser tree. U
nsure if intellect bonus stacks with gear bonuses or is a separate one altogether and added last in the equation.

Laser Cutter EX
Coefficient: 2.5
After the summoned laser explode, the laser will travel back and deal damage to enemies. Additional explosive damage + 50%.
Comment: Max hits raised from 12 to 25. The backward laser deals the same damage as the forward laser total of 24 hits for both lasers. The second laser does not explode afterwards. A downside is it takes more time to deal full damage now.  

Class Mastery II
After using the spell Force Wave and Spectrum Shower, Spectrum Shower EX is changed to EX Instant and can be cast instantly. Magical attack is increased by 5%. Spectrum Shower EX does not share CD with the EX Instant.
Comment: Can Instantly do 3 Spectrum Showers within a very small time frame, Spectrum Shower resets the CD of its own Instant, Force Wave can only trigger so best is Force Wave first before using Spectrum Shower.


[Active Awakening Skill] Laser Ray
Lv 1: 325%
CD: 15 sec
Coefficient: 108
Charged up laser in your hand and deal continuous damage to enemies in front. Gain 1 [Laser Energy] (bubble) when laser skills hits enemies, maximum of 30. Can be cast when you have accumulated 30 [Laser Energy]. Consume 5 [Laser Energy] per sec.
Comment: Approximately 35000% on full hit, but depending on rotation, this can go up a bit. Laser Energy gain is from the laser skills minus Laser Ray, Laser Cutter and Energy Blast.

[Active Awakening Skill] Energy Blast
Lv 1: 7100%
CD: 25 sec
Coefficient: ?
Focus laser beam to generate explosion and evade backwards. Can be cast when you have accumulated 10 [Laser Energy]. Consume 10 [Laser Energy].
Comment: Deals 2 hits and somehow it deals 5800% per hit.

[Awakening Passive] Beyond Time:
CD of Beyond Time is reduced significantly. Beyond Time CD reduced to 60sec, duration 15 sec, CD recovery speed increased by 80%
Comment: can still use the cd plate for beyond time to lower it further to 48 sec.

[Awakening Passive] Eraser:
Eraser will still deal damage even when other skills are used during channeling.
Comment: needs to use blink however, after casting can blink out of the casting animation to be able to use other skills quickly.

[Awakening Passive] Nine Tail Laser:
Nine tail laser can be cast continuously. CD storage up to 3 times.
Comment: more chances of gathering laser energy.

[Awakening Passive] Laser Cutter:
Can be cast by consuming 20 [Laser Energy]. Regardless of CD
Comment: pretty useless, rather spend laser energy on laser ray and energy blast.


Majesty

Steal Magic
CD: 18 sec
Lv 1: duration 180 sec, adds a buff of 20% dark attack, buff copy duration 60 sec
Comment:  used mostly for the dark attack buff in burst situations.

Gravity Switch
CD: 27 sec
CT: 2.37 sec
Coefficient: 2.5
Lv 1: 863%
Lv 11: 1237%
Comment: dishes 3 lifting hits dealing 20% of the board damage each hit and 1 heavy hit dealing 40% of the board damage each hit. Deal additional 3 times 50% board dmg to the target with lowest HP within the AOE. Caster-centered circular aoe, powerful damage but downside is the slow channeling time.

Gravity Blast EX
Coefficient: 1.4
Strengthen Gravity Blast. Increase the range of the explosion and add 2 more explosive hits.
Comment: adds 2 more explosive hits to Gravity Blast, but both are weaker than the 1st explosion. the 40% damage increase actually goes to the 2nd and 3rd explosion dealing 20% of board damage each.

Triple Orbs EX
Coefficient: 4
Strengthen Triple Orbs. Increase AOE and able to knock down target. Final hit will induce large scale explosion and deal large AOE damage. Full hit damage increase 30%.
Comment: improved flinch effect. Comboed with poison missile your enemy is glued to the floor for a long time. Hit count increases from 6 per orb to 8 per orb, the additional hits each deal 16.6% of the board damage.

Black Hole EX
Coefficient: 1.3
Strengthen Blackhole. After sucking enemy into the blackhole, a large explosion will be triggered and deal damage to the surrounding targets. Increase 30% dmg.
Comment: added 3 more hits, with the Ex version, more aoe and slightly more suction, although not as impressive still in both damage and suction power. Changed from 9 to 13 hits, first 12 each dealing 8.3% of the board damage and the last hit dealing 30% of the board damage.

Gravity Ascension EX
Coefficient: 1.3
Strengthen Gravity Ascension. Caster's movement is no longer restricted while casting this skill. The AOE of the gravity sphere is increased. The last explosion hit floats targets and reduce their elemental resist by 20% for 20 sec. Full hit damage + 30%.
Comment: The casting time of the skill is only 0.5sec. the explosive hit does 30% of the board damage. Removes channeling state and you are able to freely use other skills even while it is still in effect. The debuff is already applied on the first hit and refreshes per pulse hit of the skill.

Class Mastery I aka Gravity Controller
Strengthen Gravity Switch. Deal additional damage to targets which are immune to the disabling effect of gravity skills. Each hit deal additional 30 % of damage. Increase Intellect +50%
Comment: an improvement in damage when it comes to bosses. Functions as a Damage Duplicator with the triggering effect based on the SA of the target, with mobs so long as SA is not broken even if they are affected by the disabling effects, GC will trigger however with boss targets even with broken SA, GC will always trigger.
Unsure if intellect bonus stacks with gear bonuses or is a separate one altogether and added last in the equation.

Gravity Switch EX
Coefficient: 3.3
Deal additional hits depending on key input. Left-click to press enemies to the ground; right-click to push enemies into the air.  Additional damage 50%. The additional pressing and floating hit deal additional 80% damage.
Comment: From the skill testing, the 2-3 lifting hits and the 150% additional damage divided into 3 hits are not affected, The Ex only affects the final hit (50% of board). The 50% damage increase is added to the final hit if the left/right click is not pressed. The final hit becomes 65% x 2 hits if the left/right click is pressed. Note the left/right click must only be pressed after the first 3 hits have passed, clicking it early will lose 1-2 of the lifting hits.


Class Mastery II aka Triple Orbs EX Instant
After using the spell Gravity Spark, Triple Orbs EX is changed to EX Instant. All the orbs are generated instantly. Your magical attack is increased by 13%. Triple Orbs EX shares CD with the EX Instant.
Comment: Gravity Spark however resets the CD of Triple Orbs EX so Triple Orbs EX should be used first before using the EX Instant. The EX instant shows up in a triangular fashion to be able to achieve full hits on smaller targets.


[Active Awakening Skill] Gravity Rush
Lv 1: 945%
CD: 20 sec
Coefficient: 10+
You turn into a Gravity Ball and charge forwards, dealing damage to surrounding enemies. Deal explosive damage upon contact with other gravity balls.
Comments: Does 10 hits, each hit is 100% of board, unsure if other gravity balls add damage, and unsure if how much.

[Active Awakening Skill] Focus Gravity
Lv 1: 3900%
CD: 15 sec
Coefficient: varies with skill used and number of balls present
Gravity balls will be focused to a specific location and deal explosive damage.
Comment: For some reason, 3900% is not related to the damage at all; the explosion of the gravity ball depends on the skills which generates it and equal to 1 board damage of triple orbs/gravity ball.

[Awakening Passive] Gravity Mastery
When Gravity Ball and Triple Orbs explodes, gravity balls are left on the field for 5 sec. Casting Black Hole will cause these gravity balls to deal damage.
Comment: even at the casting motion of black hole, the gravity balls will start dealing damage.

[Awakening Passive] Teleport
Lv 1-6: 100%
The casting speed of Teleport is increased; Teleport can deal damage. When Teleport hit enemies, reset its CD. Gravity Switch EX can be cast instantly during Teleport.
Comment: Teleport deals 100% board damage, Gravity Switch does 270% of its total board damage.

[Awakening Passive] Charged Missile
When Charged Missile hits, the CD of Gravity Ball and Triple Orbs are recovered 50%
Comment: Fairly useless, you're too busy finishing your rotation to put this skill in, and by that time triple orbs and gravity blast cd is already over.

[Awakening Passive] Dark Mastery
Increase 30% Dark elemental attack when Dark elemental skills hit enemies, duration 5 sec.
Comment: considered as a buff.

Role Summary:

Saleana

stays as one of the classes meant for solely damaging, dishing heavy nuke damage with fire spells, with a downside of slow casting and long casting spells as other damagers can use 2-3 skills while she channels 1. But burning hand makes up for it, aside from the naturally high offense capability of the fire element. Secondary role of damage booster, with phoenix as elemental resist reduction and inferno for crit resist reduction.

Elestra

She can slow mobs with frostbite and stop them with freeze but ice skills arent as powerful as fire in the damage category in pve, but can improve with the freeze itself. She is also considered as a damage class but lacks the actual output when compared with her sisters.

Smasher

Considered as a damage class. She can also improve her allies' magic damage with mirror's debuff. Being the only neutral user among the sorceresses this becomes a two-edged sword to her, she is not affected by elemental resistance, nor will she be able to benefit from elemental power. Has the potential to switch to any element with conversion jades, dark being the best with tough accessories lingering around.
  
Majesty


her main role is disabler, being a class with high SA breaking skills, along with flinch, knock down and pinning down skills, she can also damage with her gravity skills and is still a damage class. She can keep mobs from annoying her party mates so they can finish them without much hassle. A lot of bosses however are immune to most of her disabling skills, although the her new passive enables the disabling skills to deal a lot more damage when targets are immune to the effects of gravity.

Edited by Vaahneon, 02 March 2017 - 12:45 PM.


#3 Vaahneon

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Posted 15 March 2012 - 07:04 PM

Mara

Ripping
CD: 6 sec
Coefficient: 1
Lv 19: 1500%

Comment: ...

Cleaving
CD: 14 sec
Coefficient: 1.6
Lv 18: 6780%

Comment: ...


Void Coil
CD: 11 sec
Coefficient: 12
Lv 15: 820%

Comment: ...

Black Strike
CD: 14 sec
Coefficient: 1
Lv 16: 5100%

Comment: ...

Smoke Storm
CD: 25 sec
Coefficient: 1
Lv 13: 8900%

Comment: ...

Deadly Smoke
CD: 120 sec
Coefficient: 1
Lv 3: 8100%

Comment: ...

Haze
CD: 6 sec
Coefficient: 1
Lv 14: 2860%

Comment: ...

Wraith Form
CD: 40 sec
Lv 1: invincible for 3 seconds
Comment: ...

Shadow Shell
CD: 30 sec
Lv 1: Damage Reduction +30%, Superarmor +50%, duration 20 seconds
Comment: ...

Entomb
CD: 35 sec
Coefficient: 2+
Lv 11: 350%, launches 2 projectiles with every cast of Ripping, Cleaving, Black Strike, Void Coil, Smoke Storm, Deadly Smoke, lasts 15 seconds

Comment: ...

Meaningless
CD: 9 sec
Coefficient: 1
Lv 1: 200%, reduce target elemental resistance by 20%

Comment: ...

Complete Darkness
CD: 9 sec
Lv 1: Dark elemental attack +20%, 600 sec duration
Comment: ...

Ebony Spark
CD: 6 sec
Coefficient: 1
Lv 14: 560%

Comment: ...

Air Blink
CD: ? sec
Comment:

Forgotten Wraith
Passive
Lv 1: For every second in Wraith Form, Recover CD of all other skills (Except Wraith Form) by 3 seconds, Recover 15% HP
Comment: ...


Insult
CD: 15 sec
Coefficient: 13
Lv 19: 900%

Comment: ...

Turbulence
CD: 7 sec
Coefficient: 1
Lv 10: 1810%

Comment: ...

Black Mara

Black Mara (Transformation Skill)
CD: 3 sec
Coefficient: 1
Lv 4: 7900%

Comment: Generate Dark Energy after using Ripping, Cleaving, Black Strike, Void Coil, Smoke Storm. Accumulate 50 Dark Energy to transform into Black Mara, weapon is changed into a magical scythe. Recover CD of all Transform Skills, 11 Dark Energy is consumed after transformation and uses 2 Dark energy per second.

Transformation Skills:
Ripping Lv 19: 2250%
Cleaving Lv 18: 10170%
Void Coil Lv 15: 1230%
Black Strike Lv 16: 7650%
Smoke Storm Lv 13: 13350%

Inhale
CD: 40 sec
Coefficient: 1
Lv 12: 6300%

Comment: When used under transformation status, the skill name changes to Breath and transformation is dispelled

Aftermath
Passive
Lv 1: 20% damage debuff on enemies hit by the Black Mara Transformation
Comment: ...

Class Mastery I
Increase 50% INT. Gain [Contract Enhancement] for 30 sec after hitting with Ebony Spark, Insult, Turbulence.  Max 10 stacks of [Contract Enhancement].
[ Contract Enhancement]: press normal attack after casting Ripping to chain into Void Coil and Cleaving. Void Coil and Cleaving cast in this manner do not consume CD but their damage is reduced by 40% and 1 [Contract Enhancement] is consumed.

Class Mastery II
Increase 10% Attack.  When hitting enemies with Main Skill without [Contract Enhancement], recover the CD of Deadly Smoke and Inhale by 5 sec.
[Contract Enhancement] can also be gained by hitting with Haze.
Main skills: Ripping, Cleaving, Black Strike, Void Coil, Smoke Storm.



The Following Passives will give you an option to choose either one of them:

Entropy
A: Critical Rate +20%
B: Final Damage +10%
Comment:

Ebony Spark Enhancement
A: Launch 2 additional sparks with normal attack. After learning Class Mastery, you can gain additional [Contract Enhancement].
B: The explosion damage triggered by special attack is increased by 7x.
Comment:

Haze Enhancement
A: Haze can be used in air. When it is used in air, drop down quickly to deal damage on a small aoe. Cannot teleport at that moment.
B: Normal attack after Haze to unleash the second round of attack. The second attack can deal the same damage to enemies in a small aoe.
Comment:

Turbulence Enhancement
A: Throw the spinning scythe forward.
B: The damage of Turbulence is increased by 3 x
Comment:






Credits:
The Forumers from Freedom namely Chaose5, Dyhakys and Kentasan, Glacie for translating chinese stuff from duowan, Timefox for helping me do skill testing, duowan forumers for posting skill testing

Sorceress, still alive until now

Edited by Vaahneon, 02 March 2017 - 12:46 PM.


#4 Seraphimu

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Posted 15 March 2012 - 07:22 PM

Thought I would've seen something different from chaose's post..



#5 Vaahneon

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Posted 15 March 2012 - 07:24 PM

Seraphimu, on 2012-03-15 19:22:39, said:

Thought I would've seen something different from chaose's post..

just a repost here... XD since I might as well put every revamp here from now on.... and some other stuff...



#6 Chronicle

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Posted 15 March 2012 - 07:24 PM

As stated nothing is confirmed but all these are extracted. Mages aren't the only one. For comparison purposes, ctrl + c, ctrl + v:

Mage:
Poison Cloud: Each enemy will only receive 5% of the dmg after being hit 10times.

Flame Road (Elemental Lord): Each enemy will only receive 5% of the dmg after being hit 6 times.

Ice stab (Elemental Lord): Each enemy will only receive 5% of the dmg after being hit 2 times

Slow Area (Force User): will slow x% and deal dmg, xx%+xx. 

Fireball EX (Saleana): For 3-way shot, each fireball at stage 2 charging, deals 25% dmg and at stage 3 charging deals 50% dmg each.

Linear Ray EX (Smasher): charging stage 1 dmg: xx; stage 2 dmg: xx; stage 3 dmg: xx 

Laser Cutter (Smasher): Deal additional 33% dmg if the enemy receive full hits. Deal additioanal 50% dmg if the laser hits obstacles and explodes.

 

Source

 



#7 Elestrae

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Posted 15 March 2012 - 07:24 PM

nerf for EL?crazy



#8 Vaahneon

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Posted 15 March 2012 - 07:25 PM

Chronicle, on 2012-03-15 19:24:15, said:

As stated nothing is confirmed but all these are extracted. Mages aren't the only one. For comparison purposes, ctrl + c, ctrl + v:

Mage:
Poison Cloud: Each enemy will only receive 5% of the dmg after being hit 10times.

Flame Road (Elemental Lord): Each enemy will only receive 5% of the dmg after being hit 6 times.

Ice stab (Elemental Lord): Each enemy will only receive 5% of the dmg after being hit 2 times

Slow Area (Force User): will slow x% and deal dmg, xx%+xx. 

Fireball EX (Saleana): For 3-way shot, each fireball at stage 2 charging, deals 25% dmg and at stage 3 charging deals 50% dmg each.

Linear Ray EX (Smasher): charging stage 1 dmg: xx; stage 2 dmg: xx; stage 3 dmg: xx 

Laser Cutter (Smasher): Deal additional 33% dmg if the enemy receive full hits. Deal additioanal 50% dmg if the laser hits obstacles and explodes.

 

Source

 

I actually took it from there... anyway I might as well compile all of them here... XD



#9 LanceC

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Posted 15 March 2012 - 07:34 PM

Chronicle, on 2012-03-15 19:24:15, said:

As stated nothing is confirmed but all these are extracted. Mages aren't the only one. For comparison purposes, ctrl + c, ctrl + v:

Fireball EX (Saleana): For 3-way shot, each fireball at stage 2 charging, deals 25% dmg and at stage 3 charging deals 50% dmg each.

 

So the total damage is 150% now unlike 100% from before? I was fully set on Elestra but with all these incoming Saleana buffs shame

 

But the nerf to flameroad.. OUCH tear



#10 Kissaki

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Posted 15 March 2012 - 09:58 PM

If that's true, bad news for Saleana. Flame Road will become lower than inferno. I hope that's 50% not 5%. tear



#11 Ekateh

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Posted 15 March 2012 - 10:11 PM

Gravity Trap with damage would be cool, and yeah, i hate all of these ELs that are complaining about the nerf, please!



#12 arvs091

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Posted 15 March 2012 - 10:19 PM

As an elemental the only bullshi-t i find in these changes is the flame road part, flame road deals about 30-40 hits, and only 6 of those count? the fuc-k?

 

yes i know, these are not official, but if that were done, the role of EL as a DAMAGER has just been... meeeeeeh.mad



#13 Ekateh

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Posted 15 March 2012 - 10:23 PM

OH GOD!!? My Els doesn't do 129320139032891 damage anymore, only 129320139032890. My char is useless QQ.

 

/facepalm



#14 ivanz922

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Posted 15 March 2012 - 10:30 PM

i dread the day where all wews will change to FUs from their I AM HIGH DAMAGE AND I ON ICE SHIELD NOOB ELS ... i hope they just quit and not ruin FU . 

btw el enjoyed their buffs alr , it's time for FUs to regain their throne . i have a feeling el's role will be replaced by bm . about time bm gets the limelight .



#15 Cerius

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Posted 15 March 2012 - 10:33 PM

ivanz922, on 2012-03-15 22:30:02, said:

i dread the day where all wews will change to FUs from their I AM HIGH DAMAGE AND I ON ICE SHIELD NOOB ELS ... i hope they just quit and not ruin FU . 

btw el enjoyed their buffs alr , it's time for FUs to regain their throne . i have a feeling el's role will be replaced by bm . about time bm gets the limelight .

Sorry to say if that gets implemented, BM's arrow shower is nerfed along it. TROLOLOL.

 

Arrow Rain (Bow Master): Each enemy will only receive 5% of the dmg after being hit 30 times.

 

But honestly the nerf in flameroad is really lololol. from the highest DPS skill drop to something worst than inferno. It doesn't really make sense for a higher level skill to be weaker than low level skills although EL requires nerf. But the mechanics just seems wrong.



#16 Seraphimu

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Posted 15 March 2012 - 10:52 PM

The skill nerfs sound ridiculous, but I have a feeling there's a chance that part of the system will be changed.. resulting in change in certain skills to balance the game. But your guess is as good as mine, might just be a regular nerf.. who knows?



#17 aAew__

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Posted 15 March 2012 - 11:16 PM

if flame road would get a nerf like that, i would remove it from my EL and get ignite instead..

 

anyways, as what chaose5 said, before we flame anything, its not yet official and still under tests so not much to worry about(for now)..

 

i still believe the FU revamps are quite low especially the smasher ones..a little more tweak is needed i guess and i somehow find majesty's 45 skill very very very situational unlike those of others that are adaptive to almost any situation..i mean, even without that skill, i could defeat other classes..



#18 Vaahneon

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Posted 15 March 2012 - 11:56 PM

the way I see it Flame road was only nerfed as a boss killing skill, it can still do its purpose of killing mobs... i dont think mobs will need more than 6 hits of flame road anyway... but on bosses 6/42 is a big nerf...

Smasher has a good start with buffing, I now think they'll make smasher into a dps class... XD

anyway we dont know to where it will apply or if some formulas might change... its not even implemented yet... anyway we just have to wait...



#19 BoyToyToy

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Posted 16 March 2012 - 01:10 AM

Now i know why they will be giving away free Skill Reset Scroll.

#20 Vaahneon

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Posted 16 March 2012 - 01:13 AM

istepanyo18, on 2012-03-16 01:10:46, said:

Now i know why they will be giving away free Skill Reset Scroll.

this is not the reason... this is a future content that will be released first in KDN... after some time it will go to SEA...